Et ça ne l'empêche pas de porter ton inventaire quand tu n'es pas au combat. Mais vaut mieux éviter de le perdre si tu ne veux pas devoir te délester d'une partie de ton inventaire à la fin du combat.
Et ça ne l'empêche pas de porter ton inventaire quand tu n'es pas au combat. Mais vaut mieux éviter de le perdre si tu ne veux pas devoir te délester d'une partie de ton inventaire à la fin du combat.
Dernière modification par Markus ; 04/11/2022 à 12h10.
Ton prochain tu ne tueras point, le suivant par contre...
Rapide retour en vrac pour les amateurs... J'attends le mode coop' depuis des mois
On vient de s'y mettre hier avec un pote à cette beta dans la beta : c'est brut, y a plein de petits bugs - des placeholder, des déco'/reco' Steam pendant/après les combats, des dialogues et des interactions avec l'environnement qui foirent, évidemment des trucs pas clairs, des points irritants dans la gestion de l'inventaire (c'est pas nouveau), ... Mais après 3-4h de jeu, rien de "bloquant dur" (au pire, on sauvegarde et on relance, c'est arrivé 2 fois dans la soirée) et c'est pas si désagréable de détecter et débriefer des bugs rencontrés en coop', presque un jeu dans le jeu :maso:
C'est très fun comme première et courte expérience : on démarre chacun avec 2 merc' à contrôler sur l'équipe de 4 de départ et ça roule. Onjoue à la maison de poupéescampe ensemble, on se répartit les tâche, on fait les courses, on s'organise pour les bastons et on fait du Benny Hill avec la garde, à deux :
On va attendre de faire gonfler l'équipe pour tenter de se séparer et de couvrir plus de terrain - pour le moment on se colle aux basques : en mode libre les forces ennemies sont calibrées sur le groupe entier. Cela dit, on a l'impression de rencontrer assez peu d'opposition en difficulté par défaut ("moyen" partout, départ Tiltrën - pour ce dernier, pas le choix de toute manière).
On attendra d'avoir quelques heures de mieux pour faire un retour aux développeurs. En attendant, on y retourne ce soir
Ma grosse question est justement si vous vous séparez pour explorer plus de terrain qu se passe-t-il si l'un entre en combat ?
Ton prochain tu ne tueras point, le suivant par contre...
Pour le moment, j'en sais rien J'aurai peut-être la réponse ce soir après notre seconde session de jeu, si on embauche pour avoir deux groupes de combattants raisonnablement autonomes (a minima 2x3 merc' aux spécialités équilibrées)
J'espère en tout cas que l'on évite la téléportation qui me casserait bien l'immersion (et je n'y crois pas). Actuellement, quand l'un d'entre nous tente de dresser le camp un peu trop éloigné de l'autre, le jeu signale quelque chose dans le genre "les membres de l'équipe sont trop distants" et l'action reste impossible le temps que l'on se regroupe. J'imagine cela dit assez mal cet artifice pour un engagement - surtout non provoqué... Ce serait assez débile.
Je penche pour le système suivant qui me semble être le plus naturel : en solo, quand un combat a lieu sur la carte entre deux groupes IA, il y a une animation spécifique et l'on peut choisir d'intervenir ou de laisser couler. Ça pourrait bien fonctionner en coop', en permettant l'exploration de l'un pendant la baston de l'autre avec possibilité de se radiner pour prêter main forte. Le temps passé pendant le tour par tour s'ajustant alors au temps réel de l'exploration à la fin du combat. Chais pas si c'est bien clair
De toute façon, je viendrai faire un rapport
...
Édition à la suite du message précédent !
Bon, nous avons déchanté rapidement, la sauvegarde a capoté et l'on se retrouve bloqué pour de vrai (le problème "clignote" sur le bug tracker officiel) peu après avoir engagé un cinquième équipier. Notre aventure à deux s'arrête là, on va remonter tout ça. Clairement, pour autre chose que du pur test, pour l'instant, il faut passer son chemin sur cette beta coop'... Mode coop' qui réserve à terme, j'en suis certain, une approche très très fun d'un jeu déjà excellent en l'état.
Dernière modification par Galba ; 20/11/2022 à 17h07. Motif: Rapport !
Attention mercenaries!
The highly anticipated and much requested Wartales co-op update is available now!
