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  1. #1651
    Oui c'est un jeu d'action D3 à côté. Perso je préfère la "lenteur" de Grim Dawn, ce qu'il ne le rend pas moins nerveux pour autant, et les combats sont plus tactiques je trouve.

  2. #1652
    Citation Envoyé par zorglub1422 Voir le message
    Au fur et à mesure de la progression du perso, ça s'accélère, du moins c'est comme ça que je l'ai ressenti. Après je peux pas comparer à D3 auquel j'ai jamais touché.
    Je confirme ayant joué au 2 jeux, au début c'est un peu mou mais quand on comment à avoir des persos de haut niveau et du bon matos ça pète dans tous les sens et c'est bien plus agréable à terme de faire son perso aux petits oignons que Diablo 3 ou tout est assez simplifié.
    Designer/Graphiste/Illustrateur
    http://www.penguinscrossing.com

  3. #1653
    Hello.

    En plus dans GD, en fonction des combinaisons de classes, le gameplay peut être plus " posé " avec des Tanky ou très speed et tendu avec des persos plus " fragiles " ( Spellbreaker ou Dervish ) par exemple.

    Va falloir que je m'y remette...
    " Tous bourrés dès 8 heures, soutiens aux viticulteurs !!! " : " Confucius, période Ramen / Sauce Soja "

  4. #1654
    Depuis sa sortie GD n'a jamais quitté mon disque dur

  5. #1655
    Énorme nouveau patch: 1.1.9.6: (partie 1/2)

    Grim Dawn V1.1.9.6 Changelog
    We are pleased to have our latest bug fix and balancing update in your hands. With V1.1.9.6, we have revisited ranged weapons and made them a much more viable endgame choice in general, compared to the limited selection from before. Likewise, we reviewed many niche playstyles and improved the availability of skill points bonuses for them. And that's just the beginning!

    For the complete list of changes, see below:

    V1.1.9.6


    [Crucible]
    Increased the Cooldown between Crimson Pools cast by Kubacabra in the Crucible

    [Shattered Realm]
    Increased the Cooldown between Crimson Pools cast by Kubacabra in the Shattered Realm

    [Animation]
    Fixed an issue where Leap attacks would not be as responsive as intended when using one-handed guns (not-dual wielding).
    Fixed an issue where Leap attacks would not be as responsive as intended when using two-handed melee weapons on female characters.
    Increased the speed of the two-handed ranged kneeling "barrage" animation by 60%
    Increased the speed of the two-handed ranged kneeling "double-shot" animation by 10%

    [Tech]
    Fixed a memory leak which could occur when loading items with certain combinations of stats.
    Fixed a crash which could occur randomly when some randomly generated items were present in the game world.
    Fixed a crash which could occur when rendering fonts with some combinations of characters.

    [Game]
    Following a review of fire codes, the Bastion of Chaos has had most of its doors removed.
    Fixed an issue where some Arcane heroes did not have their arcane glow visual
    Fixed an issue where certain monster skills could become targeted by on hit effects rather than the casting monster.
    Increased monster % Physical Resist on Ultimate difficulty by 2%

    [Itemization]
    This update includes a redesign of ranged weapons with the hidden projectile passthrough modifier. This has always been a contentious mechanic, but past experiments with shifting passthrough to weapon pool skills (WPS) proved successful. In v1.1.9.6, we have decided to shift all passthrough to WPS skills instead of having it be a hidden modifier on a small selection of weapons. This way, more ranged weapons have access to this powerful mechanic, opening up many more viable ranged options while also making it possible to tune ranged weapons without having to compensate for the overly powerful 100% passthrough on select weapons.
    In order to improve skill point distribution on gear, particularly for more exotic options such as Conduit builds, v1.1.9.6 introduces additional skill bonuses to Monster Infrequent rings, shoulder armor, and torso armor. Likewise, there are now more skill bonuses on Faction head, shoulder and torso armor. Check out all the new options and see how they fit into your build ideas!
    Rare Prefix - Ancient: replaced % Constitution with % Pierce Resist
    Rare Prefix - Devastating: added % Physical damage
    Rare Prefix - Formidable: replaced % Physical damage and % Constitution with Health
    Rare Prefix - Imposing: replaced % Health with % Vitality Resist
    Rare Prefix - Tyrant's: removed % Physical damage
    Rare Prefix - Unyielding: replaced % Constitution with % Aether Resist
    Rare Suffix - Incantations: increased % All damage
    Rare Suffix - Menhir's Wall: added % Pierce Resist at levels 82+
    Rare Suffix - Nature's Bounty: added % Chaos Resist
    Component - Seal of Blight: increased % Weapon damage and removed % Crit damage on the granted skill

    Faction Items
    All Faction Helms, Shoulders and Torso armor that previously had 2 skill bonuses now have 3. Note that some items may feature less skill bonuses if you do not own both expansions.
    Bloodsurge: added 4% Cast Speed
    Bloodrender: replaced bonus to Oleron's Rage with +2 to Reaping Strike and increased Vitality damage modifier for Whirling Death to 160
    Mark of Burning Shadows: increased bonus to Bone Harvest to +3 and increased Fire damage modifier for Bone Harvest to 330
    Mark of Lethal Intents: increased bonus to Grasping Vines to +3 and % Vitality Resist to 32%. Added 84% Pierce damage and +2 to Entangling Vines. Added +0.5s Duration modifier for Grasping Vines.
    Nightstalker Pendant: increased Frostburn damage modifier for Ring of Steel to 280 / 3s
    Occulant: increased Defensive Ability to 130 and added 40% Elemental Resist and +1 to Nightblade Skills. Reduced bonus to Pneumatic Burst to +3. Increased % Block Chance modifier for Pneumatic Burst to 15%, its % Block Recovery modifier to 12% and added 34 Acid damage modifier for it. Added modifiers for Shattering Smash.
    Redeemer of Malmouth: added 55 Physical damage modifier for Belgothian's Shears
    Solael's Devourer: increased % Weapon damage modifier for Flames of Ignaffar to 50%
    The Desolator: removed Projectile Passthrough, damage adjusted accordingly. Increased Fire damage to 59-85, % Attack Speed to 28% and Health to 670. Added 50% of Cold dealt as Fire. Increased % Weapon damage modifier for Bursting Round to 80% and added 100% Projectile Passthrough modifier for it.
    Vampirris: added -0.5s Cooldown modifier for Reap Spirit
    Witch Moon: added 66 Offensive Ability. Increased Cold damage modifier for Ring of Steel to 120.
    Word of Solael: added -80 Defensive Ability Reduction modifier for Bloody Pox
    Wrathguard: increased % Physical Resist to 12% and increased Pierce damage on the granted skill

    Relics
    Eye of the Storm: added % Cold damage to the base item and its granted skill
    Gunslinger's Talisman: added 70% Projectile Passthrough to the granted skill
    Marauder's Talisman: added 70% Projectile Passthrough to the granted skill
    Nidalla's Outbreak: replaced % Crit damage with 3% Defensive Ability
    Plunderer's Talisman: added 70% Projectile Passthrough to the granted skill

