Raoul
Sapro
Face
Elkoo
Bon Ionon, Antho, Krieg et les autres vous êtes demandés sur le topic de conan exile !![]()
https://www.twitch.tv/nos_58
https://www.youtube.com/channel/UCuM...-uz7-8AoTj_o0A => No brain no fear
Dis le mec qui a lâchement pas intégré les Sons Of Canardchie
Ouais viendez tous, j'offre même un éxemplaire tiens, qu'on lui explique au Nos.
Vidéos Youtube / Gallerie imgBB
Listes de mods : KSP 1 / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
https://www.twitch.tv/nos_58
https://www.youtube.com/channel/UCuM...-uz7-8AoTj_o0A => No brain no fear
Déjà le patch 59
New Inventory UI
Updated theme/look
Now scales correctly based on the the screen resolution
Damage bar is displayed for items that have health
Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
Scrollable inventory list
Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
Tooltips will no longer go offscreen
Context menus and tooltips windows dynamically adjust their size as needed
Environmental Changes
The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather).
The following types of areas are detected:
Insides of houses and bases as well as areas partly inside
Ocean, rivers and seas you can dive into
Sewers, caves, cellars and bunkers
Vehicles
The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed.
Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow
Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas.
You can check item details and differences in your inventory tooltips by hovering over them.
Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation.
The environment protection effects scale with the health of the item, this can be checked in the UI.
Other environmental stats on items include:
Physical (Tornado, Collisions, Fall damage)
Gas Smoke (Gas Grenades and areas)
Blindness (Flashbang)
Fire (Molotov, Fire areas)
Explosions (Grenades, Exploding vehicles)
Feet sharp (Punji traps)
Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself)
Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI.
For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based).
Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp.
Changed behavior of radiation stats:
Additional radiation received after 100% gets converted to damage
Radiation slowly is healed (25% per hour), but only up to 40% of it
Radiation reduces now up to 25% of your max health until cured
While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first
Going underwater in the middle of a radiation storm protects against its negative effects.
Game
Many updates to the environmental effects in the game
Environmental effects will now damage and/or kill you - wear appropriate clothing
Tweaked visuals of bullet impact effects to improve visuals at a distance
Fixed apple, repair, and killing brute achievements
Items no longer get dropped in game until the drop is confirmed in the database
Slightly increase speech facial visibility/strength
Shorten radstorm peak, increase warning period
Fix Surviotron display appearing after being kicked from a server
Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
Scale explosion bleed chance off of received damage, rather than base 50% chance
If a server loses connection to the backend database it will restart the server to prevent player progression loss
Changed underwater state detection for correct drowning/oxygen level processing
Some new hints and additions added to main menu
Decreased max penetration thickness on projectile ammo
Shader cache updated
Removed some EAC, and sound engine, spam from client logs
Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving
Include any placeable (tents, storage boxes, etc) in the base faction 2
Kythera major version update - performance improvements, bug fixes, updates to behavior trees
Items
Pistol flashlight added
Added flashlight support to AA12 shotgun
Updated/improved some item descriptions
Environmental protections added to majority of clothing - check tooltips for information
Fixed shoulder pads not being destroyable
Potassium iodide pills added
Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration
Survivotron updated to display radiation and temperature
Add tritium sights to pistols and tactical shotgun
Fixed several issues with lug wrench damage processing
Increased spawn chance for anti-rad pills and anti-rad mushrooms
Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)
Vehicles
Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before
Altered damage behavior on the bicycle
Updated damage configuration on sedans and several other tweaks
5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition
Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning
Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)
AI
Spider AI buffed - be careful and observant!
Baby spiders added
Venom spit aim improved to sometimes hit unconscious players
Disable breakage effects on fish and the incorrect spawning of ice particles
Some mutants will take evasive action if a player stares directly at them
Fix for some animation updates not being sent over the network
Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles
Bear is more likely to chase if player runs away
Bear will move closer to the player instead of standing up occasionally
Mutants turn to face you more often for melee attacks
Reduced teleporting issues for mutants in close combat
Map
Above ground radiation areas have been revamped - they are also more noticeable as being dangerous
Added more mushroom spawns by in land water areas (i.e. swamps and rivers)
Added small sewer rooms to various towns on the map (for radiation storm shelter)
Revamped Radiation valley near center of map
Animations
Fixed mag orientation for M40A5 during reloading
Added faster strafing animations for the human spider mutant
Extra out of reach animation added for the human spider mutant
Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation
Altered no weapon falling loop to suit our SFP camera system
Models/Textures
Added missing physics proxy on the drying rack
Optimized massive trash piles
Fixed some incorrect surface types on ammo models
Ca sent une release proche ?
https://www.twitch.tv/nos_58
https://www.youtube.com/channel/UCuM...-uz7-8AoTj_o0A => No brain no fear
68 en fait.
Eh sinon tant que je te tiens, me suis fait ban de Next Day France![]()
Dans leurs prévisions pour 2018, ils parlaient bien de sortir d'early access cette année, même si le jeu resterait en bêta le temps qu'ils terminent d'ajouter du contenu. Même la carte ne serait pas terminée à 100% avant la sortie de l'early access d'ailleurs, ce qui continuerait d'être fait tant qu'ils considéreront le jeu en bêta.
Du coup, l'arrivée des éléments qui impactent la survie en extérieur marque une étape importante pour le jeu, et j'ai hâte de tester le système. À noter que le survivotron aura maintenant un plus grand intérêt vu qu'il fait office de boussole + thermomètre + compteur geiger, et il y a maintenant plusieurs abris souterrains dans les différentes villes, accessibles visiblement par les égouts.
Bref, ça télécharge (2.3Gb).![]()
Vidéos Youtube / Gallerie imgBB
Listes de mods : KSP 1 / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
On est sur Mumble avec Kryeg (et des squatteurs qui jouent à Destiny 2).
Vidéos Youtube / Gallerie imgBB
Listes de mods : KSP 1 / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
Résumé des épisodes précédents : au dernier patch, je passe 30h à chercher une ghillie suit sans succès. Kryeg vient passser quelques heures, il en loot une.
Épisode "Update #59" : avec Kryeg et Raoul, on arrive aux tente militaires près de Clyde Hill, une ghillie suit ! On monte aux tentes près de la ferme, une autre ghillie suit !
Conclusion : Kryeg porte-bonheur.
À part ça, on a débloqué le succès qui demande de tuer quelqu'un à mains nues dans le plus simple appareil.
Un moment Forest Gump.
Kryeg me met en joue, mais c'est pour un achievement alors ça va.
L'écran du Survivotron qui indique la température et le niveau de radioactivité.
Raoul qui tente de lancer une nouvelle disciple à mi-chemin entre foot américain et tir à l'arc.
Le screen de Raoul est plus beau, mais on ne voit pas qu'on a looté la nouvelle lampe pour attacher sur les pistolets !
![]()
Vidéos Youtube / Gallerie imgBB
Listes de mods : KSP 1 / XCOM2 / No Man's Sky / RimWorld / Mount&Blade