First update!
After a week of hard work since the early access was launched, here are the release notes of the new version (1.62) that just went live! Below you'll find a list of bug fixes as well as changes and additions.
Thank you again to all of you who reported bugs and sent us saves! You guys rock!
Fixed:
Hornets stay visible around Tilo after death
Light trigger in sewers not correctly fading darkness level
Reloading while holding a heavy item causes Tilo to carry invisible item
Dynamics distance slider not being recorded in preferences
Mouse cursor invisible in Statistics UI
Statistics screen not closing when pressing ESC
Various UI fixes (gamepad icons visible when using mouse, etc…)
Sleeping in Silas bed puts Tilo through the wall when he wakes up
Continue/Footnote buttons not clickable in narration during dialogs
Reloading a save while in the middle of a dialog doesn’t close the dialog UI
“You must hide...” text remaining visible after hiding and showing main menu with ESC
Aborting song performance does not stop the song from playing
Various steps blocking Tilo’s movement at slow speed (send us screenshots if you find more)
Rebinding some keyboard keys doesn't work (sprint, sneak, etc…)
Sliding door under war room resetting to open when leaving/re-entering zone
Map not being displayed when holding the gamepad map button
Map disappearing right away when called from inventory
Floating empty grain bags
Knocked out guards can’t be knocked out again after reloading a save
Lantern not equippable from inventory via mouse/keyboard once it’s depleted/refilled
Silas beetle missing when opening the cage
Dying when wearing the armor does not unequip the armor after reloading
Silas doesn’t react to Tilo wearing the armor
Traps can’t be triggered when throwing things at them
Rolo sleeps away from his chair
Gusto can end up inside a wall of the cell
Map markers for tarot cards are not displaying
Being able to unequip costume in front of an NPC
Missing/duplicate items after reloading a save
Save slots sometimes becoming unresponsive with gamepad
Being able to go back in-game after the credits are done
Map markers for escaped beetles not showing on the map
Rats stay stuck in front of a closed sliding door even though they could go the long way around it (some cases may remain)
Map not updating to show the proper area when moving from jail to courtyard
AI systematically entering confused state (blue exclamation marks) just after reloading a save
Various keyboard/mouse related issues
Cycling tools while Tilo’s jumping stops him in the air
Invert vertical camera works opposite of what it should when using a mouse
Faustus doesn’t react to Tilo having the 7 mushrooms
Added/Changed:
Optimization pass to improve framerate
Alleviated the freezes occurring when streaming zones
Moved rose in jail tower so that it’s less difficult to pick up
Replaced stairs in flooded cell (fixed collider issues)
Added wooden beams in front of un-openable doors (off-limit during EA)
Increased damage of Rats’ halberds
Added a slew of new screen resolutions (ask us for more and ye shall receive)
Added prompts when a dark location requires a light
Added some florins to various locations and containers in the keep
Fixed the dreaded wooden-beam jump outside jail tower
Finished area beyond grid-ladder in jail tower
Lights and shadows distance sliders can now go much higher (for powerful PCs)
Added V-sync option
Added depth-of-field option
Added feedback when donning a complete costume
Implemented exclusive full-screen mode
Fixed chains physics exploding (bad: not interactive anymore/good: they look and animate better)
HUD frame color now turns red when being chased by an enemy
Added parented camera mode which keeps the same camera angle when Tilo moves (mimics The Witcher 3’s camera)
Changed check marks in check boxes UI
Added music for “Rat with two tails” song
Added death music when Tilo buys the farm (still have to create animation)
Added option to lock the framerate at 30, 60 or 120fps
Added option to remove desaturation effect while in sneak mode
Added support for directional keys on keyboard (for left-handed players)