Crunchez vos adresses URL
|
Rejoignez notre discord
|
Hébergez vos photos
Page 13 sur 23 PremièrePremière ... 356789101112131415161718192021 ... DernièreDernière
Affichage des résultats 361 à 390 sur 686
  1. #361
    La mastery golem sux, les autres ça peut être sympa.
    The French Flair

  2. #362
    L'écran VIP c'était pour la version chinoise non?
    [CPC] meikodesign.6471 : Lunavi la rôdeuse et Charr Kuttery le guerrier

  3. #363
    yep ils sont fana de mode vip et de P2W là-bas.

  4. #364
    Et un nouveau leak de patch d'équilibrage, un !

    EDIT : cette fois, contrairement aux deux précédentes, Arena Net affirme que ce patch notes est faux.

    Elementalist
    Weapon Skills
    Gust: This skill's projectile has been modified to more reliably hit foes.
    Magnetic Aura: This skill now reduces incoming condition duration by 10% while active. Other sources of Magnetic Aura will not grant this additional effect.
    Water Trident: This skill now applies regeneration to allies in the radius.
    Dust Devil: This skill's projectile has been modified to more reliably hit foes.
    Burning Speed: This skill now evades attacks.
    Frozen Burst: This skill is now a blast finisher.
    Frost Aura: This skill now reduces incoming damage by an additional 10% while active. Other sources of Frost Aura will not grant this additional effect.
    Shocking Aura: This skill now deals damage to nearby foes upon activation. Other sources of Shocking Aura will not grant this additional effect.
    Flamewall: This skill now applies two seconds of burning per pulse.
    Fire Shield: This skill now applies three stacks of might to the caster upon activation. Other sources of Fire Shield will not grant this additional effect.
    Gale: This skill now has a recharge time of 40 seconds, down from 50 seconds.
    Ice Wall: This skill's tooltip has been updated to better represent its functionality.
    Undercurrent: This skill's tooltip has been updated to better represent its functionality.

    Healing Skills
    Signet of Restoration: This skill is no longer split between Structured PvP and PvE and will use the PvE version of the skill.

    Utility Skills
    Armor of Earth: This skill now has a recharge time of 75 seconds, down from 90 seconds.
    Glyph of Storms: This skill's effects have been updated to be more in line with each other.
    Firestorm: Increased base damage by 30%.
    Ice Storm: Chill duration decreased to 2 seconds.
    Lightning Storm: Storm duration decreased to 8 seconds. Number of impacts reduced to 32 impacts.
    Elite Skills
    Tornado: This skill now reflects projectiles while active and now has a recharge time of 180 seconds, up from 150 seconds.
    Whirlpool: This skill now destroys projectiles while active.

    Traits
    Fire Magic 5—Flame Barrier: This trait now has a 1 second recharge time.
    Fire Magic X—One with Fire: This trait now increases Flame Barrier's chance to burn foes by 20% every second, down from 20% every 10 seconds.
    Fire Magic XII—Pyromancer's Puissance: This trait now applies 2 stacks of might for every spell cast in fire attunement, up from 1 stack of might. Updated the tooltip to better represent its functionality.
    Air Magic IV—One with Air: This trait now applies 2 seconds of Haste, up from 1.5 seconds.
    Water Magic XI—Cleansing Water: The recharge time of this trait in Structured PvP has been removed.
    Arcana VIII—Elemental Attunement: This trait now grants 3 stacks of might for 10 seconds when attuning to fire.


    Engineer
    Weapon Skills
    Blunderbuss: This skill now applies 2 stacks of bleeding at the high range value and 5 stacks of bleeding at the low range value.
    Jump Shot: This skill now applies 3 stacks of vulnerability with both the leap and landing effect regardless of the amount of foes hit.
    Poison Dart Volley: This skill's projectiles have been modified to more reliably hit foes.
    Homing Torpedo: This skill now has a cast time of 3/4 second, down from 1 second.
    Poison Grenade: This skill now applies 3 seconds of poison per pulse, down from 5 seconds.
    Box of Nails: This skill now has a cast time of 3/4 second, down from 1 second.
    Box of Piranhas: This skill now has a cast time of 3/4 second, down from 1 second.
    Napalm: This skill now has a 20 seconds recharge time, down from 30 seconds.
    Smoke Vent: This skill now removes weakness when used.

