Early September
Multi save and cloud save
New pet management function:
Add pet management function, players can manage their pets in a unified interface
Mid September
Greeting/teaming/command:
Players can actively greet NPCs, form teams, and order NPCs to interact collaboratively. The update of greeting and team formation is aimed at the interaction between players and NPCs in the game. Currently, the game does not support co-op fornow.
item slots function:
A shortcut item slots will be added to the main interface. Players can use shortcut keys to quickly use the items in the shortcut bar
Late September
Steam workshop wil be partially open, and the Adventure editor is the first to be provided:
The adventure editor will support the story simulation of most situations in the game, including but not limited to the production of events, plots, and adventures. According to the relationship between NPCs, let them interact with each other, for example, NPCs with high favorability become sworn brothers, or fall in love with each other. Let NPCs with low favorability fight each other. Let the NPC say hello when they see the player. Etc., etc. You can create your own adventure stories then!
Initial optimization of the operating system:
Regular AI that optimizes NPC entertainment consumption
Optimize family relationships and childbirth system:
Fix and optimiz some bugs in family relationships, add functions of getting married and giving birth to children. The offspring will inherit some attributes of both parents, and players can choose their offspring to play.
Mid October
Optimize the sect system:
Optimize the UI of the sect interface, restructure the sect tax system, adjust the expansion method of the sect, supplement related events related to the sect entry, and enhance the role of the sect
Enrich management system-related AI:
Optimize the general AI of NPC shopping replenishment
Continuous updates:
Optimize the existing adventure events and continue to add some adventure events/stories
Subsequent major update arrangements will also be added gradually. Just because of the game mechanics, every time some new content is added, it will have a cross-effect on other systems and content. There is currently no way to accurately estimate the testing period. Please also pay attention to our follow-up announcement on the opening of the test branch!