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  1. #241
    Ouais parce que le moteur de TQ.... même avec une grosse bécane, tu avais parfois un rubberbanding de la mort qui sortait de nulle part.

    Et le ragdoll à la Astérix était marrant mais bon...
    Pour devenir mon coupaing: Steam, BattleNet

  2. #242
    Ha ben le ragdoll est toujours présent dans GD, en tous cas Forcewave le fait.

    Bon j'ai mis des augments Homestead sur ma 2H et des Kymon sur les anneaux (j'en ai acheté aussi, z'ont du sacré matos ces bâtards)

    j'hésite à virer dans mes dévotions Falcon et Eel pour mettre Behemoth puis Magi. Mais il me manquera tjs un vert et un rouge pour Ulzuin's torch.

  3. #243
    Citation Envoyé par cuchulainn Voir le message
    Le moteur de Grimdawn c'est bien le moteur de TQ remanié par les gars de Crate alias les ex-devs de TQ.
    Oui ça je sais, mais il a été tellement modifié qu'il n'a plus grand-chose à voir avec le moteur asthmatique de TQ

    - - - Mise à jour - - -

    Citation Envoyé par kilfou Voir le message
    Ha ben le ragdoll est toujours présent dans GD, en tous cas Forcewave le fait.
    Tiens d'ailleurs je suis parti sur un build forcewave pour mon nouveau perso HC, ça dépote

  4. #244
    Citation Envoyé par Blackveine Voir le message
    Et pour ma soit disant gentillesse je tiens à dire que j' avais jamais fais gaffe à la relique et à ses bonus... sinon je te l' aurais dépouillé tout pareil le vioque...

    Donc Croustimiel si tu veux une relique gratos au lieu de craft tu peux arnaquer les Nomades... C' est vraiment un jeu de gros chacals quand même...
    Elle est sympa cette relique, +100,+300, +500 % dmg selon la difficulté, ça apporte un très gros burst sur les elites/boss sans se prendre la tête à crafter des reliques.

    L'idéal quand on sait ce qu'on vise au lvl 100, ça reste de leveller avec les reliques qui serviront de compo au craft de la relique finale

  5. #245
    En parlant de reliques, j'ai pas vérifié mais j'imagine que chaque forgeron n'a pas la même liste ?
    Le truc con c'est que des fois j'ai le plan pour une grosse relique mais pas pour une plus petite qui rentre dans la composition de la finale...

  6. #246
    En fait bien souvent le patron de la relique qui te manque est vendu par une faction si tu as la réputation.

    - - - Mise à jour - - -

    D'autres fois faut looter le patron

  7. #247
    Y a aussi un vendeur de plans de reliques à Malmouth, très utile pour récuperer les intermédiaires.

  8. #248
    Grim Dawn V1.1.6.0 Changelog
    Spoiler Alert!
    An exciting update is upon us! Grim Dawn v1.1.6.0 is now live for your enjoyment, and with it the addition of all new Unique and Monster Infrequent items. And let's not forget Monster Totems, a twist on the Corrupted Shrine mechanic that's sure to spice up your loot runs as you explore Cairn.

    This is on top of numerous backend and balancing changes that continue our eternal goal to improve build variety!

    We hope you enjoy!

    For the full list of changes, see below:

    V1.1.6.0

    [Major New Features]
    Monster Totems now spawn randomly around the world. Activate them to trigger waves of dangerous spawns. Vanquish all the foes to be showered with rewards!
    Ten new Legendary quality weapons have been added to the game. These weapons can rarely drop from any source, but are more likely to appear from Monster Totems.
    Ilgorr the Eternal, from the Steps of Torment, and Lagoth'Ak Harbinger of Blood, from the Bastion of Chaos, have been rummaging through their possessions and discovered 4 new Monster Infrequent medals for you to collect.
    This update includes numerous backend changes that should result in improved performance in certain situations (ex. when there are many monsters on the screen).
    Only Show Double Rares loot filter has been replaced with Always Show Double Rares. This filter functions similarly to the Always Show Uniques filter. You can retain the original functionality by unchecking Rare and Monster Infrequent filters and checking Always Show Double Rare.

    [Shattered Realm]
    The Death's Waystone can now unlock shortcuts up to Shard 210, up from 160
    Timer penalty for dying now scales up with Shards, up to a maximum of 90s
    Adjusted ratio of Epic to Legendary item drops on high shards on Normal and Elite difficulty. The drop rate of unique drops remains the same.
    Fixed an issue where minions could sometimes linger after all major enemies have been slain in boss shards
    Reduced Damage bonus from Essence of the Shattered Realm to 6% per stack
    Reduced % Resist penalties on Monster Mutators to -6%, from -8%

    [Crucible]
    Reduced % Resist penalties on Monster Mutators to -6%, from -8%
    Reduced Resist Reduction from Tier 1 and 2 Stormcaller Beacons to 10 and 18, respectively and reduced their max targets. Reduced duration of Resist Reduction at all tiers. Replaced Defensive Ability Reduction with Resist Reduction on the Shock ability and increased the ability's duration, particularly for Tier 3 Stormcaller Beacons.
    Increased damage and added Defensive Ability Reduction to Deathchill Beacons
    Increased Armor Reduction on Tier 2 and 3 Infernal Beacons so that it correctly scales by 33% with each upgrade. Fire Storm now also reduces armor.
    Increased % Health Regeneration and % Health on Tier 3 Stonewall Banners and increased the % Heal on its healing ability
    Reduced % Damage modifier for Might of Amatok blessing by 2% and increased its % Damage modifier for pets by 2%

    [Art]
    Certain Item Skill modifiers for Blade Arc and Blade Spirit now also change their visuals based on conversion

    [Tech]
    Increased LootRandomizerTable_Dynamic number of entries to 120.
    Added Ctrl + C and Ctrl + A support to UI search boxes.
    Fixed an issue where Celestial Powers with % Weapon damage values would deal incorrect damage when bound to player scaling pets.
    Fixed an issue where certain timed scripted events would continue to execute while the game is paused.

    [Game]
    Reduced Monster Aether Resist by 3% on Elite and Ultimate difficulties
    Reduced % Resist penalties on Monster Mutators to -6%, from -8%
    Fixed an issue where the Paying Debts quest would not grant a Skeleton Key if started retroactively. This fix is not retroactive.
    Fixed an issue where enemies could fall through the floor in the Hungering Darkness event in the Tomb of the Heretic.

