@ Aulren : au temps pour moi. Tiens, je viens de t'uploader le mien : http://dl.free.fr/mtCc4ly4J.
[edit] Mawwic a mis à jour son tuto avec un nouveau lien fonctionnel.
@ Aulren : au temps pour moi. Tiens, je viens de t'uploader le mien : http://dl.free.fr/mtCc4ly4J.
[edit] Mawwic a mis à jour son tuto avec un nouveau lien fonctionnel.
Dernière modification par ATP ; 25/03/2013 à 22h34.
Dernière modification par O.Boulon ; Aujourd'hui à 13h37
Environ 360 Mo
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Certains classname ont changé, une de mes missions ne fonctionne plus
Le classname du ifrit à changé
Pour les changelog:
http://forums.bistudio.com/showthrea...anch-changelog
Pour ceux qui ont encore plus la flemme :
CHANGELOG
DATA
Showcase SCUBA:
More forgiving alarm threshold
Added more hints
Improved scenario endings
More rockets for the launcher added
Showcase Helicopters:
Performance optimizations
Few minor tweaks
Showcase Vehicles:
More forgiving alarm threshold
Few minor tweaks
MP: Escape from Stratis
Fixed: Mission success after resuming game
'Combat Get In' module added
Respawn time is now 30 seconds (was 120)
Improved mission endings
New task appears when both choppers on the airfield are destroyed
New mission ending "all boats and helicopters destroyed"
Warning hint pops up when the group leader is AI controlled
Patrolling Ka-60 Black now unloads troops when under fire
More enemies at the airfield
Some new map locations populated
MP: Headhunters
"Exfiltrate" task is now set as current after all targets are eliminated
The mission will now end when either all players are near the exfil marker or in a boat
'Combat Get In' module added
Possible respawn desync in multiplayer fixed
New scenario ending screen added
Task notification visuals improved
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
Scenarios-button now always available, even when there's no content
Added more entries into Field Manual
Compass and watch re-sized
Ka-60 minigun now rotates
Ka-60 doors and glass made correctly penetrable
MH-9 passengers can now see the tail
Helicopter weapons tweaked
Class names for Ifrits changed to be the correct ones
Alamut and MX SW now have correct icons in command menu
Countermeasures now stored in one magazine per vehicle
Correct Alpha Lite logo in splash screens added
Most windows in houses are now destructable
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
Added more camoflage selections for vests and helmets
Red faction uniforms have proper class names
Changed priorities in action menu
TRG iron-sights remodeled after feedback
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
Camera shake on 6.5mm ammunition removed
Server browser UI overlapping fixed in some places
Squad URL is no longer automatically upper-cased (and thus broken)
Editor loading took long when using MX rifles - fixed
Added freelook in vehicles via default option
Correct tracer colors have been distributed among factions
Fish should be less inclined to travel on land
ENGINE
Shadow improvements implemented
Improved network performance (vehicles are no longer lagging as much)
Fixed several game crashes
Fixed synchronization of cargo poses in MP
Fixed various inventory-related bugs and crashes
Improved vehicle collisions
Grenades can no longer be thrown under water
Fixed airplane / helicopter camera shaking
Default and Development versions have different numbering to prevent incompatibilities in multiplayer
Geeks love opening boxes full of cool shit that will be burned in an incinerator when they die.
Merci d'indiquer vos sources
http://alpha.arma3.com/spotrep-0001
Le lien était mort - j'ai réuploadé ça sur mon FTP perso : http://mawwic.free.fr/SweetFX_settings.txt
Il y a l'Etranger qui vient de faire paraitre ses impressions sur l'Alpha de Arma III: http://www.nofrag.com/2013/mar/25/42527/
Gniiiii, ne pas craquer. J'ai jamais acheté un seul opus de la série à cause de leur maniabilité atroce et malgré les heures passées sur les démos, mais si ça a vraiment été corrigé...
a brief and rapidly closing window of opportunity to secure a [...] future for all.
Overshoot - Le film d'horreur ira jusqu'au paroxysme final - Last Week in Collapse
Dernière modification par O.Boulon ; Aujourd'hui à 13h37
@ Tompalmer : à ma connaissance il n'y rien d'annoncé à ce niveau (si un Canard peut confirmer tout de même), mais le fonctionnement des Alpha Lite prenant fin le 18 Juin...
