Version 0.5.0 will include:
Version 0.5.0 Patch Notes:
Boats
The first transport added to the game is swamp boats.
Boats can be found along the river/sea side and can carry 5 people, including the driver. The total number of boats on the server for simultaneous use is limited to 10 units. Currently it is impossible to keep the boat at the base, it disappears after 30 minutes if there are no players nearby.
Boats have durability and can be repaired with a " blowtorch"-a new item in the game that can be found in the world. Boats consume fuel, which you can replenish with fuel canisters found in the world.
Level Design.
Map expansion: the islands to the east of the northern tip of the peninsula, with a seaport, oil depot, warehouses, and a military facility, are now accessible.
Hard and epic missions as well as encounters are available in the new locations.
The island to the west of the northern tip of the peninsula is now accessible and available for base building.
New river has been added, connecting the central lake with the east coast of the peninsula.
Industrial location in the Beregovoy area was expanded, and a difficult mission has been added there.
Destroyed churches and graveyards in Krasnoye in the north of the village and in Krivets in the south-east were added.
An event on a small island in the sea between Zalesny and Bochky was added (helicopter crash site).
Water Sources
Added water wells in the settlements.
Wells can either have water or be empty. Each restart of the server changes the active and inactive wells.
Added plastic bottles of different capacity for water intake.
Soda replenishes 20 points of hydration, 5 points of food and 3 of health.
Changed the capacity of the water collector - 300 points.
The water collector filling speed is reduced twice.
Water consumption timings increased.
Economic Changes
The safe zone trader assortment has been expanded, high level weapons and gear have been returned, as well as provisions.
All buy and sell prices of all traders have been changed.
The assortment of wandering traders now permanently includes both weapons and equipment.
Changed loot in Airdrop - reduced in value.
Changed mission rewards.
Changed reward for event Helicopter Crash: excluded high-level items, increased chance of keys drop for military crates.
Adjusted helicopter guards' gear.
Convoy
Machine-gun boss is weakened and not as dangerous as before.
Boss Sniper is no longer available in the Convoy.
Military convoy bots have been replaced with a unique bot type for this event.
Weapons and gear variation for convoy bosses has been expanded.
Changed outfit of bots in convoy group.
Increased the value and number of items received as a reward for case delivery.
AI Improvements
Adjusted the ability of the AI to see through bushes and reeds.
Building and Crafting
Workbench and water collector can now be destroyed during a raid by an explosion
The number of available workbenches at the base is now limited to one.
Stack of logs increased from 4 to 10.
Disabled the ability to disassemble walkie-talkies into components.
Changed explosives recipe.
Explosives, tripwires and respawn beacons can be disassembled into components with pliers.
Changed color and translucency level of the placeholder.
Added ability to collect bush sticks with knife/axe.
Campfire recipe now requires only bush sticks. Logs can be used optionally (burning time of sticks and logs differs a lot).
Reduced log burning time.
Reduced cooking time
Campfire life time in the world is limited to 30 min.
Inventory
Changed the stack amount for multiple items.
Expanded the capacity of basic outfit from two to three slots.
In all backpacks can now be placed the main weapon: Assault-1, Typhoon-2, Stalker-3
Removed the crate opening timer, i.e. progress bar no longer appears.
QoL Improvements.
Added "Earplugs" feature, this feature allows you to muffle the master sound in the game.
Added interface scaling for 2k and 4k monitors.
Added Windowed Fullscreen Mode option.
Added " Stack All" function for base crates and security zone storages.
Reduced the font of the map interface.
The character location marker now pulses during map view.
Improved logic and interface for player blocking/unblocking in the admin panel of private servers.
Sound
Adjusted, replaced or improved sounds: the environment and interaction with it, the handling of weapons, gunshots, and the effects of hitting surfaces.
Other Changes
Changed AR4, Fasam, MG36, Skar, RPK-mod, BB-19, and P900 recoil.
Fixed some recoil problems on IZH-70, Berta M9, and F-57.
Increased grenade launcher damage.
In the kill-log, when killed by a grenade or a stretch/explosive, the distance is now calculated from the throwing person or installation site, respectively.
The lifetime of a raid token in the world is 10 min.
Shovel removed from starter kit and replaced by walkie-talkie.
Removed re-spawn points in Lazurny and Yantar.
Adjusted the logic of zoning and loot range in the world.
Added new points of duck spawning.
Changed animation and stab speed.
Added blood decals when hitting characters and bots close to the surface.
Temporarily turned off music in main menu.
Optimization
Various Server and Client Optimization
Fixes
Fixed the bug " Item unavailable" when a character falls from a height or a dead body rolls down a hillside.
Fixed a bug that caused a respawn on the base marker without a cooldown
Fixed corpses falling through the ground on world loading
Fixed multiple graphical bugs, animation bugs, interface interaction bugs, and level design bugs.