    [Itemization]
    All partial Components have been removed from the game. Existing partial Components have turned into completed Components. No changes to drop rates have occurred alongside this change.
    All Disengage runes now also apply % Damage Reduction to affected enemies
    Increased Travel Distance of all Leap runes
    Reduced Travel Distance of tier 3 Rush runes by 1
    Component - Amber: increased Radius of Lightning Nova to 4.8 to put it in line with its cast range
    Component - Battered Shell: increased Threat on the granted skill
    Component - Blessed Steel: increased Resist Reduction on the granted skill to 20
    Component - Bloody Whetstone: increased Bleed damage on the granted skill
    Component - Chilled Steel: reduced level Requirement to 5
    Component - Chipped Claw: reduced level Requirement to 5, increased Physical damage and removed % Chance of % Physical damage on the granted skill
    Component - Cracked Lodestone: reduced level Requirement to 5, increased Radius of Lightning Nova to 4.8 to put it in line with its cast range
    Component - Imbued Silver: reduced % damage to Chthonians to 10%
    Component - Mutagenic Ichor: reduced level Requirement to 5
    Component - Purified Salt: reduced % damage to Aetherials to 10%
    Component - Sanctified Bone: reduced % damage to Chthonians and Undead to 8%
    Component - Seal of Corruption: removed % Aether/Lightning Resist Reduction from the granted skill
    Component - Searing Ember: reduced level Requirement to 5
    Component - Serrated Shell: increased Internal Trauma and Threat on the granted skill
    Component - Serrated Spike: reduced level Requirement to 5
    Component - Severed Claw: increased Physical damage and removed % Chance of % Physical damage on the granted skill
    Component - Silvercore Bolts: increased Pierce damage to 8 and % All damage to 35%. Added 35 Offensive Ability. Reduced % damage to Chthonians to 15% and removed Defensive Ability Reduction. Increased Pierce damage and removed flat damage to Chthonians on the granted skill.
    Epic - fixed several Caster helmets from Ashes of Malmouth not having their baseline Energy Regeneration
    Epic - Mythical versions of Will of Fate and Ring of Vile Intent have been added to the loot pool (Forgotten Gods only)
    Epic - Callidor's Defense Set: swapped Fire dealt as Aether for Aether dealt as Fire
    Epic - Mythical Callidor's Codex: added 30% of Pierce dealt as Fire
    Epic - Cauldron of Excitement: increased Radius of Noxious Fumes to 4.8 to put it in line with its cast range
    Epic - Chains of Anguish: updated penalties on the skill proc
    Epic - Dawnguard Set: moved Lightning Retaliation to the 4-piece bonus and added % Aether and % Chaos Resist
    Epic - Dawnshield Set: moved Lightning Retaliation to the 4-piece bonus
    Epic - Desecrator Covenant Set: added 10% Crit damage for pets and increased Chaos damage for pets on the granted skill
    Epic - Desecrator Treads: added 340 Health and removed Life Retaliation
    Epic - Dreadnought Footpads: reduced % Physical Resist to 3%
    Epic - Empowered Dreadnought Footpads: reduced % Physical Resist to 3%
    Epic - Empowered Final March: added 10% Chaos Resist and reduced Defensive Ability to 28. Removed % Physical Resist.
    Epic - Hellion Greaves: added 3% Physical Resist and 22% Vitality Resist
    Epic - Magelord Greaves: removed Defensive Ability
    Epic - Mythical Chains of Anguish: updated penalties on the skill proc
    Epic - Mythical Desecrator Treads: increased Health to 520
    Epic - Mythical Dreadnought Footpads: reduced % Physical Resist to 3%
    Epic - Mythical Eyes of the Reaper: added % Bleed damage
    Epic - Mythical Final March: reduced % Physical Resist to 3% and Defensive Ability to 40
    Epic - Mythical Magelord Greaves: removed Defensive Ability
    Epic - The Final March: added 12% Aether Resist and removed % Physical Resist
    Faction - Blazerush: increased % Weapon damage modifier to 75%
    Faction - Bloodrender: increased % Attack Speed to 18%
    Faction - Bysmiel's Grasp: added Cold modifiers for Conjure Primal Spirit
    Faction - Bysmiel's Mindweaver: reduced % Attack damage modifier for Summon Familiar to 8%
    Faction - Corruptian: increased Physical damage modifier for Ravenous Earth to 55
    Faction - Howl of the Wendigo: increased Vitality damage modifier for Blade Arc to 80 and added -10% Vitality/Bleed Resist modifiers for Siphon Souls
    Faction - Mark of the Farseer: added 70 Offensive Ability and increased Bleed damage modifiers for Horn of Gandarr and War Cry to 200 / 3s and 250 / 3s, respectively. Added 80 Electrocute damage / 3s and 150 Bleed damage / 2s modifiers for Primal Strike.
    Faction - Spite: removed % Cast Speed modifier for Oleron's Rage. Increased the % Total damage penalty for Phantasmal Blades to -60% and reduced its % Chaos dealt as Pierce modifier to 50%
    Faction - The Overseer: increased % Offensive Ability for pets to 8% and increased its % Crit damage modifiers for Summon Briarthorn and Summon Hellhound to 24%
    Faction - Word of Solael: added +1 to Demolitionist Skills, removed +2 to Grenado and increased Vitality Decay damage modifier for Grenado to 220 / 5s
    Faction - Wrathguard: increased Offensive Ability to 80 and increased Pierce damage on the granted skill to 40
    Faction Augment - Irrah's Venomtongue: replaced Defensive Ability with 75 Offensive Ability
    Monster Infrequent - updated various Monster Infrequent shields to deal magic damage instead of Physical and added matching Conversion, where appropriate
    Monster Infrequent - Aetherwarped Cleaver: replaced bonuses/modifiers to Zolhan's Technique with support for Cadence
    Monster Infrequent - Ascendant Cowl: added +2 Summon Burst modifier for Raise Skeletons
    Monster Infrequent - Bargoll's Root: increased % Weapon damage modifier for Shattering Smash to 50%
    Monster Infrequent - Fleshwarped Casque: added 25% Weapon damage modifier for War Cry
    Monster Infrequent - Gargoyle Waistguard: reduced % Slow Resist to 25%
    Monster Infrequent - Gulgazor's Heart: replaced bonuses and modifiers for Bursting Round with support for Righteous Fervor and replaced Conversion with 25% of Pierce dealt as Acid
    Monster Infrequent - Heart of Theodin Marcell: increased Resist Reduction to 18 / 3s and increased damage on the granted skill
    Monster Infrequent - Korvan Casque: increased % Weapon damage modifier for Reaping Strike to 40%
    Monster Infrequent - Korvan Helm: added 8% Crit damage modifier for Ascension
    Monster Infrequent - Korvan Storm Halberd: increased % Weapon damage modifier for Primal Strike to 35%
    Monster Infrequent - Kymon's Badge: increased Cooldown Reduction modifier for Grenado to -0.5s
    Monster Infrequent - Moltenclaw Slicer: reduced Fire damage modifier for Canister Bomb to 70
    Monster Infrequent - Murderer's Cowl: increased Bleed damage modifier for Ring of Steel to 220 / 3s
    Monster Infrequent - Obsidian Defender: increased Chaos damage modifier for Shattering Smash to 42-220
    Monster Infrequent - Obsidian War Cleaver: increased % Weapon damage modifier for Forcewave to 45%
    Monster Infrequent - Ugdenbog Arcaneweaver: reduced Elemental damage modifier for Fire Strike to 22
    Monster Infrequent - Vilgazor's Heart: replaced bonuses and modifiers for Amarasta's Quick Cut with support for Grenado and increased Fire damage modifier for Ring of Steel to 240
    Monster Infrequent - Wendigo Glare: increased Physical damage modifier for Shattering Smash to 110 and added a +2 Distance modifier for it
    Relic - Annihilation: increased Fire damage to 12-24 and % Attack and % Cast Speed to 5%
    Relic - Avenger: added 60% All Retaliation damage
    Relic - Azrakaa's Epoch: increased Offensive and Defensive Ability to 60
    Relic - Belgothian's Carnage: increased Offensive Ability to 56 and removed chance of Defensive Ability reduction
    Relic - Blademaster's Talisman: increased Offensive Ability to 60, % Offensive Ability to 3% and increased damage on the granted skill
    Relic - Dreeg's Affliction: increased Defensive Ability to 60 and reduced Cooldown on the granted skill
    Relic - Eldritch Pact: added 4-16 Chaos damage
    Relic - Eternity: increased Defensive Ability to 66
    Relic - Impurity: increased Aether damage to 16 and reduced Cooldown on the skill proc
    Relic - Korvaak's Deception: increased damage on the granted skill
    Relic - Marauder's Talisman: increased damage on the granted skill
    Relic - Menhir's Bastion: increased Health to 550
    Relic - Mortality: updated values on the skill proc
    Relic - Nemesis: increased % Pierce damage to 78%
    Relic - Nidalla's Outbreak: increased Defensive Ability to 66
    Relic - Oblivion: increased % Weapon damage to 100% on the granted skill
    Relic - Oleron's Wrath: increased Offensive Ability to 70 and reduced Cooldown on the skill proc
    Relic - Plunderer's Talisman: increased % Fire and % Cold damage to 70% and increased damage on the granted skill
    Relic - Primal Instinct: increased the Health, Speed and Fire damage of the summoned pets
    Relic - Salvation: increased Defensive Ability to 60 and removed % All damage from the skill proc
    Relic - Scourge: added Frostburn and Vitality Decay damage to the granted skill and increased its Arc
    Relic - Solael's Decimation: increased Offensive Ability to 70 and % Offensive Ability to 4%
    Relic - Ulzuin's Pyroclasm: increased Burn damage to 33 / 3s and % Burn damage to 78%. Increased % Weapon damage to 10% and reduced Cooldown on the skill proc.
    Relic - Uroboruuk's Reaping: added 10 Vitality damage
    Relic - Vendetta: reduced Cooldown on the skill proc
    Relic - Vengeance: increased Health to 550 and reduced Cooldown on the skill proc
    Relic - Yugol's Hunger: increased damage on the granted skill