Traverse the vast open world of Wartales with up to 4 players, lay out your tactics and devise a strategy before you face off with some of the many hostile inhabitants of this harsh world and defeat them side by side.
Work together to explore and unravel the mysteries of these strange, unwelcoming lands, while sharing your money, loot and resources before ending the day with a delicious meal sat around a roaring campfire alongside your loyal companions.
Read on to find out more about the Co-op Update…
Choose your characters, classes, roles in your troop, and most importantly, decide who should take care of the pony.
Customize the way your characters look to ensure that your in game counterparts are the most accurate representations of morally questionable, mercenary versions of you.
Wartales is a hostile world, so your troop will be sticking together throughout your adventure.
Each player is free to lead the whole troop without constraints, just make sure you discuss your plans with your teammates, as a well informed team is a happy and alive team.
As a team, you must decide together with who or what to interact with. Communication is key, and never more so than when deciding on decisions or actions that might impact the rest of your group…
If you wish to engage in some side jobs or activities, your companions will be there to offer some words of encouragement (or disparagement, in which case, find better friends)
Your camp is one of the few places where you’re free to let your hair down and relax in between being attacked by bandits and dodging plague ridden bloodthirsty locals, so of course, everyone is free to do whatever they wish with their spare time here.
Assign your companions to carry out different tasks or professions, but make sure you run this by your teammates as only one of you can use any of the available equipment at any one time…
And obviously, nothing gets a mercenary ready for a new day of doing mercenary stuff than rest, relaxation, a well fed troop and good night's sleep the night before. So put your feet up, fill your bellies and regale eachother with some funny stories of murder and kidnapping before turning in for a good night's sleep before your next adventure.
You work together, so you share the rewards. Therefore all of your money you accrue from your missions is split between your team.
So, if you want to keep morale high and avoid any mutinies or unfortunate sleep stabbings, it’s highly recommended you consult your teammates before spending or using any of your hard earned spoils.
You do have your own inventory to manage though, so if hypothetically, you found something precious or valuable and didn’t feel like sharing that day, well, what your teammates don’t know won’t hurt them, right…?
It goes without saying, but when potential death is staring you in the face, you’re going to need to be as in tune and communicative with your teammates as possible.
So plan accordingly, strategise, decide who strikes who, and when.
You have full control over your characters, so make sure your decisions are made with the best interests of your teammates in mind, as stepping on each other's toes could very well result in some mortal errors…
Also, a big thank you to everyone who took part in the Co-op Open Beta, your feedback was instrumental in helping us improve and refine the co-op experience and of course in making sure that the update was able to meet the expectations of our players upon release!
Enjoy the update and don’t hesitate to let us know if you experience any issues following its release.
Shiro Games
J'ai mis le jeu en sommeil jusqu'au prochain ajout de contenu.
Si certains ont essayé le mode coop je suis preneur de retours.
Ton prochain tu ne tueras point, le suivant par contre...
Il y en a qui ont essayé le multi ?
Je suis curieux d'avoir des retours.
Ton prochain tu ne tueras point, le suivant par contre...
Ça faisait un moment que je n'avais pas lancé le jeu, et apparemment une grosse mise à jour est disponible:
https://store.steampowered.com/news/...13989612250091
Hop hop :
Community Update #5 Out Now!
Attention mercenaries!
The fifth Community Update is here! As usual, the update is based primarily on some of the most prevelant and popular community requests we've been receiving over the last few months, massively changing multiple aspects of the game.
You can watch our Community Update spotlight video to find out what some of the major changes are if you don't have the time to read through the full patchnotes!
Until now, Paths were used as a narrative and gameplay backdrop. This system progressed passively on its own, without interacting with the player and lacked the incentives to invest time in it.
Originally, we wanted Paths to cater to the player's wishes and ideals by unlocking new features and themed bonuses based on their gameplay. Unfortunately, we do not believe that its previous form met this objective; the feature as a whole wasn’t prominent enough and its impact was negligible.
Changes had to be made and we are happy to introduce you to the revamped Paths system.
The 4 Paths are now based on a single system
Power and Glory
Trade and Craftsmanship
Crime and Chaos
Mysteries and Wisdom
Challenges
The progression of the 4 Paths is now fully based on challenges: there are 4 Tiers representing, more or less advanced, challenges that can be completed several times. The challenges, unlocked as you progress through the Path, can be completed, even if they haven’t been revealed yet (in which case they will be revealed upon completion).
