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  1. #1351
    On passe à la 1.1.9.1 les enfants !

    Spoiler Alert!

    The latest update focused on addressing bugs and balancing feedback from the community is now live on Steam, coming soon to GOG!

    V1.1.9.1

    [Shattered Realm]

    Fixed an issue where boss icons would sometimes not appear.
    Fixed an issue where Carnage timer bonuses would become excessively high.

    [Crucible]

    Possessed Humans, Ascended Humans and Korvaak’s Chosen no longer have scaling Elemental Resistance in the Crucible. In some cases, their abilities also no longer provide additional Elemental Resistance.
    Reduced Duration of Grava’Thul’s Void Pools by 2s in the Crucible

    [Tech]

    Fixed an issue where monsters may sometimes not react to pet attacks when the player is outside of the aggro range.

    [Game]

    Updated values for the Unstoppable and Swift Mutators in all game modes.
    Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems
    Fixed an issue where the Primal Spirit and Familiar summons would persist visually after death.
    Fixed an issue with the Presence of Virtue FX drifting over time instead of being centered on the character.
    Fixed an issue where Blood Burst radius increase would be added to the base skill’s tooltip. Blood Burst is a secondary explosion on Dreeg’s Evil Eye and does not modify the radius of the initial hit.
    Fixed a number of missing items sold from Roguelike Dungeon vendors.

    [Itemization]