    Legendary Non-Set Items
    Increased various 50-75 two-handed Legendary Ranged and Melee weapon skill bonus values that were lower than intended
    Amarastan Crusher: reduced % Weapon damage penalty modifier for Amarasta's Blade Burst to -50%
    Arcanor, Blade of the Luminari: replaced bonus to Maiven's Sphere of Protection with +2 to Arcanist Skills
    Bane of the Winter King: replaced % Armor on the granted skill with % Physical Resist for players and pets and added 50% of Lightning dealt as Cold for pets to it.
    Blood Orb of Ch'thon: added matching bonuses for pets on the granted skill
    Chausses of Barbaros: removed Defensive Ability
    Chillheart: increased % Total damage modifier for Ring of Steel to 60%
    Conduit of Arcane Whispers: increased Fire and Acid and Poison damage modifiers for Trozan's Sky Shard
    Conduit of Destructive Whispers: increased Cold damage modifier for Grenado. Added % Damage modified modifier for Aether and Chaos versions of Stun Jacks.
    Conduit of Divine Whispers: increased Chaos and Elemental damage modifiers for Aegis of Menhir. Increased Lightning damage modifier for Judgment. Increased Aether damage modifier for Vire's Might. Increased Aether damage modifier for Ascension. Increased Aether and Chaos damage modifiers for Eye of Reckoning.
    Conduit of Eldritch Whispers: increased Acid and Burn damage modifiers for Doom Bolt. Increased Chaos damage modifier for Summon Hellhound. Increased Fire damage modifier for Dreeg's Evil Eye.
    Conduit of Night Whispers: replaced +1 Summon Limit modifier for Blade Spirit with a Fire themed modifier. Increased Fire damage modifier for Ring of Steel. Increased Lightning and Aether damage modifiers for Shadow Strike.
    Conduit of Runic Whispers: increased Vitality damage modifier for Rune of Hagarrad. Increased Aether damage modifier for Flames of Ignaffar.
    Conduit of Undying Whispers: increased Vitality damage modifier for Summon Blight Fiend. Added % Damage modified modifier for Acid version of Drain Essence. Increased Aether and Cold damage modifiers for Bone Harvest. Increased Aether damage modifier for Reap Spirit.
    Conduit of Warring Whispers: increased Aether damage and Acid damage modifiers for Cadence. Improved Bleed damage for War Cry modifier. Increased Lightning, Fire and Burn damage modifiers for Forcewave. Increased Elemental damage modifier for Blitz.
    Conduit of Wild Whispers: increased Aether and Cold damage modifiers for Primal Strike. Increased Lightning damage modifier for Summon Briarthorn. Increased Bleed damage modifier for Mogdrogen's Pact.
    Crimson Spike: reclassified as a Dagger, values adjusted accordingly, added 45% of Acid dealt as Vitality
    Decree of the Circle of Five: increased % Weapon damage on the granted skill
    Edge of Sanity: increased % Aether Resist Reduction on the skill proc to -20% and increased Aether damage modifiers for Markovian's Advantage and Reaping Strike to 70
    Fateweaver's Mantle: removed Off-hand requirement for granted skill
    Feralmane Legplates: added +3 to Fighting Form and increased % Slow Resist to 30%
    Fiendgaze Tome: updated activation on the skill proc to be on Attack instead of on Crit
    Gildor's Pulverizer: increased Pierce damage modifier for Grenado to 250 and added 100% of Fire dealt as Pierce modifier for it
    Glyph of the Storm Witch: reduced Offensive Ability to 32
    Golemborn Greaves: added 18% Poison Resist
    Guardian of Death's Gates: increased % All Speed for pets to 15%
    Gutripper: added +2 to Soldier Skills and reduced bonus to Fighting Form to +2, removed bonus to Deadly Momentum
    Heart of the Sand King: increased % Chance of % Bleed damage for pets to 20%
    Hellscourge: added 40 Fire damage modifier for Sigil of Consumption
    Horns of Korvaak: added +1 to Soldier Skills
    Inashkor's Corrupted Head: replaced Vitality Conversion with 45% of Chaos dealt as Physical
    Inashkor's Head: replaced Vitality Conversion with 45% of Aether dealt as Physical
    Korvan Wyrm: replaced Physical damage with Internal Trauma damage
    Lacerator Girdle: increased % Internal Trauma and Bleed Duration to 50% and Defensive Ability to 70. Increased Radius and Damage on the skill proc and replaced its Slow with % Damage Reduction.
    Mindwarp: removed % Crit damage
    Misery: added 14 Acid damage modifier for Blood of Dreeg
    Mythical Aethereach: removed Aether damage for pets and reduced Aether damage modifier for Albrecht's Aether Ray to 18
    Mythical Arcanor, Blade of the Luminari: increased Elemental damage modifier for Forcewave to 120, replaced bonus to Maiven's Sphere of Protection with +2 to Arcanist Skills
    Mythical Avatar of Chaos: increased damage on the granted skill
    Mythical Bane of the Winter King: increased % Elemental Resist for pets to 50% and added 8% Cooldown Reduction. Replaced % Armor on the granted skill with % Physical Resist for players and pets and added 50% of Lightning dealt as Cold for pets to it.
    Mythical Basilisk Claw: added 8% Attack Speed modifier for Ascension
    Mythical Black Scourge: added +1 to Shaman Skills. Pets summoned by granted skill now also reduce resists with their special attacks.
    Mythical Blood Orb of Ch'thon: added matching bonuses for pets on the granted skill
    Mythical Blood Sigil of Ch'thon: increased Chaos damage modifier for Blackwater Cocktail to 50
    Mythical Bloodfury Spaulders: added +3 to Fighting Form
    Mythical Bloodsong: increased Bleed damage modifier for Blade Arc to 80 / 3s
    Mythical Bonescavenger's Deathgrips: added 50% of Physical dealt as Vitality for pets
    Mythical Boneweave Leggings: increased % Health Regeneration to 25%, Health Regeneration to 55 and Defensive Ability to 66
    Mythical Butcher of Burrwitch: adjusted ratio of base Physical and Bleed damage in favor of Bleed damage
    Mythical Chausses of Barbaros: removed Defensive Ability
    Mythical Codex of Lies: removed Aether damage modifier for Albrecht's Aether Ray and increased % Aether Resist Reduction modifier for Curse of Frailty to -10%
    Mythical Consumption of Agrivix: added 50% Burn Duration
    Mythical Crest of Winter Fortitude: added 66 Cold damage modifier for Blitz
    Mythical Crown of the Winter King: added 100% of Lightning dealt as Cold for pets
    Mythical Dawnshard Gaze: added 100% of Pierce dealt as Fire modifier for Rune of Kalastor
    Mythical Deathwalker's Grace: added 30% Slow Resist for pets
    Mythical Deathwhisper Leggings: increased % Physical Resist to 5% and Offensive Ability to 60 and added % Aether Resist
    Mythical Decree of the Circle of Five: increased % Weapon damage on the granted skill
    Mythical Demonbone Legplates: increased % Pierce Resist to 40% and Defensive Ability to 55, added 3% Defensive Ability
    Mythical Deviltongue: added +2 to Righteous Fervor
    Mythical Direwolf Crest: added +2 to Fighting Form
    Mythical Doombringer: replaced % Crit damage modifiers for Feral Hunger and Smite with 30% and 36%, respectively, Weapon damage modifiers and increased the % Crit damage modifier for Cadence to 15%
    Mythical Dracarris: increased % Attack Speed modifier for Summon Hellhound to 26% and increased Fire damage for pets on the skill proc
    Mythical Dread Knight's Legplates: increased Health to 1240
    Mythical Dreegal'anore: increased bonus to Crushing Verdict to +4
    Mythical Earthsplitter: added 45% of Pierce dealt as Physical
    Mythical Edge of Death: added 20% chance of 16 Resist Reduction / 5s and increased Vitality damage modifiers for Reaping Strike and Markovian's Advantage to 110
    Mythical Exonerator: increased Lightning damage modifier for Cadence to 60
    Mythical Fateweaver's Leggings: added +2 to Static Strike
    Mythical Fateweaver's Mantle: added 30% of Fire dealt as Aether and removed Off-hand requirement for granted skill
    Mythical Fiendflesh Greaves: added 20% Stun Resist for pets
    Mythical Fiendgaze Tome: added +1 to Occultist Skills, +3 bonus to Possession reduced to +2. Increased % Chaos/Fire Resist Reduction on the skill proc to -15% and updated its activation to be on Attack instead of on Crit.
    Mythical Fiendmaster Raiment: added % Crowd Control Resist for pets to the granted skill
    Mythical Gauntlets of Ignaffar: increased % Attack Speed to 16% and increased Burn damage for Grenado to 200 / 5s
    Mythical Glyph of the Storm Witch: reduced Offensive Ability to 45
    Mythical Golemborn Greaves: added 18% Poison Resist
    Mythical Gravetouch: added +3 to Blitz and increased Health to 1400
    Mythical Greaves of Ill Omens: added 20% Bleed Resist and increased Defensive Ability to 70
    Mythical Grim Fate: reduced Fire damage modifier for Thermite Mine to 40
    Mythical Guardian of Death's Gates: increased % All Speed for pets to 20% and Conversion for pets to 100%. Added 8% Physical Resist for pets.
    Mythical Gutripper: added +2 to Soldier Skills and reduced bonus to Fighting Form to +2, removed bonus to Deadly Momentum and reduced bonus to Grasping Vines to +2
    Mythical Heart of the Sand King: increased % Chance of % Bleed damage for pets to 20% and added +3 to Oak Skin
    Mythical Hellborne: increased Fire modifier for Righteous Fervor to 50
    Mythical Hellforged Legplates: increased Defensive Ability to 90
    Mythical Herald of Amatok: increased Offensive Ability to 66 and increased Cold damage modifier for Blitz to 100 and its Frostburn modifier to 120 / 2s
    Mythical Inashkor's Corrupted Head: replaced Vitality Conversion with 45% of Chaos dealt as Physical, added modifiers for Physical Doom Bolt
