C'est relancé. je vais voir si je peux créer un script de redémarrage automatique en cas de crash car ça commence à être vraiment chiant à la longue.
C'est relancé. je vais voir si je peux créer un script de redémarrage automatique en cas de crash car ça commence à être vraiment chiant à la longue.
There is no real way to foresee the behavior of a program when it has been running for decades. Maybe at some point in time, the actual configuration of the server, a plugin or the map itself will stop working due to an unexpected and recurring error.
I'm kinda afraid we already met such error with a shortening duration of encounter. Hopefully, it's something we can solve by looking at the log stash.
I just saw it in person, and I must say, it is really impressive!
I love it!
Now all it needs is neighbours
And here are the neighbours:
Rue d’Arcole, du parvis Notre-Dame. Île de la Cité. Paris IVe. 1865.
Rue du Cloître Notre-Dame, du parvis Notre-Dame. Île de la Cité. Paris IVe. 1865.
L’Hôtel-Dieu, du parvis Notre-Dame. Paris IVe. Vers 1867.
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Very very nice, I should pay a visit shortly :D
Just for fun, take a look. You'll find some (if not all) of the buildings pretty familiar.
Welcome to Ocala City:
And here's a bunch of reddit links:
https://www.reddit.com/r/Architectur..._europes_19th/
https://www.reddit.com/r/2b2t/commen.../europa_41720/
https://www.reddit.com/r/2b2t/commen...ity_base_tour/
https://www.reddit.com/r/2b2t/commen...y_61717_22120/
https://www.reddit.com/r/2b2t/commen...a_city_122419/
https://www.reddit.com/r/2b2t/commen...2t_ocala_city/
https://www.reddit.com/r/2b2t/commen...2_it_astounds/
https://www.reddit.com/r/2b2t/commen...s_2_years_old/
Somebody really liked our city! Apparently it's located in a server named 2builders2tools.
Belle trouvaille Juan
De ce que j'ai pu trouver comme infos, c'est un vieux serveur sans règles où il y'a énormément de grief. Je n'arrive pas à saisir l'intérêt pour eux d'avoir pris nos bâtiments si c'est pour qu'ils soient détruits par les autres joueurs ... On voit d'ailleurs dans la vidéo que la cathédrale n'est qu'une sorte de coquille vide, on ne sait pas vraiment ce qu'ils ont voulu faire.
Au moins ce truc n'a pas l'air d'avoir une grande visibilité sur le net donc on ne risque pas de se faire réellement "voler la vedette".
Wow, nice find juan. Honestly, i wasn't that much imperssed (i thought it was just a random guy copying our buildings, not a big deal) until I saw it was on 2b2t! As Mrj says, the server is well known by his griefing and general anarchy, and it's the oldest one in MC. The whole thing has it's own history and timeline, with great buildings and their destructuion and all that (it's so interesting and fascinating IMO).
https://i.imgur.com/7rvi2le.png
Anyways, I'm genuenly impressed that the guy managed to keep his "base" with that level of detailing on a crazy survival server as is 2b2t for more than 2 years knowing it would most probably be griefed and destroyed at some point (as it happened in February this year), that's what i call dedication!
Thanks Val!
Dernière modification par Maikelon ; 13/09/2020 à 16h36.
J'ai mis en ligne une nouvelle sauvegarde de la map : Septembre 2020
Well, now that i'm back on Karlsbad I've been planning the northern zone, and realised that there's not enough room to make a proper city limit. I mean, if it was the only option I'll work something out, but would be a tad weird solution. So, i've been looking around and i've come up with a plan that might work, but i'll need some more room to work on it: that means some of the old countryside thigs would be erased. I know the policy on destroying/changing old things on the server, but give it a try.
As you can see, the area affected would be mostly the forest zone around the small river and the lake, as well as some farming lands and a country villa.
The rails will be rearranged to have a proper railway station (1), before the rails become a sort of countryside rails that'll continue further east. There will be a hill that'll slope down until reaching ground level, as IRL, where the rest of the villas of the city would be. It'll be a semi-forested hill, with some fields as well, to match with the countryside, as seen IRL (2). The big mountain will trasnsition as well with forest until the rails, well some buildings will appear to complete the transition mountain-forest-railway. This building will be from the actual city (3).
(1)
(2)
(3)
I hope everything is clear. I wait for your answers, let me know what do you think.