    Monster Infrequents
    All Monster Infrequent Rings and Shoulder and Torso armor now have bonuses to 3 skills. Nemesis Shoulders now all support 4 masteries. Note that some items may feature less skill bonuses if you do not own both expansions.
    Abaddoth's Sermons: increased Chaos damage modifier for Rune of Kalastor to 110
    Aetherwarped Cleaver: increased % Physical damage modifier for Cadence to 180%
    Alkamos' Scythe: increased Cold damage modifier for Blitz to 400
    Ascendant Conduit: increased bonuses to Vindictive Flame and Olexra's Flash Freeze to +3 and added modifiers for Maiven's Sphere of Protection
    Balegor's Crusher: increased Poison damage modifier for Ring of Steel to 300 / 5s and added 100% Poison damage modifier for Blood of Dreeg
    Bane'Gargoth's Shard: increased Fire damage modifier for Flame Touched to 34 and added -0.4s Cooldown modifier for Forcewave
    Bargoll's Heart: increased Elemental damage modifier for Pneumatic Burst to 33 and added 45% of Pierce dealt as Elemental modifier for it
    Barthollem's Gavel: reduced Fire damage modifier for Judgment to 80 and its Burn damage modifier to 80 / 2s
    Basilisk Crest: increased Duration modifier for Word of Renewal to 120s
    Basilisk Fang: increased % Attack damage Converted to Health modifier for Dreeg's Evil Eye to 5% and its % Retaliation added to Attack modifier to 12%
    Basilisk Mark: increased Duration modifier for Blood of Dreeg to 120s
    Blaze Herald: added -50 Offensive Ability Reduction modifier for Word of Pain
    Bloodbriar's Thorn: reduced Cooldown Reduction modifier for Blitz to -0.9s and its % Crit damage modifier to 15%
    Boneblade: added % Bleed damage and added 90 Bleed damage / 1s modifier for Bloody Pox at levels 70+
    Chillblood's Carcass: added modifiers for Mogdrogen's Pact
    Colossal Bulwark: base damage is now Aether, as intended. Increased Aether damage modifier for Spectral Binding to 34 and reduced its % Aether damage modifier to 80%.
    Colossal Defender: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
    Dermapteran Slicer: increased % Weapon damage modifier for Amarasta's Quick Cut to 24% and Pierce damage modifier for Whirling Death to 80.
    Ellena's Necklace: added 8% Health modifier for Star Pact
    Fleshwarped Archive: fixed missing pet bonuses
    Fleshwarped Carbine: added 50% of Elemental dealt as Aether modifier for Reckless Power
    Fleshwarped Casque: added 6% Defensive Ability modifier for Iskandra's Elemental Exchange
    Fleshwarped Codex: added % Aether damage. Increased Aether damage modifier for Callidor's Tempest to 84 and added 6% Physical Resist modifier for Blast Shield.
    Gannar'vakkar's Sting: increased Acid damage modifier for Righteous Fervor to 22
    Gargoyle Gaze: added 8% Attack damage Converted to Health modifier for Amarasta's Blade Burst and increased Frostburn damage modifier for Rune of Hagarrad to 200 / 3s
    Gollus' Ring: added % Pierce Resist
    Groble Toxic Effigy: reduced % Weapon damage modifier for Dreeg's Evil Eye to 26%
    Gulgazor's Heart: increased Duration modifier for Word of Renewal to 120s
    Ilgorr's Eternal Vigil: increased Duration modifier for Pneumatic Burst to 120s and added 60% Cold damage modifier for it
    Kalis'Ka's Harvest: reduced % Bleed and % Internal Trauma damage modifiers for Presence of Virtue to 80% and removed its % Physical damage modifier. Increased Bleed damage modifier for Blade Arc to 150 / 3s
    Kilrian's Skullbreaker: increased Fire damage modifier for Word of Renewal to 34 and reduced % Weapon damage modifier for Fire Strike to 18%
    Korvan Storm Halberd: increased Cooldown Reduction modifier for Primal Strike to -1s. Increased Lightning damage modifier for Vindictive Flame to 120-240 and added -0.5s Cooldown modifier for it.
    Lagoth'Ak's Bloodbinding: increased Bleed damage modifier for Siphon Souls to 110 / 1s
    Leafmane Horn: increased Poison damage modifier for Dreeg's Evil Eye to 180 / 3s
    Leafmane Trophy: increased Vitality damage modifier for Drain Essence to 70
    Loxmere's Frostblade: replaced % Crit damage with Health
    Malkadarr's Dreadblade: increased % Weapon damage modifier for Execution to 80%
    Mark of Nacrathan: increased Cold damage modifier for Callidor's Tempest to 78
    Messenger's Blaze Cannon: increased Range modifier for Vire's Might to 4
    Milton's Casque: reduced Physical damage modifier for Shield Training to 15 and its % Physical damage modifier to 50%. Removed Physical damage modifier for Blitz at low levels.
    Namadea's Horns: increased Cold damage modifier for Pneumatic Burst to 32
    Naren Kur's Blade: increased Chaos damage modifier for Markovian's Advantage to 100-300
    Obsidian Defender: increased Chaos damage modifiers for Shattering Smash and Solael's Witchfire to 210-320 and 22-40, respectively, and reduced % Chaos damage modifier for Solael's Witchfire to 80%
    Pit Master's Axe: increased Bleed damage
    Putrid Necklace: increased Duration modifier for Blood of Dreeg to 120s
    Rag'Nadar's Maw: added +3 Summon Limit and -100 Defensive Ability Reduction modifiers for Thermite Mine
    Ravna's Claw: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
    Ronaprax's Sting: increased % Retaliation added to Attack modifiers for Dreeg's Evil Eye and Aegis of Menhir to 12%
    Rylok Mark: added 100% of Aether dealt as Vitality modifier for Primal Strike
    Scarab Carapace: added 80% Elemental damage modifier for Maiven's Sphere of Protection
    Spectral Battle Axe: increased % Weapon damage modifier for Whirling Death to 60%
    Troll Bonecrusher: increased Bleed damage modifier for Savagery to 180 / 3s
    Ugdenbog Arcaneweaver: added 66 Elemental damage modifier for Fire Strike and reduced its % Projectile Passthrough modifier to 33%. Increased Elemental damage modifier for Iskandra's Elemental Exchange to 32 and its % Attack Speed modifier to 10%.
    Ugdenbog Bilelauncher: increased Duration modifier for Blood of Dreeg to 120s and added 80% Poison damage modifier for it. Added 20% Projectile Passthrough modifier for Amarasta's Blade Burst.
    Ugdenbog Boltthrower: increased Bleed damage modifier for Storm Spread to 140 / 3s
    Ugdenbog Flamestrife: reduced Fire damage modifier for Flames of Ignaffar to 48
    Ugdenbog Howler: increased Vitality damage modifier for Siphon Souls to 80 and added -70 Defensive Ability Reduction modifier for it
    Ugdenbog Sparkthrower: increased Cooldown Reduction modifier for Primal Strike to -1.2s and increased Lightning damage modifier for Storm Box of Elgoloth to 110
    Ugdenbog Venom Launcher: added 30% Health Regeneration modifier for Blood of Dreeg
    Vilgazor's Heart: increased Duration modifier for Pneumatic Burst to 120s
    Viloth's Ring: added % Aether Resist
    Viper Hemorrhager: increased Bleed damage modifiers for Phantasmal Blades and Devouring Swarm to 210 / 3s and 110 / 3s, respectively
    Viper Sandspitter: added 10% Weapon damage and 35% Weapon damage modifiers for Righteous Fervor and Zolhan's Technique, respectively. Removed % Damage penalty and % Projectile Passthrough modifiers for Righteous Fervor.
    Warden's Fortress: reduced Cooldown Reduction modifier for Blitz to -0.5s and removed its Physical and Internal Trauma damage modifiers at low levels
    Wendigo Barb: increased Duration modifier for Blood of Dreeg to 120s and added 8% Attack Speed and 8% Cast Speed modifiers for it
    Wradlith's Bulwark: increased bonuses to Olexra's Flash Freeze and Night's Chill to +3 and added modifiers for Iskandra's Elemental Exchange
    Zaria's Pendant: replaced % Physical Resist for pets with 8% Health for pets. Removed % Attack Speed for pets for real this time (was intended as a v1.1.9.2 change).
    Zarthuzellan's Archive: reduced Burn damage modifier for Vire's Might to 90 / 2s

