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Affichage des résultats 151 à 180 sur 1301
  1. #151


    Petite mise à jour de la semaine !

    Features
    The work in progress Blood Cannon.
    The HUD icons are now sorted in the order you got them.

    Balancing
    Ammo, Health and Portal Strike pickups now fade faster on loops. This'll be interesting.
    Rebel's first Ally now costs 1HP, any additional ones cost 2HP.
    Snow Tanks now wait a bit before exploding.
    The Throne beam now angles slightly towards you, something we wanted to give a quick try.
    Big Dog missiles are meaner on loops.
    Blood Hammer deals more damage.
    More IDPD now chases Rogue when her portal opens.

    Fixes
    Fixed the Sharp Teeth thing. We hope. Fingers crossed.
    The Rad Canister in the HUD now has an outline when you get your Ultra Mutation and haven't picked it yet.
    Open Mind chests now count towards big weapon chests, as do gold weapon chests.

    Misc
    Art for the Heavy Auto Crossbow and Heavy Assault Rifle!
    Patience now becomes a clock under the mutation you pick with it, instead of taking a whole icon slot.
    Hyper Rifle shakes the screen a bit less.

  2. #152
    Vous avez remarqué qu'on peut jouer le gros chien comme perso?



    EDIT : atteint l'autre big dog avant de crever, c'est super chaud en fait.

    Dernière modification par Uriak ; 04/04/2015 à 16h00.
    Mes dessins sur DeviantArt IG et BlueSky

  3. #153


    Une toute petite mise à jour cette semaine.

    Features
    Basic support for colored text.
    A big update to the mutation icons!

    Balancing
    Snowtanks now explode sooner.
    Blood Cannon drops later.
    Heavy Assault Rifle drops slightly later.

    Fixes
    Fixed a minor glitch related to Big Dog.
    Sewers loop boss projectiles no longer fly forever.
    Steroids now gets a 4th weapon from Big Chests with his Ambidextrous.
    Lil' Hunter flying around before death now has a smaller collision mask.

    Misc
    Saplings now animate faster.
    Added an effect for getting +8HP.
    Updated a bunch of tips.

  4. #154


    Features
    A brand new, very broken, work in progress character select screen! Sorry if it breaks things.

    Fixes
    Spiderwebs in [CLASSIFIED] now actually work!
    Un nouvel écran de sélection de personnage, joli mais bien buggé (pour la coop, ça se superpose plutôt que de les mettre l'un à côté de l'autre)
    Fish
    Horror

  5. #155


    Mise à jour 69 (non rien...)

    Features
    Some more work on the character select screen, even though things are still broken and very unfinished!
    New bullet weapon: The Incinerator.
    New energy weapon with a 6 second reload time.
    Hopefully, improved spawns!
    You can now swap cursed weapons for other cursed weapons. This one is really interesting.
    Enemies on loop might now spawn as a group of enemies of the same type. Have fun fighting 4 assassins at once!

    Balancing
    Rads now fade faster on loops as well.
    IDPD difficulty now ramps up, making sure your first few encounters won't be Shielders.
    Crossbow rate of fire has been decreased slightly.
    Laser Minigun is now less accurate.
    Heavy Assault Rifle now spawns later.
    Lightning Rifle now spawns sooner.
    Slight lightning shotgun ROF buff.
    Exploding Guardians now spawn slightly less bullets. (Guardians are still getting a buff eventually, but we're just making these a bit more playable for now.)
    Made some more loop-exclusive changes to Lil Hunter.

    Fixes
    Ravens should now fly towards the player if there are only a few enemies left.
    You can no longer press L to toggle the letterboxes.
    Scorpions should no longer get stuck in walls. Fingers crossed!

    Misc
    More Crown Vault tiles.
    Blood Cannon art.
    Heavy Bullet weapons now drop heavy shells.
    Plasma weapons freeze the game a bit less.
    New tip.

  6. #156
    Jsuis bien content j'ai réussi à aller jusqu'à Lil' Hunter aujourd'hui (niveau 7_3) qui m'a pété le c*l assez rapidement d'ailleurs.

    Mais avec une heavy crossbow et le minigun ça allait tout seul.

  7. #157
    Citation Envoyé par CruZer Voir le message
    Jsuis bien content j'ai réussi à aller jusqu'à Lil' Hunter aujourd'hui (niveau 7_3) qui m'a pété le c*l assez rapidement d'ailleurs.

    Mais avec une heavy crossbow et le minigun ça allait tout seul.
    J'ai commencé ce jeu hier. C'est bien violent ^^ J'ai essayé tout les persos, le truc auquel j'ai le plus de mal c'est d'utiliser correctement leur "pouvoir" de clic-droit souris. (J'ai tendance à l'oublier)

    Ta remarque me fait demander s'il y a des combos armes/mutations genre "game breaking" à la Issac dans ce jeu ou pas?

