Features
We've upgraded Lil' Hunter! Less direct firepower, more mean cowardly attacks!
The Sewers loop boss now has her own sound effects!
We've added a new, rare enemy to the labs.
Updated loading screen!
We've added a new crown, for now only accessible from the loadout screen.
Balancing
Enemies spawn slightly further form the player, especially on 5-3.
A single enemy can now only deal melee damage once a second.
Slightly more bullet ammo from drops.
Strong Spirit now makes you invulnerable for one second after triggering.
Ravens now have a minimum firing range.
Chicken's corpse flies slightly less far.
Seeker Pistol rate of fire has been lowered a tiny bit.
Eraser deals a tiny bit less damage.
Assassins now react slightly slower.
Fixes
Fixed a ton of small bugs related to getting hit by: Golden Scorpions, deflected weapons, Lil Hunter exploding, Crown of Death.
The amount of IDPD spawning on 0-1 is now always the same.
Made some tiny adjustments to bolt and bullet collisions.
Chicken's thrown weapons no longer snap when turning into pickups.
Fixed a visual glitch related to Chicken's B Ultra.
Crown of Death explosion no longer spawns outside of the level.
Fixed a HUD glitch related to the Splinter Pistol.
Corpses no longer spawn in walls on 0-1.
Cluster Grenade no longer creates a horizontal line of tiny grenades when hitting an enemy directly.
Impact Wrists should no longer damage Allies.
Laser Crystals killing you are no longer shown as the Hyper Crystal on the game over screen.
Misc
Game Over screen now animates.
Crystals in Cursed Caves are now a light source.
Fixed/changed some tips.