Rien de sûr, hein, mais pour ceux qui accrochent autant franchir le pas avant cette date.. ou attendre d'avoir des infos officielles.
Dernière modification par O.Boulon ; Aujourd'hui à 13h37
Beta q2 2013 -> beta 34,99€, digital deluxe edition 49,99 €, supporter 69,99€
Pour rejoindre l'aventure Star Citizen et avoir un bonus de 5.000 UEC, n'hésitez pas à entrer mon code de parrainage : STAR-M6RV-N2K4
@ Voodoo : tu as lu ça où ?
Dernière modification par O.Boulon ; Aujourd'hui à 13h37
Sur le site de Bohemia
Pour rejoindre l'aventure Star Citizen et avoir un bonus de 5.000 UEC, n'hésitez pas à entrer mon code de parrainage : STAR-M6RV-N2K4
Bah sur le site d'ArmaIII j'imagine. link
Dernière modification par O.Boulon ; Aujourd'hui à 13h37
Nouveau Sitrep.
FROM: Project Lead
TO: Alpha Users
INFO: First big update and Community Focus
PRECEDENCE: Flash
SITUATION
Yesterday we deployed the first update on the default branch of both the Alpha and the Alpha Lite (same changes). Next to a set of miscellaneous fixes, tweaks and additions, it also included some work-in-progress shadow improvements. The main idea was to make them look more soft, hide artifacts and also optimize the shaders powering them a little. We've also learned new lessons from this first 'patch', which we'll incorporate into our processes for the next one. We do have to keep stressing that we are in Alpha, meaning even pre-Beta. This means some updates will be a step forward in various areas, and potentially a step back in certain others (temporarily we hope). It also causes a lot of maintenance for creators of custom content and server administrators. Please remain patient as updates propagate into everyone's game, their servers and the mods.
INTELLIGENCE
The 0.52 version unfortunately contained a particularly nasty crash in multiplayer, for which we have published a default branch hotfix.
Not all issues you may encounter are caused by the vanilla Alpha. Our own work is far from done, but please do take into account the potential downside of mods. If they become incompatible due to a game update, they may even cause the game not to start. First try to disable or remove mods and test again. Next, look for updates to such mods, or check with their creators about their status. This is a pitfall of being an open platform and having modding even during Alpha, but we firmly stand behind leaving it enabled throughout.
We've started to highlight cool community content via several channels. The main website has a Community Focus widget with several tabs that will be updated regularly. And on our social channels we'll occasionally link to useful websites, cool content, nice machinima and exciting mods. Let us know about nice content by Tweeting our official channel, using #Arma3, or promoting it in the forums.
It's almost time to let you know the specifics of the Supporter Edition and who made it into the credits for example. We feel we have a solution that is fair, given some of the troubles on release day. A special page with details and the opt-in functionality for those people will be made available soon. We again wish to thank everybody who is supporting us and Arma 3 development!
OPERATIONS
Your Player ID (visible in the profile settings) may have changed to be longer. This is not a bug. Please update your Squad's XML indexing if you use it for multiplayer.
Performance optimizations, anti-cheat solutions, Dedicated Server packages and tool releases are all in progress. They are big tasks and once we have specific deployment dates, we will share those.
LOGISTICS
The 0.52 update and all other updates are automatically downloaded via Steam if you did not manually disable that option. Sometimes restarting the Steam client helps to trigger the update, if it did not do so automatically.
J'essais désespérément de faire fonctionner le Spectating script de Kegetys' mais rien à faire, lorsque je mets
dans le init du perso il me retourne l'erreurCode:[] execVM "spect\specta_init.sqf";
Où je fais l'erreur
Pour rejoindre l'aventure Star Citizen et avoir un bonus de 5.000 UEC, n'hésitez pas à entrer mon code de parrainage : STAR-M6RV-N2K4
Lance le directement dans l'init.sqf
et[] execVM "spect\specta_init.sqf";dans le description.ext .#include "spect\spectating.hpp"
Source: Bis forum
Bonsoirs les canards flingueurs ,
Juste pour vous dire que j'ai trois clé Arma III lite à donner, si vous êtes intéressés, mon pseudo Steam est Rem
EDIT : je n'avais pas vu qu'il y avait un topic approprié, 'scusez moi
Dernière modification par AKDrum ; 26/03/2013 à 20h29.
Communauté française sur les Total War, jeux Paradox et autres :
MundusBellicus.fr