Insurgency: Modern Infantry Combat
Beta 2.5
28/10/2009
New features:
- Added fully-configurable Spawn Protection System.
- New morale & scoring system.
- Players now will earn morale points when suppressing enemies (wounding & eliminating targets).
- Eliminating enemies within capture areas (while attacking or defending) provides a boost in morale points.
- The Kill / Death Ratio (KDR) of the player is taken into account and provides an additional bonus multiplier to the player´s score.
- Added server option ins_spawnprotection. Disabled by default, when set to 1 it will read the settings of the server .sps files (placed at the Maps folder) and enable the Spawn Protection System.
- Added console command ins_showsps to allow players to check the Spawn Protection Settings of the server for the current map.
- Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations.
Bug fixes:
- M203 "Rapid Reload" exploit has been fixed. M203 reload speed has been increased. Ammo increased by 1 grenade.
- Corrected ironsight alignment for several weapons.
- Spectators can now see other player's weapons in first person.
- M16 firemode switch sound is now functional.
- Fixed bolt weapons. You can no longer reload, scope or unscope while doing the bolt action.
- Players are no longer able to switch fire modes while in m203 mode. Sprinting and shooting is no longer possible with this weapon.
- Player hitboxes have been corrected. Prone hitboxes are now accurate.
- Fixed ins_viewpoint.
- Removed net_showevents.
- Fixed shell sounds / models for shotguns, sniper rifles and pistols.
- Some extra cvars flagged with sv_cheat.
- Fixed USMC voice command "Standing by".
- Updated font to support brackets for clan tags (such as [XxX]) in the new spectator menu.
- You can now see the tracers of other players when they're using LMGs.
- Players' feet will not show outside walls when prone.
- DirectX Level minimum setting set to 8.
- cl_updaterate minimum value set to 33.
Visual Updates:
- Revamped Makarov Texture.
- New Optic Lenses.
- New M-14 DMR Texture.
- New M9 Beretta Texture.
- New M18 Smoke Grenade Texture.
- New RPG-7 Texture.
- New RGD-5 Texture.
- Updated Various Weapon Selection UIs.
- RPG-7 rocket now properly disappears from the first person view after firing.
- Corrected bolt-related animations.
- Corrected "last shot" animations.
- All ironsights are now consistent (taken away from the player).
- The M203 position has been adjusted.
- New skins and textures for the Insurgent characters.
- Improved Al-Kadesiah sniper rifle scope with new rubber eyepiece.
- L42A1 Enfield sniper rifle now allows players to keep track of their targets after firing (keeping the mouse button pressed).
- New death/spectator menu.
- Other minor & aesthetic updates to first-person animations.
- Improved player and team-mate icons on the overhead map.
- Team-mate icons now blink when the players are using VoIP or in-game voice commands.
- Improved world models of the M16 and M16M203 to match their new first-person equivalents.
- Added new skin and ironsights to the FNFAL).
- Improved some weapon animations to prevent some small glitches.
- Added a new sound for the animation of "cooking" the grenade.
- You can now see the front sight of the M4 through the aimpoint scope (like you would in real life).
- M4 w/aimpoint has been realigned to address a bug that made it shoot off-target at longer ranges.
- You can now see the front sight of the M4 through the aimpoint scope (like you would in real life).
- M4 w/aimpoint model has also been upgraded with more detail and higher polycount.
- The Aimpoint dot behavior has been upgraded to simulate more closely its real-life equivalent.
- More accurate collision models made for the Humvees.
- More accurate collision models for palmtrees in Buhriz and Karam.
- More accurate collision models for Canvas Truck and Lada.
- Upgraded some truck models & skins, as well as other vehicles (cars, pick-up trucks, etc).
Map Updates:
ins_almaden
- Bigger capture zone for Objective B, based on community feedback.
- Fixed overview coordinates.
ins_Baghdad
- Marines can use the INS spawn alley when Objective C is captured.
- Higher sky ceiling at Objective C.
- INS Spawn C is only closed when Insurgents control Objective C.
- Fixed a few other minor issues and exploits.
ins_Buhriz
- Added extra cover for B (some bushes).
- Added a sandhill on the main entry of the village (cover)
- One building has been damaged to reduce INS advantage.
- Viewpoints corrected.
- Added a truck and a humvee to the fields before Objective B to provide extra cover for the marines.
- Some exploits have been prevented.
ins_karkar
- Expanded Objective B capture zone towards the parallel tunnel.
- Higher sky ceiling at the bridge area.
- Fixed an area where players could fall down into the valley.
- Other tweaks based on community feedback.
ins_Karam
- Clipped carpets to prevent players from getting stuck.
- Lowered the A capture zone so it can't be captured from the top of the building.
- Raised skybox ceiling where possible.
- Other minor fixes and updates.
ins_Ramadi
- Removed the back alley.
- Added a balcony to USMC spawn so that it’s now harder to pin them down there.
- Added a extra route towards Objective B from USMC spawn.
- Fixed some well-known exploits.
- Upgraded skybox.
- Fixed overview coordinates.
Audio Upgrades:
- Improved first person footsteps and player sounds.
- Improved bullet sounds and other in-game sounds (bullet impacts, etc).
- Grenade-related sounds have been improved (baking grenade).
- Additional upgrades and tweaks for the game soundscapes.
- Several weapon sounds have also been updated (M9, M1014, M14, Makarov, Al-Kadesiah…)
- Tweaked footstep sounds (velocity and volume).