    Mythical Inashkor's Head: replaced Vitality Conversion with 45% of Aether dealt as Physical, added modifiers for Physical Albrecht's Aether Ray
    Mythical Infernal Brimstone: added 80% All Retaliation damage modifier for Vindictive Flame and increased its Burn modifier to 180, increased bonus to Vindictive Flame to +2. Fixed an issue where the skill proc did less damage than intended and added % Retaliation added to Attack to it (Forgotten Gods only).
    Mythical Korvan Wyrm: replaced Physical damage with Internal Trauma damage and added 80 Internal Trauma / 3s modifier for Primal Strike
    Mythical Legwraps of the Tranquil Mind: reduced Offensive Ability to 88
    Mythical Mageguard Legguards: added 800 Health and increased % Energy Absorbed from Attacks to 50%
    Mythical Malakor's Infusion: increased Elemental damage on the skill proc
    Mythical Mark of Bloody Ends: increased Bleed damage for pets to 11
    Mythical Maw of the Damned: added 12% Physical Resist
    Mythical Maw of the Despair: increased Aether damage modifier for Field Command to 40
    Mythical Meat Shield: increased Health Regeneration to 110
    Mythical Mindwarp: removed % Crit damage
    Mythical Morguul's Mortality: increased % Poison and Vitality Resist Reduction on the skill proc to -12%
    Mythical Necrolord's Shroud: added 20% Stun Resist and 30% Stun Resist for pets
    Mythical Northern Wyrm: increased Frostburn damage, Freeze Duration and wave distance on the granted skill and reduced its Energy Cost and Cooldown. Increased % Attack and % Cast Speed to 25% and increased Frostburn damage to 119 / 3s. Added 50% of Pierce dealt as Cold.
    Mythical Nosferattis: added +3 to Mogdrogen's Pact and +3 to Emboldening Presence
    Mythical Plaguebearer of Dreeg: increased % Cast Speed to 20% and added 33% of Vitality dealt as Acid modifier for pets
    Mythical Pretty Great Pants: increased % Chaos Resist to 40% and Health to 1120 and added 16% Elemental Resist
    Mythical Pyroclasm Mark: added +2 to Righteous Fervor
    Mythical Quillthrower of Dreeg: increased bonus to Amarasta's Blade Burst and Celestial Presence to +4
    Mythical Raka'Jax: replaced Lightning damage with Electrocute damage and increased bonuses to Storm Box of Elgoloth and Lightning Tether to +4. Increased % Weapon damage modifier for Primal Strike to 35%.
    Mythical Ravager's Bite: added 4% Cooldown Reduction, % Bleed damage and increased Offensive Ability to 70. Replaced bonus to Primal Bond with +2 to Wendigo Totem. Removed pet bonuses.
    Mythical Reaper of the Accursed: added +2 to Conjure Primal Spirit, increased % Elemental Resist for pets to 35% and added 20% Stun/Freeze Resist for pets
    Mythical Reaver's Claw: replaced % Offensive Ability with 40 Offensive Ability and increased Pierce damage modifier for Eye of Reckoning to 60. Reduced Pierce damage modifier for Cadence to 20.
    Mythical Rimestone Legguards: increased % Vitality Resist to 42% and % Stun Resist to 30%, added 18% Poison Resist
    Mythical Rotdrinker Crest: added 18% Pierce Resist and added 10 Poison damage / 5s for pets
    Mythical Runeguard Greaves: increased Health to 720
    Mythical Runeplates of Ignaffar: increased Offensive and Defensive Ability to 55
    Mythical Sandreaver Bracers: added +2 to Wendigo Totem and increased Bleed damage
    Mythical Scion of Crimson Wakes: adjusted ratio of base Physical and Bleed damage in favor of Bleed damage and reduced Cooldown on the skill proc. Added 5% Attack damage Converted to Health modifier for Eye of Reckoning.
    Mythical Scion of Noxious Wounds: increased % Retaliation added to Attack modifiers for Aegis of Menhir and Necrotic Edge to 12% and to 16%, respectively
    Mythical Screams of the Aether: increased Energy Regeneration to 2.5, reduced % damage to Aetherials to 10% and removed % Chance of Fear Retaliation
    Mythical Siegebreaker: increased % Weapon damage modifier for Shattering Smash to 50%. Increased % Weapon damage and Physical damage on the granted skill
    Mythical Soulare's Helm: increased Aether damage modifier for Eye of Reckoning to 60
    Mythical Soullance: increased damage and distance on the skill proc
    Mythical Sovereign Ruby of Domination: added +3 to Ember Claw and 20% Stun Resist. Replaced bonus to Bonds of Bysmiel with +3 to Infernal Breath. Added 15% Physical Resist and 100% of Chaos dealt as Fire modifiers for Summon Hellhound. Added Crowd Control Resist for pets to the granted skill.
    Mythical Spark of Ultos: increased % Lightning damage to 200%, added matching % Electrocute damage and increased % Physical dealt as Lightning for pets to 45% on the granted skill
    Mythical Spiritbinder Glyph: added 20% Stun Resist and added 50% of Elemental dealt as Vitality for pets
    Mythical Starfury Emerald: added +3 to Storm Surge and added 90 Lightning damage modifier for Primal Strike
    Mythical Stonefist Rebuke: increased bonuses to Steel Resolve and Vire's Might to +4 and increased Physical damage modifier for Forcewave to 135
    Mythical Storm Shepherd: reduced Offensive Ability to 60 and removed % Electrocute Duration
    Mythical Stormtitan Treads: added 40% All Retaliation damage
    Mythical Tainted Ruby of Gar'dal: added 5% Offensive Ability and updated values on the granted skill. Removed % Energy Cost Reduction.
    Mythical Temporal Tempest: added -10% Lightning Resist modifier for Word of Pain
    Mythical Thornhide Legguards: reduced % All Retaliation to 55% and reduced % All Retaliation on the skill proc
    Mythical Touch of the Everliving Grove: replaced % Vitality Resist for pets with % Pierce Resist
    Mythical Turrion's Reprisal: reduced % Retaliation added to Attack modifier for Blackwater Cocktail to 13%
    Mythical Veilpiercer: increased Resist Reduction modifier for Summon Hellhound to 24
    Mythical Venomlash: increased Poison damage
    Mythical Venomspine Greaves: added % Retaliation added to Attack to the skill proc (Forgotten Gods only)
    Mythical Voidrend Talons: increased Chaos damage modifier for Belgothian's Shears to 20-180 and added 25% of Acid dealt as Chaos
    Mythical Voidwalker Footpads: increased Defensive Ability to 80 and added 30% Slow Resist
    Mythical Voidwhisper Band: added 20% Freeze Resist and added 50% of Vitality dealt as Chaos for pets. Increased Chaos damage for pets on the skill proc to 26
    Mythical Watcher of Erulan: increased % Weapon damage modifier for Smite to 40%
    Mythical Wendigomane Leggings: increased Offensive Ability to 128
    Mythical Whisperer of Secrets: added 80 Bleed / 3s modifier for Blade Arc
    Mythical Will of Bysmiel: added 5% Physical Resist for pets
    Mythical Windshear Greaves: added +2 to Fighting Form
    Mythical Witching Hour: increased bonus to Raise Skeletons to +2
    Mythical Wrath of the Ascendant: reduced % Damage to Humans to 12%
    Mythical Wyrmbone Mask: added +1 to Demolitionist Skills and increased bonus to Forcewave to +3. Removed % Physical damage and reduced bonus to Full Spread to +2. Increased Electrocute damage modifiers for Forcewave and Stun Jacks to 180 / 3s and added -0.4s Cooldown modifier for them.
    Nightclaw: increased % Weapon damage modifier for Blade Arc to and reduced Cooldown on the skill proc
    Nosferattis: added +3 to Emboldening Presence
    Outcast's Secret: reduced Cooldown on the skill proc, on the level 94 version
    Prime Ring of Morgoneth: reduced damage on the skill proc
    Raka'Jax: replaced Lightning damage with Electrocute damage
    Ravager's Bite: added 4% Cooldown Reduction, % Bleed damage and increased Offensive Ability to 48. Removed pet bonuses.
    Reaver's Claw: replaced % Offensive Ability with 24 Offensive Ability
    Ring of Anubar: reduced damage on the skill proc
    Ring of Basti: reduced damage on the skill proc
    Ring of Khonsar: increased Fire damage for pets
    Ring of Orissia: reduced damage on the skill proc
    Ring of Sethris: reduced damage on the skill proc
    Ring of Shuroth: reduced damage on the skill proc
    Ring of Tawrot: reduced damage on the skill proc
    Rotdrinker Crest: added 15% Pierce Resist
    Screams of the Aether: increased Energy Regeneration to 2.0, reduced % damage to Aetherials to 10% and removed % Chance of Fear Retaliation
    Shar'Zul's Worldeater: increased bonus to Flame Touched to +2
    Sovereign Ruby of Domination: replaced bonus to Bonds of Bysmiel with +3 to Infernal Breath
    Storm Shepherd: reduced Offensive Ability to 40 and removed % Electrocute Duration
    Stormbearers: added % Retaliation added to Attack to the skill proc (Forgotten Gods only)
    Tainted Ruby of Gar'dal: added 4% Offensive Ability and updated values on the granted skill. Removed % Energy Cost Reduction.
    The Black Scourge: pets summoned by granted skill now also reduce resists with their special attacks
    The Northern Wyrm: increased Frostburn damage, Freeze Duration and wave distance on the granted skill and reduced its Energy Cost and Cooldown
    The Pummeler: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
    Thornhide Legguards: reduced % All Retaliation to 40% and reduced % All Retaliation on the skill proc
    Touch of the Everliving Grove: replaced % Vitality Resist for pets with % Pierce Resist
    Venomlance: increased % Attack Speed to 24%
    Venomskin Legwraps: increased Defensive Ability to 70
    Voidrend Talons: added 25% of Acid dealt as Chaos
    Wrath of the Ascendant: reduced % Damage to Humans to 12%
    Wyrmbone Mask: added +1 to Demolitionist Skills. Removed % Physical damage and reduced bonus to Full Spread to +2.

