Changelog from 1.00 to 1.1
➢ Added: AIM-7E AA Missile
➢ Added: AIM-9X Sidewinder
➢ Added: MK-84 Freefall bomb
➢ Added: AGM-84 Harpoon AG Missile (can lock on laser and ground targets)
➢ Added: Plane has now proper hitpoints
➢ Added: GLT-F16C Vehicle class for better overview also in EMPTY class
➢ Changed: F-16C CAP now has 2 AIM-9X, 2 AIM-7E and 6 AIM-120
➢ Changed: F-16C Mk82 now has 2 AIM-9L, 2 MK-84 and 6 MK-82
➢ Changed: F-16C LGB now has 2 AIM-9L, 2 AGM-84 and 6 GBU12
➢ Improved: AIM-9L and AIM-120 now have proper shadow LOD
➢ Improved: AIM-9L and AIM-120 now have more resolution LOD's
➢ Fixed: Shadows of AIM-9L and AIM-120 no longer follows freelook (thanks to Defunkt for pointing)
➢ Fixed: Tailmark didn't followed rudder movements
➢ Fixed: Missing textures on GBU loaded planes
➢ Added: Now each variant comes in 4 different colour schemes
➢ Added: each colour scheme has it's own tailmark
➢ Improved: hiddenSelection „tailmark“ for individual tailmarks
➢ Fixed: internal and external engine sounds were swapped
➢ Improved: Missile spoof script tweaked for better spoofing effect
➢ Added: Downed F-16C is replaced with wreck
➢ Improved: .rvmat files overworked to use new ArmA 2 Shaders
➢ Changed: Weapons are outsourced in a independent addon. Free to use independent from F-16C
➢ Fixed: Distant F-16C no longer recognized as AV8B2
➢ Added: half dammage textures