Version 1.2 - in Public Beta on Friday 1st July
I'm just testing next week before release. This is what will be in it:
Enemies reworked:
Rats - will surround you rather than ambush you. (Also other encounters, much more rarely)
Imp - become skirmishers and will use fireballs. And yes, they are still invisible until you get close...
Vampire gets new skills and unique spells. You will have access to them if you manage to hire her - (they are added at hire time, so sadly not if you have already hired her)
New Weapons:
Flails (Hard to use, but enemy shields useless)
Hammer (Can be used to destroy enemy armour)
Scythe (Only one attack mode, which covers 6 squares!)
Pike (Reach 3 & repel enemy)
Halberd (Reach 2 & hook enemy closer)
New weapon abilities:
2 Handed Sword - Overhead chop - area affect, 2 squares forward.
2 Handed Axe - The Haymaker - All or nothing attack - lots of damage, leaves you vulnerable next turn.
Sword - Counter attack - if the enemy attacks and misses, you get a free attack back.
Rework of how ranged chances are shown to user:
You now get a percentage chance shown by the cursor, plus a list of all the factors that are affecting the shot chances.
Any terrain or characters in the way will be highlighted in red.
Any terrain or characters close to the expected flight path will be highlighted in yellow.
Added 50% chance of inaccurate missiles not hitting anything at all, even if it deviates onto another occupied square.
It was virtually impossible to miss if you aimed at a large body of troops.
Many changes and fixes to balance missile fire.
Review of enemies speed on the strategic map - assuming you are not lumbering about in plate mail/with injuries/with vast amounts of heavy trade goods, there should be very little that is faster than you now.
Also, far fewer things should flee you on the strategic map.
Keyboard shortcut added - Ctrl G - Toggle Grid on and off in combat.
Keyboard shortcut added - Ctrl T - Toggle Fade trees on and off in combat.
Rework display of Hit Points - can now more easily see the actual number of HP remaining. (Mana also)
Movement Grid now has a darker border to make it a bit easier to see.
(You can turn the opacity of this up or down also in Options screen)
Skills re-coloured:
Orange - characteristic upgrades
Yellow - skills that have to be used in combat
Passive skills stay white
Spells stay blue