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  1. #2881
    Citation Envoyé par perverpepere Voir le message
    On es tbeaucoup trop souvent d'accord, a ce rythme on va finir par coucher ensemble sur factorio.
    Si c'est pour l'écrabouiller de notre poids, je suis prêt au sacrifice.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  2. #2882
    T'as pensé à jeter un oeil à Satisfactory ? Il te ferait moins une fracture de la rétine que Factorio
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  3. #2883
    Citation Envoyé par Cassin Voir le message
    T'as pensé à jeter un oeil à Satisfactory ? Il te ferait moins une fracture de la rétine que Factorio
    Oui, il est très beau d'ailleurs.
    Non je pense que ces jeux ne sont pas fait pour moi; ils sont fait pour Chichille et autres gamers qui aiment un concept simple / chanlengeant / efficace.
    Perso, j'ai besoin d'un bac à sable avec un certain nombre d'outils; et une liberté de faire mon propre délire.

    Avec une limite qui est: l'optimisation pour l'optimisation ne m'interresse pas (Factorio etc...) et l'absence de but est aussi une pénalité en finalité (Cities Skylines).
    C'est pour cela qu'Anno agit comme de la cocaïne sur moi.
    Créer son propre délire, et avec une challenge pas trop hardcore.

    Compliqué à définir en finalité.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  4. #2884
    En gros tu aimes jouer à la poupée.

    Pas grave on t'aime quand même.
    Citation Envoyé par rapport de la Délégation générale à la langue française et aux langues de France
    .Il est « presque impossible d’écrire en français correctement avec un clavier commercialisé en France »,

  5. #2885
    Moi je dis la finalisation de cette structure ça mérite bien une petite photo


  6. #2886

  7. #2887
    Citation Envoyé par zorglub1422 Voir le message
    Moi je dis la finalisation de cette structure ça mérite bien une petite photo

    https://zupimages.net/up/20/11/atbh.jpg
    Superbe, je me rends compte que je n’utilise jamais le mode nuit...
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  8. #2888
    Ce que je me demande surtout c'est si à la longue il y aura assez de place sur les îles pour tout caser Le zoo, le musée, le palais, la ville qui va avec... ça commence à faire beaucoup ^^
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  9. #2889
    L'ile du cap est là pour ça.
    Citation Envoyé par rapport de la Délégation générale à la langue française et aux langues de France
    .Il est « presque impossible d’écrire en français correctement avec un clavier commercialisé en France »,

  10. #2890
    Dites les annonautes, une question me taraude. J'ai fini mon bac à sable, du moins c'est comme ça que je le vois.

    Concernant le Cap qui m'a l'air l'origine en plus grand, et dont je ne sais pas si je vais le faire, je ne vois pas comment le Nouveau monde peut supporter la charge ?

  11. #2891
    Citation Envoyé par zorglub1422 Voir le message
    Dites les annonautes, une question me taraude. J'ai fini mon bac à sable, du moins c'est comme ça que je le vois.

    Concernant le Cap qui m'a l'air l'origine en plus grand, et dont je ne sais pas si je vais le faire, je ne vois pas comment le Nouveau monde peut supporter la charge ?
    Disons que c'est quasiment une autre partie: tu développes l'ancien monde jusqu'au déblocage du CAP. Dès lors tu pars pour développer le CAP, et tu as un défi à 50 000 pétés de tunes.
    Mais développer les deux mondes à fond me parait complexe cause café etc...
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  12. #2892
    Ok, on est d'accord, Café, rhum etc...

    J'ai fait la carte origine sans m'occuper du Cap.

    Merci.

  13. #2893
    Petite précision. Tu as une IA neutre sur Le Cap qui te permet de développer des cartes d'optimisation de la main-d'œuvre et production. C"est assez violent d'équiper des guildes dans le nouveau monde.
    Tu peux récupérer des centaines d"obreros et péons (?) d'un pet; et du coup cela te permet d'augmenter de manière conséquente la production dans le nouveau monde.
    Dernière modification par Edmond Edantes ; 15/03/2020 à 17h52.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  14. #2894

  15. #2895
    Citation Envoyé par Edmond Edantes Voir le message
    Petite précision. Tu as une IA neutre sur Le Cap qui te permet de développer des cartes d'optimisation de la main-d'œuvre et production. C"est assez violent d'équiper des guildes dans le nouveau monde.
    Tu peux récupérer des centaines d"obreros et péons (?) d'un pet; et du coup cela te permet d'augmenter de manière conséquente la production dans le nouveau monde.
    Merci pour la précision

  16. #2896
    Citation Envoyé par zorglub1422 Voir le message
    Merci pour la précision
    Petite précision; je tiens à préciser, pour être précis, en me précitant.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  17. #2897
    Aller, c'est l'heure de lui donner une 2ème chance, à cet anno 1800 (rappel Anno 2070 > all ).