  8. #158
    Ce lien mériterait d'être dans le first post:

    http://vlambeer.itch.io/wasteland-kings

    C'est pour télécharger gratuitement et essayer wasteland kings, la première version de ce qui s'appelle nuclear throne aujourd'hui ^^ Pour ceux qui voudraient se faire une idée...

  9. #159
    Pile quand je cherchais une démo. Merci

  10. #160
    Sainte merde atomique, j’étais sur un super run avec le poisson, j'avais fumé le chien pour la première fois, et voilà qu'un genre de super policier débarque au 5_3 et m'allume malgré mes coups de pelle, c'est quoi ce binz.

    [EDIT] Ah OK, c'était le boss du niveau en fait, je pensait qu'il était avec le car de policiers qui avait spawné juste avant Prochaine fois je le traiterait pas à la légère

  11. #161


    Pas grand chose pour cette semaine...

    Features
    Seeker Pistol.
    Seeker Shotgun.

    Balancing
    Tiny change to the way Plasma Minigun fires.
    Open Mind now gives you an extra chest in 7_3.

    Fixes
    Fixed bolt hitmasks.
    Fixed Melting's "dead end" Ultra bug.
    Throne Butt now has a dash between the character name and description.

  12. #162


    De la lecture !

    Balancing
    Seekers weapons deal a bit less damage and have a lower rate of fire, their seeking has also been modified slightly.
    Horror now doesn't attract rads for a bit after using the beam.
    Plutonium Hunger adds less range to rad attraction.
    Gatling Slugger and Laser Minigun spawns a bit later.
    Total Recall now gives you an extra mutation, is still broken though.
    Assassins need to get closer before they attack.
    Sledgehammer deals a bit more damage.
    Ultra Shovel and Ultra Revolver both use one more rad.
    Higher rate of fire for the Wave Gun.
    Super Plasma Cannon spawns later and uses more ammo.
    Energy Sword deals a bit less damage and spawns slightly later.
    Made Big Bandit more fun on loop.

    Fixes
    No more Loop Boss clusters. We're sad about that, too.
    Crown of Choice is selectable form the menu again.
    Should be less bandits spawning inside walls now.
    Improvements to bolt collision.
    Gamma Guts glow is no longer drawn when you're in the portal.

    Misc
    Art for the Seeker weapons!
    Character select icons now animate in.
    IDPD, Flak, Super Flak, and Ultra Bullets now have hit effects.
    Picking up radiation now spawns a little effect, larger with plutonium hunger.
    Changed the sprite origina for the Ultra and Heavy Revolver.
    Debris and Shells no longer blink before disappearing.
    Bullet shells are now darker.
    Some new tips.
    A controversial change in the team: level names are now displayed as X-X instead of X_X.

  13. #163
    Lil Hunter est devenu carrément plus chaud depuis quelques temps...


    J'ai presque du mal à buter ce con.

  14. #164


    La mise à jour de la semaine !

    Features
    Brand new character select art! airhorn.wav!!!
    Bubbly Oasis sounds!

    Balancing
    A tiny bit more drops when low on ammo.
    Less HP for Scorpions.
    Gamma Guts now deals area of effect damage when an enemy is killed by it.
    Rabbit Paw has been weakened a tiny bit.
    Back Muscle no longer increases your drop rate.
    Lucky Shot will trigger more.
    Allies now have a smaller hitbox.
    Frog Eggs now have a smaller hitbox.
    Super Plasma Cannon costs 24 ammo again, and is a bit less strong. Plasma Cannon is also a tiny bit weaker.

    Fixes
    Angry Big Rats now have a shadow!
    Less slowdown when meleeing grenades and hitting things with Plasma/Flare Gun.
    Fixed bosses spawning in groups on loop.
    Fixed Rogue's shadow at the campfire.
    Fixed a bug with Big Dog missiles.
    Fixed a crash caused by Big Weapon Chests.
    Fixed a crash caused by rads.
    Ultra Revolver should now be able to hit enemies close to walls.

    MISC:
    New art for Big Dog missiles and flames that'll get smaller in the future.
    Updated Crystal's in-game art a bit.
    Update Rogue on icons.
    Starting weapon is now displayed correctly in the menu.

  15. #165


    Features
    A ton of new weapon sounds! Blood cannon is probably our favorite.
    Partially updated starting weapon menu art!

    Balancing
    We added a small delay before Shielder shields shield Shielders! It's a work in progress, but a step in the right direction.

    Fixes
    Fixed some problems with the menu character art.

    Misc
    Some small updates to the Labs tiles.

  16. #166


    Allez hop ! Mise à jour du jour !

    Features
    An early version of the screen you stare at most: the new Game Over screen is introduced, with a WIP map.
    Big update to the Loadout screen, now with tiny animations, and allowing you to pick your starting weapon and B-skin!
    Gold Weapons are no longer lost when dying without them.