    Healing Skills
    A.E.D.: This skill now has a cast time of 3/4 second, down from 1 second.

    Utility Skills
    Personal Battering Ram: This skill now deals an additional 20% damage if the target is affected by immobilized and will remove immobilized before launching them.
    Launch Personal Battering Ram: This skill no longer has a cast time.
    Slick Shoes: This skill now has a 40 seconds recharge time when used underwater, down from 60 seconds.
    General Turret changes: All turrets have had their hitboxes modified to closer resemble their respective turret models. Turrets now self-destruct after 15 minutes once deployed, up from 5 minutes. Picking up a turret will now reduce the recharge time by 50%, up from 25%. Base recharge times have been modified to accompany this change.
    Flame Turret: This turret now consistently fires every 3 seconds. This skill now has a recharge time of 30 seconds, up from 25 seconds, and a pickup recharge time of 15 seconds, down from 18.75 seconds.
    Net Turret: This turret's rate of fire has been restored to 10 seconds. This skill now applies 2 seconds of immobilized, down from 3 seconds. The overcharged version is unaffected by this change. This skill now has a recharge time of 40 seconds, up from 30 seconds, and a pickup recharge time of 20 seconds, down from 22.5 seconds.
    Electrified Net: Removed the rate of fire increase skill fact from this skill's tooltip.
    Rifle Turret: This turret now consistently fires every 2 seconds and is now able to fire while rotating. This skill now has a pickup recharge time of 10 seconds, down from 15 seconds.
    Automatic Fire: This skill now properly affects the rifle turret. This skill now causes the turret to apply 2 stacks of vulnerability for 4 seconds per shot for the duration of the overcharge.
    Harpoon Turret: This skill now has a pickup recharge time of 10 seconds, down from 15 seconds.
    Harpoon: This skill no longer has a cast time and now has a recharge time of 10 seconds, down from 20 seconds.
    Rocket Turret: This turret now consistently fires every 4 seconds. This skill now has a pickup recharge time of 25 seconds, down from 37.5 seconds.
    Explosive Rockets: This skill now has a duration of 8 seconds, up from 7 seconds.
    Thumper Turret: This turret now consistently fires every 3 seconds. This skill now has a pickup recharge time of 25 seconds, down from 37.5 seconds.
    Healing Mist: This skill is no longer listed as an elixir skill.
    Incendiary Ammo: This skill now has a recharge time of 45 seconds, down from 60 seconds. The effect applied by this skill now lasts for 30 seconds, down from 45 seconds.

    Traits
    Firearms VIII—Juggernaut: This trait now halves retaliation damage taken while using flame jet in addition to its current effects.
    Firearms X—Go for the Eyes: This trait now has a 100% chance to apply blindness on critical hit with a rifle.
    Inventions VII—Reinforced Shield: This trait now increases toughness by 150 when wielding a shield.
    Inventions XII—Rifled Turret Barrels: This trait now continues to function properly when a turret is overcharged.
    Alchemy XII—Automated Response: This trait now starts functioning at a health threshold of 20%, down from 25%.
    Tools IV—Kit Refinement: This trait now has a recharge time of 10 seconds, down from 20 seconds.
    Flamethrower—Fire Shield: This skill now applies the fire shield effect for 10 seconds, up from 4 seconds.
    Grenade Kit—Enfeebling Grenade: This skill replaces Drop Mine and throws two grenades at the target that apply 2 seconds of weakness to foes caught in the explosion.
    Tool Kit—Super Speed: This skill now applies the haste effect for 5 seconds, up from 2 seconds.
    Med Kit—Magnetic Aura: This skill now applies the magnetic aura effect for 4 seconds, up from 2 seconds.
    Tools XI—Armor Mods: This trait now has a recharge time of 10 seconds, down from 15 seconds.


    Guardian
    Weapon Skills
    Zealot's Defense: This skill's projectiles have been modified to more reliably hit foes. This skill will now absorb its own projectiles if they are reflected. The final hit of this skill now applies a 1 second burn to foes.
    Cleansing Flame: This skill now removes a condition every second pulse for a total of 5 conditions removed. The caster is now also affected by the condition removal.
    Spear Wall: This skill now displays the correct area of effect indicator to allies. Previously this skill displayed a round area of effect to allies with the correct functionality of a line area of effect.