    Legendary Set Items
    Armor of the Eternal Night Set: removed Cooldown Reduction modifier for Shadow Strike and increased Cold damage modifier for Ill Omen to 180
    Morgoneth's Grip: reduced Cold damage modifier for Shadow Strike to 50 and its Vitality damage modifier to 50
    Morgoneth's Visage: added 60 Cold damage modifier for Wind Devil
    Avenger's Crusher: increased Internal Trauma damage to 99 / 5s
    Avenger's Girdle: increased Internal Trauma damage on the granted skill to 30 / 5s
    Belgothian's Slaughter Set: reduced % Weapon damage and Pierce damage on the granted skill
    Bonemonger Set: increased Aether damage modifier for Smite to 160
    Bonemonger's Hood: added -15% Aether Resist Reduction modifier for Summon Guardian of Empyrion
    Chillwhisper Set: increased Cold damage modifiers for Blade Spirit, Drain Essence and Rune of Hagarrad to 150, 70 and 35, respectively
    Chillwhisper Crown: added +2 to Decomposition
    Dark One's Gift Set: reduced Vitality damage modifier for Wendigo Totem to 150
    Dark One's Hood: reduced Vitality damage modifier for Wendigo Totem to 50
    Dawnseeker's Light Set: increased % Retaliation added to Attack modifier for Savagery to 20%
    Deathguard Set: increased Acid damage modifier for Bone Harvest to 180 and added 100% of Pierce dealt as Acid modifier for it. Added 50 Acid damage modifier for Shadow Strike.
    Deathguard Hood: increased Acid damage modifier for Shadow Strike to 90
    Deathmarked Decapitator: replaced Pierce damage with Cold damage on the skill proc
    Diviner's Vision Set: replaced % Cold dealt as Aether for pets with 30% of Cold dealt as Vitality
    Diviner's Codex: added 33 Defensive Ability and removed Conversion
    Harra's Hood: added 100% of Lightning dealt as Cold modifier for Callidor's Tempest
    Iskandra's Unification Set: reduced % Weapon damage modifier for Trozan's Sky Shard to 36%
    Mythical Black Gem of Dreeg: increased damage on the skill proc
    Mythical Deathmarked Decapitator: replaced Pierce damage with Cold damage on the skill proc
    Mythical Handguards of Justice: increased Fire damage modifier for Forcewave to 75
    Mythical Markovian's Bulwark: increased % Weapon damage modifier for Blitz to 35%
    Mythical Markovian's Visor: increased % Weapon damage modifier for Markovian's Advantage to 35%
    Mythical Warborn Gavel: increased Physical damage modifier for War Cry to 210-325
    Rah'Zin's Torment Set: reduced % Chance of % Chaos damage on the granted skill to 40% of 320% and increased % Weapon damage modifier on Whirling Death to 30%
    Rimetongue Set: added Cold damage and 100% of Physical dealt as Cold modifiers for Grenado and moved its Radius and Pierce damage modifiers to the Mask. Increased Cold damage modifier for Horn of Gandarr to 200.
    Rimetongue Mask: added +1.5 Radius and Pierce damage modifiers for Grenado and moved its Cold damage and Physical dealt as Cold modifiers to the Set bonus
    Rotgheist Mask: increased Vitality damage modifier for Primal Strike to 110
    Rotgheist Emblem: increased Vitality damage modifiers for Dreeg's Evil Eye and Vire's Might to 44 and 120, respectively
    Sentinel of the Three Set: replaced bonus to Bloody Pox with +3 to Blood of Dreeg and added 80% All Retaliation damage and 4% Heal modifiers for Blood of Dreeg
    Armor of the Three: replaced bonus to Black Death with +3 to Aspect of the Guardian
    Defender of the Three: added 400 Acid Retaliation and 6% Physical Resist modifiers for Blood of Dreeg and increased % Retaliation added to Attack modifier for Vire's Might to 10%
    Judgment of the Three: replaced bonus to Bloody Pox with +3 to Blood of Dreeg
    Shattered Guardian Set: reduced % Damage Modifier on the granted skill to 18%
    Shepherd of Lost Souls Set: removed Conversion for pets from the various pieces of this set and its modifiers. These bonuses have been moved to other items to improve the set's versatility.
    Beacon of Lost Souls: removed Conversion for pets, added 32 Defensive Ability
    Shard of Lost Souls: increased Vitality damage modifier for Summon Hellhound to 44, removed Conversion for pets and removed Conversion modifiers for Summon Hellhound
    Stronghold of the Legion Set: added +1 to All Skills
    Stronghold Defender: removed +1 to All Skills
    The Cataclysm Set: added +1 to All Skills and removed % Crit damage
    Cataclysm's Eye: added 8% Crit damage and removed +1 to All Skills
    The Cyclone Set: reduced Fire damage modifier for Thermite Mine to 190
    The Harbinger Set: reduced Chaos damage to 1-28
    Harbinger of Eternal Suffering: increased Chaos damage to 24-44
    The Harbinger's Message Set: reduced Chaos damage to 1-38
    Mythical Harbinger of Eternal Suffering: increased Chaos damage to 44-82 and increased Chaos damage on the skill proc
    The Korvan Dunefiend Set: increased Chance of Cooldown Reset modifier for Shadow Strike to 24%
    The Runebinder Set: added 44 Fire damage modifier for Rune of Kalastor and 33 Cold damage modifier for Rune of Hagarrad
    Runebinder's Armor: added +2 to Ignition
    Runebinder's Spellthrower: increased bonuses to Rune of Hagarrad and Rune of Kalastor to +4
    The Spellscourge Set: added 25 Resistance Reduction / 3s modifier for Blade Arc and increased its % Weapon damage modifier to 90%
    Spellscourge Bulwark: added -30% Energy Cost modifiers for Devastation and Blade Arc and increased Physical damage modifier for Blade Arc to 80
    Spellscourge Deflector: added Physical damage and 80 Offensive Ability. Removed % Elemental damage and Energy Regen.
    Spellscourge Vanguard: added 18% Chaos Resist and 40 Defensive Ability. Removed % Elemental damage and % Spirit.
    Spellscourge Visor: added 40 Offensive Ability, 20% Stun Resist and +3s Duration modifier for Overguard. Removed % Elemental damage and Energy Regen.
    Trozan's Skybreach Set: added +1 Summon Limit modifier for Wind Devil
    Mythical Trozan's Hat: removed Radius modifier for Trozan's Sky Shard
    Mythical Trozan's Starkeeper: removed Summon Limit modifier for Wind Devil, it has been moved to the set bonus
    Ultos' Stormseeker: increased bonus to Stormcaller's Pact to +4
    Ultos' Tempest Set: increased Lightning damage modifier for Primal Strike to 44
    Mythical Ultos' Stormseeker: increased bonus to Stormcaller's Pact to +4
    Ulzuin's Avatar Set: rearranged skill bonuses across the set pieces
    Heart of Ulzuin: removed bonus to Ulzuin's Chosen
    Ulzuin's Flamespreader: added +4 to Ulzuin's Chosen and increased bonus to Canister Bomb to +4. Removed bonus to Improved Casting.
    Ulzuin's Headguard: added +2 to Improved Casing and removed bonus to Ulzuin's Chosen
    Ulzuin's Infernal Avatar Set: rearranged skill bonuses across the set pieces
    Mythical Heart of Ulzuin: removed bonus to Ulzuin's Chosen
    Mythical Ulzuin's Flamespreader: added 40 Burn damage / 5s modifier for Canister Bomb and added +4 to Ulzuin's Chosen. Increased bonus to Canister Bomb to +4. Removed bonus to Improved Casting.
    Mythical Ulzuin's Headguard: added +2 to Improved Casing and removed bonus to Ulzuin's Chosen. Removed Burn damage modifier for Canister Bomb.
    Valdun's Betrayal Set: replaced % Elemental dealt as Pierce with 50% of Fire dealt as Pierce and added 100% of Fire dealt as Pierce modifier for Cadence
    Mythical Valdun's Rifle: reduced % Chaos dealt as Pierce modifier for Fire Strike to 33%
    Valdun's Rifle: increased bonus to Demolitionist Skills to +2
    Wildblood Crusher: replaced bonuses to Feral Hunger and Devouring Swarm with +2 to Shaman Skills