    Epic Items
    Amnesty Set: increased % Armor bonus to 16%
    Mythical Chestguard of Perdition: increased % Armor to 8%
    Mythical Faceguard of Perdition: increased % Armor to 8%
    Mythical Handguards of Perdition: increased % Armor to 8%
    Mythical Shield of Perdition: increased % Health to 12% and % Armor to 20%
    Mythical Shoulderguards of Perdition: increased % Armor to 8%
    Corruptor of Souls Set: reduced Pet bonuses on the skill proc
    Mythical Corruptor's Mantle: reduced bonus to Soul Harvest to +2
    Mythical Corruptor's Mask: reduced bonus to Soul Harvest to +2
    Corruptor of Spirits Set: reduced Pet bonuses on the skill proc
    Corruptor's Mantle: reduced bonus to Soul Harvest to +2
    Corruptor's Mask: reduced bonus to Soul Harvest to +2
    Daega's Hood: increased Poison Retaliation to 660 / 5s and added 4% Physical Resist
    Daega's Mantle: increased Poison Retaliation to 660 / 5s
    Daega's Raiment: increased Poison Retaliation to 660 / 5s
    Dawnshield Set: increased % Aether Resist and % Chaos Resist bonuses to 32%
    Mythical Champion of the Light: increased % Health to 14% and added +4 to Retribution
    Mythical Dawnguard Epaulets: increased Health to 600 and added 18% Vitality Resist
    Mythical Dawnguard Helm: added 18% Pierce Resist
    Mythical Dawnguard Plate: increased Health to 820
    Empowered Tempest Sigil: reduced bonus to Raging Tempest to +2
    Empowered Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 86 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.
    Myrmidon Armor Set: added 5% Health bonus
    Myrmidon Chestguard: removed % Health
    Myrmidon Bastion Set: added 6% Health bonus
    Mythical Myrmidon Chestguard: removed % Health
    Mythical Myrmidon's Guard: increased Health to 1880 and Defensive Ability to 80
    Mythical Astral Legwraps: increased Health to 660
    Mythical Blazeguard Arbiter: increased Defensive Ability to 95 and Health to 1440 and added 22% Vitality Resist
    Mythical Blightshard Amulet: increased % Elemental dealt as Acid for pets to 100%
    Mythical Bloodbathed Links: added +2 to Blade Trap
    Mythical Brawler's Gloves: added 40% All Retaliation damage
    Mythical Crest of the Black Legion: increased Health to 1000 and % Physical Resist to 15%
    Mythical Dawnshard Bulwark: added 12% Physical Resist
    Mythical Deathbringer Raiment: added +2 to Siphon Souls and +3 to Rune of Hagarrad
    Mythical Devil's Grin: increased Health to 1880 and added 40% Vitality Resist
    Mythical Dreadguard: increased % Health to 12% and % Physical Resist to 15%
    Mythical Dreadrune Legguards: increased % Pierce Resist to 32% and added 16% Vitality Resist
    Mythical Elementium: increased Spirit to 56 and added 12% Physical Resist
    Mythical Eyes of the Reaper: added +2 to Devouring Blades
    Mythical Faith's Guard: increased % Defensive Ability to 8% and added 24% Aether Resist
    Mythical Flamebreaker: added 1600 Health
    Mythical Left Hand of Carnage: added +2 to Blade Trap
    Mythical Legionnaire's Rebuke: increased Health to 1040 and % Bleed Resist to 55%. Increased % Pierce Resist and Physical damage on the granted skill.
    Mythical Lichguard: increased Health to 1880 and % Physical Resist to 12%
    Mythical Locust Gem: added +2 to Devouring Blades
    Mythical Ravna's Guard: increased Health to 1540
    Mythical Right Hand of Carnage: added +2 to Devouring Blades
    Mythical Skinflayer Raiment: added +2 to Blade Trap
    Mythical Spiriteater Bulwark: increased Health to 1650 and added 24% Chaos Resist
    Mythical Stormguard: increased % Physical Resist to 14% and Defensive Ability to 80
    Mythical Stormscourge Bulwark: increased Health to 1080 and % Physical Resist to 15%
    Mythical Tempest Sigil: reduced bonus to Raging Tempest to +2
    Mythical Turin's Grips: added 340 Fire Retaliation
    Mythical Turin's Step: increased % Health to 6%
    Mythical Vanguard of the Legion: increased % Physical Resist to 12%
    Mythical Vaultkeeper's Mark: added +3 to Ranged Expertise and increased bonuses on the granted skill
    Mythical Vilescorn Legplates: added 660 Health
    Mythical Watcher of the Frozen North: increased % Physical Resist to 14% and Health to 800
    Mythical Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 122 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.
    Stonefather Bulwark: increased % Physical Resist to 14%
    The Eastern Oath Set: reduced % Offensive Ability bonus to 5%
    Mythical Eastern Gloves: replaced % damage bonuses with % Elemental damage
    Mythical Eastern Legguards: replaced % damage bonuses with % Elemental damage
    Mythical Eastern Robes: replaced % damage bonuses with % Elemental damage
    Will of Fate: removed Projectile Passthrough, damage adjusted accordingly. Increased Offensive Ability to 50 and added +4 bonus to Bursting Round. Added 100% Projectile Passthrough modifier for Bursting Round.

