Thing is, when the latter mood takes us, and some whining NPC decides to illustrate their sensitive nature to us, the solution is clear: smack 'em in the gob, throw 'em in the river, then perhaps evaluate whether their home looks to be a suitable place to store our booty. If this errant behaviour should upset someone, well, let them come. That, to us, is role playing. What we tend to be presented with in "games with choices" is something like this:
1) Help the distressed peasant now
2) Help the distressed peasant later
3) Help the distressed peasant reluctantly
That is not role playing. We don't know what it is, but we don't like it.