  18. #2898
    Citation Envoyé par Azerty Voir le message
    Aller, c'est l'heure de lui donner une 2ème chance, à cet anno 1800 (rappel Anno 1404 > all ).
    Fixed.

  19. #2899
    Citation Envoyé par Azerty Voir le message
    Aller, c'est l'heure de lui donner une 2ème chance, à cet anno 1800 (rappel Anno 2070 > all ).
    Ah...Effet Corona, on joue la solidarité.
    Tu verras, comme les meilleurs plats, plus savoureux le lendemain, réchauffés.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  20. #2900
    Au fait, j'ai seulement le jeu de base. Je l'avais acheté le jour de la sortie mais je n'ai pas eu le temps de trop y jouer jusqu'ici. Hier je lance le launcher et je vois qu'il y a eu moult DLC déjà.
    Est-ce qu'il y a des indispensables ou je peux commencer une partie "sérieuse" avec le jeu de base ?

  21. #2901
    Bon vu que les pros hibernent; Tu peux très bien jouer avec le jeu de base.
    Néanmoins, le DLC "Le passage" apporte une région en plus, l'Arctique, donc ça, ça vaut le coup.
    Le DLC "Trésor englouti" apporte une très grande map, problème c'est la même civilisation que la map d'origine, à voir donc.
    Le reste aucune idée vu que probablement non ou très peu utilisé (j'ai pris la totale en promo de noël).

  22. #2902
    Je plussoie, le jeu de base te permettra de statuer si c'est pour toi.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  23. #2903
    A noter l'annonce il y a quelques heures de la sortie du prochain DLC le 24 mars

    https://www.anno-union.com/en/game-update-7-2/

    Spoiler Alert!


    Game Update 7
    PUBLISHED 19. MARCH 2020 by BB_CR
    Game Update 7 will release Tuesday, March 24 at 6pm CET.

    The download will roughly be 2.2GB.


    Game Update 7 adds support for our first Season 2 DLC, “Seat of Power”, for all Season 2 Pass owners. “Seat of Power” will also be available as a stand-alone purchase from March 24 onwards.

    Added three exclusive ornaments – the “Palatial Column”, “Ploughman’s Glory” and “Elephountain” – for owners of the Anno 1800 Season 2 Pass to the game.

    We are introducing three separate difficulty levels for the influence system, which dictate how much influence can be earned. Easy has you earning more, medium remains the same and hard less influence. This can be selected during game creation, or when loading an existing save game for the first time. Please note that this selection is permanent and cannot be changed after.

    Improved the multi-copy feature so that streets can now also be copied in the same manner as buildings.

    Introduced the ability to block needs supply in the Marketplace object menu.

    Specialists related to the diving bell system from “Sunken Treasures” have been removed from most item pools, such as Eli Bleakworth’s and the Visitor’s pool, and are now exclusive to Old Nate’s sold item pool and quests. Additionally, we adjusted the chances to receive the Legendary Diving Bell Specialists to fit this new distribution.

    Improved the main menu to give you a better and clearer overview of available and owned DLCs.

    Improved the visualization of street connection when placing blueprint buildings next to streets. Now, a blue overlay will be visible over affected areas.

    Various performance improvements to the overall gameplay experience have been made.

    The statistics menu has been improved to also take bonus production due to buffs into account.


    We made some adjustments to a total of 9 items that give a bonus to attractiveness. You can find our thoughts behind these changes in this blog post.

    Cabinet of Curiosities Pamphlet Attractiveness reduced from +10 to +7
    Piano Concerto Billboard Attractiveness reduced from +10 to +7
    Boys’ Choir Flyer Attractiveness reduced from +10 to +7
    Art and Craft Festival Poster Attractiveness reduced from +10 to +7
    La Condesa Del Amor’s Majestic Dance Billboard Attractiveness reduced from +15 to +10
    The “Valley of Death” A Treatise on the Upper Kingdoms Attractiveness reduced from +15 to +10
    Crimbles Choral Society Poster Attractiveness reduced from +15 to +10
    Inma’s International Trade Fair Billboard Attractiveness reduced from +15 to +10
    Sarah Bartok, The Golden Voice Attractiveness reduced from +14 to +7 and Range from +20 to +25

    Improved overall performance for extremely large save games with a huge number of buildings and residents.

    Adjusted behavior of trade menus so they don’t close automatically after a purchase is done, as requested by many in the community.

    Adjusted the right click menu so that it’s adaptable to session-specific buildings.

    Improved info tip visualization for the statistics screen’s filters.

    Improved the visuals on the expedition captain for “The Passage” expeditions.

    Improved copy mode so that quay is selectable now.

    Adjusted some words that triggered the profanity filter incorrectly.

    Made the upgrading of blueprint modules such as wheat fields and cultural modules via shortcuts more consistent.