    Faction - Blazerush: increased Fire damage to 79-117 and replaced bonus to Tectonic Shift with +2 to Oathkeeper Skills. Increased % Weapon damage modifier for Vire’s Might to 100%.
    Faction - Bloodborer: replaced bonus to Tectonic Shift with +1 to Oathkeeper Skills and added modifiers for Vire’s Might
    Faction - Bloodsurge: increased Physical damage modifier for Grasping Vines to 120
    Faction - Bysmiel Vile Seal: added +3 to Smite
    Faction - Coven Storm Seal: added +2 to Storm Touched
    Faction - Malmouth Arcane Seal: added +2 to Savagery
    Faction - Malmouth Badge of Desecration: added +2 to Entangling Vines
    Faction - Mark of Lethal Intents: increased Acid damage modifier for Grasping Vines to 120 and added 100% of Vitality dealt as Acid modifier for it
    Faction - Mark of the Voracious One: increased % Bleed Resist to 40% and % Vitality Resist to 40%. Added 80% All damage modifier for Overguard, 50% Weapon damage modifier for Shattering Smash and 40% All damage modifier for Word of Renewal.
    Faction - The Desolator: added 45% of Physical dealt as Fire
    Rare Prefix - Overlord: removed % All Retaliation damage
    Rare Prefix - Runecaster: reduced % Damage to Aetherials and Chthonians to 10%
    Rare Prefix - Sinister: reduced % damage to Humans to 10%
    Rare Suffix - Annihilation (shield): replaced bonus to Mortar Trap with +2 to Sigil of Consumption
    Rare Suffix - Cruelty: reduced % damage to Beasts and Beastkin to 15%
    Rare Suffix - Glacier (shield): replaced bonus to Ring of Steel with +2 to Bone Harvest
    Rare Suffix - Hurricane (shield): bonuses redesigned
    Rare Suffix - Insanity: reduced % damage to Aetherials to 15%
    Rare Suffix - Ruthlessness: reduced % damage to Humans to 15%
    Rare Suffix - Sage (shield): replaced bonus to Mortar Trap with +3 to Rune of Kalastor
    Rare Suffix - Sanctification: reduced % damage to Chthonians to 15%
    Epic - Alazra’s Ruby: added 6% Attack Speed
    Epic - Empowered Crest of the Black Legion: reduced % All Retaliation damage to 55%
    Epic - Festerblaze Mantle: increased % Aether Resist to 24% and % Elemental Resist to 30%
    Epic - Festerblaze Mask: replaced bonus to Ignition with +1 to Inquisitor Skills and increased bonuses to Bloody Pox and Ravenous Earth to +3
    Epic - Festerblaze Tome: replaced bonuses to Bloody Pox and Ravenous Earth with +1 to Necromancer Skills and +1 to Occultist Skills and increased bonus to Ignition to +4
    Epic - Mythical Binding Emerald of Mogdrogen: added +1 to Shaman Skills
    Epic - Mythical Crest of the Black Legion: reduced % All Retaliation damage to 66%
    Epic - Mythical Dawnshard Bulwark: reduced % All Retaliation damage to 70%
    Epic - Mythical Death’s Wail Mark: added +2 to Grasping Vines
    Epic - Mythical Eternal Band: added +2 to Smite
    Epic - Mythical Flamebreaker: reduced % All Retaliation damage to 60%
    Epic - Mythical Flame Keeper’s Jacket: added 4% Physical Resist
    Epic - Mythical Flame Keeper’s Pauldrons: added 18% Freeze Resist
    Epic - Mythical Shadow’s Grasp: reduced % Attack and % Cast Speeds to 10%
    Epic - Mythical Sharpshooter’s Bolt Rife: added +1 to Inquisitor Skills
    Epic - Mythical Sharpshooter’s Glass Eye: added +1 to Demolitionist Skills
    Epic - Seal of Sethris: reduced % All Retaliation damage to 35%
    Epic - Seal of Sethris (Mythical): reduced % All Retaliation damage to 50%
    Epic - Stormserpent Armor: increased % Poison Resist to 35% and replaced % Bleed Resist with 18% Chaos Resist
    Epic - Stormserpent Loop: replaced bonuses to Nightfall and Storm Touched with +1 to Nightblade Skills and +3 to Savagery. Removed Lightning damage.
    Epic - Stormserpent Mask: added 2-25 Lightning damage. Replaced bonuses to Stun Jacks and Savagery with +1 to Demolitionist Skills and +1 to Shaman Skills and increased bonus Shadow Strike to +3. Replaced % Elemental Resist with 18% Aether Resist.
    Relic - Avenger: reduced % All Retaliation damage to 45%
    Relic - Bladedancer’s Talisman: replaced % Physical damage and % Elemental damage with 40% All damage, replaced Bleed damage on the granted skill with Internal Trauma damage
    Relic - Blademaster’s Talisman: replaced % Physical damage and % Elemental damage with 60% All damage. Increased damage and % Activation Chance on the granted skill and replaced Bleed damage with Internal Trauma damage.
    Relic - Bladesworn Talisman: replaced % Physical damage and % Elemental damage with 10% All damage, replaced Bleed damage on the granted skill with Internal Trauma damage
    Relic - Citadel: reduced % All Retaliation damage to 60%
    Relic - Doom: increased Internal Trauma damage on the granted skill
    Relic - Dreeg’s Affliction: increased Poison damage on the granted skill
    Relic - Honor: reduced % All Retaliation damage to 50%
    Relic - Korvaak’s Deception: increased % Weapon damage and Burn damage on the granted skill
    Relic - Marauder’s Talisman: replaced % Physical damage and % Elemental damage with 60% All damage. Increased damage and % Activation Chance on the granted skill and replaced Bleed damage with Internal Trauma damage.
    Relic - Menhir’s Bastion: increased Physical damage on the granted skill
    Relic - Mistborn Talisman: increased % Weapon damage on the granted skill
    Relic - Mogdrogen’s Ardor: increased % Aether and % Chaos Resists for pets to 40%
    Relic - Plunderer’s Talisman: replaced % Physical damage and % Elemental damage with 10% All damage. Increased damage and % Activation Chance on the granted skill and replaced Bleed damage with Internal Trauma damage.
    Relic - Reckoning: reduced % All Retaliation damage to 45%
    Relic - Scourge: increased % Weapon damage, Frostburn damage, Vitality Decay damage and % Attack damage Converted to Health on the granted skill
    Relic - Ulzuin’s Pyroclasm: replaced % Fire Resist with 30% Freeze Resist and added Electrocute damage support matching the Burn damage bonuses
    Relic - Uroboruuk’s Reaping: removed Cooldown on the granted skill, values adjusted accordingly
    Component - Consecrated Wrappings: increased Chaos damage to 3-8 and % Attack Speed to 8%. Replaced % Chaos damage with 8% Chaos Resist.
    Component - Shard of Beronath: increased % Weapon damage on the granted skill

