CHANGELOG: Alpha 3.4.0 (Build 603)
General:
- Switched game engine to Unity 5.4
Improvements to avoid vessel loss:
- Added security check for playfield transfers as an interim measure to reduce vessel loss (player/vessel is set back to the old playfield if the destination playfield is not ready yet)
- Changed the way how playfield servers save player and vessels to avoid loss of vessels
- Improved spawn-to-surface if player or player-in-vessel falls through the ground
Landing gear:
- Docking is now possible in all directions
- Single and double landing gears (SV) are now placeable in all directions
- Heavy landing gear (previously only CV) can now also be placed on SV
- Re-balanced HP on landing gears
World:
- Added more deco blocks which can be found under block groups "Deco Blocks" and "Artificial Indoor Plants"
- Added animal bones as deco on some planets (for now: Akua and Omicron)
- Added new Alien Desert Plant
Game Settings:
- Changed name creation of in-game backups and manual copies: to avoid game names becoming too long, those backups / copies now have date and time at the end
- Changed: NEW GAME default difficulty set to EASY instead of MEDIUM
- Changed: DECAYTIME 0 means OFF instead of instant (see dedicated.yaml)
- Changed Shadow Setting: De-activate light shadows in "Medium" setting
- Changed: Player can now set the maximal allowed frame rate
- Set Video Options to use negative progression (Low -> Medium -> High instead of High -> Medium -> Low)
- Added info to dedicated yaml that some difficulty changes only take effect for a NEW game
Changes / Improvements:
- Not showing 'No build' icon nearby ore deposits any more in Single Player
- Tweaked emissive of cockpits SV: screens are now black without power
- Default color of cockpits SV is now grey (instead of blue)
- Tweaked particles when drilling (reduced particle count and size of stone particles)
- Tweaked drill particle effect (improved texture of stones that drop)
- Removed glass from RCS block
- Added improved model for antenna
- Added more experience points for higher unlock levels
New Starter Blueprints:
- Added new Starter BA Tier 1 and 4 (thanks to Haroden). Old BA Tier 4 is now Tier 5
- Added new Starter SV Tier 3 (thanks to Vexray and gahro_nahvah) and SV Tier 5 (thanks to Vexray)
- Added Starter HV Tier 2 (thanks to |ANIMA|_|ULTRIX|) and HV Tier 3 (thanks to Tina_Pedersen)
Bug Fixes:
- Fixed: Placing an O2, H2 or O2/H2 generator no longer relocates the Survival Constructor map icon
- Fixed: Vessels are not docked when resuming a game for a couple of seconds
- Fixed: Placing blocks leads sometimes to lags
- Fixed: Endless loading screen in some use cases - you will now be able to enter the game
- Fixed: Backpacks falling through the world if player is too high up in the air or dying in a moving vessel
- Fixed: Turrets on Public structures (CV, BA) do not attack
- Fixed: Leaving a faction makes the Motorbike unusable
- Fixed: Strong FPS drop when mining terrain / mining meteorites
- Fixed: Tree trunc LOD culling immersion breaking on Fast
- Fixed: PDA Mission "Akua Huntsmen" does not work on MP (PDA action "SubjectKilled" didn't work on MP clients)
- Fixed: Weapon Range info on SV / CV does not update when switching playfield
- Fixed: Preview uses upside down orientation when adding a landing gear to a vessel
- Fixed: Switching Options with RMB does not unlock the APPLY button - Disabled RMB Activation for Menu Buttons
- Fixed: Space Durians Item still yellow instead of blue
- Fixed: Drilling in the snow brings up red particles in multiplayer
- Fixed mission trigger: Explosion splash damage was not considered in MP (e.g. you could not destroy a block with rocket launcher in MP)
- Fixed: Prevent Drones/Players glitching into Building Blocks
- Partially fixed: Sound clicks and cracks when turning vessels (Thrusters)
- Fixed Graphic settings: Shadow Quality & Sky Reflections Quality do not save (Visual issue only)
- Fixed: VSync does not work with BEST and FAST without manual action
- Fixed: Change Vsync on/off into a setting with different values
- Small fix for animator settings on doors
- Fixed: Error linked to dynamic collider (reported on support email)
- Fixed: Texture resolution change not working
- Fixed: Problem that escape pod is not moving after landing with it on a planet
- Fixed: Clipping of RCS block
- Possible fix: Empty Control Panel and Error Spam in Console