Not that much PC news as I expected, but it's something:
Q: What server settings can we change on a ranked server on the pc side?
A:I saw a recent version of RCON. It's a lot of settings for both rented ranked and even more for rented unranked. I am working with @pcdev to get the FAQ updated. +We haven't released the full list but I think most PC server admins should be satisfied.
Q: Is FOV changeable in the pc version?.
A: Yes it is. The last time I looked at it personally you could take it to 80.
Q: Will PC players see numbers or bars in the ping/latency column on the scoreboard?
A: PC gamers have a ping column on the scoreboard. It refreshes really fast.
Q: I've purchased a ranked server for the PC version - if that's full on launch night, is there a way to remotely kick people?
A: Yes, you will be able to kick and ban from your ranked servers.
Q: How will wager matches work on the PC? will it use dedicated servers that are up by Treyarch? if so, what will happen if all the slots in those servers are taken at one point?
A: We have officially ranked Wager Match servers. Once the 6 fill up, the server doesn't allow anymore in. Think of it like a Dedicated Server with 6 slots.
Q: Will PC users be able to edit their MP configuration. If so, how in-depth (edit crosshair placement, fov, tweak Aim-Down-Scope settings)?
A: You can edit the same configs that you've always been able to edit, but those changes are not supported by Treyarch.
Q: Can we create mixed playlists such as CTF and S&D on the same ranked server? Will the admin tool be included with the game or third party like RCON? Will you be allowing Steam to permit users who pre-purchase the game to pre-load the game files to avoid long download times?
A: You can tell the server which base Playlist and then you can do exclusions. So as long as we have a playlist with mixed modes, you'll be able to customize from their. For example: Ditching a map you don't want in rotation.
Q: I'm unsure about the reporting a cheat feature, how will you be able to look at thousands of reports? and what do you have inplace for bogus reports?
A: So, we have people at Treyarch who have a full-time job of monitoring all of the games you guys play...They also review the stats for cheaters reported by the game and cheaters reported by other players.There are all sorts of secret magical things happening behind the scenes to track cheaters.
Q: Will "spawn-tubing" (firing a grenade launcher from one team's spawn to the other) be changed, gimped, or completely blocked in Black Ops? If so, how?
A: As to spawn tubing... we've added a grenade launcher and grenade delay to the beginning of every match.So even if people fire them, they won't detonate for the first 5-10 seconds....depending on the size of the map.
Q: Are you guys planning on supporting Black Ops as much as World at war in the terms of DLC?
A:We will absolutely support Black Ops DLC after launch. We plan on promoting the game post-launch this time even more than on World at War.
Q: Can we connect via IP to a server, will the FPS be limited and why did you decide to only let us use playlists and not free maprotation?
A:Using a playlist is something that it relevent for rented ranked servers. Unranked servers will give you more control.
Q:Will there be a votekick feature (console, pc)?
A:It depends on the server but the vote kick feature works for PC. How we do that for OFFICIAL RANKED we are still kicking around (on/off by default) +Unrented Rank will be admin controlled/option +They do, however, have a 3 strike rule.
A:PC fans. I am getting word that pre-load for Steam is going up ASAP. The servers might be a bit "crowded."
Q: Would you talk about the process of creating/recording gun sounds? What steps have you done to ensure that it sounds beefy enough to feel like leads coming out of the muzzles?
A:So we have this really intense audio team that settles for nothing less than perfection... seriously. The gun shoots are very elaborate productions where they capture sounds down to exacting detail.They also have kind of a sick sense of creativity.To get the sound of the tomahawk sticking in a player, they drove a stake through a watermelon.