    Monster Infrequents

    Bane’Gargoth’s Shard: added modifiers for Flame Touched
    Barthollem’s Gavel: increased Summon Limit modifier for Summon Guardian of Empyrion to +2
    Basilisk Fang: added 6% Retaliation added to Attack modifier for Dreeg’s Evil Eye
    Bloodlord’s Vengeance: added 30 Fire damage modifier for Ascension and added modifiers for Aura of Censure
    Bysmiel-Sect Legguards: increased % Trap Resist and added % Trap Resist for pets
    Chillblood’s Carcass: added Energy Leech to the skill proc and increased its All Resist Reduction
    Coerced Wraith: replaced Health with 50% of Fire dealt as Lightning and increased % Crit damage modifier for Devastation to 30%
    Colossal Bulwark: added 15% of Physical dealt as Aether and added modifiers for Spectral Binding
    Colossal Defender: added -2s Cooldown modifier for War Cry
    Colossal Fortress: reduced % All Retaliation damage
    Crimson’s Vile Scepter: increased Acid damage modifier for Dreeg’s Evil Eye to 55
    Dreeg-Sect Legguards: increased % Health Regeneration and % Stun Resist
    Fleshwarped Bulwark: added support for Blood of Dreeg
    Fleshwarped Defender: replaced bonus to Smite with +3 to Crushing Verdict
    Ikrix Scale: reduced % All Retaliation damage and increased % Lightning Retaliation modifier for Overguard to 225%
    Gulgazor’s Heart: increased Acid damage modifier for Word of Renewal to 36
    Kalis’Ka’s Harvest: added 8% Physical Resist and added modifiers for Presence of Virtue
    Korvaak’s Storm-Blade: added 4% Attack damage Converted to Health modifier for Stun Jacks
    Korvan Storm Halberd: replaced bonus to Canister Bomb with +4 to Ulzuin’s Wrath
    Kymon’s Sanctified Blade: replaced Offensive Ability and % Crit damage with % Attack Speed and % Freeze Resist
    Kyzogg’s Skull: increased % Crit damage modifier for Callidor’s Tempest to 30%
    Lagoth’Ak’s Voidbinding: increased Chaos damage modifier for Aegis of Menhir to 180
    Moltenclaw Slicer: replaced Fire damage modifier for Canister Bomb with 100% Burn damage with 150% Increased Duration modifier for it
    Namadea’s Horns: added 100% of Physical dealt as Cold modifier for Vindictive Flame
    Obsidian Bulwark: increased % Crit damage modifier for Blast Shield to 25% and added -1.5s Cooldown modifier for it. Replaced % Crit damage modifier for Rune of Kalastor with +2 Projectiles modifier for it.
    Ravna’s Claw: increased Acid damage modifier for Aegis of Menhir to 180
    Ronaprax’s Sting: increased % Retaliation added to Attack for Dreeg’s Evil Eye to 8%
    Rutnick’s Blaster: increased Aether damage modifier for Righteous Fervor to 40
    Scarab Carapace: added modifiers for Maiven’s Sphere of Protection
    Scarab Shell: added modifiers for Devouring Swarm
    Solael-Sect Legguards: increased % Attack damage Converted to Health and % Freeze Resist
    Spectral War Shield: reduced % All Retaliation damage
    Troll Bonecrusher: increased Bleed damage modifier for Savagery to 80 / 3s
    Ugdenbog Arcaneweaver: added 100% of Physical dealt as Elemental modifier for Fire Strike
    Ugdenbog Venom Launcher: added modifiers for Ranged Expertise
    Vampiric Bonewall: added -0.6s Cooldown modifier for Sigil of Consumption
    Warden’s Fortress: added 180 Internal Trauma damage / 3s modifier for Blitz
    Wradlith’s Bulwark: added modifiers for Veil of Shadow