    Balancing
    More range for the Cluster Launcher, Grenade Rifle, and Grenade Shotgun.
    Ravens now hang around a bit longer before activating.

    Fixes
    The Character Select screen no longer starts with Random selected.
    Technomancer HP now scales with loops, like all loop bosses do.

    Misc
    Icons for all gold weapons!
    We redid the machinegun art, that thing always was ridiculously long.

  17. #167
    Est ce qu'ils vont le finir un jour ?

  18. #168
    La question que je me pose à chaque update
    No brain, no headache.

  19. #169
    Le truc qui me fatigue avec toutes ses mises à jour c'est qu'à chaque fois ils réinitialisent le son et que le jeu me pète les oreilles au démarrage. Sinon, ma moyenne pour rencontrer le throne tourne autour d'une fois toutes les 20h (deux fois en 42 de jeu...) J'ai vraiment l'impression d'être mauvais mais je me marre quand même.
    D'ailleurs, vous jouez avec qui? Je me sers surtout de Krystal

  20. #170
    "Je suis en early access depuis bientôt deux ans je mets à jour le jeu chaque semaine avec des updates quasi insignifiantes sur des fix de bugs imperceptible par le joueur moyen plutôt que de me concentrer sur les options graphiques de base comme la prise en charge des résolutions ou la v-synx, je suis je suis je suis ?"

    C'est bien beau de te pondre des trailers tro swegg de sortie sur les supports playstation mais on va pas se mentir, ce Nuclear Throne, ça n'avance pas.

  21. #171
    D'un autre côté, le jeu est parfaitement fonctionnel et remplis bien son rôle.

    Pas de bug, pas de problème.

    Juste des parties bien fun et bien rapides. ET assez souvent, on rajoute une petite arme, un petit son.

    Ça vaut le coup d'apprendre à jouer avec d'autres personnages afin d'apprendre les esquives rudimentaires et dev n'user du cristal que quand c'est strictement nécessaire.

  22. #172
    Citation Envoyé par Clydopathe Voir le message
    Le truc qui me fatigue avec toutes ses mises à jour c'est qu'à chaque fois ils réinitialisent le son et que le jeu me pète les oreilles au démarrage. Sinon, ma moyenne pour rencontrer le throne tourne autour d'une fois toutes les 20h (deux fois en 42 de jeu...) J'ai vraiment l'impression d'être mauvais mais je me marre quand même.
    D'ailleurs, vous jouez avec qui? Je me sers surtout de Krystal
    Robot et Young Venus pour moi. Rencontré une seule fois le throne en 50h de jeu

  23. #173
    Ce soir je vais tenter avec d'autres perso pour voir ce que ça donne mais je crains le pire

    Ce qui est déprimant, c'est de mater des runs sur youtube ou les mecs explosent le jeu en 10 minutes... D'ailleurs vous vous servez de la technique pour faire apparaître les gros coffres? J'en use et en abuse mais des fois c'est chaud de passer les égouts avec juste le flingue.

  24. #174


    Features
    New Chicken. Go Hotline Miami on your enemies as you literally throw weapons at their faces!
    We've renamed, redesigned, and reconstructed a whole bunch of crowns!
    Gold weapons now become unlocked for your loadout when taken through a portal, including a cool sparkle sound effect!
    Portals don't pull as strong when you're further away for them and the first second after spawning.

    Balancing
    IDPD now drop a lot more ammo and health. Wonder how that influences Rogue.
    Headless Chicken camera is less static.
    Gun Warrant now lasts a bit shorter, and has a visual effect.
    Golden Scorpions now have a max attack range.
    Horror drops even more rads when killed. Wonder when people get the hint that this might speed your run up.
    Snowbots and Wolves have less HP.

    Fixes
    Rhino Freaks should no longer spawn inside walls.
    Death no longer resets your preferred starting weapon.
    Fixed an audio glitch when walls broke during the loading screen.
    Some of Y.V.'s tips now properly display the #!
    Fixed a "drawing no weapon" glitch.
    Lil' Hunters attack sounds should be more clear.
    Fixed the Lightning Hammer and Shovel icon.
    Picking up weapons should be slightly easier.

    Misc
    The wall break sound is now different for most areas!
    Sounds for Gold Weapon related things!
    Added a few new tips.
    The Game Over map now shows B skins and special skins like headless Chicken and hooded Rebel.
    Rogue's Throne Butt now has a visual indication.
    Added a few more tiny interface animations to the Character Select screen.

  25. #175


    Features
    Safer spawns.
    Game over screen overhaul, now also showing what killed you.
    New shell weapon, the Eraser. Combines the best of both sluggers and ordinary shotguns.