    Legendary Non-Set Items
    Anderos' Amplifier: replaced Fire and Cold damage with 3% Offensive Ability, 10% Cast Speed and 160 Health
    Beacon of the Winter's Veil: increased Max Projectiles on the skill proc to 4
    Blazeheart: increased Fire damage modifier for Fire Strike to 32
    Cindercore: replaced Burn damage with 4% Cooldown Reduction and increased % Burn Duration to 120%
    Cindertouch: reduced % Attack and % Cast Speeds to 10%
    Colossal Grasp: reduced % Physical damage and % Chance of Physical damage on the granted skill
    Conduit of Arcane Whispers: reduced % Damage Modified modifier for Albrecht's Aether Ray to 18% and its % Damage Reduction modifier to 14% / 1s. Increased % Attack damage Converted to Health modifier for vitality variant of Panetti's Replicating Missile to 12%. Increased % Freeze Resist Reduction modifier for Olexra's Flash Freeze to -36%.
    Conduit of Destructive Whispers: Vindictive Flame variant has been redesigned to support cold Thermite Mines.
    Conduit of Divine Whispers: replaced % Crit damage modifier for aether variant of Eye of Reckoning with 8% Attack damage Converted to Health modifier for it. Reduced Cold damage modifier for Righteous Fervor to 50. Increased Cold damage modifier for cold variant of Summon Guardian of Empyrion to 120. Increased % Retaliation damage Modified penalty for pierce variant of Aegis of Menhir to -35%.
    Conduit of Night Whispers: added 100% of Physical dealt as Lightning modifier for lightning variant of Shadow Strike. Added 100% of Cold dealt as Chaos modifier for chaos variant of Phantasmal Blades. Reduced % Damage Modified penalty for fire variant of Amarasta's Blade Burst to -20%. Increased % Trap Resist Reduction modifier for Blade Trap to -36%. Reduced Aether damage modifier for aether variant of Phantasmal Blades to 18. Blade Barrier variant has been redesigned to support chaos Shadow Strike.
    Conduit of Undying Whispers: added Electrocute damage modifier for lightning variant of Bone Harvest. Updated base Conversion on the chaos variant of Bone Harvest to 25% of Vitality dealt as Chaos.
    Conduit of Runic Whispers: increased % Damage Modified modifier for aether variant of Flames of Ignaffar to 18%. Increased Offensive Ability Reduction modifier for aether variant of Word of Pain to -80. Increased Defensive Ability Reduction modifier for chaos variant of Word of Pain to -80.
    Conduit of Warring Whispers: increased Acid damage modifier for acid variant of Cadence to 330 and added 100% of Pierce dealt as Acid modifer for it. Added -1s Cooldown modifiers for Cold and Lightning variants of Blade Arc. Added 200 Burn damage / 3s modifier for fire variant of Blade Arc.
    Conduit of Wild Whispers: increased % Damage Modified modifier for aether variant of Primal Strike to 15%
    Deathdealer's Sidearm: reduced damage and added 70% Projectile Passthrough on the granted skill and removed its Cooldown. Granted skill now always hits with both weapons when dual wielding.
    Deathguard Sigil: increased Defensive Ability to 52
    Decree of Malmouth (mythical): added 8% Attack damage Converted to Health modifier modifier for Storm Totem
    Divinesteel Hauberk: replaced % Constitution with 180 Fire Retaliation
    Dreadscorcher: increased % Fire dealt as Aether to 50%
    Eldritch Gaze: added +3 to Shattering Smash. increased Chaos damage modifier for Blade Arc to 144 and added modifiers for Shattering Smash.
    Empyrion's Mercy: increased bonus to Cadence to +3
    Evoker of Elgoloth: removed % Crit damage
    Farath's Cube: increased Cold damage modifier for Panetti's Replicating Missile to 130 and reduced Cold damage modifier for Flames of Ignaffar to 52
    Guthook Belt: replaced % Crit damage with 4% Attack Speed
    Heart of the Mountain: reduced % Vitality Resist to 16% and added 16% Bleed Resist
    Horns of Korvaak (mythical): increased % Health to 8%
    Hyrian's Bulwark: increased % Cooldown Reduction to -12%, % Physical Resist to 16% and % Vitality Resist to 50%. Added 45% of Pierce dealt as Elemental.
    Korvaak's Brand: added 70% Projectile Passthrough to the granted skill
    Korvan Wyrm: replaced bonus to Break Morale with +2 to Soldier Skills
    Mad Queen's Claw (mythical): increased % Weapon damage modifier for Belgothian's Shears to 30% and Acid damage modifier for Whirling Death to 90
    Mark of Consumption: increased % Offensive Ability to 3% and added 12% damage to Undead
    Misery: added 8% Cast Speed and increased bonus to Grasping Vines to +3 and increased Acid damage modifier for Righteous Fervor to 20
    Morgoneth's Legplates: increased % Health to 6%
    Mythical Abyssal Mask: added +3 to Blood Boil. Added modifiers for Siphon Souls.
    Mythical Adversary: removed Conversion modifier for Grenado
    Mythical Amatok's Step: increased % Poison Resist to 38% and reduced % Vitality Resist to 18%
    Mythical Anderos' Amplifier: replaced Fire and Cold damage with 4% Offensive Ability, 14% Cast Speed and 310 Health. Increased % Attack Speed to 14%. Increased Fire damage modifier for Rune of Kalastor to 90.
    Mythical Arcanum Frigus: increased Frostburn Duration to 120% and Offensive Ability to 80. Increased % Chaos dealt as Cold modifier for Phantasmal Blades to 100% and added 180 Frostburn damage / 3s modifier for it. Increased % Fire dealt as Cold modifier for Devastation to 100% and replaced its % Crit damage modifier with 210 Frostburn damage / 2s modifier. Added 180 Frostburn damage / 2s modifier for Canister Bomb.
    Mythical Arcanum Sigillis: increased % Weapon damage modifier for Panetti's Replicating Missile to 30% and added 8% Attack damage Converted to Health modifier for it
    Mythical Basilisk Claw: increased Acid damage modifier for Blood of Dreeg to 24 and added 8% Attack Speed modifier for it
    Mythical Beacon of the Winter's Veil: increased % Crit damage to 12% and Offensive Ability to 72 and added modifiers for Iskandra's Elemental Exchange. Increased % Weapon damage on the skill proc and increased its Max Projectiles to 4.
    Mythical Blood Sigil of Ch'Thon: reduced Chaos damage modifier for Fire Strike to 22
    Mythical Boneweave Girdle: added 30% Stun Resist
    Mythical Boots of Primordial Rage: increased Health to 440 and added % Elemental Dot damage
    Mythical Bramblevine: added 22% Chaos Resist and increased bonus to Grasping Vines to +4. Added 10% and 5% Attack damage Converted to Health modifiers for Dreeg's Evil Eye and Grasping Vines, respectively.
    Mythical Chilldread Mantle: increased Health to 850 and added 11 Cold damage
    Mythical Chillflame Evoker: added 20 Cold damage
    Mythical Chilling Grip of Hagarrad: increased Cold damage modifier for Chilling Rounds to 80
    Mythical Codex of Eternal Storms: increased Electrocute damage on the granted skill
    Mythical Colossal Grasp: reduced % Physical damage and % Chance of Physical damage on the granted skill
    Mythical Consumption of Agrivix: added 6% Physical Resist. Replaced bonus to Soldier skills with +1 to Demolitionist skills. Increased bonus to Flames of Ignaffar to +3 and reduced bonus to Flame Touched to +2. Increased % Retaliation added to Attack modifiers for Callidor's Tempest and Flames of Ignaffar to 14% and their Fire damage modifiers to 95 and 90, respectively, and added 4% Attack damage Converted to Health modifiers for them.
    Mythical Cortosian Scrolls: increased Health to 600
    Mythical Crest of Winter Fortitude: increased % Retaliation added to Attack modifier for Blitz to 50%
    Mythical Crimson Claws: increased Bleed damage modifier for Feral Hunger to 130 / 2s
    Mythical Crimson Spike: replaced bonus to Dread with +1 to Necromancer skills
    Mythical Crown of the Revenant King: increased % Health to 6% and reduced Vitality damage to 11-16. Reduced Vitality damage modifiers for Righteous Fervor and Smite to 18 and 140, respectively. Updated modifiers for Mirror of Ereoctes.
    Mythical Crown of the Winter King: added 14 Cold damage
    Mythical Crystallum: increased % Damage to Chthonics modifier for Ascension to 16%
    Mythical Damnation: increased Vitality damage modifier for Righteous Fervor to 48
    Mythical Dawnshard Gaze: increased Fire Retaliation to 660
    Mythical Dawnshard Grip: increased Duration modifier for Pneumatic Burst to 120s
    Mythical Dawnshard Hauberk: increased Fire Retaliation to 660
    Mythical Dawnshard Pauldron: increased Fire Retaliation to 660
    Mythical Death Omen: increased Vitality damage modifier for Execution to 240
    Mythical Death's Reach: reduced Vitality damage modifier for Eye of Reckoning to 70
    Mythical Deathbound Amethyst: increased Cold damage modifier for Bone Harvest to 220
    Mythical Deathdealer's Sidearm: reduced damage and % Projectile Passthrough on the granted skill and removed its Cooldown. Granted skill now always hits with both weapons when dual wielding.
    Mythical Divinesteel Hauberk: replaced % Constitution with 440 Fire Retaliation
    Mythical Doombringer: reduced % Weapon damage modifiers for Feral Hunger and Smite to 40%
    Mythical Dreadchill Mark: increased Defensive Ability to 56
    Mythical Dreadfire: added +2 to Flames of Ignaffar
    Mythical Dreadscorcher: increased Offensive Ability to 80 and % Fire dealt as Aether to 50%. Increased % Weapon damage modifier for Fire Strike to 45%.
    Mythical Dreadweaver: increased % Vitality dealt as Cold modifier for Bone Harvest to 100% and reduced it % Pierce dealt as Cold modifier to 50%
    Mythical Dread Knight's Guard: increased Health to 720
    Mythical Earthsplitter: replaced bonus to Vigor with +2 to Aura of Conviction. Added modifiers for Forcewave and Shattering Smash.
    Mythical Edge of Sanity: increased Aether damage modifiers for Markovian's Advantage and Reaping Strike to 180
    Mythical Empyrion's Mercy: increased bonus to Cadence to +3
    Mythical Evoker of Elgoloth: reduced Lightning damage to 37-93 and removed % Crit damage. Reduced % Weapon damage modifier for Savagery to 24% and reduced % Projectile Passthrough modifier for Storm Spread to 50%.
    Mythical Fiendgaze Tome: increased Chaos damage modifier for Reap Spirit to 300-900
    Mythical Fiendscale Jacket: added +3 to Blood Boil
    Mythical Fiend's Resolve: added +0.2 Radius modifier for Ravenous Earth
    Mythical Final Stop: increased % Armor to 20% and increased % Retaliation added to Attack modifier for Smite to 18%
    Mythical Gaze of Empyrion: added 80% Fire Retaliation damage
    Mythical Gildam Arcanum Commendation: increased Defensive Ability to 60 and reduced Elemental damage modifier for Flames of Ignaffar to 30
    Mythical Gravetouch: increased Health to 2200 and increased % Vitality dealt as Cold modifier for Drain Essence to 100%
