Greetings and salutations, it's time for a new patch! As you can see, the team hasn't been slacking off and this is a big patch. Make sure the game is update to the latest version #1c64f81d. Big thankies!
__Changes__:
- New biome: The Temple of Atar
- 2 new mobs added in Temple
- 1 new weapon: Censer
- New skill tree added
- NPCs are now more talkative
- Tweaks to the stomp (it can now hit mobs in the air!)
- Added more SFX and polished the ones already in the game
__Bugfix__:
*UI/Menu*
- Fixed an issue with blueprints displaying the wrong tooltip
- Fixed blueprint description typo
- Fixed an issue with Paper Lion description
- Fixed an issue with the recycle option in tooltips
*Biomes*
- Fixed an issue that caused Altars to spawn too close to ledges
- Fixed a level generation issue in Zagros that would cause a softlock
- Fixed Astera sometimes becoming invisible
- Fixed an issue that caused infinite loading
- Fixed an issue with the size of exit door interaction prompt
*Gameplay*
- Fixed an issue that caused the wall climb to not always trigger
- Fixed an issue with camera in Aqueduct
- Fixed an issue with the kick knock back when standing near interactables
- Fixed an issue with coins/glimmer not being picked up during a wall slide
- Fixed an issue that caused the kick's knock back to not register
- Fixed a hard lock that could occur after death
- Fixed some achievements not unlocking (yes Overconfident should now unlock as intended)
*Mobs/Boss*
- Fixed an issue that caused player to be able to act during Berude's dialog
- Fixed an issue that caused Berude's portrait to not display
- Fixed a hard lock that could happen during Baatar's dialog
- Fixed a hard lock during Baatar's death sequence if the Prince was on a pole
- Fixed an issue where mobs near ledges would not drop down
- Fixed an issue that caused Baatar to become intangible
- Fixed Berude's fight skip with Stealth Spirit
*Items*
- Fixed an issue that caused health consumable to appear at the forge
- Fixed an issue that caused money/glimmers to follow the prince when quitting to main menu
- Fixed weapons not appearing in the arsenal after unlock
- Fixed an issue with some medallions not being purchasable
- Fixed an issue with Flaming Projectile and Toxic Demise medallions not triggering their effect
- Fixed Bagh Nakh aerial charged attack loop
*VFX*
- Fixed an issue with explosion VFX when picking up coins/glimmer
Cheers,
The EE gang <:united_rogue:1227676187548057600>