    [Class & Skills]
    Devotion
    Assassin: reduced % damage to Humans to 8%
    Assassin's Blade: added 30% Physical damage. Increased Offensive Ability to 18 and Defensive Ability to 12. Removed % Bleed damage.
    Attak Seru: increased Elemental damage to 13
    Berserker: increased Health to 200 and added 3% Physical Resist, removed % Reduced Bleed Duration
    Candle: increased Energy Regeneration to 3 and % Elemental damage to 39%, removed Elemental damage and % Fire damage
    Crab: increased Defensive Ability to 45
    Crane: increased % Bleed, % Elemental and % Vitality Resists to 16%, 16% and 12%, respectively
    Dying God: added 4% Crit damage
    Empty Throne: increased % Aether and % Chaos Resists for players and pets to 10%
    Falcon: increased Offensive Ability to 15
    Fox: increased Bleed damage to 20 / 3s
    Gallows: added 6% damage to Humans, removed Vitality damage
    Hammer: replaced Internal Trauma damage with % Armor and increased % Physical damage to 39%
    Harpy: reduced Pierce damage to 4-8
    Huntress: reduced % damage to Beasts to 8%
    Mantis: increased Energy Regeneration to 1.5 and reduced Pierce damage to 5
    Oleron: increased Physical damage to 11-13
    Panther: increased Offensive Ability to 57 and % Crit damage to 6%
    Quill: added 150 Energy and increased % Energy to 5%, removed Elemental damage
    Revenant: removed % damage to Undead
    Rhowan's Scepter: increased Internal Trauma to 25 / 5s, removed Physical damage
    Nighttalon: increased Cunning to 15 and % Bleed damage to 70%, added 20% Bleed Duration, removed Bleed damage
    Stag: added 3% Physical Resist, removed Bleed and Physical damage
    Toad: added 6% damage to Beasts and increased % Offensive Ability for pets to 6%, removed Aether and Vitality damage
    Vire: increased Physical Retaliation to 100 and % All Retaliation damage to 100%
    Wraith: added 6% damage to Undead, removed Aether and Lightning damage
    Wretch: added 6% damage to Undead, removed Acid and Chaos damage
    Cleansing Waters: reduced Cooldown by 4s
    Falcon Swoop: increased base % Weapon damage by 2%
    Fist of Vire: increased base % Retaliation added to Attack by 2%
    Hand of Ultos: reduced % Weapon damage scaling with rank to 20% and reduced Electrocute damage scaling with rank
    Hungering Void: reduced % Crit damage scaling with rank to 18% and increased % Crit damage for pets to 20%
    Raise the Dead: fixed an issue where radius debuff type skills could not be assigned to this Celestial Power (ex. Curse of Frailty, Siphon Souls, etc.). Skeletons are now invincible, but no longer collide with enemies. Reduced Aether damage scaling with rank and reduced Resist Reduction to 24.
    Spear of the Heavens: reduced Lightning damage scaling with rank
    Targo's Hammer: increased base % Weapon damage by 2% and % Retaliation added to Attack by 1%
    Turtle Shell: reduced Cooldown by 2s
    Twin Fangs: reduced base % Attack damage Converted to Health by 5%

