Greetings Cutters!
We are back with a new update featuring a lot of bug fixes and quality of life improvements as well as our take on addressing a “timely” request that some verify passionate players have been asking for!
We are incredibly grateful for all of the quality feedback and thoughtful suggestions our community has shared with us! Please keep it coming! We’ve only just begun our journey through Early Access and we are already seeing the game grow and evolve.
For our Players that have requested the option to play in a more “chill & zen-like” manner, we have just implemented a new “Open Shift” difficulty option for our Campaign mode where you can work WITHOUT a shift timer and unlimited oxygen.
You will find it alongside our Standard, Limited Revives, and No Revives difficulty options in the Main Menu and it will feature its very own dedicated Leaderboard.
Check out what our 0.1.3 update brings to the table:
● “Open Shift” Mode Added
It’s a full campaign with Shift Timer and the Oxygen Drain removed. Players can enjoy scavenging without any time pressure.
● Key Bindings have been added to User_Config.txt
In-Game key rebinding is coming soon! To change the binding yourself, read our How To.
● Improvements & bug fixes, and Habitation Unit air supply refreshed!
Lynx Corporation is working hard on improving daily life for its employees. Feedback and suggestions can be sent to our HR team directly through our official discord, our official forum, as well as the Steam discussion.
For Shipbreakers looking for more info, Lynx Corp is happy to provide a detailed version of these patch notes, free of charge:
Bug Fixes
Fix for fuse release bug that used to force players downward or forward at high speed.
Fix resurrection cost being multiplied by # of deaths twice
Fix exploding pipes becoming infinitely burning when cut
Fix "Also Hide Helmet" option to display and navigate correctly
Fixing return to hab and game over screen being open at the same time
Fixed several issues related to soft crate positions.
Fixed a bug where the hoist of a hoist truck would LOD super aggressively.
Audio
Fix missing furnace object melt sound.
Fix inaccuracies in VO lines relating to medical kits and cert upgrades.
Add Cert ui notifications and fix up audio notifications / Certification Goal and Level VO and Notifications
Added sound when upgrade confirmation pop up closes
Fix weaver static not going away when speech gets cancelled.
Fixed NIS cancelling speech when it shouldn't
Art
Updating all equipment upgrade thumbnail art
Adding Casual Mode icon and updating quality of other difficulty mode icons
Light bleed fixed
SFX
Adding pause state transition sfx
Adding low boom when pausing
MISC
Don't start the shift timer in the HAB when a popup displays
Setting "No Revive" mode to unlock at Rank 4 like "Limited Revive" mode
Class I thrusters will now be destroyed if they are cut anywhere.
Differentiate between pressing and holding the Work Order button
Removing Health from all Nanocarbon panels so they don't turn into scrap when cut
More robust subtitles for long length and language specific punctuation
Fix for ECU wall still exploding with cryo after the flow has stopped.
Open Shift mode implementation.
Adding Ship Cut Points and Sleeve.
Added the Mackerel Structural Beams
Configurable Keyboard via user_config
List of key binding options
Add Open Shift mode for the online leaderboard service
Menus in comms & data scroll automatically when selection goes outside boundaries.
Enable Data Collection is no longer reset to default
Fixed invert x & y not applying on launch
Add option to Disable Inputs While Game Is In Background to the Options Menu
Makes intro text skippable if you've played before (Spacebar / A button)
Fixes hud part mass being weird.
Auto select last selected button on several popups
Better equipment screen selection
Fixed an issue where static sfx did not end when it should.
Move scanner tooltip up in the hud to make room for the tutorial tooltip that gives instructions while in scanmode
Fix - Thrusters and chairs have a new Extreme Fragile vitality asset which prevents the player from shaving just a little bit of it off and salvaging it separately.
UI Control fixes
Adding functionality to duck scroll over events when clicking in the HAB
Added back button when declining for entering HAB and quitting shift
Various UI sfx fixes to the HAB ship select screen to clean it up
Correcting room volumes in the back of the Commercial Transport Gecko.
Block interacting while cutting so player can't collect something that is dissolving
Added some Fail States for the tutorial
Add certification quota to front page HAB menu.
Localization and Texts
Update release version number
omni pipe junction box re-textured to have cut language and emissive indicator
Added descriptions for each difficulty mode (Not localized)
Fixing text formatting in narrative assets
fixed speech cancelling at weird times
Difficulty Text Spacing on profile selection screen
Scanner Tooltip Category loc spacing fix
Changed Work Order Status Text to be Loc'd