0.3.28
NOTE: Steam says is a 1.9 GB download.
Gameplay
- you now can't steal projects you don't have the project prereqs for. Was causing too much weirdness
- completing a project will now limit unlock rolls to projects it is a prereq for. this will get noticed
- a nation will restore it's original capital region once that region is liberated. this will also get noticed. Added restoreCapitalOnLiberation flag to TIGlobalConfig to allow people to turn this off and do those wacky ubernations they do so enjoy
- Fleets can abort transfers during the "loiter" phase prior to launch (if they have one). Feature request #2099.
- Fleets can abort all transfers immediately if the game remains paused
AI
- Start work on AI fleet aggressiveness issues. This isn't done yet.
- AI will only build fleets for one invade earth and one transport councilor goal at a time
- AI will generally calculate lower needed strength to transport councilors with their fleets
UI
Combat Control Update
1) Combat controls now use absolute positions rather than relative positions
2) Updated ship waypoint input handling to give finer trajectory control
3) Added a third dimension of waypoint position handling. Players can now adjust waypoints in all three planes (XY, YZ, XZ)
4) Adjusted Combat Burn Input Hotkey to "R" and added Lateral Plane Control (XY plane) Hotkey as "E"
5) Zoom In and Out Default Hotkeys Changed to: Zoom in "T", Zoom out "B"
- Added tooltips explaining ISRU effect on mining events #2811
- Updated animation arrow -- terrible patch note Francois, there's only like 9,000 arrows animating in the game, but I happen to know it's the arrows that highlight an important button new players often miss, like confirm a mission or operation
Bugfixes
- Bugfix #2792. Prevents the CTD after combat that was plaguing everyone. A destroyed fleet wasn't being completely deleted, now it is.
- Bugfix #2103: Fixed NREs when reporting aborted transfers where part of the fleet could complete the original transfer, but the remainder would crash / leave the solar system, so the entire fleet performed an emergency burn. Also fixed a bug reporting the destination of enemy fleets when that destination is the void between the stars or the depths of a gas giant at high velocity.
- Fix for 2794 - Fixed Crash in Fleet screen when fleet is bombarding a destroyed army
- add missing West African Community strings
- Adjust how lagrange points initialize to fix a (strange) reported crash when there are competing gameobject IDs, will use gameobjectlink first if available to find barycenter and secondary object. might even shave a few ms off load times, too.
- Improvements in alien mining technology mean they no longer suffer from Dry Hole events #2811
- Attempted fix for org stars not showing on Linux
- fix CTD when AI is shuffling orgs (TransferOrgsFromPool)
- Bugfix #2809: MasterTransferPlanner.GetTrajectoryModelsForCondit ions() would sometimes fail if a fleet mid-transfer was trying to intercept another fleet mid-transfer.
- Missile and ASAT test events require nation to be faction-controlled
= bugfix #2821: Fixed a bug in EmergencyBurnPlanner that would report that an abandoned fleet was going to crash instead of leave the solar system -- caused a crash. Also added a safety to protect against fleets destroyed in combat reporting that they need to abort their transfer due to all of their no ships lacking the DV to complete it.
- Bugfix #2824: preventing crash when a transfer has a null destination, which happens when the "destination" is another transfer.
- Save repair for old saves with bad decommissioned modules still in faction queue, removed tooltip destruction logging
- Fix for 2757 - Fixed rare Crash when rename button in fleetscreen UI is somehow clicked when fleetscreen is not open.
- fix crash when alien nation declares war in the same tick it is destroyed
- fix crash when hell I don't know what caused it, it's #2637, one of those bugs that you hit and wonder how the game didn't crash every session because of it
- fix missing prereq for heavy pulsed propulsion
- fix automated kits not satisfying "colony ship" role requirements
- finder list items given more unique names to avoid GameObject.Find errors
- Localization Fix for grave character in Exodus victory quote
- Fix for 2664 - Prevent player from being able to view AI ship designs when trying to refit a stolen ship from another faction. Save repair for this issue.
- TISpaceShipTemplate.CanDeleteDesign : check all shipyards for design, not just designFaction's
- fixed DisbandFleet bugs related to landed fleets getting drawn into combats in orbit
- added logging / save fixing code for fleets not being recorded as belonging to their faction, related to DisbandFleet bug
- moons of asteroids, centaurs, and KBOs will now be recorded in list of objects in those categories
- removed some duplicate bilateral entries, gave Pan Asian Cooperative claim on western siberia
- fix some duplicate councilor appearance entries, should unlock two new councilor appearances
- AIEvaluators.SystemFleetStrengths : ArgumentNullException bugfix. Issue #2841
- Fixed issue with fleetwide AI revoke control button
- fix crash in servants ending #2834 (bug in logging)
- Exodus can't build Deep Space Telescope until related objective is unlocked
- Bugfix #2832. Fixed a bug in ad hoc orbits that could cause a crash when asking it what fleets are in orbit.
Performance
- Enabled Texture Streaming for ships, some planets and geoscape armies. This should reduce VRAM usage and increase stability. Unfortunately this may cause the update to be a large download.