Each challenge grants a certain amount of Path XP. The more challenging, the more XP you’ll earn!
Do not worry, players who have already completed previous Path challenges will automatically receive Path XP when this update launches.
Path Levels
After earning a certain amount of Path XP, you reach the next Path level and gain 1 Path Point, which are to be spent on Path Bonuses.
Path Bonuses are unique to each Path.
Some Path levels also unlock special bonuses such as new Resolutions (more on this later on), Skill Upgrades, Black Market and more.
There are 8 bonuses per Path and more will come in the future!
The world of Wartales grows with each new update, and we received a lot of player feedback on the (extensive) time needed to return to regions previously visited. To counter this, we have implemented a themed Fast Travel system included in the troop management mechanics: the Travel Posts.
Construction
Reaching level 4 of Trade and Craftsmanship unlocks Travel Posts. The construction cost, in Krowns, depends on the location: Stromkapp, Cortia, Marheim, Garussa Clan and Gosenberg City.
Features
Fast Travel between 2 Travel Posts
Fast travel costs a certain amount of Food, equal to the amount that would be consumed during a regular trip.
You will also have to pay a tax for each Trading good(s) you have in your Inventory.
Trading Post Chest
We have added unlimited storage in Wartales! You can now store as many items as you want in your Travel post chest.
You can retrieve items stored in another Trading Post in exchange for krowns.
Retire
You can now retire (leave) Companions in a Travel Post and you no longer need to feed or pay them
You can repatriate your Companions from one Trading Post to another in exchange for krowns.
Banner
What would a troop of mercenaries be without its banner waving in the wind?
Customisation
You can customise your troop’s banner: choose your colours, your shape, your icon!
You can also assign a lieutenant to the banner and they will proudly carry it on the world map
More options will come in the future!
Resolutions
Since the beginning of Wartales, you have accumulated Influence, bargained in taverns and convinced people (sometimes by force ) to do what you want. Now, you will be able to take Resolutions for your troop by spending some Influence, giving strong, temporary, bonuses.
Once you get the Banner, you will have 4 starting Resolutions and more will be unlocked.
Several Resolutions can be enabled at the same time but the cost will increase.
Resolutions last until the next Rest, so think about when you use them, as they will make an incredible difference.
We wanted you to feel at home in your camp. While we are satisfied with the little housing flavor it adds to your journey, we wanted to push it further by adding a brand new upgrading system. By spending resources, you can increase or add new effects to your gear.
Workshop
Level 2
Unlocks common and uncommon item dismantling: 1 raw material + 1 random ingredient
Level 3
Unlocks rare and legendary item dismantling: 2 raw materials + 1 random ingredient
Cooking Pot
Level 1
Assigned Companion: -2 Food
Level 2
Assigned Companion: -4 Food
Recipes granting bonuses have a 15% chance to be “delicious” (better stats)
Level 3
Assigned Companion: -6 Food
Recipes that grant bonuses have a 30% chance to be “delicious” (better stats)
Campfire
Level 1
Companions assigned grants +1 Happiness (4 max)
Happiness Thresholds:
-5 Happiness: the Companion leaves the troop
15 Happiness: +15% XP gains in battle
7 Happiness: Maximum Valour Points increased by 1
15+ Happiness: +5 Influence for each extra Happiness point
Level 2
The first Companion assigned grants +2 Happiness, the next ones grant +1
Happiness-related Bonuses:
-7 Happiness: the Companion leaves the troop (instead of -5)
15 Happiness: +20% XP gains in battle (instead of +15%)
Level 3
The first Companion assigned grants +3 Happiness, the next ones grant +1
Best Happiness Stats:
-10 Happiness: the Companion leaves the troop (instead of -7)
7 Happiness: Maximum Valour Points increased by 2 (instead of +1)
15+ Happiness: +6 Influence for each extra Happiness point (instead of +5)
Tent
Level 1
Assigned Companion: +1 Valour (4 max)
Maximum Valour Points increased by 1 (instead of 2)
Level 2
Assigned Companion: +1 Valour (4 max)
The first Companion assigned grants +2 Valour Points (instead of +1), the next ones grant +1