    Mythical Guillotine: added 12% Cast Speed. Added -1s Cooldown modifier for Blade Arc.
    Mythical Guthook Belt: replaced % Crit damage with 4% Attack Speed and 4% Cast Speed
    Mythical Gutripper: increased % Weapon damage modifier for Grasping Vines to 20%
    Mythical Hallanx's Head: reduced Vitality damage modifier for Dreeg's Evil Eye to 70
    Mythical Heart of the Mountain: reduced % Vitality Resist to 18% and added 28% Bleed Resist
    Mythical Heart of Yugol: added +3 to Devouring Blades
    Mythical Hellborne: increased Burn damage modifier for Bursting Round to 220 / 3s and increased % Retaliation added to Attack modifiers for Grenado and Righteous Fervor to 40% and 9%, respectively
    Mythical Herald of Amatok: increased Cold damage modifier for Blitz to 260 and its Frostburn damage modifier to 260 / 2s
    Mythical Iceskorn Talons: reduced Cold damage modifier for Righteous Fervor to 18
    Mythical Inashkor's Corrupted Head: increased Physical damage modifier for Doom Bolt to 650 and its Internal Trauma damage modifier to 500 / 5s
    Mythical Infernal Brimstone: increased Burn damage modifier for Vindictive Flame to 280 / 2s
    Mythical Ixillor's Rageflame: reduced Fire damage modifier for Flames of Ignaffar to 22
    Mythical Judgment of Empyrion: reduced Cooldown modifier for Judgment to -1s
    Mythical Korvaak's Brand: added 70% Projectile Passthrough to the granted skill
    Mythical Korvan Wyrm: replaced bonus to Break Morale with +2 to Soldier Skills. Added -0.7s Cooldown Reduction modifier for Primal Strike and increased its Physical damage modifier to 480. Increased Physical damage modifier for Inquisitor Seal to 160.
    Mythical Mark of Anathema: increased Aether damage modifier for Siphon Souls to 100
    Mythical Mark of Calamitous Desires: increased Cold damage modifier for Ring of Steel to 140-220
    Mythical Mark of Kalastor: increased Physical damage modifier for Rune of Kalastor to 70
    Mythical Mark of the Forbidden: increased Vitality damage modifier for Bloody Pox to 80
    Mythical Mask of Infernal Truth: increased Fire Retaliation to 850 and increased % Retaliation added to Attack modifier for Canister Bomb to 14%
    Mythical Maw of the Damned: increased % Physical Resist to 16%. Increased Bleed damage on the granted skill. Added modifiers for Bloody Pox and Siphon Souls.
    Mythical Meat Shield: increased % Health to 30%, % Vitality Resist to 50% and Health Regen to 180 and added modifiers for Mogdrogen's Pact
    Mythical Nidalla's Legwraps: increased Health to 700
    Mythical Olexra's Chill: increased % Crit damage to 10%. Added +3 to Star Pact and increased bonus to Amarasta's Blade Burst to +3. Added -10% Cold Resist modifier for Olexra's Flash Freeze. Increased Cold damage modifier for Amarasta's Blade Burst to 122. Added modifiers for Star Pact.
    Mythical Pagar's Betrayal: increased Fire Retaliation to 660. Increased Chaos damage modifier for Vindictive Flame to 140-220. Increased Burn damage modifier for Flames of Ignaffar to 120 / 3s and its % Retaliation added to Attack modifier to 9%.
    Mythical Peerless Eye of Beronath: increased Offensive Ability to 110 and added 20% Aether Resist and 20% Chaos Resist. Increased Offensive Ability Reduction on the granted skill and increased its duration.
    Mythical Pummeler: increased % Retaliation added to Attack modifier for Forcewave to 20%
    Mythical Pyroclasm Mark: added 70% Projectile Passthrough to the granted skill
    Mythical Quillthrower of Dreeg: reduced Cooldown and increased Summon Limit on the skill proc
    Mythical Raka'Jax: increased % Weapon damage modifier for Primal Strike to 80% and its Electrocute damage modifier to 400 / 3s
    Mythical Reaver's Claw: increased Pierce damage modifier for Eye of Reckoning to 74 and added 100% of Fire dealt as Pierce modifier for it
    Mythical Rotdrinker Crest: increased Health to 680 and % Pierce Resist to 26%
    Mythical Sandreaver Bracers: increased Bleed damage modifier for Eye of Reckoning to 210 / 3s
    Mythical Sash of the Immortal Sage: added 80% All Retaliation damage
    Mythical Scion of Bitter Winds: increased Cold damage modifier for Drain Essence to 55
    Mythical Scion of Burning Vengeance: added 360 health. Increased % Retaliation added to Attack modifiers for Aegis of Menhir and Grenado to 16% and 26%, respectively.
    Mythical Scion of Crimson Wakes: increased Health to 500 and increased bonuses to Eye of Reckoning and Presence of Virtue to +3. Increased % Weapon damage modifier for Eye of Reckoning to 7%, its Bleed damage modifier to 210 / 3s and its % Attack damage Converted to Health modifier to 18%. Increased Bleed damage modifier for Devouring Swarm to 90 / 1s.
    Mythical Scion of Noxious Wounds: increased % Retaliation added to Attack modifier for Aegis of Menhir and Necrotic Edge to 14% and 24%, respectively
    Mythical Shadowflame Mantle: added 70% Projectile Passthrough to the granted skill and reduced its % Weapon damage
    Mythical Siegebreaker: increased Health to 800 and Offensive Ability to 50
    Mythical Silverbolt: increased Pierce damage to 61
    Mythical Skull of Gul'Amash: added +2 to Siphon Souls and added Vitality Decay damage modifier for Siphon Souls
    Mythical Skybreach Bulwark: increased % Physical Resist to 16% and increased % Retaliation added to Attack modifier for Aegis of Menhir to 16%
    Mythical Soulbearer: increased % Weapon damage modifier for Bone Harvest to 60%
    Mythical Soulblade: increased Fire damage modifier for Righteous Fervor to 32
    Mythical Soulcatcher: added +1s Duration modifier for Ravenous Earth
    Mythical Soullance: increased Health to 1022 and added 50% of Elemental dealt as Vitality
    Mythical Spark of Reality: reduced % Chaos damage modifiers for Arcane Will and Mirror of Ereoctes to 100% and 250%, respectively
    Mythical Spark of Ultos: reduced % Lightning/Electrocute damage on the granted skill
    Mythical Speaker for the Dead: increased % Cast Speed to 12%
    Mythical Spelldrinker: increased Defensive Ability to 40
    Mythical Spellgaze: increased Health to 750 and increased Elemental damage modifier for Word of Renewal to 30
    Mythical Starfury Emerald: increased bonus to Storm Surge to +4 and added -0.5s Cooldown modifier for Primal Strike
    Mythical Stormreaver: increased % Attack Speed to 18%
    Mythical Temporal Arcblade: added +4 to Eye of Reckoning
    Mythical Thread of Mortality: increased % Health Regeneration to 50% and added +2 to Vindictive Flame
    Mythical Tome of Atonement: increased Fire damage modifier for Rune of Kalastor to 90
    Mythical Touch of Purity: added 120s Duration modifier for Word of Renewal
    Mythical Turrion's Reprisal: increased % Health to 18% and % Chaos Resist to 48%. Increased % Retaliation added to Attack modifier for Blackwater Cocktail to 13%.
    Mythical Ulzuin's Torment: increased Fire damage to 16
    Mythical Undying Oath: increased Vitality damage modifier for Blood of Dreeg to 24
    Mythical Untouchable: added modifiers for Word of Renewal
    Mythical Venomlash: replaced bonus to Blood of Dreeg with +1 to Occultist Skills. Increased Poison damage modifiers for Belgothian's Shears and Righteous Fervor to 210 / 5s and 120 / 5s, respectively and increased Acid damage modifier for Righteous Fervor to 32. Added 210 Poison damage / 2s modifier for Amarasta's Blade Burst and increased its Acid damage modifier to 120.
    Mythical Vestments of Severed Faith: increased % Pierce Resist to 40%
    Mythical Vestments of the Great Guardian: increased Health to 560
    Mythical Vigar's Hunger: added +3 to Siphon Souls. Added modifiers for Siphon Souls.
    Mythical Vileblood Mantle: increased Health to 610
    Mythical Voidrend Talons: increased Chaos damage modifier for Belgothian's Shears to 120-200 and reduced % Weapon damage modifier for Cadence to 40%
    Mythical Voidsteel Gauntlets: reduced Chaos damage modifiers for Righteous Fervor and Smite to 15-36 and 50-250, respectively
    Mythical Vortex of Souls: removed Projectile Passthrough, damage adjusted accordingly. Increased % Attack Speed to 24% and Aether damage to 75. Added 50% of Lightning dealt as Aether. Added 50% Projectile Passthrough modifier for Primal Strike.
    Mythical Watcher of Erulan: increased Health to 1300 and increased % All damage on the granted skill. Reduced % Weapon damage modifier for Smite to 60%.
    Mythical Whisperer of Secrets: increased Health to 720
    Mythical Will of the Living: added % Vitality damage and added modifiers for Maiven's Sphere of Protection
    Mythical Wraithborne Legwraps: increased Health to 660
    Mythical Wrath of Tenebris: reduced % Weapon damage modifier for Eye of Reckoning to 18%
    Mythical Wyrmbone Mask: increased Cooldown Reduction modifier for Forcewave to -0.6s
    Mythical Zolhan's Revenge: increased % Retaliation added to Attack modifier for Zolhan's Technique to 22% and added -2s Cooldown modifier for Menhir's Will
    Nightshard: increased Health to 2200
    Okaloth's Visage (mythical): increased % Retaliation added to Attack modifier for Sigil of Consumption to 10%
    Phasebreaker: removed Projectile Passthrough, damage adjusted accordingly. Increased % Physical dealt as Elemental to 45%. Added 120 Elemental damage modifier for Chilling Rounds and added modifiers for Zolhan's Technique.
    Pyroclasm Mark: added 70% Projectile Passthrough to the granted skill
    Scion of Crimson Wakes: increased bonus to Eye of Reckoning to +3
    Shadowflame Mantle: added 70% Projectile Passthrough to the granted skill and reduced its % Weapon damage
    Soullance: added 50% of Elemental dealt as Vitality
    Soulrend (mythical): increased Frostburn damage to 162 / 3s and Offensive Ability to 116
    Stormrend: increased bonuses to Primal Strike and Stun Jacks to +3. Increased Electrocute damage modifiers for Primal Strike and Stun Jacks to 160 / 3s. Reduced animation speed when casting Primal Strike while dual wielding. This brings it in line with two-handed animation speed.
    The Crimson Claws: increased Health to 480
    The Grey Knight: increased % Physical Resist to 10% and reduced Cooldown on the skill proc
    Venomlance: increased Health to 622. Increased Acid damage modifier for Righteous Fervor to 88 and added 100% Chaos dealt as Acid modifier for Phantasmal Blades.
    Venomlash: replaced bonus to Blood of Dreeg with +1 to Occultist Skills
    Venomtongue Mantle: increased Health to 786
    Voice of Dreeg: increased Poison damage modifier for Ravenous Earth to 160 / 1s
    Vortex of Souls: removed Projectile Passthrough, damage adjusted accordingly. Increased % Attack Speed to 15% and added +4 to Primal Strike and Aetherblaze proc. Added 50% Projectile Passthrough modifier for Primal Strike.