    Legendary Non-Set Items

    Arcanum Sigillis: added 45% of Chaos dealt as Elemental, removed % Conversion modifier for Fire Strike
    Bramblevine: reduced % All Retaliation damage to 40%
    Chillheart: added 16% Cast Speed and increased Cold damage modifier for Eye of Reckoning to 60
    Cindertouch: increased Lightning damage modifier for Eye of Reckoning to 16-32
    Codex of Violent Rifts: added +1 to Oathkeeper Skills and reduced bonus to Crushing Verdict to +2
    Conduit of Arcane Whispers: increased Chaos damage modifier for Callidor’s Tempest to 90 and added 100% of Elemental dealt as Chaos modifier for it. Updated Conversion for Acid variant of Trozan’s Sky Shard to 100% of Cold/Lightning dealt as Acid.
    Conduit of Divine Whispers: updated Lightning variant for Judgment to Cold. Updated Chaos variant for Aegis of Menhir to Vitality.
    Conduit of Night Whispers: updated Acid variant for Amarasta’s Blade Burst to Lightning
    Conduit of Undying Whispers: increased % Damage Modified modifier for Drain Essence to 20%
    Conduit of Warring Whispers: updated Lightning variant for Counter Strike to Aether
    Decree of Malmouth (mythical): increased % Offensive Ability to 5%. Increased % Elemental dealt as Vitality modifier for Word of Pain to 100% and increased Vitality damage modifier for Flames of Ignaffar to 105.
    Embercore Shoulderguard: increased Health to 633 and % Pierce Resist to 40%
    Feralmane Legplates: increased % Elemental Resist to 35% and % Vitality Resist to 26%
    Gaze of Empyrion: increased % Elemental Resist to 36% and added 100% of Physical dealt as Fire modifier for Vindictive Flame
    Gutsmasher: increased Bleed damage modifier for Eye of Reckoning to 330 / 3s and added 40 Bleed damage / 3s modifier for Blade Arc
    Hyrian’s Bulwark: increased Elemental damage to 50 and increased damage on the granted skill. Added % Burn/Frostburn/Electrocute damage.
    Infernal Brimstone: added 45% of Physical dealt as Fire
    Jaxxon’s Lucky Bullet: reduced Number of Projectiles and % Weapon damage on the granted skill
    Mythical Abyssal Mask: increased Health to 600 and % Bleed Resist to 36%
    Mythical Alladrah’s Spellblade: increased Fire damage modifier for Eye of Reckoning to 30 and increased Burn damage modifiers for Fire Strike, Savagery and Eye of Reckoning to 130 / 3s
    Mythical Arcanum Sigillis: added 45% of Chaos dealt as Elemental, removed % Conversion modifier for Fire Strike
    Mythical Azrakaa’s Sands: added +1 to Inquisitor Skills
    Mythical Blazeborn Mantle: increased % Chaos Resist to 32%
    Mythical Bloodfury Spaulders: increased Health to 620 and % Chaos Resist to 24%
    Mythical Bramblevine: increased Poison Retaliation to 2210 / 5s and reduced % All Retaliation damage to 80%. Replaced Bleed damage modifier for Grasping Vines with 150 Acid damage modifier for it.
    Mythical Brutallax: added +1 to Oathkeeper Skills. Increased Bleed damage modifiers for Amarasta’s Quick Cut, Presence of Virtue and Savagery to 140 / 2s, 36 / 3s and 70 / 3s, respectively and increased Pierce damage modifier for Amarasta’s Quick Cut to 70
    Mythical Butcher of Burrwitch: added support for Vire’s Might
    Mythical Chilling Grip of Hagarrad: added 100% of Physical dealt as Cold modifier for Grenado
    Mythical Codex of Truths: increased Lightning damage modifier for Judgment to 150-350 and added 100% of Fire dealt as Lightning modifier for it
    Mythical Codex of Violent Rifts: added +1 to Oathkeeper Skills and reduced bonus to Crushing Verdict to +2
    Mythical Combustion Band: increased % Elemental Resist to 24%
    Mythical Crown of the Revenant King: increased % Poison Resist to 36%
    Mythical Damnation: reduced Radius modifier for Doom Bolt to +2