    Balancing
    Thrown weapons now deal more damage and are a bit bouncier when they hit walls.
    New Chicken Ultra B: Thrown weapons teleport back to your secondary slot.
    New Chicken Throne Butt: Thrown weapons pierce (her old Ultra B ).
    Better rate of fire for the Double Shotgun, Sawed Off Shotgun, and Heavy Slugger.
    Slightly less damage for the Energy Sword.

    Fixes
    Fixed a rare bug causing Horror to spawn outside the level.
    You now play your damage animation and sound when eating a cursed weapon as Robot.
    Fixed Scarier Face waking up Assassins and Alligators.
    Fixed a weird thing where sleeping Assassins thought they should deal contact damage.
    Certain cars now have a nicer explosion.
    Melting's HP is now rounded up when divided by two.

    Misc
    Chicken now bleeds a lot for the last second before dying.
    Sounds for Cursed Weapons.

  26. #176
    Les mecs ont retirés le slow motion de Chicken pour lui foutre un throw-to-kill...

    Bon les spawns où ce n'est pas le carnage dès le début et le nouvel écran de game over sont sympatoche ceci dit.

    A dans 2 mois pour une prochaine update intéressante

  27. #177


    Features
    We've upgraded Lil' Hunter! Less direct firepower, more mean cowardly attacks!
    The Sewers loop boss now has her own sound effects!
    We've added a new, rare enemy to the labs.
    Updated loading screen!
    We've added a new crown, for now only accessible from the loadout screen.

    Balancing
    Enemies spawn slightly further form the player, especially on 5-3.
    A single enemy can now only deal melee damage once a second.
    Slightly more bullet ammo from drops.
    Strong Spirit now makes you invulnerable for one second after triggering.
    Ravens now have a minimum firing range.
    Chicken's corpse flies slightly less far.
    Seeker Pistol rate of fire has been lowered a tiny bit.
    Eraser deals a tiny bit less damage.
    Assassins now react slightly slower.

    Fixes
    Fixed a ton of small bugs related to getting hit by: Golden Scorpions, deflected weapons, Lil Hunter exploding, Crown of Death.
    The amount of IDPD spawning on 0-1 is now always the same.
    Made some tiny adjustments to bolt and bullet collisions.
    Chicken's thrown weapons no longer snap when turning into pickups.
    Fixed a visual glitch related to Chicken's B Ultra.
    Crown of Death explosion no longer spawns outside of the level.
    Fixed a HUD glitch related to the Splinter Pistol.
    Corpses no longer spawn in walls on 0-1.
    Cluster Grenade no longer creates a horizontal line of tiny grenades when hitting an enemy directly.
    Impact Wrists should no longer damage Allies.
    Laser Crystals killing you are no longer shown as the Hyper Crystal on the game over screen.

    Misc
    Game Over screen now animates.
    Crystals in Cursed Caves are now a light source.
    Fixed/changed some tips.

  28. #178
    Le jeu est censé sortir en version finale ? Quand donc ?
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  29. #179


    Features
    New Crown Vault system.
    Crown of Protection and Crown of Luck.

    Balancing
    Plasma Cannon rate of fire has been increased.
    Auto Crossbow rate of fire has been decreased.
    Lil' Hunter is slower with IDPD summoning when higher on health.
    Crown of Life has been changed, now killing enemies at spawn instead of giving you a chest.
    Gun Warrant got an additional second.
    Scarier Face now reduces enemies' max HP instead of just dealing damage, effictively synergizing a bit less with Plant's Throne Butt.
    Snowbots need to be closer to throw cars.
    Higher chance for turrets to spawn.
    Turrets now have more HP and activate in groups.
    Flame Cannon no longer explodes when touching an enemy.
    Guitar has slightly less damage and rate of fire now.
    Lightning and Blood Cannon now both cost 1 more ammo.
    Gamma Guts damage has been increased but no longer triggers every frame.
    Strong Spirit now only gives 5 frames of invincibility when triggered.
    Big Bandit loop numbers have been increased.
    Cursed Ammo doesn't work with Plutonium Hunger and fades even faster.

    Fixes
    Fixed a bug with Turrets not spawning portals.
    Cursed Spiders no longer drop rads after splitting.
    Fixed crashes related to Flak Cannon and Lightning Hammer.
    Guitar only drops on loop 1 now.
    Exploding Freaks now also drop rads when blowing up by touching a wall.
    Fire Traps can no longer create untraversable situations.
    Bandits can no longer spawn in Crown Vaults.
    Fixed some glitches with entering portals right when they spawned.
    Saplings no longer one-hit-kill the Sewers loop boss.

    Misc
    Vaults Statues can now also spawn in palace on loops.
    Less freeze when using Flak Cannons.
    Some new tips.

  30. #180
    Snowbots need to be closer to throw cars.

    C'est pas mal ça.

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