New game settings:
You can now modify the way you want to play the game! Toggling these will result in an unbalanced game experience and thus not generate a highscore entry. Also, please note that this is a highly experimental feature and will not receive the same attention as the default game, because we need to finish work on the core features first before we can fine-tune alternative game modes.
Diagonal Movement
Permadeath
German and Simplified Chinese made it into the game already, with more languages coming soon! With real grammar support, getting better with every release (correct multi-lingual grammar is a real challenge when you have complex procedurally generated content).
New content:
New profession: The Chaos Knight stomps all opposition beneath an iron-clad foot! Or tentacle, as you will.
New race: The mighty trolls have arrived to shake the very mountains with their battle cries! Play your first large-sized monster. Large muscles, large appetite, small brains – all a troll can dream of. Make sure to carry around plenty of provisions with you!
Corruption consumes the dungeon!
70 corruptions (minor, major, ultimate) now are part of the game and will alter both your gaming experience and your character forever. Grow wings or prehensile tails, wrestle enemies with your tentacles, sweat maggots, summon chaos imps, breath lighting or acid… ChAoS hath no boundaries! Note that nearly all monsters can receive most of these corruptions, too. So the more corrupted the overall dungeon gets, the more likely you are to encounter weird new (and more powerful) monsters that have been altered by corruptions and try to utilize them to their advantage!
But beware - too much corruption comes at a prize only those of strong personality can suffer! The higher your charisma, the more corruptions you can sustain… before turning you into an unfortunate blob of raw ChAoS!
At some point during your dungeon delving, ChAoS will awaken - and it becomes a race against time, so don’t tarry too long in accomplishing your mission!
The food system has been implemented. You now can grow hungry and eat foot to counter that (and corpses - but beware: corpses will often have side effects). More than 70 types of food are looking forward to trying your palate!
Gaining levels now affects your attribute scores and various other stats (like combat probabilities). The specific details depend on your chosen profession. A higher-level fighter will have an easier time hitting those pesky displacer beasts now!
You now can choose various attack modes via a button to the lower left or the key “z” (US keyboard layout). Due to corruptions or other circumstances, you might want to switch between kicking, biting, spitting, clawing, using your melee weapons, etc. Any being can have an arbitrary number of such modes and they now can be selected in an easy way. If you’re strong enough you can even punch walls now without being afraid to destroy your precious weapon!
Lots of new items (a total of more than 2.240.804 new items):
4 new base cloak types plus random modifications for cloaks that add 3.863 new cloak types to the game
38 new random armor modifications add a total of 2.232.219 new armor types to the game
Random modifications for headgear add a total of 3.863 new headgear types to the game.
4 new base gauntlet types plus random modifications for girdles that add 504 new girdle types to the game
9 new base girdle types plus random modifications for girdles that add 672 new gauntlet types to the game
2 new predefined artifacts
You can get rid of “cursed” and “doomed” states.
Fortune cookies can now be found and contain useful messages. For those who can read.
Gems now stack.
Input handling:
Gamepad support is now disabled by default because it could create some weird inputs when other devices like joysticks were plugged in. If you wish to play with a controller, you have to enable gamepad support first.
Performance:
Dying now is much faster (for both yourself and the monsters you slay, if they carry a large amount of items).
Map and monster generation is now less memory intensive and should be much faster.
Spawning monsters no longer should have a serious impact on performance.
Important changes:
The key to activate camera rotation was changed from “alt/ctrl” to the “shift” keys. We decided to change these to prevent conflicts with key combinations used by the operating system (e.g. alt+tab on Windows). Please let us know if you want to be able to remap these keys!
Summoning has been balanced and although it now is less realistic (for a given value of realism) it hopefully is more fun to fight summoners.
Spawning has been reduced in the big room and Lake Gloom.
Bug fixes:
A few remaining grafting bugs have been fixed. Grafted bodyparts now should work under all circumstances and in all combinations.
Multiple monster attacks now work. Beware of things that bite and claw!
Pouring potions on the floor once again works.
The tutorial no longer starts with the Mad Minstrel introduction. His madness will now only affect the foolish brave, starting with him as a patron.
Items now are immune to various effects such as poisoning and bleeding.
Starting with points invested in the blunt weapon skill tree no longer provides excessive equipment.
Artifacts will no longer be generated more than once for each type.
Oil spilled from burning braziers now continues to burn properly again.
Inferno and poison cloud spells no longer crash the system when getting into contact.
Artifacts are now true artifacts - indestructible and loaded with other goodies. Of course, enemies will make use of them too.
In some cases, average damage, damage ranges and hit probabilities were incorrectly calculated in tooltips. This has been fixed.
You can no longer sneak attack with spells.
Fixed various missing monster stat definitions.
Bracers that did not work will no longer be generated.
Potions of gain attributes now work (and are slightly stronger).
Tooltip caching problems have been fixed. This means all stat tooltips should update immediately.
Hive monsters no longer will accidentally enter tunnel entrances. Neither will summoned monsters.
A rare bug leading into a crash, when entering the worm tunnels, has been fixed.
Randomly generated artifacts will now actually apply the indicated stat bonuses.
And many more smaller, most likely less noticeable bugs, too many and too small to list them all, have been tackled and fixed.