- 8.8 will bring an interesting feature: players, who lose the battle, but get one of the medals or achievements in the game (you know, sniper, steel wall and all those others) will get the same amout of credits and XP, as if he won!
- according to The_Chieftain, there might be a second Stalin-style “affair” incoming next week:
Q: “The whole Stalin rage came from one incident, raged for a few days, got largely doused by three days of free premium account and unless somehow rekindled (and WG would have to be braindead to poke in this again), it’s not going to reappear on any large scale.”
A: “Yeah, about that…. I think they’re going to poke again next week.”
- at this moment (with the exception of E-100 and KV-2), the alpha damage limit for heavy tanks is 490, there are other heavy tanks that could pass this limit tho, such as the IS-7 with BL-10
- if you want a tank implemented into the game that Wargaming doesn’t consider necessery but you want it, you’ll have to gather 300 thousand signatures
- for captured tanks, it will be possible to use crews of other nations, than the one the tank was made by (SS: by this, “German crews in captured T-34″ is meant, not French or other crews, I suspect)
- the mods that change the messages (SS: for example “reloading done in 18 seconds”) are not banned, as they offer the players no advantage
- VK4502P is doing fine statistically
- gold returns will happen only when the premium tank is strongly changed, but SerB states that according to the EULA, WG might not compensate anything and simply make changes just so
- it’s possible players will be able to choose their preferred color correction filter for the maps (SS: as in, currently some people are complaining that for example the Port map is “blue tinted”, this would allow to disable the tint)
- there will be a global re-work of the camo system, but not soon. Tall grass however will most likely not give any camo bonus.
- the option, that was available in 0.7.2 test to – if only one module or one crewmember is damaged/dead – to fix them with just one button (not two) won’t return, because players were confused by it
- the preferential MM for newly unlocked vehicles lasts for cca 10 battles on high tier and for 3-5 on lower tiers
- the Tundra map is 1x1km big
- Capture the Flag mode is not planned apparently
- apparently, test 8.8 is not far
- Object 140 did not have an autoloader, but it had a shell ejection system, which might be implemented at some point
- Panthers will lose the unhistorical engines, but that apparently doesn’t apply to French Maybach engines apparently – these will be removed only “if necessery”
- Type 59 was not removed from the game, because “it was not needed”
- tank textures modifiable by players (officially, not by mods) won’t be added, because the traffic from such changed would be very high and because such as system would have to be newly developed
- maps are not modelled after real places of battles, because real battlefields are “balanced” for combined arms warfare and not for a tank game
- Foch 155 frontal armor too weak? “How terrible…”
- removed unhistorical engines from the Panthers will not be compensated by free XP
- apparently, the differences between the same turret (side armor 80/82mm) on various Porsche vehicle are fine
- the amount of vehicles of certain type present in garages is taken into account only in complicated balancing cases, such as the arty change
- the “damaged armor” mechanism (SS: armor, that was penetrated, is easier to penetrate again) is technically possible, won’t be implemented, as it would confuse the players
- tank getting bogged down on soft grounds (mud) won’t be implemented
- all the tank shells in the game travel the same maximum distance (700m or so), arty shells travel 1400m maximum distance
- stronger engine for KV220, which was confirmed in early 2012 or so, won’t be implemented, because Storm was against it
- second birdge on Pearl River map won’t be changed so tanks can pass on it