Levine would make even more revealing comments a few years later, during a Eurogamer convention in London. “In almost every game I’ve ever worked on, you realize you’re running out of time, and then you make the game,” Levine said. “You sort of dick around for years” — he laughed as he said this — “and then you’re like, ‘Oh my god, we’re almost out of time,’ and it forces you to make these decisions. And that’s when the magic happens, is when the gun’s at your head and you’ve gotta make the decisions, because people, we tend to procrastinate, and we tend to put things off. I find that when it’s time to [ask] what do we keep, what do we cut, what do we focus on, what do we polish, that’s really when the game’s made.”