    Mythical Dawnshard Gaze: increased Elemental damage to 17 and increased Elemental damage modifier for Aegis of Menhir to 110. Removed % Conversion modifier for Rune of Kalastor.
    Mythical Dawnshard Grip: increased Elemental damage to 17 and % Attack Speed to 16%
    Mythical Death’s Reach: increased Vitality damage modifiers for Bloody Pox, Devouring Swarm and Eye of Reckoning to 80, 80 and 125, respectively
    Mythical Devil’s Cage Hauberk: increased % Bleed Resist to 40%
    Mythical Deviltongue: increased bonus to Righteous Fervor to +3
    Mythical Dracarris: increased % Attack Speed for pets to 15% and increased bonuses to Flame Touched and Summon Hellhound to +3. Increased Fire damage modifier for Flame Touched to 25 and increased Duration on the skill proc.
    Mythical Dread-Mask of Gurgoth: increased % Elemental Resist to 36% and added 100% of Fire dealt as Lightning modifier for Mortar Trap
    Mythical Dreadscorcher: increased Aether damage to 93 and added 32 Aether damage modifier for Flame Touched
    Mythical Dreadweaver: increased % Attack damage Converted to Health modifier for War Cry to 20% and added 110% Cold damage, 4% Physical Resist and 50% of Physical dealt as Cold modifiers for Field Command
    Mythical Earthshatter Treads: added 20% Freeze Resist
    Mythical Fateweaver’s Mantle: increased % Elemental Resist to 30%
    Mythical Fiendflesh Greaves: added +3 to Ember Claw
    Mythical Fiendflesh Mantle: added +2 to Ember Claw
    Mythical Final Stop: reduced % All Retaliation damage to 60%
    Mythical Grasp of the Dead: increased Cold damage modifier for Ill Omen to 110
    Mythical Gutripper: added support for Vire’s Might
    Mythical Heart of Yugol: increased % Elemental Resist to 30%
    Mythical Hellborne: increased Fire Retaliation to 1900
    Mythical Hellforged Legplates: increased % Poison Resist to 30%
    Mythical Inashkor’s Corrupted Head: added 300 Internal Trauma damage / 5s modifier for Doom Bolt
    Mythical Infernal Brimstone: added 45% of Physical dealt as Fire and increased Burn Retaliation to 4000 / 3s. Increased % Retaliation added to Attack on the skill proc and increased % All Retaliation damage modifier for Vindictive Flame to 220%.
    Mythical Jaxxon’s Lucky Bullet: reduced Number of Projectiles and % Weapon damage on the granted skill
    Mythical Korvaak’s Brand: increased Lightning damage to 12-24
    Mythical Mark of the Dreadblade: reduced Cooldown on the skill proc
    Mythical Mark of Unlife: added +3 to Manipulation
    Mythical Mask of Infernal Truth: increased % Elemental Resist to 35% and reduced Fire damage modifier for Canister Bomb to 40
    Mythical Maw of Despair: increased % Chaos Resist to 33%
    Mythical Maw of the Damned: increased Vitality damage and reduced Cooldown on the granted skill
    Mythical Meat Shield: increased Vitality damage to 154 and Health Regeneration to 150. Added +3 to Safeguard and increased Health Regeneration on the skill proc.
    Mythical Overlord’s Iron Grip: added +3 to Hellfire
    Mythical Pagar’s Betrayal: increased Chaos damage modifier for Aegis of Menhir to 140-250. Added 100% of Fire dealt as Chaos and 100% of Physical dealt as Chaos modifiers for Vindictive Flame.
    Mythical Pestilence of Dreeg: added % Chaos damage. Removed % Conversion from the base item. The conversion will now instead roll with the plagues.
    Mythical Pyroclasm Mark: added 100% of Fire dealt as Lightning and 100% of Physical dealt as Lightning modifiers for Vindictive Flame
    Mythical Quillthrower of Dreeg: increased Acid damage modifier for Amarasta’s Blade Burst to 150 and added +1.5 Radius modifier for it
