Bon, c'est pas le tout de passer sa soirée à organiser des quiz dans les bars et à se taper des réveils pourris, l'actualité, et les licenciements, continuent pendant ce temps-là.
Il faut aller sur BFM pour avoir un article sur la fermeture de Bethesda France, commencée en janvier et actée fin mars.
https://www.bfmtv.com/tech/gaming/pr...404230448.htmlLe coup de massue est rude pour la douzaine de salariés de Bethesda France. "On s'y attendait, mais on est quand même déçu", souffle l'un d'entre eux à Tech&Co. Depuis quelques heures, l'annonce est officielle: les bureaux français de Bethesda, éditeur de jeux vidéo à succès comme Fallout, Starfield et The Elder Scrolls, ferment leurs portes.
La décision a été prise en tout début d'année, et a été définitivement actée à la fin du mois de mars, à la faveur d'un vaste plan de licenciement opéré par Microsoft dans ses filiales. Selon les informations recueillies par Tech&Co, de premiers départs étaient déjà effectifs depuis le mois de janvier, et quelques salariés restaient encore en poste avec la promesse de de conserver un noyau dur: "On nous a baladés pendant quelques semaines en nous faisant miroiter un déplacement au sein des locaux de Microsoft," explique l'un d'eux.
Le jeudu vendredi soir sur France 3d'aventure sous-marine Thalassa: Edge of the Abyss, édité par Team17, a été annoncé avec sortie prévue le 18 juin.
https://store.steampowered.com/app/1..._of_the_Abyss/
Pour les VReux, Homeworld: Vast Reaches, uniquement jouable en VR et développé par la boite spécialisée VR FarBridge pour le compte de Gearbox, a une page Steam.
https://store.steampowered.com/app/2..._Vast_Reaches/Set between the events of Homeworld 1 and Homeworld 2, you take on the role of Tyrra Soban, a new Fleet Command under the guidance of Karan S’jet, the legendary original Fleet Command and hero of Homeworld War. The original Kushan Mothership is pulled from retirement to serve as the flagship of a new fleet. Together Tyrra and Karan face a new threat, the Radaa, duplicitous interstellar traders who want to obtain your hyperspace core and don’t care if they destroy your Homeworld to get it.
Si vous avez du temps à perdre, How Long To Beat: The Game est un quiz sur la durée de vie moyenne des jeux, avec un Daily Challenge, mais aussi la possibilité de jouer des parties random.
Mon score dégueulasse :
Daily Challenge - 2024-04-24
Score: 64 / 300
⬛⬛⬛ ? = 3
⬛?? ? = 50
??⬛ ⬛ = 11
https://howlongtobeat.com/play
Bel enchainement : Flaming Fowl, studio à qui on doit notamment l'adapation de Gloomhaven en jeu vidéo, fondé par un des devs de Fable chez Lionhead, a réussi à annoncer son nouveau projet Ironmarked, en sortir une démo, et le mettre au frigo avec licenciements de la moitié du studio, dans le même mouvement. Un geste technique rare.
Flaming Fowl, the developer behind card battler Fable Fortune and the acclaimed Gloomhaven video game adaptation, has unveiled its new project - but, in an unusual move, has also announced it's shelving development and confirmed layoffs at the studio all at the same time.
Flaming Fowl, which was founded in 2016 by former members of original Fable developer Lionhead Studios, embarked on its rollercoaster of announcements in a post on Steam, beginning with a reveal for its new project, known as Ironmarked - a "1-3 player co-op RPG with turn-based combat" - and the launch of an accompanying demo.
In an unexpected and rather sobering twist, however, Flaming Fowl immediately followed Ironmarked's unveiling with some unhappier news, revealing, "Unfortunately, due to the current lack of funding in the games industry, we are putting production on hold and have had to downsize the studio, letting go of some amazing people."Flaming Fowl CEO Craig Oman offered further context for Ironmarked's shelving and subsequent staff layoffs in an interview with VGC. "We've been working on the game for over a year," he explained. "We had a publisher, but they pulled out last year around June, and we've been self-funding since August. We've been pitching to publishers since then, but they all said, 'The game looks great, the team looks great, but we're not signing anything right now'."
"As soon as we finished Gloomhaven, we signed Ironmarked," Oman continued. "We had multiple offers. But then a year and half later, we've gone back to a lot of the same publishers and they say they're no longer looking for projects like this."https://www.eurogamer.net/ex-lionhea...-the-same-timeAs for the decision to release an Ironmarked demo, despite development having officially halted at Flaming Fowl, Oman explained, "I just wanted to the game to see the light of day. I've worked in the industry for a long time, and there's been so many times projects have been put on ice and never come back. I really don't want it to be another one of these game that never come out and only a handful of people ever know about them."
According to Flaming Fowl's Ironmarked announcement, there's some small hope that "with enough wishlists on Steam [to present to publishers]" the studio "will be able to find funding in the future for Ironmarked". In the meantime, the remaining team members will focus on developing a small, self-funded strategy title, with the studio giving itself until the end of the year to release the project.
https://www.gamedeveloper.com/busine...s-shelved-game
En plus le jeu a l'air sympa, un RPG avec combats en tour par tour jouable jusqu'à 3 en coop. Démo dispo sur Steam.
https://store.steampowered.com/app/2560330/Ironmarked/
Pas de trailer, mais une image quand même.
Lars Wingefors, CEO d'Embracer, a donné une interview à GameIndustry au lendemain de l'annonce du split de la compagnie en 3. Il ne rejette pas sa responsabilité dans le marécage dans lequel le groupe patauge depuis longtemps, mais ça ne rendra pas leur job aux victimes de ces erreurs. L'interview complète devrait être publiée aujourd'hui, là c'est un avant goût.
https://www.gamesindustry.biz/embrac...t-of-criticismWhen asked how he responds to such criticism, Wingefors told us: "As a leader and an owner, sometimes you need to take the blame and you need to be humble about if you've made mistakes and if you could have done something differently."
He continued: "I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission we set out and that is still valid, and we are now enabling that by doing this [new] structure.
"I still feel I have the trust from many or all of my key entrepreneurs and CEOs that have joined the group. It's been difficult, but I think they all believed in the mission of Embracer. They also understand that the world has changed, we need to change. It's painful. We can't make all the games we wanted to make three years ago, but we need to adapt to it. We will still make games, we still have one of the biggest, if not the biggest, pipeline of games in the industry. And we have great plans over the coming years or decades."
Rock Paper Shotgun a joué à un early build de Innkeep, jeu de gestion d'auberge avec un "dark twist".
https://www.rockpapershotgun.com/inn...gery-simulator
https://store.steampowered.com/app/925500/Innkeep/
Sans grande surprise, le reboot de Alone in the Dark, qui n'a pas convaincu grand monde, ne s'est pas très bien vendu (Gamalytic estime 23 000 copies vendues, ce qui doit être loin des attentes, surtout pour un jeu vendu 60 balles). Conséquence : le studio Pieces, qui fait partie d'Embracer via THQ Nordic et qu'on connait aussi pour les Magicka et des DLC de Titan Quest, licencie un nombre encore non précisé d'employés.
https://www.gamedeveloper.com/busine...ival-s-releaseOver a month after releasing Alone in the Dark, developer Pieces Interactive appears to be laying off an unknown number of staff.
Environment artist Helena Hansen confirmed she was affected, saying her "heart breaks for myself and my coworkers right now." At time of writing, she's the only developer who's confirmed their status.
Alone in the Dark released back in March to a mixed reception. The game was previously delayed twice, both to avoid 2023's heavy release cadence and then crunching over the holidays.