    Soldier
    Fighting Form: increased % Physical and % Pierce damage scaling at ultimate ranks to 220% by max ultimate ranks. Increased bonus targets to +4 at ranks 20+.
    Forcewave: increased Physical damage scaling with rank
    Internal Trauma: increased damage scaling with rank
    Tremor: increased % Total damage penalty to -33% and reduced % Weapon damage penalty to -50%

    Demolitionist
    Blackwater Cocktail: reduced Energy Cost
    High Potency: added 25 Energy Cost
    Canister Bomb: reduced Fire damage scaling with rank
    Full Spread: increased Internal Trauma and Electrocute damage scaling with rank
    Grenado: increased Pierce damage scaling with rank
    Shattering Blast: increased base % Crit damage by 5%

    Occultist
    Blood Burst: increased Acid damage scaling with rank
    Consecrated Blade: increased % Conversion to 30% and added pet bonuses to match the Manifestation transmuter for Arcanist
    Summon Hellhound: increased damage scaling with rank. Increased % Pet Attack damage scaling with rank for Blazing Death to 125% by rank 16, 175% by max ultimate rank.
    Ember Claw: increased % Pet Attack damage scaling with rank to 133% by rank 12, 155% by max ultimate rank
    Fire Breath: increased base % Pet Attack damage to 100%, 133% by rank 12, 155% by max ultimate rank

    Nightblade
    Frenetic Throw: increased % Total damage penalty to -60%

    Arcanist
    Albrecht's Aether Ray: reduced Aether damage scaling with rank
    Shattered Star: reduced base % Crit damage by 5%

    Shaman
    Primal Strike: increased Lightning and Bleed damage scaling with rank
    Torrent: reduced Lightning damage scaling with rank
    Storm Surge: increased Lightning and Electrocute damage scaling with rank
    Thunderous Strike: increased % Total damage penalty to -33% and reduced % Weapon damage penalty to -60%
    Wendigo Totem: fixed an issue where Wendigo Totem benefited from an item skill modifier without the respective item being equipped. To compensate, the damage of Wendigo Totem has been increased.

    Inquisitor
    Deadly Aim: reduced % Crit damage scaling with rank to 15% by rank 12 and increased its scaling at ultimate ranks such that it returns to its original value of 25% by max ultimate rank
    Horn of Gandarr: increased % Weapon damage scaling with rank to 65% by rank 12, 80% by max ultimate rank
    Infernal Purge: increased % Crit damage scaling at ranks 5+ to 55% by rank 12, 75% by max ultimate rank

    Necromancer
    Drain Essence: reduced Energy Cost scaling at ranks 8+
    Hungering Reach: increased Energy Cost scaling at ranks 9+
    Decomposition: increased Energy Cost scaling at ranks 9+

  9. #249
    Citation Envoyé par fractguy Voir le message
    Y a aussi un vendeur de plans de reliques à Malmouth, très utile pour récuperer les intermédiaires.
    Oui il est bien lui, en tout il doit en avoir une dizaine différentes mais c' est aléatoire donc il faut se TP hors de la zone et se re TP à Malmouth pour finir par les avoir toutes... (dont la Inferno qui m' a bien soulé au début vu qu' elle entre dans plein de crafts)

    Et dans le patch il y a ça ( merci au fait )

    Je me demande dans quel mesure ça va changer les drop rate en Normal dans les Shattered Realms...

    " Adjusted ratio of Epic to Legendary item drops on high shards on Normal and Elite difficulty. The drop rate of unique drops remains the same. "

    Et je viens de jeter un coup d' œil ingame ( pas tout lu le patch ) ça me passe le Shadow Strike de mon Spellbreaker DE 105 K à 112 K dmg... yesss
    Dernière modification par Blackveine ; 27/02/2020 à 22h03.
    " Tous bourrés dès 8 heures, soutiens aux viticulteurs !!! " : " Confucius, période Ramen / Sauce Soja "

  10. #250
    Citation Envoyé par Nxt Voir le message
    Hellfire Mine fait aussi du debuf aether. Tu as déjà le skill de dévotion Raise the Dead pour son debuf all res, ensuite si tu reste sur du feu / aether il faudra sans doute aller chercher un complément sur l'équipement (flamebrand, dreadfire, warpfire).
    La conversion aether => chaos, c'est plutôt sur de l'équipement orienté warlock ou cabalist.
    Ha oui en effet, hellfire reduit la res aether et chaos, du coup le probleme reste entier xD
    merci pour les items, je ne les connaissais pas. Bon je pense que je vais rester sur du feu/aether, avec un stuff alternatif convertion aether vers feu. Par contre si je trouve sur %aether vers chaos faut que je reflechisse

  11. #251
    Ah je l'attendais ce patch. Je suis sur ce bon vieux TQ en ce moment mais je ne résisterai pas à la tentation d'y jeter un œil demain.

  12. #252
    Yeah je suis passé lvl 55, du coup je peux porter sensiblement la même arme qu'avant mais en version plus musclée : +2.6k dps.
    Je viens d'ouvrir le pont de Malmouth à Creed.

    Ha et j'ai pété 2 totems du nouveau patch : ça spawn un étoilé, pas de difficultés particulières, j'ai récupéré un bleu, du blueprint et pas mal de verts les 2 fois.