    Healing Skills
    Healing Breeze: This skill has been re-scaled so that the guardian receives 50% of the heal near the start of the heal and then heals for 10% for 5 ticks to the caster and up to 5 allies in the cone.
    Litany of Wrath: This skill now has a cast time of 3/4 second, down from 1 second.

    Utility Skills
    Sanctuary: This skill now has a radius of 150 units, up from 120 units. The tooltip now lists the light field associated with the skill.
    Signet of Mercy: This skill now has a cast time of 2.25 seconds, down from 3.75s seconds.
    Bow of Truth: The summoned bow now fires every 4.5 seconds, down from 5.2 seconds.
    Command: This skill is now a ground-targeted area of effect that can be fired within 900 units of the user.
    Sword of Justice: The summoned sword's base damage has been increased by 10%.

    Traits
    Zeal—Spirit-Weapon Mastery: This trait has been moved to Virtues V.
    Zeal VI—Eternal Spirit: Moved to the Adept tier.
    Zeal VIII—This trait now improves the effectiveness of focus skills in addition to its current functionality. Ray of Judgement bounces an additional two times. Shield of Wrath blocks an additional two attacks.
    Zeal X—Wrathful Spirits: Moved to the Master tier. This trait now increases spirit weapon damage by 30%.
    Zeal XI—Impervious Spirits: This new Grandmaster tier trait renders spirit weapons immune to direct damage. Spirit weapons affected by this trait can still be harmed by conditions.
    Zeal XII—Writ of Debilitation: This trait replaces Kindled Zeal. This trait now causes symbols to apply 1 second of crippled to foes.
    Radiance XII—Perfect Inscriptions: Updated the tooltip to better represent its effect.
    Valor VIII—Glacial Heart: This trait now has a recharge time of 20 seconds, down from 30 seconds.
    Valor IX—Honorable Shield: This trait now increases toughness by 150 when wielding a shield.
    Honor 5—Vigorous Precision: This trait now has a recharge time of 10 seconds, up from 5 seconds.
    Honor 15—Selfless Daring: This trait now heals for its base amount plus 70% benefit from healing power in Structured PvP, up from 50%.
    Honor VIII—Empowering Might: This trait no longer has a recharge time.
    Virtues IV—Retaliatory Subconscious: This trait now has a recharge time of 15 seconds, down from 30 seconds.
    Virtues V—Spirit Weapon Mastery: This trait has been merged with Improved Spirit-Weapon Duration. This trait now reduces recharge on spirit weapon skills by 20% and increases their duration by 50%.


    Mesmer
    Weapon Skills
    Chaos Armor: This skill now applies 5 seconds of swiftness upon activation. Other sources of Chaos Armor will not grant this additional effect.
    Illusionary Counter: This skill now applies 6 seconds of torment when it blocks an attack, down from 8 seconds.
    Temporal Curtain: This skill now applies 6 seconds of swiftness, down from 12 seconds, and will now affect allies already under the effects of swiftness.
    Illusion of Drowning: This skill now only damages foes once and damage has been increased by 30%.

    Utility Skills
    Null Field: This skill is now unblockable and has a recharge time of 45 seconds.
    Arcane Thievery: This skill no longer has a cast time.
    Mimic: This skill now prevents all effects of the absorbed projectile from being applied. This skill now has a recharge time of 35 seconds.
    Phantasmal Defender: This skill now continues to function correctly when multiple phantasmal defenders are alive, splitting damage only to the phantasmal defender with the most health.

    Elite Skills
    Time Warp: This skill now has a recharge time of 180 seconds, down from 210 seconds.

    Downed Skills
    Mind Blast: This skill now applies 3 seconds of confusion.
    Deception: The downed clone summoned by this skill will now have the downed icon over it.
    Phantasmal Rogue: The phantasm summoned by this skill will now always appear behind the target and will attempt to stay behind the target. Base damage has been decreased by 15% to compensate.