    Legendary Set Items
    Allagast's Masterpiece Set: increased Aether damage modifier for Storm Box of Elgoloth to 140
    Allagast's Mantle: replaced % Aether Resist with 6% Health
    Allagast's Robe: increased % Offensive Ability to 4%
    Alkamos' Touch of Anguish: added 25% Poison Resist and reduced % Vitality Resist to 16%
    Ardor of Octavius Set: increased Offensive Ability bonus to 100 and % Physical Resist bonus to 12%
    Bulwark of Octavius: increased % Chaos Resist to 45%
    Visor of Octavius: increased % Aether Resist to 38%
    Armor of the Eternal Night Set: increased % Health bonus to 12% and % Armor bonus to 22%. Increased % Vitality Resist Reduction modifier for Veil of Shadows to -18%.
    Belgothian's Slaughter Set: increased % Armor bonus to 15% and increased % Attack Speed on the granted skill
    Belgothian's Armor: increased % Health to 6% and replaced Offensive Ability with 40 Defensive Ability
    Belgothian's Mask: replaced % Attack Speed with 4% Physical Resist
    Belgothian's Shoulderguard: increased % Armor to 8%
    Black Scorch Covenant Set: increased Health bonus to 2200
    Blightlord's Mantle: increased Health to 440
    Blood Knight Set: increased % Physical Resist bonus to 12%. Increased % Attack damage Converted to Health on the summoned pet's attacks to 25%. Increased % Attack damage Converted to Health modifier for Counter Strike to 15%.
    Blood Knight's Armor: increased % Armor to 8%
    Blood Knight's Pendant: reduced Vitality damage to 12-16
    Bloodrager's Endless Frenzy Set: added Heal to skill proc
    Mythical Bloodrager's Shoulderguard: added 5% Health
    Bonemonger Set: increased % Elemental Resist Reduction modifier for Siphon Souls to -15%
    Bonemonger's Chestguard: increased Health to 444
    Bonemonger's Hood: increased Health to 455
    Dagallon's Destruction Set: added 100% of Physical dealt as Fire and Lightning bonus and increased Fire and Lightning damage modifiers for Fire Strike to 20
    Dagallon's Armor: added 24% Freeze Resist
    Dagallon's Annihilator: increased % Bleed Resist to 18%. Removed Projectile Passthrough, damage adjusted accordingly. Added 50% Projectile Passthrough modifier for Storm Spread.
    Dagallon's Destroyer: increased % Chaos Resist to 18%. Removed Projectile Passthrough, damage adjusted accordingly. Added 100% Projectile Passthrough modifier for Bursting Round.
    Darkblaze Garb Set: reduced % Chaos Resist Reduction modifier for Curse of Frailty to -18%
    Darkblaze Headguard: reduced Chaos damage modifier for Fire Strike to 16
    Darkblaze Source: increased % Bleed Resist to 36%
    Dark One's Gift Set: reduced % Damage Absorption on the skill proc to 8%
    Dawnseeker's Light Set: added 5% Retaliation added to Attack modifier for Savagery
    Mythical Dawnbreaker's Sledge: reduced % Retaliation added to Attack modifier for Savagery to 4%
    Deathguard Set: increased % Physical Resist bonus to 16%, Offensive Ability to 90, Defensive Ability to 90 and % Cold dealt as Acid bonus to 50%. Increased Acid damage modifier for Bone Harvest to 330 and its Poison damage modifier to 330 / 5s.
    Deathguard Blade: increased % Attack Speed to 16% and added 180 Health. Added 90 Acid damage modifier for Bone Harvest and reduced its % Crit damage modifier to 15%.
    Deathguard Hood: added 440 Health and 20% Stun Resist and removed % Armor. Increased Cooldown Reduction modifier for Bone Harvest to -0.6s.
    Deathguard Mantle: added 540 Health
    Deathguard Shroud: increased Health to 720 and Energy Regeneration to 4
    Deathmarked Hood: increased bonus to Amarasta's Quick Cut to +3
    Deathmarked Jacket: increased bonus to Whirling Death to +3
    Deathmark's Shadow Set: increased % Pierce dealt as Cold bonus to 30% and increased % Resist Reduction on the granted skill to -18%
    Mythical Deathmarked Claw: increased % Attack damage Converted to Health to 4%. Increased Cold damage modifier for Whirling Death to 140.
    Mythical Deathmarked Decapitator: increased % Attack damage Converted to Health to 4%
    Mythical Deathmarked Hood: increased Health to 620 and bonus to Amarasta's Quick Cut to +3. Increased Cold damage modifier for Amarasta's Quick Cut to 120.
    Mythical Deathmarked Jacket: increased Cold damage to 14 and bonus to Whirling Death to +3
    Mythical Deathmarked Shoulderguard: increased Health to 620
    Deception of Dreeg Set: reduced % Chance of Passthrough modifier for Dreeg's Evil Eye to 33%
    Mythical Mantle of Dreeg: increased Defensive Ability to 40
    Mythical Vestments of Dreeg: increased Defensive Ability to 40
    Defender of the Three: increased % Armor to 18%
    Diviner's Codex: increased Aether damage modifier for Reap Spirit to 400
    Diviner's Mask: increased Aether damage modifier for Reap Spirit to 240
    Ember's Calling Set: reduced % Chaos Resist Reduction modifier for Veil of Shadow to -20%
    Ghol's Malice Set: increased Health bonus to 2000
    Ghol's Raiment: increased Health to 520
    Ghol's Reach: increased % All damage to 56% and Health to 366 and added +2 to Soul Harvest
    Harbinger of Eternal Suffering: increased bonus to Occultist Skills to +2
    Justicar Guard Set: increased Fire damage modifier for Forcewave to 122 and its Burn damage modifier to 155 / 3s. Increased Fire damage modifier for Blitz to 460 and its Burn damage modifier to 460 / 3s.
    Mythical Handguards of Justice: increased Fire damage modifier for Blitz to 240
    Mask of Ember's Calling: reduced % Chaos Resist Reduction modifier for Veil of Shadow to -8%
    Korba's Fury Set: increased % Weapon damage modifier for Ring of Steel to 170%. Added 10% Attack damage Converted to Health modifier for Savagery and increased its Offensive Ability modifier to 110, its Cold damage modifier to 44 and its Bleed damage modifier to 110 / 3s.
    Korba's Decapitator: increased Number of Targets on the skill proc
    Korba's Frenzy: increased Number of Targets on the skill proc
    Korba's Furs: increased Health to 560 and bonus to Savagery to +3 and added +3 to Ring of Steel
    Korba's Hood: increased Health to 400
    Krieg's Armament Set: increased % Health bonus to 10%
    Krieg's Grip: increased Aether damage modifier for Blitz to 200
    Light's Guardian Set: added 15% Armor Absorption bonus and increased Lightning damage modifier for Storm Box of Elgoloth to 145
    Mythical Light's Defender Gauntlets: removed Lightning damage modifier for Storm Box of Elgoloth
    Mythical Alkamos' Touch of Anguish: added 27% Poison Resist and reduced % Vitality Resist to 18%
    Mythical Codex of Agrivix: added -0.5s Cooldown modifier for Siphon Souls
    Mythical Infernal Knight's Girdle: increased % Health to 8% and removed % Crit damage
    Nature's Avenger Set: reduced % Physical Resist on the skill proc to 18%
    Avenger's Crusher: reduced % Weapon damage modifier for Smite to 50% and its Targets modifier to +3
    Rah'Zin's Torment Set: reverted v1.1.9.4 damage adjustment on the granted skill
    Stoneguard Pummeler: increased % Retaliation added to Attack modifier for Shattering Smash to 32%
    Stoneguard Ward: increased % Retaliation added to Attack modifier for Righteous Fervor to 5%
    Stronghold of the Legion Set: increased % Shield Damage Blocked bonus to 40%
    Stronghold Defender: increased Health on the granted skill to 1200
    Stronghold Revolver: reduced % Projectile Passthrough to the granted skill to 70%
    Targo's Craft Set: increased Internal Trauma damage modifier for Amarasta's Blade Burst to 350 / 3s and its Physical damage modifier to 350
    Targo's Helm: added 110 / 2s Internal Trauma damage modifier for Amarasta's Blade Burst
    Targo's Mallet: increased Internal Trauma damage modifier for Blade Arc to 150 / 3s
    The Harbinger's Message Set: added 10% Attack damage Converted to Health bonus
    Mythical Harbinger of Eternal Suffering: increased Health to 900 and bonus to Occultist Skills to +2
    Mythical Mask of the Harbinger: increased Health to 440
    The Mageslayer Set: increased % Health to 20%
    Mageslayer's Armguard: added 12% Attack Speed and reduced Elemental damage modifier for Flames of Ignaffar to 60
    Mageslayer's Hood: reduced Elemental damage modifier for Flames of Ignaffar to 50
    Mageslayer's Shoulderguard: increased Health to 610 and Energy to 800
    The Runebinder Set: increased Fire damage modifier for Rune of Kalastor to 110
    Runebinder's Armor: increased Health to 560
    The Sacred Harmony Set: reduced % Fire and % Cold damage modifiers for Flame Touched to 50% and adjusted its % Acid Conversion modifiers to 67% Fire and 33% Cold. Replaced Cold damage modifier for Fire Strike with 20 Fire damage modifier for it.
    The Spellscourge Set: increased All Resist Reduction modifier for Blade Arc to 28 / 3s and added modifiers for Maiven's Sphere of Protection
    Spellscourge Bulwark: increased Health to 1600
    The Vileblade Pact Set: increased % Physical Resist bonus to 8%
    The Voidsoul Set: increased % Crit damage bonus to 16%
    Voidsoul Bulwark: increased % Physical Resist to 15%
    Uroboruuk's Guise Set: increased Health bonus to 2000
    Uroboruuk's Mantle: increased Health to 440
    Uroboruuk's Robes: increased bonus to Harbinger of Souls to +3
    Uroboruuk's Visage: increased Health to 440 and bonus to Drain Essence to +3
    Valguur's Hunger Set: removed Cooldown Reduction modifier for Siphon Souls and reduced its % Vitality Resist Reduction modifier to -16%
    Virtue's Light Set: increased % Physical Resist bonus to 10% and % Shield Damage Blocked bonus to 40%
    Virtue's Armor: increased bonus to Aegis of Menhir to +3
    Virtue's Guard: increased Health to 500
    Virtue's Defender: increased Health to 1600
    Virtue's Ward: increased bonus to Avenging Shield to +3
    Je retiens l'ajout de skill points aux casque/épaule/torse M.I, ainsi que la modification de la mécanique du "transpersage" sur les armes à distance.

