Greetings Deadstick community !
We know we've been absent for a while. The truth is, everyone has been working really hard to make this game everything it can possibly be. We've encountered a few hiccups on the way and setbacks we weren't originally anticipating, and this meant we had to push back our timeline. Without anything new to share, we thought it would be best to keep quiet, than to make any promises we potentially couldn't keep. This was not the right way to do it and for that, we're sorry for letting you down.
What we do want to do is reassure you that Deadstick is still very much in development. Now that we are past the bumps, we are in a good place with the game and are very excited about heading towards Early Access. We can't promise a timeframe for this - The last thing we want to do is let you all down again. What we can say is that everyone involved in the project is trying their best to make sure it's ASAP without compromising quality, graphical fidelity, polish, and, of course, that raw realistic feeling we want the game to capture. We really want to make sure that everything is as spot on as it can be and that it meets the community's expectations.
How are things going to change from now on? Well, for starters, we promise to be more active and communicative. As Community Managers, Frandroid and Sophie will be around during the work week and always up for a chat, and to address any questions or concerns you might have. Chris might pop in every now and again, but both him and the team are focused on Deadstick at the moment, so this might not always be possible.
Again, we are truly sorry for the way we have handled things so far and hope that, in time, we can turn things around and make the Deadstick community proud!
Deadstick Team