    Mythical Rune of Elgoloth: increased Lightning damage modifier for Mortar Trap to 1-140 and added 100% of Fire dealt as Lightning modifier for it
    Mythical Runebrand Legwraps: added +3 to Manipulation
    Mythical Scion of Crimson Wakes: increased % Attack damage Converted to Health modifier for Eye of Reckoning to 8% and increased its Bleed damage modifier to 160 / 2s
    Mythical Skybreach Bulwark: added % Retaliation added to Attack on the skill proc
    Mythical Soulare’s Helm: added 4% Physical Resist
    Mythical Spark of Ultos: added 7% Weapon damage modifier for Stun Jacks
    Mythical Temporal Tempest: added +2 to Aura of Censure and replaced bonus to Wind Devil with +3 to Raging Tempest. Added proc from non-mythical version of this weapon.
    Mythical Titan Pauldrons: added Physical damage to the granted skill
    Mythical Tome of Atonement: increased % Cast Speed to 15% and removed % Acid/Poison damage. Removed % Conversion modifier for Rune of Kalastor.
    Mythical Turrion’s Reprisal: reduced % All Retaliation damage to 70%
    Mythical Venomancer’s Guile: increased Offensive Ability to 60, Defensive Ability to 40 and % Bleed Resist to 26%
    Mythical Voidrend Talons: swapped bonus and modifiers for Righteous Fervor with support for Cadence
    Mythical Voidsteel Gauntlets: swapped bonus and modifiers for Cadence with support for Righteous Fervor
    Mythical Voidwhisper Band: added +2 to Summon Hellhound
    Mythical Warpfire: added +2 to Heart of Wrath
    Mythical Whisperer of Secrets: increased Health to 480
    Mythical Wildshorn Legguards: added +3 to Summon Hellhound
    Mythical Wrath of Tenebris: increased Chaos damage modifier for Word of Renewal to 28-80 and its % Attack Speed modifier to 12%
    Mythical Wyrmscale Footguards: increased % Elemental Resist to 36%
    Mythical Zolhan’s Revenge: replaced bonus to Menhir’s Will with +1 to Soldier Skills and reduced % All Retaliation damage to 70%
    Nightclaw: increased bonuses to Blade Arc and Savagery to +3 and added 45% of Lightning dealt as Pierce. Adjusted values on the skill proc. Added 40 Pierce damage and 100% of Physical dealt as Pierce modifiers for Blade Arc.
    Okaloth’s Visage: increased % Pierce Resist to 35%
    Pestilence of Dreeg: added % Chaos damage. Removed % Conversion from the base item. The conversion will now instead roll with the plagues.
    Ring of Khonsar (Mythical): increased Fire damage for pets on the skill proc
    Ring of Sethris: reduced % All Retaliation damage to 35%
    Ring of Sethris (Mythical): reduced % All Retaliation damage to 50%
    Scion of Celestial Portents: replaced % Crit damage modifier for Stun Jacks with 8% Weapon damage modifier
    Shard of the Eternal Flame: removed % Conversion modifier for Canister Bomb
    Spark of Reality: added 300% Chaos damage modifier for Mirror of Ereoctes, 150% Chaos damage modifier for Arcane Will and 150% Chaos damage modifier for Spectral Binding
    Temporal Tempest: replaced bonus to Wind Devil with +3 to Raging Tempest
    The Final Stop: reduced % All Retaliation damage to 45%
    The Grey Knight: added 45% of Fire dealt as Physical. Replaced bonus to Heart of the Wild with +3 to Rending Force. Added 160 Internal Trauma damage / 2s modifier for Judgment. Increased % Damage Modified modifier for Forcewave to 80%.
    Tome of Atonement: replaced % Acid/Poison damage with 8% Cast Speed
    Voice of Dreeg: increased % Pierce Resist to 32% and % Bleed Resist to 32%
    Voidrend Talons: replaced bonus to Consecration with +2 to Cadence
    Voidspire: increased % Attack damage Converted to Health modifier for Execution to 12%
    Voidsteel Gauntlets: replaced bonus to Cadence with +2 to Consecration
    Zolhan’s Revenge: replaced bonus to Menhir’s Will with +1 to Soldier Skills

