r gifs imgur
Bienvenue à Castle Bam
r gifs imgur
Bienvenue à Castle Bam
@Silver : j'ai une solution concernant la coupe du bois
Si les clics t'emmerdent, prend un auto-clicker
J'en ai un j'm'en suis souvenu avant-hier. J'ai fini mon garage en l'utilisant pour couper le bois. Gain de temps, tu zieutes ton tel en attendant et hop ^^
J'pense faire un tour en PvE mais pas trop long ni trop tard car je taf la semaine pro
Oui j'ai vu ça, j'attends de voir. C'est difficile pour ce genre de jeu d'avoir comme but final autre chose que le développement d'un battleroyale j'ai l'impression.
Un Battle Royale sur une carte de 225 km² avec de la construction de base extrêmement lente ? Je ne pense pas que ce soit la direction d'après les infos qu'on a déjà. On est plus dans le DayZ/H1Z1 avec des morceaux de Rust et Miscreated.
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
Update 0.1.4
Deadside - TR0U8L3M4K3R
- EasyAntiCheat integrated
- Water and level bounds blockers are now correctly blocking base building
- Added missing construction blockers
- Fix head penetrating geometry in some animations
- Fix client process stays in memory after closing
- Parkour disabled for some base modules (gates, fence)
Disabled automatic restart for private servers (you can schedule restarts on the GPortal server admin webpage)
- Removed regions from Server Browser
- Total amount of online servers are now shown in the Server Browser
La roadmap du pauvre...
Since release of the game we’ve received a lot of feedback and suggestions. Now that the most crucial problems (like anti-cheat) have been fixed, we are ready to share with you our plans for the near future.
So here is what awaits you in the upcoming updates:
More bug fixing and optimization
Currently, we’re working on the fix for the potential ability to duplicate items and optimizing storage system in green zones which should significantly improve the server performance. In addition to that we’re developing the new network mechanism that should allow us to increase number of players on the server and implement game features such as vehicles.
New firearms and equipment models
You will see a new vest with inventory slots, few new assault rifles, machine gun and even grenade launcher!
New visual content
Not only we’re in process of improving diversity of existing villages, we’re also planning to add entirely new content with industrial areas and underground bunkers. Also, in order to add new points of interest, the current size of the map will be slightly expanded.
Game events
There’ll be plenty new missions with new rewards, helicopter crash sites and airdrops (cargo container that drops in the random place of the map)
Base interaction
We’re aware of the problems with managing base, while you’re in squad and we’re looking into different options of how to solve it. It might be code locks or perhaps we’ll decide to use other system.
Private server administration
We’re gathering your ideas and suggestions regarding this system and we can already say that one of the nearest updates will include the ability for admin panel to spawn items.
That was the list of our high priority tasks. Once more we want to mention that this is the plan for the near future and some things you will be able to see in May!
As for the long-term objectives we would like to focus on two points:
Vehicles
In current version size of the world isn’t that big and doesn’t imply the use of a vehicle, but we’re planning on adding it at the same time with significant map expansion. We can’t say exactly when it is going to happen, but we’ll start with developing vehicle mechanics, because it requires a lot of work and extensive testing.
Base raids
We understand that not everyone likes “classic” system of raiding bases when you can be robbed while not being in-game. That’s why we’re not even considering such a passive gameplay
So far, we have few concepts including key system we discussed on one of our streams. Regardless of the system chosen we will do our best to make it unique and interesting, so in the end it wouldn’t be “who have more explosives or lockpicks” gameplay.
Pas ouf en effet, mais en même je sais pas ce qu'on peut espérer vraiment de ce type de jeu. On finit forcément tôt ou tard à tourner en rond.
Avec du temps. Il commence exactement comme Mis l'a fait. Perso quasi 700h sur Mis et déjà 100 sur Deadside, le tour est vite fait mais le fun reste, c'est le plus important ^^
J'ai kill une team de 2 avant de me faire cueillir par une team de 3 ce soir, tristesse
Patch !!!!!
update 0.1.5
deadside - tr0u8l3m4k3r
wipe
what will be wiped:
- character inventories
- reputation points
- safe zone storages
- loot stashes and base storages
- bases that were built inside construction/water blockers using various exploits
what will not be wiped:
- bases
new server-side character save system
fixes all known item duplication methods
new safe zone storages save system
significantly increases server performance
server admin panel features
- spawn any in-game item
- teleport to map marker
- restart schedule with message ("server will be restarted in xx minutes"). You can use in-game schedule (with messages) and existing g-portal's schedule (without messages) simultaneously.
