Oblivion Graphics Extender (The Reboot)
What is it?
Sharing the same name as the plugin that first let modders change the game's graphical effects, OGE is a continuation of the effort started by OVEP to improve Oblivion's graphics. It is centred around my work on exposing more information about Oblivion's graphical processes, and the use of this information to create post-processing effects.
Scanti has recently begun work on rewriting OBGE to incorporate the new information exposed, and fixing bugs in the original. This rewrite is entitled OBGEv2, and that is what this project is based on, and what is included in the core package. The original OBGE should not be used alongside OBGEv2, which should be backwards-compatible with OBGE mods.
While it is still in its EARLY stages, the dedicated modders that make up this project are working hard to bring a new age to Oblivion. If you would like to contribute, please feel free to participate in the sharing of knowledge and ideas to help us strive to complete our goal. If you are able to find useful resources that can benefit the project, please feel free to share them as well.
Please respect the hard working people that take their time to bring this project together. This project is in a Beta Phase and will probably be in that state forever as add new things are added to it. Expect bugs when using newly created shaders, or when using/tweaking the shaders on your own.
*Attention*
If you are having any problems, please read the Bethesda Oblivion forum thread and the FAQ very carefully before posting. If your question is not answered, then list your problem in detail with the contents of your OBGEv2.txt and shaderlist.txt in spoiler tags.