    Legendary Set Items

    Armor of Ember’s Calling: increased % Aether Resist to 28% and updated % Conversion to 30% of Cold dealt as Fire
    Mantle of Ember’s Calling: increased % Pierce Resist to 28%
    Mask of Ember’s Calling: increased % Elemental Resist to 36% and added 20% Vitality Resist, removed % Conversion
    Armor of the Three: reduced % All Retaliation damage to 55%
    Defender of the Three: reduced % All Retaliation damage to 60%
    Shoulderguard of the Three: reduced % All Retaliation damage to 55%
    Cataclysm’s Eye: increased % Cast Speed to 24% and increased Health to 806
    Cataclysm’s Pact: replaced Health with 4% Physical Resist
    Dawnbreaker’s Light Set: replaced % All Retaliation damage with 80% Lightning Retaliation damage
    Dawnbreaker’s Shoulderguard: reduced % All Retaliation to 35%
    Dawnseeker’s Light Set: replaced % All Retaliation damage with 120% Lightning Retaliation damage
    Mythical Dawnbreaker’s Shoulderguard: reduced % All Retaliation to 50%
    Harra’s Artifice Set: added 8% Physical Resist bonus
    Harra’s Ward: added 3% Attack damage Converted to Health modifier for Stun Jacks
    Mythical Clairvoyant’s Wand: reduced Radius modifier for Doom Bolt to +1.5
    Mythical Deathmarked Hood: increased Cold damage modifier for Amarasta’s Quick Cut to 80
    Mythical Ultos’ Spaulders: increased bonus to Savagery to +3
    Rage of Agrivix Set: added 100% of Physical dealt as Aether modifier for Vindictive Flame
    Rimetongue Set: increased Offensive Ability to 130. Increased % Trap Resist Reduction modifier for Blade Trap to -55% and removed % Conversion modifier for Grenado.
    Rimetongue Chestguard: increased % Chaos Resist to 25%
    Rimetongue Mask: removed % Conversion modifier for Grenado
    Rimetongue Pendant: removed % Trap Resist Reduction from the skill proc
    Rimetongue Shoulderguard: increased % Pierce Resist to 25% and Defensive Ability to 60
    Rotgheist Set: increased % Health bonus to 18%. Increased Acid damage modifier for Vire’s Might to 230 and its Poison damage modifier to 250 / 5s. Increased Vitality damage modifier for Primal Strike to 280 and its Vitality Decay modifier to 300 / 5s
    Rotgheist Mask: increased % Crit damage modifier for Dreeg’s Evil Eye to 24% and Vitality damage modifier for Primal Strike to 130
    Spellscourge Bulwark: replaced % Vitality Resist with % Bleed Resist
    Spellscourge Visor: increased Offensive and Defensive Ability to 60, removed % Stun Resist
    Stoneguard Set: replaced % All Retaliation damage with 120% Physical Retaliation damage
    Stronghold Defender: added 800 Health
    Stronghold Revolver: increased Health to 445 and % Attack Speed to 16%
    The Harbinger’s Message Set: increased % Weapon damage modifier for Doom Bolt to 100%
    The Mageslayer Set: replaced % Elemental Resist with 20% Chaos Resist
    Mageslayer’s Hood: increased % Pierce Resist to 28%
    The Runebinder Set: added 6 Energy Regeneration and -30% Energy Cost bonuses
    Runebinder’s Armor: increased Energy Regeneration to 2.5
    Runebinder’s Gem: updated % Activation Chance on the skill proc to 30% on Crit
    Runebinder’s Hat: increased Energy Regeneration to 2.5
    Runebinder’s Shoulderguard: increased % Elemental Resist to 36%
    Runebinder’s Spellthrower: increased Health to 906
    The Vanquisher Set: increased % Damage Modified modifier for Callidor’s Tempest to 70%
    Vanquisher’s Gem: increased Fire damage modifier for Callidor’s Tempest to 40
    The Vileblade Pact Set: reduced % Resist Reduction on the skill proc
    The Voidsoul Set: increased % Damage Modified modifier for Aegis of Menhir to 90%. Increased Radius modifier for Doom Bolt to +2 and its Chaos damage modifier to 500.
    Voidsoul Bulwark: increased Chaos damage on the skill proc. Added 6% Attack damage Converted to Health modifier for Aegis of Menhir.
    Ultos’ Spaulders: increased bonus to Savagery to +3
    Ulzuin’s Headguard: removed % Cooldown Reduction and replaced % Elemental Resist with 16% Pierce Resist
    Ulzuin’s Infernal Avatar: increased % Energy Cost Reduction modifier for Canister Bomb to -40%
    Mythical Ulzuin’s Flamespreader: increased % Cooldown Reduction to 18%
    Mythical Ulzuin’s Headguard: removed % Cooldown Reduction and replaced % Elemental Resist with 18% Pierce Resist
    Valdun’s Betrayal Set: increased damage on the granted skill
    Mythical Valdun’s Rifle: increased Pierce damage on the granted skill. Moved % Conversion modifier for Fire Strike to a modifier for Flame Touched.
    Veilkeeper Set: replaced Electrocute damage modifier for Upheaval with 35% Weapon damage modifier and reduced its Aether damage modifier to 120
    Veilkeeper’s Mantle: replaced bonus to Arcane Will with +2 to Upheaval
    Veilkeeper’s Mask: replaced bonus to Upheaval with +2 to Arcane Will. Replaced % Weapon damage modifier for Upheaval with 90 Aether damage and 200 Electrocute / 3s modifiers.
    Virtue’s Light Set: increased Target modifier for Aegis of Menhir to +3
    Virtue’s Ward: increased Fire damage modifier for Aegis of Menhir to 60-104
    Visor of Octavius: removed % Conversion modifier for Rune of Kalastor