    le patchnote est trop long, j'arrive pas à tout mettre XD

  6. #1656

  7. #1657
    Ils bossent plus sur leur rts ou bien

  8. #1658
    Un RTS ? Ils n'étaient pas partis sur un Banished-like plutôt ?
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  9. #1659

  10. #1660

  11. #1661
    Oh bordel, je sens que je vais encore passer un nombre d'heure totalement indécent sur ce truc si il est bien fignolé

  12. #1662
    Ça fait longtemps que ça traîne Farthest frontier et on en sait pas grand chose.
    Le studio a ses envies et tant mieux mais je serais quand même bien content d'apprendre qu'un nouveau projet hack'n'slash est en route.

  13. #1663
    Et dans 20 ans sur le même topic : Patch note 1.2.468.bis Partie 1/12...
    " Tous bourrés dès 8 heures, soutiens aux viticulteurs !!! " : " Confucius, période Ramen / Sauce Soja "

  14. #1664
    Citation Envoyé par Hochopepa Voir le message
    Ça fait longtemps que ça traîne Farthest frontier et on en sait pas grand chose.
    Le studio a ses envies et tant mieux mais je serais quand même bien content d'apprendre qu'un nouveau projet hack'n'slash est en route.
    Ce jeu n'est pas encore disponible sur Steam
    Date de sortie prévue : 9 aout
    Ce jeu prévoit d'être disponible dans 6 semaines

    A suivre...


    C'est sur qu'on aurait préféré un GD2 matiné sauce antiquité si on rêve un peu. Les mecs disent ras le fion du ARPG, ce qui parait étonnant quand tu vois les patchs

  15. #1665
    Citation Envoyé par zorglub1422 Voir le message
    Ce jeu n'est pas encore disponible sur Steam
    Date de sortie prévue : 9 aout
    Ce jeu prévoit d'être disponible dans 6 semaines

    A suivre...


    C'est sur qu'on aurait préféré un GD2 matiné sauce antiquité si on rêve un peu. Les mecs disent ras le fion du ARPG, ce qui parait étonnant quand tu vois les patchs
    Mais oui, c'est ce que je remarquais aussi. Tant mieux cela dit, Grim Dawn est un bon jeu et ce peaufinement confirme son classement dans le panthéon des h'n's !

  16. #1666
    Me tâte à le réinstaller tiens. Faudrait que je jette un oeil aux mods qui ont été faits...
    Pour devenir mon coupaing: Steam, BattleNet

  17. #1667
    Moui ce patch et

    " nous avons revisité les armes à distance et en avons fait un choix de fin de partie beaucoup plus viable en général, par rapport à la sélection limitée d'avant "

    me cause vu que je dual gun beaucoup.

  18. #1668
    Argh, à chaque fois que ce topic remonte, j'ai envie de rejouer...

    Des gens motivés pour jouer ensemble en soirée un nouveau perso en HC?

  19. #1669
    Moi je suis chaud mais je suis un maniaque de la complétude, je fais tout à 100% (jeu de base en veteran HC puis jeu de base + DLC à partir du mode élite). Alors ça peut être relou pour les gens qui aiment rush

  20. #1670
    Tiens, depuis quand les flashbangs ne baissent plus la capacité défensive des ennemis ? J'ai des builds basés (en partie) sur ça, avant ça baissait de genre 300 points la DA, c'était dément, et là je me prépare un nouveau build Dagallon et je remarque ça...
    / Zodex Discogs - Bandcamp Exod \

  21. #1671
    T'es sur de ton affirmation ? De ce que je vois sur le skill sur un perso avec du Démo ça réduit toujours.

  22. #1672
    J'ai rêvé ? Je vais revérifier, là je suis sur Morgoneth avec un Deceiver Harbinger/Rah'Zin - d'ailleurs, en un passage dans le donjon "rogue" de Morgoneth, je sors avec 3 de ses objets : Morgoneth's Grip, Morgoneth's Step, Morgoneth's Legplates ! Quand je vois le temps que j'avais passé à farmer tout le set, je suis dég'.

    EDIT - Ouais non, j'ai rêvé...
    Dernière modification par Zodex ; 02/07/2022 à 16h56.
    / Zodex Discogs - Bandcamp Exod \

  23. #1673
    Bonjour à tous les Grimdonien.
    Suite aux promo et conseil vu sur cpc, j'avais envi de HnS, en attendant lost epoch je me suis dis que j'allais re tenter ce bon Grim Dawn dont j'ai toujours eu un petit pincement de l'avoir laisser tomber lvl 39 environ avec un druide en 2017.
    J'ai donc pris le jeu avec les DLC. Sachant que mon plus gros problème avec GD (et Titan Quest) était probablement lié au moteur et le fait d'être un peu "lourd" dans ces déplacements/skill je me suis concentrer à prendre un skill sans cooldown pour que ça soit un peu pêchu.
    Pour l'instant j'accroche vraiment bien, je ressens toujours ce manque de réactivité mais c'est compensé par les autres points fort du jeu.
    J'espère continuer à accrocher, c'est un jeu avec un gros potentiel de temps de jeu et de build.

    Pour l'instant, je suis acte 2, j'aime beaucoup l’association triple devotion et double classe, ça laisse pas mal de possibilité. J'aime bien le fait d'avoir pas mal de choix sur le nombre de skil (on peut jouer au piano ou mono skill). J'ai tendance à préférer le piano mais vu que je redécouvre le jeu et que j'ai pas mal à apprendre sur les mécaniques, que le sort "classique" qui me donnait envie était les missiles de panetti je suis parti la dessus (que j’oriente foudre et froid pour le moment), donc plutôt peu de skill.

    L'autre point positif le mode véteran qui me semble pas évident, je suis mort plusieurs fois (sans que ça soit non plus hyper difficile). La dernière en date c'est dans un passage qui demande une clef dont on ne peut pas sortir sans mourir ou finir le donjon.
    J'ai malheureusement choisi la première solution .

