Ha, ici, je trouve ça :
Code:
Weapon.BobRangeX amount
Range multiplier for horizontal bobbing. Default is 1.0.
Weapon.BobRangeY amount
Range multiplier for vertical bobbing. Default is 1.0.
Weapon.BobSpeed amount
Bobbing speed multiplier. Affects how quickly the bobbing motion occurs. Default is 1.0.
Weapon.BobStyle type
The type of bobbing to use. Possible values include Normal, Inverse, Alpha, InverseAlpha, Smooth, and InverseSmooth.
Normal is the default value and corresponds to the bobbing motion used in all old Doom-engine games.
Alpha is the bobbing motion used in the DoomWikiLogoIcon.pngalpha versions of Doom.
Smooth is a smoother version of the normal style.
Inverse* types mirror the motion vertically compared to the non-inverse version. InverseAlpha lowers the weapon sprite while bobbing; the others raise it.