MAP SHUFFLING. This is the headline feature. The Unterzee now feels properly uncertain on each new career. We’ve gone beyond what we originally said we’d do – not only is the map shuffled between each replay, but also you’ll see variant forms of some tiles and islands. It’s working smoothly and we’ve been careful about what gets shuffled where, but expect weird and wonderful balance stuff until it settles down.
NEW LANDS! We didn’t manage to get Rattsey or Visage in – those will come later – but you’ll see the Salt Lions, the Mangrove College and the Sea of Autumns, and especially the Iron Republic.
SHIP NAMES. You’ll begin the game with a random ship name, but you can now rename it without buying a new one.
ZEE-BAT. This now works properly, and comes with a Mark On Chart feature to make it easier to navigate to newly spotted islands.
CHART IMPROVEMENTS. It’s much easier to wrangle the chart, and it’s now way prettier.
NEW SOUND EFFECTS. Liam’s been working on making the zee much more audible. I particularly enjoy the bats, myself.
NEW CONTENT. If you’ve been using Get New Stories regularly you’ll have seen a lot of this, but look out especially for the Overheard on Deck events, the Nephrite Quarter in the Khanate and the unusual trading options in the Iron Republic. (The word count in Sunless Sea has officially passed 100,000 words with this release.)
We were hoping to get enhancements to Legacies in too – but that’ll have to wait, sorry.