    Traits
    Domination V—Crippling Dissipation: This trait no longer triggers when a clone is replaced by another illusion. This trait now applies 4 seconds of crippled, up from 3 seconds.
    Dueling 5—Critical Infusion: This trait now has a recharge time of 10 seconds, up from 5 seconds.
    Dueling 25—Confusing Combatants: This trait no longer triggers when a clone is replaced by another illusion.
    Chaos V—Debilitating Dissipation: This trait no longer triggers when a clone is replaced by another illusion. This trait now applies 6 seconds of bleeding, up from 5 seconds, and 6 seconds of vulnerability, up from 5 seconds.
    Chaos VI—Retaliatory Demise: This trait now applies 3 seconds of retaliation every 3 seconds while downed and also applies to downed clones created by Deception.
    Chaos XII—Prismatic Understanding: This trait now applies 4 seconds of aegis upon entering stealth and randomly applies 3 seconds of protection or regeneration every second while stealthed.
    Inspiration 15—Phantasmal Healing: This trait now has a radius of 320 units, up from 240 units.
    Inspiration IV—Mender's Purity: This trait now removes conditions before healing is applied.


    Necromancer
    Weapon Skills
    Mark of Blood: This skill now has a radius of 180 units, up from 120 units.
    Chillblains: This skill now has a radius of 180 units, up from 120 units.
    Putrid Mark: This skill now has a radius of 180 units, up from 120 units.
    Reaper's Mark: This skill now has a radius of 180 units, up from 120 units.

    Healing Skills
    Summon Blood Fiend: The healing provided by the blood fiend's attacks now scales with the necromancer's healing power.
    Signet of Vampirism: This skill's passive effect now siphons health from foes when struck on a 1 second cooldown. The active effect no longer has a cooldown and summoned allies are able to benefit from the active effect. The active effect's life siphon damage has been decreased by 10% to compensate.

    Utility Skills
    Putrid Explosion: This skill is no longer unblockable.

    Elite Skills
    Marked for Death: This skill now has a radius of 300 units, up from 240 units.
    Mark of Horror: This skill now has a radius of 300 units, up from 240 units.
    Summon Blood Shark: This skill is the underwater replacement for Summon Flesh Golem and is on a separate recharge timer to allow quick re-summoning when entering water. The Blood Shark applies 3 seconds of bleeding on hit.
    Charge: This skill causes the blood shark to charge the target foe, stunning them for 1/2 second.

    Traits
    Spite IX—Training of the Master: This trait now increases minion damage by 25%, down from 30%.
    Spite X—Chill of Death: This trait now deals 12% less damage.
    Spite XI—Dhuumfire: This trait now causes Life Blast to apply 3 seconds of burning on foes on a 10 second recharge time.
    Curses VIII—Banshee's Wail: This trait now functions correctly with Locust Swarm.
    Curses XII—Withering Precision: This trait now also applies 5 stacks of vulnerability for 5 seconds on critical hit.
    Death Magic VII—Greater Marks: This trait no longer increases the radius of marks.
    Death Magic XII—Necromantic Corruption: This trait now grants minions 100% chance to remove a boon on hit on a 20 second recharge per minion.
    Blood Magic 15—Vampiric: This trait's life siphon healing now scales with healing power.
    Blood Magic III—Mark of Evasion: This trait no longer has a recharge time. The mark of blood placed by this trait now applies one stack of bleeding for 6 seconds to foes and 3 seconds of regeneration to allies.
    Blood Magic V—Vampiric Precision: This trait's life siphon healing now scales with healing power.
    Blood Magic VII—Vampiric Master: This trait now deals 10% less damage and heals for 10% less. This trait's life siphon healing now scales with the necromancer's healing power.
    Soul Reaping III—Path of Midnight: This trait now reduces recharge time on Death Shroud skills by 20%, up from 10%.
    Soul Reaping XI—Foot in the Grave: This trait now applies 4 seconds of stability, up from 3 seconds.


    Ranger
    Weapon Skills
    Counterattack: This skill now reliably knocks foes back when an attack is blocked.
    Crossfire: This skill now correctly applies bleeding only when hitting from behind or from the side.
    Slash—Kick—Pounce: Improved functionality to allow players to cancel the skill chain with less difficulty.
    Evasive Strike: This skill can now be used while moving.

    Healing Skills
    Heal as One: This skill now has a cast time of 1 second, down from 1 1/4 second, and the base heal has been increased by 8%.

    Utility Skills
    "Guard": This skill now has a recharge time of 25 seconds, up from 15 seconds.
    Lightning Reflexes: This skill now removes immobilized, chilled and crippled.
    Viper's Nest: This skill is now a poison field.

    Elite Skills
    Spirit of Nature: This skill now correctly heals 320 health per second.

