Main game improvements, new features and content:
• Playable tutorial
• Dwarves !
• Improved graphics & lighting
• Team Manager update
• More signs & feedback, for a better understanding of the game
• Rework of the camera
• Better controls
• Pause feature
• Friendly Match Online
• A lot of bugfixes, optimization & polish
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Full changelog:
Game modes:
• Quick Match Online
• 1v1 local (Hotseat)
• Friendly Match vs AI
• Friendly Match Online
• Tutorial
Content:
• 4 available teams: Black Orcs, Imperial Nobility, Elven Union and Dwarves
• 3 pitches: (Human, Imperial and Black Orcs
• 1 new Orc coach
• Human cheerleader squad
• Human ball
• Human dice set
• Team customisation basic elements (colors, emblems)
Improvements since June 2021 beta:
Menu:
• General:
- Outgame tutorial implemented: pop-ups displaying information about the current menu will open the first time a menu is opened
- Improved loading speed in all menus
- A new visual has been integrated in the gamer tile and in the gamer profile
- The bottom left part of the screen color changes depending on the section of the menu displayed
• Play menu:
- The tutorial competition The Outsiders is now available
- Friendly Match Online added
• Team manager:
- Player level and position added to team sheet
- New flow to add several identical players to the cart without going back to the main recruitment screen
- New flow to switch from player to player without going back to the team sheet
- Ability to display all player positions when customizing the team jersey
- Elements in the shopping cart are now displayed from newest to oldest
- Arrows have been replaced by “+” and “-” signs in the recruitment tab
- Changing tab in the Team manager doesn’t erase the cart anymore
- SPP amount is now loaded quicker
- Visual improvements
• Competition:
- Teams now become experienced once register in a competition (instead of after first competition match)
• New Options:
- Option for disabling Back action on right click
- Option for hiding parts of the UI
- Option to display tacklezone only on player selection
- Option to disable automatic camera movement
- Option to disable subtitles
- Option to contain cursor to window
- Option to reset tutorial popups
Ingame:
• Information gathering:
- Player sheets stay on screen through actions (like blocks)
- More context information added to the reaction wheel (when asked to use an apothecary, re-roll a failed result, etc.)
- Tackle zones only display when a player is selected
- Reaction wheels can now be hidden by holding L-Ctrl
- Dice rolls are displayed one after another instead of all together
- Risk information is displayed at the same time as the corresponding roll
- The block dice being applied is displayed during a push back question
- Skill icons are displayed above the owner’s head when they’re triggered
- Rush indications now always face the player’s camera
- A third player sheet is now displayed above the second one when hovering a player during the planning of an action
- An indication is now displayed under gamers’ names in the HUD when the game is waiting for the opponent
- Pop-ups now fade after a displayed timer runs out
• Camera improvements:
- Default values changed according to feedback
- Added an intermediary pitch angle (calibrated mode)
- Current settings are automatically saved and used for next games
- Several improvements to automatic camera movements (to better stay on the action)
- The orbital camera is now clamped, preventing it from going under the pitch
• AI:
- Tries harder to get closer to the ball/ball carrier
- Passing game has been improved
• Visuals:
- The apothecary cinematic is now played upon using it
- The spline displayed when planning a pass, move, or kick-off has been reworked
- The circle displayed on a move destination square has been reworked
- Unfavorable block indication has been reworked
- New visual for the commentaries window has been integrated
- Teleportation VFXs have been integrated during the setup sequence
- Pushback arrows move animation has been added
- The supporters now looks more densely packed
- The upper part of the standard grandstand has been reworked
- The overall lighting has been reworked
- Cloud and dugout object shadows appears on and around the pitch
- New version of Goblin block with follow up cinematic integrated
- KO/Death/Sent-off and Injury icons have been reworked
- New FX displayed above confused players
- New FX displayed when the bonus timer is running
• SFX:
- A different sound effect is played when a player suffers from an injury/KO result
- A sound effect is played when a turn ends
• Misc:
- A Pause button has been added in the Options menu
- Starplayer portraits are now correctly displayed during inducement phase
- Skill icons above player heads can now be clicked through
- Skill icons tweaks for better consistency and clarity
- Overall visual improvements to pitch and players
- No more desynchronization between server and client timer
- Visual desynchronization fixed (player 3D model and gameplay info not synchronized)
- Death cinematics should now trigger correctly
- Walking no longer soil players’ clothes on rock pitches
- Inducements window opening time has been improved
- A lot of bugfix
Known Issues :
- Softlocks sometimes occurs against the AI
- Pathfind makes you go through dangerous squares
- If you are disconnected while playing, a placeholder "TEST" pop-up will appear if you try to reconnect too quickly
- Players outline sometimes disappear
- Team re-roll context issue when the opponent fails an action
- Many texts are missing or replaced by english when using another language than french or english
- No text is displayed in the tutorial in Chinese and Korean
- Players pushed into the crowd appears stunned in the dugout if they suffer no particular injury roll
- Game sound is muted when the game window is not focused, even on borderless or windowed
- Skill UI is displayed over dice rolls
- Karla von Kill can be seen in T-pose
- Journeyman don't display the loner negative trait