    En mini résumé pour le moment :

    positif :
    - Tout ce qui est mécanique du jeu ( affixes, combinaison, theory crafting, résistance) tout semble bien fait avec intelligence par quelqu'un qui sait ce qu'il fait et qui sait compter .
    - équilibrage: difficile à dire mais sur les deux perso que je monte en même temps (un solo et un duo) la difficulté semble similaire, mon espoir est qu'il n'y ait pas de skill tout pourri (ça serait une première dans les HnS que je connais).
    - le style victorien (j'ai toujours aimé)
    - Des ennemis qui meurent rapidement et d'autres qui tiennent. C'est + agréable que le sorte de One shot dans un sens comme dans l'autre qu'on a souvent dans PoE, ou pire les ennemis sac à pv qu'on peut retrouver dans certain H&S (difficile des-fois de savoir si ça vient d'un build ou d'un équilibrage pourri)

    moyen:
    - la variété des ennemis (ça changera peut être au fur et à mesure que je verrais de la diversité). Le bestiaire ne m'a pas encore totalement convaincu même s'il y a quelques fulgurances. Beaucoup de Zombie, squelettes, humains
    - les décors assez lambda, même si ça change quand même (ça pourra monter aussi au fur et à mesure que j'avance, je m'attends aussi que les DLC soient plus intéressant de ce point de vu).

    négatif:
    - La musique est trop quelconque pour le moment, elle fait tout juste le taff, il y a des chance si elle reste de ce niveau que je la remplace par une playliste. On va dire que c'est le diablo 3 de la musique pour le moment ( ce n'est pas un compliment ).
    A coté Diablo 2 ou Torchlight c'est de l'or.
    - Toujours un petit truc dans le gameplay qui accroche un peu. Pour le moment ça passe bien mais ça pourrait peut être me lasser si les ennemis deviennent des sac à pv.


    En tout cas pour le moment c'est bien fun.


    edit : j'en profite pour une question, en suivant un peu vos vieux post, j'ai cru comprendre que Iskandra elemental exchange (https://grimdawn.fandom.com/wiki/Isk...change_(Skill) ) boostait les dégâts de panetti
    Je pensais que ça ne s'appliquait qu'à l'arme. Du coup c'est le % Elemental Damage qui augmente les dommages ou tout s'applique à panetti aussi? ( pour l'instant je n'ai pas pris ce skill)
    Dernière modification par Laya ; 07/07/2022 à 09h53.
    "Les faits sont têtus."


  24. #1674
    Je n'ai jamais joué avec Panetti, mais de ce que je comprends, le dommage elemental flat de IEE s'applique uniquement aux dégâts d'arme, mais que le % elemental s'applique à tous les dégâts élémentaires, donc Pannetti.

    Content que tu t'y sois remis, à voir si tu va dépasser le lvl 39

    A noter, que certains objets donnent des skill/auras supplémentaires qui pourront venir compléter ton build voire le changer complètement !

    N'hésite pas si tu as d'autres questions.
    Pour info, la bible de Grimdawn
    Dernière modification par wiotts ; 07/07/2022 à 11h19.

  25. #1675
    Citation Envoyé par wiotts Voir le message
    Je n'ai jamais joué avec Panetti, mais de ce que je comprends, le dommage elemental flat de IEE s'applique uniquement aux dégâts d'arme, mais que le % elemental s'applique à tous les dégâts élémentaires, donc Pannetti.

    Content que tu t'y sois remis, à voir si tu va dépasser le lvl 39

    A noter, que certains objets donnent des skill/auras supplémentaires qui pourront venir compléter ton build.

    N'hésite pas si tu as d'autres questions.
    Pour info, la bible de Grimdawn
    Merci pour la réponse. j'ai déjà égalisé le niveau de mon ancien perso sur ma partie en duo.

    Ok il y a bien "seulement" une partie qui est appliqué, mais une partie quand même. Je verrais si je le prend plus tard selon les tests.
    Une autre grosse question : le calculateur de dps en jeu est assez fiable?
    Parce que je l'utilise pas mal actuellement, évidement il ne prend pas en compte les skill activé et ce genre de chose j'imagine, mais il est très pratique quand on se demande si 30% de dégâts d'électricité en + c'est plus ou moins important que 3% de fast cast par exemple.
    "Les faits sont têtus."


  26. #1676
    Alors qu'appelle tu "calculateur de DPS en jeu"?

    Si c'est celui en page 2 de ta fiche de perso, oui, les chiffres sont fiables.
    MAIS
    Attention aux résistances ennemies.
    Les dégâts physiques ont toujours l'air plus importants, mais ils sont réduits par l'armure.
    Les coups d'une arme peuvent rater mais pas les sorts, ce qui n'est pas pris en compte dans le DPS.

    Sinon sur le lien linké plus haut, dans le calculateur de build, tu as des options pour afficher ton DPS avec les buffs permanants et même avec les buffs temporaires.

    De manière générale, tu apprendras BEACOUP de chose sur cette page, notamment comment sont calculés les chances de toucher, les augmentation de dégâts, la défense (notamment pour l'ordre de prise en compte des différents éléments de défense, pour comprendre que 50 dmg absorption c'est beaucoup même quand les coups font 10000 de dégât)
    Dernière modification par wiotts ; 07/07/2022 à 13h50.

  27. #1677
    Citation Envoyé par wiotts Voir le message
    Alors qu'appelle tu "calculateur de DPS en jeu"?

    Si c'est celui en page 2 de ta fiche de perso, oui, les chiffres sont fiables.
    MAIS
    Attention aux résistances ennemies.
    Les dégâts physiques ont toujours l'air plus importants, mais ils sont réduits par l'armure.
    Les coups d'une arme peuvent rater mais pas les sorts, ce qui n'est pas pris en compte dans le DPS.

    Sinon sur le lien linké plus haut, dans le calculateur de build, tu as des options pour afficher ton DPS avec les buffs permanants et même avec les buffs temporaires.

    De manière générale, tu apprendras BEACOUP de chose sur cette page, notamment comment sont calculés les chances de toucher, les augmentation de dégâts, la défense (notamment pour l'ordre de prise en compte des différents éléments de défense, pour comprendre que 50 dmg absorption c'est beaucoup même quand les coups font 10000 de dégât)
    Je pensais plus à celui en page 1 : "Damage per second"
    Merci, je vais pas mal utilisé ce lien. Pour l'instant j'en suis à la monté de lvl donc je ne passe pas encore trop de temps en dehors pour vérifier une arme que je vais changer dans 2h .
    "Les faits sont têtus."


  28. #1678
    En lisant comment fonctionnait l'armure (je ne comprenais rien avec ces chiffres de 70%, ceci dit je n'ai pas encore compris trop pourquoi c'était séparé sur toute les pièces d'armures),
    je viens de comprendre que c'était plutôt fort, ça enlève un nombre de dégâts constant, et c'est probablement ça qui faisait que je prenais plutôt pas mal de dégâts de la part des archers .
    Dans la plupart des HnS l'armure est assez inutile, je faisais assez peu attention jusqu’ici mais ça a l'air utile, en gros on peut considéré l'armure comme 0.7*armure de vie en plus en quelque sorte.
    Ca fait plaisir d'avoir un HnS qui a conservé un intérêt à l'armure.
    "Les faits sont têtus."


  29. #1679
    Les dégâts d'archers doivent avoir une bonne proportion de dégats convertis en piercing, donc pour le coup, c'est pas tant l'armure que la résistance au piercing qui va être prise en compte
    Après, il suffit que tu aies une pièce d'armure avec une faible valeur pour te prendre de grosses baffes à chaque fois que le jeu aura décidé que les attaques ont touché cette zone du corps

    Et si tu aimes le theorycrafting/comprendre les mécaniques d'un jeu, tu vas t'éclater sur GD car c'est plutôt bien foutu
    Pour devenir mon coupaing: Steam, BattleNet

  30. #1680
    Citation Envoyé par Laya Voir le message
    ceci dit je n'ai pas encore compris trop pourquoi c'était séparé sur toute les pièces d'armures
    Quand tu reçois un coup, il est aléatoirement attribué à un emplacement.
    Tu peux voir cela lorsque tu passes ta souris sur "armor rating" en page 1 de ta feuille de perso.

    Tête 15%
    Epaules 15%
    Torse 26%
    Bras 12%
    Jambes 20%
    Pied 12%

    Et c'est la valeur d'armure de cette pièce qui est prise en compte. Autant dire qu'il ne faut pas négliger une pièce !

    En gros on peut considéré l'armure comme 0.7*armure de vie en plus en quelque sorte.
    Pas forcement, si tu as une valeur d'amure de 1000 et que tu prends 1500 de dégât, la réduction de dégât due à l'armure ne s'applique qu'au 1000 premiers dégât, 500 ne seront pas réduits.
    Et uniquement les dégâts physiques.

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