- server motd (message of the day) - shown in chat when a player logs in
- custom broadcast message with optional auto-send interval
missions
- new mission near beregovoy's port
- increased missions spawn frequency
- significantly increased chances to get rare camo clothes
other fixes & changes
- graphic bugs ("flying" trees and other objects)
- anticheat updates and optimizations
- fix for "server unavailable (error code 4)" in some situations
- advanced diagnostics for network-related issues, including "server unavailable (error code 4)"
- fixed base disassembling can be blocked by loot stash
- fixed loot stash can be placed inside safe zones and inside construction/water blockers
- base radius is now taken into account when buildihng a base near construction/water blockers
- fixed bots can't see leaning players properly
- text in chat doesn't fit chat window in windowed mode
- logging out while crouched and then logging in can sometimes push character to extreme heights or on top of objects/bases
- increased voice chat audible distance from 20m to 50m
- fixed server name text overflow in the server browser
- doesn't allow multiple spaces in server name
- server admin chat messages now have distinct color
Faut tout faire ici
Update 0.1.6
Deadside - TR0U8L3M4K3R
Anti-cheat client module updated (more than 400 cheaters already detected and banned)
Fixed exploits with multiple logins of the same character
Admin panel updates:
- promoted admins can now spawn items
- loot spawn chance multiplier (10 = default, 1 = almost no loot, 50 = max loot)
- restart schedule description now shows server local time
- banlist increased from 100 to 500 elements
- offline character can be manually banned
- kill logs (still work in progress)
Fixed a bug with voice chat not working on some private servers
Fixed a bug with heavy assault helmets armor
Fixed bugs with head penetrating geometry in some animations
J'viens juste de le voir
Les outils s'ajoutent petit à petit c'est cool !
J'suis curieux de mettre le loot spawn à 1 ou à 50 xD
Bon vu que le taulier ne fait pas son taf je le fais...
Par contre la flemme de mettre les images...Update 0.1.7
Deadside - TR0U8L3M4K3R
Server changes
Following your multiple requests, we’ve decided to open several official servers “First person only”
We’ll also shorten the list of the official servers for those regions where servers aren’t busy enough in order to optimize their work.
Code locks for base doors
Now you can equip your bases doors with a code lock. Ordinary doors, which are available for opening only to base owner, will be accessible for usage to any player, no matter if he’s the base owner or not
Campfire
And to help you feel the ambience of nights and evenings you can now sit by the fire accompanied by your friends. The campfire lives only limited amount of time and can be put out any moment.
New firearms
Assault rifles
Grom (7.62x39)
UAG (5.56x45)
AK-SM (5,45x39, old AK-SU can’t be equipped with a sight anymore)
Pistol F-57 (5.7x28)
Submachine gun BB-19 (7.62x25)
Grenade launcher GRM-40 (grenade VG-25)
Optical sights
COD (4x) – universal
HMR (4x) – universal
POS-1 (4x) – attached to AK (AK-SM, VSD, AK-mod, BB-19)
PU (3.5x) – attached to Mosin
New VISUAL content (decorative military and rail equipment)
Improved Steam integration
- Blacklist now available in chat (RBM on chat message – steam profile – block all communication)
- Steam now have a list of players you’ve played with on one server (Shift+Tab – “View players” – “Recent games”)
Sound system
- New weapon sounds: gunshots, reloading etc.
- New sounds of footsteps
- New audio system for the wind noises, forests, seas, rivers and lakes.
- Added music while you’re loading
- Added audio settings for voice chat and microphone
Admin panel
-Added option to download kill logs
-Added option to change max number of people for the squad
-Added option to reserve slots for admins
-Fixed restarting schedule not working properly on private servers
Chat fixes
- Added ability to copy message
- Added ability to answer message by double-clicking on it
Attention!
Because of these changes in doors mechanics we’re forced to wipe bases, in order to not leave them unprotected for an unknown period of time after the update release. Wipe will also affect characters and their storages because some abilities to duplicate items were still there. These methods will not work after the update release.