    Improved the city decoration category in the construction menu for alternative sorting.

    Adjusted the way fields for text react when hitting ENTER key after entering some text.

    Improved text in info tips where values could be very high, such as influence or population in the top bar menu.

    Improved the way railways interact with streets in the New World.

    Improved automatic rotation for the residence buildings of engineers and artisans so that they connect better with each other when placing them.

    Improved the behavior of keyboard input for values when setting minimum stock.

    Improved icon for the engineer displayed in the top bar menu.

    Improved the usability of the “ESC” button when interacting with items such as “Father’s Diary” in the campaign mode.

    Improved usability of “jump to” buttons and texts in the statistics screen.

    Improved the animation for upgrading a building from a blueprint.

    Improved the visibility of ships in Trade Routes scrolling menus when the player owns many ships.


    General Bug Fixes

    Fixed an issue where the game could crash while assigning ships to the zoological expedition while using DirectX12.

    Fixed a stability issue when attempting to open expedition screens.

    Fixed a stability issue which could occur upon closing the game on Windows 7 and 8.1 operating systems.

    Fixed an issue with multi-copy for module blueprints. Previously, some farms with modules could be copied with only the modules, while “forgetting” the main farm.

    Several random crashes and desyncs have been fixed.

    Improved relocation of the harbor building when attempting to move it to the other side of the island.

    Previously it could happen that some areas would incorrectly appear to be blocked.

    Fixed an issue where the treaties menu could appear empty if the player was in an alliance from the beginning of the game in multiplayer mode.

    Fixed an issue where repeated clicks on residences could disable the “Esc” shortcut.

    Fixed an issue with newspaper happiness effects not being properly applied.

    Fixed an issue with some monument progress being reset after a save and reload in the middle of construction.

    Fixed an issue that could prevent the copying of railway tracks under certain circumstances.

    Fixed an issue with ships escorting other ships on trade routes without being ordered to do so. I am going to have to ask you to calm down, escort ship!

    Fixed a situation where goods could be incorrectly reserved in case an expedition ship would have been destroyed while loading goods and before leaving for an expedition. Please note that this fix will not apply to save games where this issue already exists, though you should be able to reset the activations by starting and preparing another expedition at the affected harbor.

    Fixed an issue in the “Botanica” DLC where Botanical Gardens do not receive maintenance reduction influence bonus.

    Solved an issue where the Taiga set bonus would incorrectly reduce the consumption of Goulash.

    Fixed an issue where feedback ships (such as the workforce transfer ones) could get stuck in rare occasions.

    Fixed a performance issue where opening a save game menu with a lot of save games could get the menu stuck for a few seconds.

    Fixed a rare occurrence where too many riots would trigger too many NPCs simultaneously.

    Fixed a rare issue with trade routes where a route could break due to an improperly removed connection.

    Fixed a rare occurrence where a ship tried to continue loading goods after the trading post on the target island was destroyed. Sorry ship, they are all gone!

    Improved behavior for firefighters so that they don’t extinguish fires out of the range of their fire station.

    Graphics and User Interface

    Fixed an issue with additional construction options not displayed correctly in the shipyard object menu. Away with you, “wharf bug”!

    Various UI fixes for the trading system in expeditions. Feedback should be smoother and info tips should have better visibility now.

    Adjusted some edge cases where the “Join Game” invitation in multiplayer could incorrectly block some slots.

    Fixed the visualization of cargo slots for ships with more than 3 slots in Expedition screens and trade menus.

    Adjusted the way construction menu pins work for buildings and ships after reloading a multiplayer save file.

    Fixed the display of the voice chat panel in multiplayer which could overlap object menus when playing with more than six players.

    Fixed an issue with vanishing propaganda articles in the newspaper menu in co-op mode.

    Improved UI visualization for the time of day menu.

    Improved visibility of steam ships at night.

    Fixed an anti-aliasing issue in the statistics screen for the production line graphs.

    Fixed missing resource bar indicator in Oil Tanker’s object menu.

    Fixed a graphical issue with mine ruins.

    Fixed minor UI issue with the missing “back” button in the profile creation screens.

    Improved visibility of third-party icons.

    Improved text visibility of low-resolution displays like 4:3 screens.

    Improved open and close animations for the quest book.

    Changed the icon in New World’s construction menu to properly show the paved street in the Obrero section.

    Fixed an issue with disappearing info layers after reloading a game.

    Fixed an edge case where the character would not show up when opening the competitor selection menu in the Multiplayer Lobby.

    Fixed placement of the icon displayed next to the mouse cursor when dragging items and resources.

    Fixed an issue with the flyout displaying incorrect costs when upgrading a Malthouse from blueprint.

    Fixed an issue in co-op with “Jump to Player” buttons being visible after loading a save game alone.

