When I got into Cyanide eight years ago it was as game designer on Blood Bowl 1. It was a small team. It was a really passionate project because Cyanide had already done Chaos League before. I don’t know if you heard about this game?
RPS: It was… very similar to Blood Bowl.
Sylvain Sechi: [laughs] Actually, the little story is we did not manage to get the IP from Games Workshop. They did not want at that time to share their licences with us. Since we were really eager to make the game we decided to do it even though we didn’t have the licence, so we created a new licence which was very similar to theirs.
When we shipped the game we had a really good success, and they were a bit unhappy because it was so close to Blood Bowl that they felt like we cheated their IP. We managed to find a deal where we said, “We’ll stop exploiting the Chaos League licence and we start exploiting the Blood Bowl licence with you.” Since Chaos League was very fun and did well, they were more than happy to work with us at this point. Since then we’ve been working with all their IPs in this manner. Now we’re working on more major IPs like Warhammer 40K: Space Hulk and this kind of stuff.