Hello world!
So the three of us are just wakening up after yesterday's amazing launch of Deadbreed's Early Access Closed Beta across the world.
First of all we want to express our sincere thanks to everyone that was there yesterday, waited patiently for the launch and then played the game.
Sure, we had lag and disconnect issues (probably related to a player in a game having network package drops, we are onto this now) and a couple of game glitches on both our European server sites and the American server sites, but despite this - the overall response to the game was fantastic!
We are starting to look at the best way to organize all the "early issues" normally associated with opening the gates to a wider group of players and this phase of development (hence Early Access), the bug reports and great feedback you've already started to provide us with, so we can get working on these a.s.a.p. We suggest that as, a start we'll try to use Steam as a central for this until we've found a better solution.
Again, we are really grateful for your support and patience as we move forward to the full version of Deadbreed.
As we've said before, we are just starting our journey with this game with the launch of the Early Access.
Stefan, Anders and Greger
(The three guys that made this game)