I see, well, we can try and mantain the lake with a little river that goes to the Karlsbad river too. The lake doesn't look much like the actual things anyways, at least as it is nowadays. I don't see much inconvenience in redoing it as well, in a more modern way, and we can even try and move it north, as it is IRL, reworking some of the fields up there. This would be a scheme for the possible solution, following the real life model, it isn't the only possible solution tho.
Maikelon, you are doing an amazing work on Karlsbad, so i give you my aprobation to erase this small part of countryside as you planed.
Hello all!
Following Maikelon's endeavours to integrate a transition into Karlsbad, I got to thinking about the other end of the district: the interface with Venice.
After some tentative plans for St. Mark's Basillica and the palace of the Doges, I got to working on a plan to revitalize the whole area:
https://imgur.com/a/ldMtA0w
On 1 we find Basillica de Santa Maria della Salute and adjacent structures, on 2 the Rialto Bridge and immediate surroundings, on 3 I'd propose adding a few Italian/venetian buildings along the edge of the "basin", to break up the skyline along the hills (in orange).
Number 4 would involve a partial representation of Ile Saint Louis, adjacent to 5, which would be the bridge on the end of Bern (we'd need to transition between Paris and Bern, perhaps with lower density housing, etc).
The Karlsbad river would be connected between a) and b), with a possibility to add a new district (the idea still needs work, but I think it may be worthwhile).
Hopefully, this more concrete plan could revive the Venice district, and provide a way to include some of the more iconic sights of the city, if in a compressed state, much like what we did on Bruges.
Looking forward to your feedback!
SteamWatts
(PS: working on getting the damned image to actually show up...)
(PPS: Success!)
Dernière modification par SteamWatts ; 06/10/2020 à 21h57.
Yeah, I agree with Steam's idea here. Venice has become more and more relevant as the zone around it developes (Bern/Karlsbad/Ile de la cite), but hasn't seen much progress in years. I think it's mainly because the actual plan is little appealling, with things very squished and undefined. I think with a proper planning the zone would be up to date, and ready to grow with its neighbours.
I think the plan pretty much works as a halfway between the new and the old server: something between "inspired" by reality (as the old parts of the server) and "copied" from reality (as the newer parts tend to be). It allows the main bits of the city to be copied (monuments, churches, etc), but with a planning free enough to be just an inspiration (buildings, canals, surrounding zones...).
To sum up, IMO it's the best opportunity we have to make a coherent south end, in a way of transitioning the unfinished remainings of the old server to newer areas down south.
But it's up to you guys, Venice it's been part of the server for ages, and was managed by Olipro himself, so it's important to have a general agreement before touching anythng.
You have my serinissima benediction.
Dernière modification par Olipro ; 08/10/2020 à 18h06.
Wonderful! We'll get on it as soon as possible!
Hello,
Just passing by, I love this plan, it makes a lot of sense to me.
Careful ! The water level is not the same in Venice than in Paris. This is something that is featured in Bern, we'll have to find a way to make the water level higher as we go to Venice.
"La superstition, c'est comme ceux qui réparent les fauteuils, faut que le bois qu'ils rajoutent soit à peu près comme l'autre bois sinon ça se voit trop"
Glad to have you on board with it!
As for the water level, I'm sure it can be worked out around the tip of Bern, but we can detail that better once we get to it, I think. Any suggestions?
Hi. Can I give you a building challenge, if so what will you say to build the Royal Residence of Fontainebleau. Beautiful St. Mark's Square, I can't wait for the final effect. Yours nice and warm.
Euh... it seems the server crashed... It ramdomly dropped me back into the menu, showing a "Server Closed" message
Serveur relancé, je profite du crash pour mettre en ligne une nouvelle sauvegarde.
Novembre 2020
Dernière modification par misterj44 ; 01/11/2020 à 21h38.
Hi. Can I give you a building challenge, if so what will you say to build the Royal Residence of Fontainebleau. Beautiful St. Mark's Square, I can't wait for the final effect. Yours nice and warm.
To whoever is planning the area of the Bern Minster, notice that there are two copies of the same building. It had to be relocated due to height limits while building the tower. The one on the right is unfinished (many stairs missing, tower is completely empty, some other details also missing, etc.). Please use the one on the left.
Hi. Can I give you a building challenge, if so what will you say to build the Royal Residence of Fontainebleau. Beautiful St. Mark's Square, I can't wait for the final effect. Yours nice and warm.