    Downed Skills
    Lick Wounds: This skill will now function correctly underwater; defeated pets would previously continue to revive the ranger.

    Traits
    Marksmanship III—Keen Edge: This trait is now listed as a Survival skill.
    Marksmanship VIII—Piercing Arrows: This trait no longer affects Hunter's Shot.
    Marksmanship X—Eagle Eye: This trait now grants a 33% chance on critical hit with a Longbow to gain one stack of might for 10 seconds.
    Marksmanship XII—Remorseless: This trait now also grants opening strike to your pet if they gain stealth.
    Skirmishing 5—Tail Wing: This trait now grants 9 seconds of swiftness, up from 5 seconds.
    Skirmishing IX—Honed Axes: This trait now reduces the recharge time on main hand axe skills by 20%.
    Skirmishing XII—Moment of Clarity: This trait now applies the Moment of Clarity effect to you and your pet on interrupt and now grants 200% damage on the next attack, up from 150%. This trait is now able to stack with the Attack of Opportunity effect for a total of 250% damage. This trait now has a recharge time of 10 seconds, up from 5 seconds.
    Wilderness Survival X—Martial Mastery: This trait no longer reduces recharge on greatsword and spear skills. This trait now grants 1 second of vigor when you successfully evade an attack with a sword skill.
    Wilderness Survival XII—Bark Skin: This trait now has a health threshold of 33%, up from 25%.
    Nature Magic IX—Two-Handed Training: This trait now reduces the recharge time on greatsword and spear skills by 20% in addition to its current effects.
    Beastmastery V—Compassion Training: This trait has been merged with Vigorous Training. This trait now increases your pet's healing power and your pets grant 5 seconds of vigor to nearby allies when activated.
    Beastmastery X—Ferocious Training: This new master tier trait replaces Vigorous Training. This trait now guarantees bird, moa and jellyfish pets to critically hit on every third hit.


    Thief
    Weapon Skills
    Detonate Cluster: This skill now deals 18% less damage to keep it less effective than Cluster Bomb against a single target while still being more effective against groups of enemies. This skill now applies 2 stacks of bleeding instead of 1 stack.
    Disabling Shot: This skill now has an initiative cost of 5, up from 4. Damage has been increased by 7% to compensate.
    Choking Gas: This skill now applies 3 seconds of poison per pulse, down from 5 seconds.
    Heartseeker: This skill now deals 9% less damage to foes over 50% health, 4% less damage to foes with 50%—25% health and 8% more damage to foes below 25% health.
    Shadow Strike: This skill now applies 1 stack of torment for 8 seconds, down from 2 stacks of torment for 5 seconds.
    Unload: This skill now has an initiative cost of 4, down from 5.

    Healing Skills
    Skelk Venom: This skill now has a cast time of 1/2 second, down from 1 second. This skill now affects the next 5 attacks, up from 4 attacks.

    Utility Skills
    Signet of Agility: Updated the tooltip to better represent its effect.
    Ambush: This skill now summons the thief ally at the trap location if the user is not in combat and summons the thief ally at the user's location if the user is already in combat.
    Needle Trap: This skill now more reliably hits foes. This skill now has a recharge time of 25 seconds, down from 30 seconds.
    Tripwire: This skill now has a recharge time of 25 seconds, down from 30 seconds.

    Traits
    Deadly Arts VII—Improvisation: This trait will now only attempt to recharge skill types that have a skill currently recharging. This trait now also increases damage from stolen skills by 10%.
    Acrobatics XI—Assassin's Reward: This trait now gains 8% benefit from healing power, up from 5%.


    Warrior
    Weapon Skills
    Rush: This skill now has a recharge time of 25 seconds, up from 20 seconds.
    Pin Down: This skill now has a telegraph animation and has a cast time of 3/4 second, up from 1/4 second.
    Impale: This skill can no longer be used against targets behind the user. This skill now applies 8 seconds of torment, down from 12 seconds.

    Healing Skills
    Healing Signet: This skill now passively heals for 8% less.
    Defiant Stance: This skill's initial base heal now heals for 20% more.
    Utility Skills
    Bull's Charge: This skill now dazes foes it hits for 2 seconds and now only knocks down foes hit from the back or from the side.
    Berserker Stance: This skill now applies berserker stance for 6 seconds, down from 8 seconds.