    J'ai enlevé Eel pour avancer plus rapidement dans Magi et réallouer des points de comp dont je me servais pas (war cry, cadence)
    si vous voyez encore des trucs à améliorer, je prends

  13. #253
    Citation Envoyé par kilfou Voir le message
    j'hésite à virer dans mes dévotions Falcon et Eel pour mettre Behemoth puis Magi. Mais il me manquera tjs un vert et un rouge pour Ulzuin's torch.
    solael witchblade https://grimdawn.fandom.com/wiki/Solael%27s_Witchblade donne 1 rouge et 1 vert, avec une skill qui reduit la res feu.
    Sinon c'est con pour eel, les bonus sont sympa, et si t'as besoin de bleu ça coute pas cher

  14. #254
    Citation Envoyé par kilfou Voir le message
    En parlant de reliques, j'ai pas vérifié mais j'imagine que chaque forgeron n'a pas la même liste ?
    Le truc con c'est que des fois j'ai le plan pour une grosse relique mais pas pour une plus petite qui rentre dans la composition de la finale...
    Si, les forgerons ont tous la même liste de reliques, c'est juste les bonus qui sont differents (tu sais le symbole juste à gauche du bouton "combine").
    Et pour info au sujet de la suite de ton message, je n'ai obtenu la relique "scourge" (nécessaire à pas mal d'autres reliques) que la semaine dernière. Et je joue à Grim Dawn depuis le premier jour de sa sortie. Mais comme indiqué plus haut, tres prochainement dans ta partie tu auras une quête annexe dans Malmouth ou il faudra trouver deux pelos perdus, l'un des deux sera un vendeur assez sympa.
    Ce message ne reflète que l'avis subjectif de son auteur, tout avis général péremptoire indiqué en son corps devra être compris avec la mention "je trouve/pense que" ou "à mon avis" en introduction dudit avis, même si non mentionné clairement.

  15. #255
    Petit ajout sympa les Void Totems, boss = repu + items.


    Ed : ah tiens petit gros bug, plus de clavier.
    Dernière modification par zorglub1422 ; 28/02/2020 à 09h14.

  16. #256
    La nouvelle arme légendaire (stormrend) une main qui permet d'utiliser primal strike me tente bien, avec un bouclier ou même en ambidextrie ça doit être sympa !

    Bon par contre le set Dark one a pris un petit coup dans la gueule pour les persos basés sur shaman.
    Et le nerf des chausses de Barbaros....
    J'ai hâte de tester ce patch en tout cas !

    Le drop des legendaires en SR normal fallait s'y attendre, perso j'ai rien contre le fait que ce soit à ce point facile de chopper du légendaire en masse mais dans une optique d'équilibrage des sources d'items fallait bien qu'ils calment un peu le truc...
    Y'avait limite aucun intérêt à jouer en ultimate et à essayer de tryhard hormis le défi que ça représente.

    "All partial Components have been removed from the game. Existing partial Components have turned into completed Components. No changes to drop rates have occurred alongside this change."

    ça je suis pas sûr de bien comprendre, on a plus à assembler les compos, ils tombent direct dans leur version complétée ?

  17. #257
    Oui c'est ça.
    Ca veut dire aussi qu'il faut refaire des piles propres, parce qu'avant il y avait les parteils qui sont devenus complets et les complets. Et ça ne s'est pas stacké tout seul.

  18. #258
    D'ailleurs le bouton Complete Components a disparu.

  19. #259
    Citation Envoyé par kilfou Voir le message
    Ca veut dire aussi qu'il faut refaire des piles propres, parce qu'avant il y avait les parteils qui sont devenus complets et les complets. Et ça ne s'est pas stacké tout seul.
    Bon, c'est cool, c'était pas une contrainte très utile de toute façon.

    Je rangerai l'année prochaine

  20. #260
    Existe-t-il quelque part un pack fr en cours de traduction pour cette nouvelle version ?
    wiwi au pays des jeux vidéo ; et accessoirement Paul Jeanzé - Écrivain en roue libre

  21. #261
    La trad sera mise à jour asap, comme d'hab.
    En attendant tu peux utiliser le pack actuel en modifiant le fichier language.def avec le bon numéro de version.

  22. #262
    le build que je suis en train de monter (probablement le dernier sur ce jeu) a eu des gros buffs sur 3 skills modifier

  23. #263
    Citation Envoyé par Betraw Voir le message
    La trad sera mise à jour asap, comme d'hab.
    En attendant tu peux utiliser le pack actuel en modifiant le fichier language.def avec le bon numéro de version.
    Merci !
    wiwi au pays des jeux vidéo ; et accessoirement Paul Jeanzé - Écrivain en roue libre

  24. #264
    Je venais seulement d'installer Grim Internals et là nouvelle version du jeu.
    Ca me manque déjà ce mod en fait.
    Steam Bnet : Croustimiel#2275 Uplaie : CroustimielCPC NintendoID : Crousti /1822-4842-7313 #Grenouillère2015

  25. #265
    Ca me manque déjà ce mod en fait.
    T'as 24/48H d'attente, la développeuse (si c'est toujours elle) est assez réactive.

    Ed : ah tiens petit gros bug, plus de clavier.
    Autre bug chez moi, aucun changement pour le loot filter
    Dernière modification par cuchulainn ; 28/02/2020 à 16h03.
    Grimdawn - Builds finis (maj dec2019) : +++Maitre-Lames , ++Pyromancien , ++SpellBreaker , +Witchhunter, ++Elementalist, +Battlemage, ++Warlock, ++Commando, +Warder, +Purifier , ++Mage Hunter

  26. #266
    Citation Envoyé par cuchulainn Voir le message
    T'as 24/48H d'attente, la développeuse (si c'est toujours elle) est assez réactive.



    Autre bug chez moi, aucun changement pour le loot filter

    Joie !
    Steam Bnet : Croustimiel#2275 Uplaie : CroustimielCPC NintendoID : Crousti /1822-4842-7313 #Grenouillère2015

  27. #267
    J'ai un vieux grim dawn sans extension, si je me prends les 2 extensions ça fait une grosse histoire complête ou c'est vraiment des scénarios différents ?
    Ça casse pas des briques sur un canard...

  28. #268
    T'as vu Cuchullain, le set Spellscourge a pris un gros up, va être temps de tenter ton battlemage devastation !

    - - - Mise à jour - - -

    Citation Envoyé par cailloux Voir le message
    J'ai un vieux grim dawn sans extension, si je me prends les 2 extensions ça fait une grosse histoire complête ou c'est vraiment des scénarios différents ?
    La première extension (ashes of Malmouth) suit directement la campagne vanilla, la seconde est un peu à part scénaristiquement.
    Mais franchement si tu accroches au jeu et que tu trouves les extensions à pas cher fonce, elles sont excellentes

  29. #269
    Citation Envoyé par Hochopepa Voir le message
    T'as vu Cuchullain, le set Spellscourge a pris un gros up, va être temps de tenter ton battlemage devastation !

    - - - Mise à jour - - -



    La première extension (ashes of Malmouth) suit directement la campagne vanilla, la seconde est un peu à part scénaristiquement.
    Mais franchement si tu accroches au jeu et que tu trouves les extensions à pas cher fonce, elles sont excellentes
    On peut commencer un nouveau perso directement dans les extensions du coup ?
    Ça casse pas des briques sur un canard...

  30. #270
    Ah non, par contre pour AoM faut avoir fait la campagne vanilla, Forgotten gods en revanche rien n'empêche de la faire level,1, même si ce n'est pas conseillé (c'est assez dur)

    edit : pardon pas level 1 FG, faut avoir fait l'acte 1 (très rapide)

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