Bug Fixes
Brightness option doesn't work in fullscreen
Twins' exit door is unreachable, if the last Twin is killed in mid-air
Ghost and his sword sometimes not grounded
Can't drop through bridges with charged attacks/throws
Pause menu description for Dagger Storm still says "Hostagize"
Weapon Skill descriptions in pause menu have inconsistent formatting
Things getting crushed above retracting crush-traps cause severe slowdown
Potions breaking in lava cause severe slowdown
Items on rising crush traps sometimes freeze in place
Fixed a memory leak (there may be others, but I fixed at least one of them)
Dirt isn't generating
Bridges don't burn properly
Gasses don't properly affect characters
Crash when offhand arm is severed while shielding
Execute skill hits multiple times
Followers can't be thrown
Thrown enemies have unpredictable speeds
Melting blue slimes drip white
Reciprocity transfers telepathy
Potions and Spells don't work on grumbul turrets
Frequently get stuck on the 'corners' of boulders
Defunct spells "Fly" and "Growth" sometimes appear from the Black Chest
Stampeding into a locked door causes excessive screen-shake
New Features
New trap [Swinging Blade]
New trap [Gas Stove]
New Grumbul Type [Grumbul Soldier]
New Undead Type [Skeletal Mages] (on floors 6+ only)
Added Poet class ability
Several new premade rooms
Can make several things with empty bottles
Gamepad rumble! (WIP)
"Help me to forget" now functional at the Ghost
"Acrobatic" stat boon
New Tutorial stage
Changes
Heavy Lifting synergizes with Trajectory and Deft Throw (WIP)
Enemies thrown with Heavy Lifting don't bounce off of walls
Heavy Lifting now activated with down+pickup near enemies
Don't need to be behind humanoid enemies to lift them
Can throw small enemies in 1-high corridors
Can carry enemies for longer
Can throw boulders diagonally
Changed appearance of Magic Blast
Magic Blast can be properly aimed as a Spellwright
Longer taunt stun for 0th class Bullies
Longer taunt stun for foes already targeting you
Strength granted by taunt now has a minimum duration
Strength granted by taunt lasts longer per target taunted
Taunt grants a number of power strikes based on target count
Things above crush-traps will prevent them from retracting fully
Lava bridges are now platforms that slide into place
Humanoid corpses act as platforms when in spikes
Reaper deals less damage
Non-aggressive humanoids will try avoid traps more diligently
Boiling water deals more damage
Chain Lightning thunderclap draws attention
Vampirism recovers hp on every damaging hit
Locked doors now have a visible lock
Summoning The Reaper now instantly kills any other enemies in the room
Reaper's power increases with more enemies killed upon spawn
Changes to reaper room generation
Spreading negative effects via reciprocity reduces them from yourself
Pickpocket steals automatically if you have an empty stow slot
Pickpocket steals upon shield-bashing
Shield-bashing enemies causes them to target you
The Twins appear every 5 floors
Limited bounces of Trajectory
Trajectory no longer unaffected by gravity
Bridges can freeze
Potions can be frozen
Potions take longer to boil and cool down
Frozen corpses don't rot
Corpses crushed by crush-traps are destroyed
Wooden bridges have supports
Can't drop through lava switch platforms
Exiting the Weapon Skill and Trait menus returns to the Ghost's selections
Grumbul Turrets benefit from the Strength status effect
A prompt appears when quitting the Level-up screen with unspent stat points
Gave VS Mode stages some visual improvements
Removed 'smash sprinting' on gamepad
Next Build TO-DO
Finally add gorhounds to the game proper (For Real This Time)
Better control configuration options
Public access!
First 2 tiers of all stat boons functional
Secret Things!?