    Traits
    Defense I—Shield Master: This trait now increases toughness by 150 when wielding a shield.
    Defense II—Dogged March: This trait no longer grants regeneration.
    Tactics IV—Stronger Bowstrings: This trait no longer modifies longbow skills in unintended manners.
    Dernière modification par Maximelene ; 22/02/2014 à 09h27.
    Globalement, tout ce que vous dites me conforte dans mon avis.

  5. #365
    Shitstorm incoming sur le buff du gardien.
    Betaseries Minecraft communauté CPC GW2 : Insert Coinz & Légion du Roi Dément En ville, on se méfie depuis que le zoo a relâché des fauves pour bonne conduite.

  6. #366
    J'ai vraiment, vraiment la flemme de traduire et mal à la tête. Y a une trad FR quelque part ?
    Kheelaï | Freya Hildóttir | Plikhrane - Steam.

  7. #367
    La partie sur le necro semble complètement erronée ... (les marques ont déjà un radius de 180 - 240 avec le trait)
    Érys

  8. #368
    Citation Envoyé par Bartinoob Voir le message
    J'ai vraiment, vraiment la flemme de traduire et mal à la tête. Y a une trad FR quelque part ?
    Une trad rapide Barti.
    Voleur : Buff :D
    <-- Cliquez, essayez. ¯\_(ツ)_/¯.

  9. #369
    La partie nécro est correcte, la mastery ne fera plus que la partie "imblocable".
    Je pense pas qu'il y ait de buff qui fasse rager, ça me paraît bien foutu globalement.
    D'un point de vue McM quelques changements mineurs à prévoir, mais rien de foufou.
    The French Flair

  10. #370
    Honor VIII—Empowering Might: This trait no longer has a recharge time.


    = CRIT X 5 = (Honor) X 5 = X 5 5 240

    X 5 5 = (Valor) = 25*69(0.01) = 1725 (0.01) Heal

    =


  11. #371
    Et le tourbilol sur la hitbox à 13 procs
    The French Flair

  12. #372
    Citation Envoyé par Ptit gras Voir le message
    La partie nécro est correcte, la mastery ne fera plus que la partie "imblocable".
    Non :


    Je joue sans Greater Marks, qui est le VII en Death Magic, et mes radii sont déjà de 180.
    Érys

  13. #373
    Ben ils le passeront à 240 au pire, c'est pas très grave vu leur (in)utilité.
    The French Flair

  14. #374
    N'oubliez pas que c'est un leak de version test, il peut y avoir des erreurs de rédaction, de recopie, ou je ne sais quoi.
    Globalement, tout ce que vous dites me conforte dans mon avis.

  15. #375
    Bon, bah cette fois, contrairement aux deux précédentes, Arena Net affirme que ce patch notes est faux.
    Globalement, tout ce que vous dites me conforte dans mon avis.

  16. #376
    Citation Envoyé par Ptit gras Voir le message
    ...
    Érys

  17. #377
    Je mets la tête de Maderone à couper que la moitié va sortir sur le balance patch
    The French Flair

  18. #378
    Moi je mets la tienne à couper que le balance patch va être vraiment merdique. Et que c'est pour ça que ça fear chez Anet, parce que c'est pas le leak qui va rendre les gens mad, mais la merde qu'ils vont sortir, après que les joueurs aient placé tant d'espoir dans le leak.
    <-- Cliquez, essayez. ¯\_(ツ)_/¯.

  19. #379
    En même temps ce leak est à 80% constitué de trucs déjà dits par les dévs, le reste c'est soit des erreurs soit des trucs aberrants qui seront surement pas en jeu.

  20. #380
    Rendre les gens Mad... quand y'en a un ça va, c'est quand y'en a plusieurs qu'on a des problèmes
    Lepasconnu

  21. #381

  22. #382
    A venir !

    L'xp de McM liée au compte :
    WXP is account bound now! Load into the game with each character to have its WXP added to your account.
    Des mini-pets :
    Series 3 Miniatures! Now Available!
    Mini Panda
    Mini Llama
    Coyote
    Orrian Drake
    Arctic Crab
    Steam Orge
    Corrupted Troll
    Mini Armored Scarlet Briar


    Et c'est tout.
    Globalement, tout ce que vous dites me conforte dans mon avis.