Maximum Valour Points increased by 2
Level 3
Assigned Companion: +1 Valour (4 max)
The first Companion assigned grants +2 Valour Points (instead of +1), the next ones grant +1
After a Rest with at least one assigned Companion: you earn +1 Valour at the start of a fight until the next Rest
Maximum Valour Points increased by 3
Meat Drying Rack
Level 2
Fish now also produce oil
Level 3
Animal carcasses also produce animal fat
Tanning Rack
Level 1
Produces leather from animal carcasses
Level 2
Can produce white leather from “new” ghost animal carcasses (new Ghost Pack loot)
Level 3
+1 leather or white leather
Lectern
Level 1
Can be used to restore Antiquities
Grants Knowledge
Level 2
-1 research day for medium and large Antiquities
+10% Knowledge during each Rest
Level 3
-2 research days for large Antiquities
+20% Knowledge during each Rest
Training Dummy
Level 1
Assigned Companion: XP gain
+5% XP in battle
Level 2
You can assign up to 2 Companions who will train together and earn more XP
+6% XP in battle
Level 3
The cost to buy a second Aptitude Point through the “Career Plan” is divided by 2
+7% XP in battle
Impaling Stake
Level 1
Assigned Companion: Influence doubled
2 Influence per day
Level 2
Assigned Companion: Influence doubled
3 Influence per day
Level 3
Assigned Companion: Influence doubled
4 Influence per day
Stocks
Level 1
Capacity = 1
Level 2
Capacity = 2
Level 3
Capacity = 4
Strategy Table
Level 2
Unlocks level II strategies
Level 3
Unlocks level III strategies
Pony Hitching Post
Level 1
+20 Carrying Capacity for each assigned pony
Can assign 2 ponies
Level 2
Can assign +1 pony (max 3)
Work ponies gain +5 Carrying Capacity
Battle ponies gain +10% XP
Level 3
Can assign +1 pony (max 4)
Work ponies gain +10 Carrying Capacity
Battle ponies gain +20% XP
Stretcher
Level 1
Assigned Companion: 1 injury healed during Rest
Level 2
Assigned Companion: 1 injury healed during Rest
Can assign 2 Companions
Level 3
Assigned Companion: 1 injury healed during Rest
Can assign 2 Companions
A healthy Companion assigned to the stretcher gets the “Drugged Up” status.
Drugged Up: Ignores their first injury until the next Rest
Ponies have lost part of their Carrying Capacity (-5). The new camping gear “Pony Hitching Post” can be used to restore their Carrying Capacity.
Once again, we'd like to take a moment to thank you all for your feedback and suggestions, almost 4.000 of you took part in the player satisfaction survey!
Please do let us know your thoughts and feedback on this update, you can do so by joining our discord, reddit and following us on twitter.
We're closing in on the final stretch of Early Access mercenaries... so don't forget to check out the updated roadmap.
- Shiro Games
Je vais attendre l'ajout de la dernière zone, ça devrait être avec la sortie officielle du jeu. Pas sûr que j'ai le courage de recommencer un run par contre.
Ton prochain tu ne tueras point, le suivant par contre...
Ton prochain tu ne tueras point, le suivant par contre...
Salut à toutes et tous !
Du coup, après tout ce temps, je me questionne encore si il apporte plus que BattleBrothers outre les graphismes / DA qui m'attirent pas mal.
Des avis à ce propos ? Merci
J'ai cru voir que les déplacements n'étaient pas affectés par le terrain, dommage ...
Battle Brothers, Leman (bientôt le "relaunch v2"), Low Magic Age, ils sont tous assez différents pour mériter le détour.
J’ai eu plus de mal avec Wartales, je le trouve lourd, les combats m’ont paru inutilement confus, avec trop d’unités par camps, et le visuel 3D bien fait mais sans saveur particulière.
* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *
Exactement le même feeling pour Wartales, mais c'est d'avantage les combats qui m'ont vite découragés. Je trouve que cela manque de variété, tactique notamment, et que le challenge est limité. Du coup je n'ai pas ressenti le besoin d"aller voir plus loin... Le nombre
de jeux 'indécents" qu'il me reste à parcourir/découvrir a beaucoup joué, je l'avoue.
Bonjour, j'ai récemment relancer une run et je ne retrouve absolument pas la pièce de puzzle qui permet d'ouvrir le coffre sous l'abbaye de la région d'Arthes, une idée où je peut metre la main dessus ? (Dans ma première run je l'avais eu) merci
C'est pas le gus à la frontière qui te la donne celle-là? Ca fait un bail que j'ai pas joué.
Sortie le 12 avril de ce que j'ai compris du futur game show.