    Fixed an issue where switching pages in the Portrait/Color window of the multiplayer lobby using the top buttons doesn’t update the arrows accordingly.

    Fixed visual issue which could occur on uncommon resolutions with object menus.

    Fixed visual issue for banners that display influence achievements for new newspaper propaganda effects.

    Improved quality of UI elements in the DLC selection screens in the profile creation flow.

    Solved an issue where ships such as Battlecruisers which have 4 item slots break the UI when opening a trade menu with second or third parties.

    Solved a graphical issue where paved road crossing sections would not match in color.

    Fixed a postcard mode issue where the camera could be moved out of the playable area in rare circumstances.

    Improved the visibility of item slots in the trade menu for ships such as the Clipper which have only one item slot.

    Fixed a minor graphical issue present in the Steam Shipyard building.

    Removed the carts from ruined mine buildings.

    Adjusted the placement of feedback units for certain buildings like the Church to remove clipping issues.

    Fixed a minor UI issue present in the shares overview menu.

    Improved the UI behavior for closing a hostile takeover screen.

    Improved the header of the Airship Hangar menu in “The Passage”.

    Added the info tips for the Save/Load buttons in the difficulty levels menus during the game creation flow.

    Adjusted the positioning of the info tip displayed for “Workforce assignment” in object menus such as shipyards.

    Adjusted the info tip text for the unlock conditions of the Paved Street in the New World.

    Fixed a graphical issue with feedback units still doing their duty on destroyed harbor guns.

    Improved the visuals displayed in the marketplace when only one tier type is present.

    Improved the visibility of the airship from a distance.

    Fixed minor graphical issue present on Archibald Blake’s island.

    Improved button states for the toggle buttons present in the statistics screens.

    Adjusted altitude for the airship when passing through tall buildings such as Madame Kahina’s Harbor.

    Adjusted the info tip to display correct information in the Oil Harbor when not all trains are unlocked yet.

    Adjusted filter highlights when switching between UI elements in the Warehouse and Harbor.

    Quests

    Fixed the Anarchist DLC quest “Collectivists” in multiplayer mode.

    Fixed a situation in the “Sunken Treasures” DLC where “The Great Exhibition” quest could be triggered twice.

    Fixed background display in the quest book for the quests “The fellowship”, “A novel proposal of Captain Nobody’s” and “The Nameless Author”.

    Fixed an issue with “Beyond the Horizon 2 – A different Point of view” which could have triggered without meeting Isabel Sarmento.

    Adjusted text for “Wonders of the Arctic” quest from the “The Passage” DLC.

    Fixed a situation in the “Sunken Treasures” DLC where Vasco’s ships would not move to the quest location in the “Sound of the Sea” quest

    Fixed the position for the demolitions expert in campaign mode to prevent him from spawning in water.

    Localization and Texts

    Adjusted text for “Special visits” in Public Mooring.

    Fixed text display issues on info tips for some items such as the “Heated Jacket”, info tips of the construction menu and influence top bar info tips in several languages.

    Adjusted info tips in the quest book.

    Fixed loading tips which were too long for some localizations.

    Fixed text for several expeditions in the Spanish and Polish localizations.

    Fixed localization issues for some cut-off text in the influence menu.

    Fixed text issue in “Aarhant Proposes A Battle Plan” campaign quest description in the quest book.

    Adjusted text for the “Frogman” article in the newspaper.

    Fixed a text issue present in the exhibit object menu of cultural buildings when an item is equipped.

    Fixed a text issue present in the info tip in the diplomacy screen.


  24. #2904

  25. #2905
    J'espère que tu es au rez-de-chaussée.

  26. #2906
    Citation Envoyé par cooly08 Voir le message
    J'espère que tu es au rez-de-chaussée.
    Y a surtout le risque de chopper l'encore anno virus
    C'est pas faux !

  27. #2907
    10/10.
    Respect.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  28. #2908
    Citation Envoyé par Edmond Edantes Voir le message
    10/10.
    Respect.


    Le season pass 2 sort aujourd'hui. Vous comptez craquer? Je vois que le premier est à - 30% sur Steam et Ubi.
    C'est pas faux !

  29. #2909
    Ayé c'est sorti; 2G0 à loader.
    Et le petit Edmond est parti sur une nouvelle partie from scratch; hé oui le masochisme cela existe.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  30. #2910
    Citation Envoyé par Edmond Edantes Voir le message
    Ayé c'est sorti; 2G0 à loader.
    Et le petit Edmond est parti sur une nouvelle partie from scratch; hé oui le masochisme cela existe.
    Ceci dit, c'est pas forcement une mauvaise idée de repartir de 0 ^^
    Par le passé, y'a eu au moins 2 mises à jours qui ont plantés des parties de joueur.

    Je n'ai en tête que le bug des bateaux qui se dupliquaient mais je sais qu'il y a eu un autre soucis aussi.

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