  23. #383
    Le fameux that_shaman, dataminer de l'extrême a également noté que le nombre de codes objets présents en jeu vient de passer de 50 000 à ... 63 000+ !
    Mais ces fameux 13 000 objets sont inaccessibles pour le moment a priori.
    Érys

  24. #384
    13 000 nouveaux objets dans l'extension

  25. #385
    Mais ?
    Si y'a une extension ça sera pas avec un nouveau cédé ?
    Donc quel serait l'intérêt de faire passer ça avec les MàJ avant la sortie éventuelle de l'extension ?

  26. #386
    Bienvenue en 2014 Gwenn.
    Le CD n'existe plus.
    Voilà, voilà. Pardon.


    Non mais sinon il reste la possibilité qu'on obtienne ce développement par la Living Story.
    Et sinon, sans trop m'avancer parce que je me plante peut être, c'est juste des "item codes", donc ce qui sert à linker dans le chat (?). Du coup, que tu possèdes une extension ou pas, il faut que ces codes existent pour que ton client t'envoie au bon endroit.
    Érys

  27. #387
    Citation Envoyé par Gwenn Voir le message
    Mais ?
    Si y'a une extension ça sera pas avec un nouveau cédé ?
    Donc quel serait l'intérêt de faire passer ça avec les MàJ avant la sortie éventuelle de l'extension ?
    C'est pas comme ça que ça marche.

    Déjà, à un moment, que les données soient sur ton PC ou pas, il faut que Arena Net réserve des ID d'objets dans la base de données du jeu s'ils veulent en ajouter. Ils ne peuvent pas se contenter de tout faire à l'arrache et de mettre tout au dernier moment.

    Du coup, s'ils devaient sortir une extension avec 13 000 objets, ils devraient, à un moment, réserver 13 000 ID dédiées à ces objets.

    Là, en l’occurrence, les ID qu'on trouve dans les fichiers "sautent" 13 000 unités. Une des raisons possibles est justement que ces ID aient été réservées pour une extension. Mais rien qui correspond à ces ID n'est en jeu, il y a juste un "trou" dans les ID, on n'a rien téléchargé (sinon, justement, on ne verrait pas de trou, puisqu'on aurait des données à cet endroit).


    De plus, même s'ils sortaient une nouvelle extension, ils ne pourraient pas mettre tout le contenu sur un nouveau CD : il y aura forcément une grosse part de ce contenu qui devra être téléchargé par tous les joueurs, même ceux n'ayant pas l'extension.

    Pourquoi ? Eh bien parce qu'il faut bien que tous les joueurs puissent voir les objets de l'extension, même s'ils ne peuvent pas les obtenir. Si, sous prétexte que tu n'as pas l'extension, tu n'as pas téléchargé les nouveux modèles d'armes et d'armures, tu verras tous les personnages possédant l'extension à poil. De plus, il faut que les données de tous les objets soient dans tes fichiers pour pouvoir les voir au comptoir, ou quand quelqu'un les linke sur le chat.


    Bref : si une extension devait sortir, tu téléchargerais de toute façon une grosse partie des données liées, que tu décides ou non de l'acheter. C'est le but des gros patchs de contenu qui sortent peu avant les extensions dans tous les jeux en ligne (Diablo 3 la semaine dernière, par exemple, ou WoW juste avant la sortie de chaque extension) : faire télécharger à tous les joueurs le contenu commun. D'où leur taille, qui n'est pas justifiée par les changements de gameplay seuls.
    Globalement, tout ce que vous dites me conforte dans mon avis.

  28. #388
    Sinon pour se rendre un peu mieux compte : il y a eu 15k item codes ajoutés depuis Halloween ... 2012.
    Érys

  29. #389
    Citation Envoyé par Maximelene Voir le message
    ...
    Ouais ou alors les gars ont fait une connerie avec leur séquence Oracle/whatever et ils ont juste eu la flemme de faire un gros retour en arrière qui aurait été aussi sale que de laisser le trou.
    Pas de signature.

  30. #390
    Popo, casseur d'ambiance ™
    Érys

Règles de messages

  • Vous ne pouvez pas créer de nouvelles discussions
  • Vous ne pouvez pas envoyer des réponses
  • Vous ne pouvez pas envoyer des pièces jointes
  • Vous ne pouvez pas modifier vos messages
  •