    [Class & Skills]
    Devotion

    Updated some inconsistencies across Celestial Powers for which skills can be bound to them.
    Berserker: added 15% Freeze Resist and 15% Stun Resist
    Gallows: increased % Chaos damage to 39%
    Messenger of War: reduced Fire Retaliation and % All Retaliation damage
    Rhowan’s Scepter: added 25% Petrify Resist
    Guardian’s Gaze: reduced % Weapon damage to 15% and reduced % Attack damage Converted to Health to 10%
    Maul: increased Physical damage and increased base % Armor Reduction by 5%
    Shield Wall: reduced Physical Retaliation

    Soldier

    Counter Strike: reduced Physical Retaliation scaling with rank

    Occultist

    Doom Bolt: increased Radius to 3.0
    Dreeg’s Evil Eye: increased Radius to 0.5
    Blood Burst: increased base Radius to 2.0 and base Acid damage to 10 and increased Acid damage scaling at ranks 18+
    Terrifying Gaze: increased Vitality damage scaling with rank. Replaced % Retaliation added to Attack with % Crit damage, 50% by rank 12, 65% by max ultimate rank.
    Vile Eruption: increased Radius to 2.0
    Focused Gaze: increased % Damage Modified to 135%

    Nightblade

    Amarasata’s Quick Cut: increased % Weapon damage scaling with rank to 100% by rank 8, 120% by max ultimate rank

    Shaman

    Grasping Vines: increased Duration to 5s

    Inquisitor

    Rune of Kalastor: increased Physical and Fire damage, removed Pierce damage



    Outre les traditionnels "Dreeg's Evil Eye buffé" et "Retaliation nerfé", j'ai noté le "Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems" sur lequel personne ne crachera je pense

  2. #1352
    Oui je viens de voir ça pour mon tank +1 à soldier au bouclier de zolhan ! + de renvoi de dégâts avec le set de stoneguard aussi ! le set d'ultos +3 à sauvagery et pas mal de bonnes modifs pour l'occulist qui est un perso que je suis en train de monter !
    Designer/Graphiste/Illustrateur
    http://www.penguinscrossing.com

  3. #1353
    Est-ce qu'il y en a parmi vous qui ont essayé le mod Reign of Terror qui transforme GD en Diablo 2 ?

    Je suis en train de l'essayer (version 0.5.3) et je suis aux anges. Ce sont mes deux hack'n'slash préférés, et j'ai l'impression d'avoir le meilleur des deux mondes. L'univers de Diablo 2 est retranscrit au mieux : zones, donjons, créatures, items, mais aussi classes, adaptées au système de GD (3 skill points par niveau, arbre de compétences un peu différent, double mastery). Et même si la patte graphique reste avant tout GD, l'effort de retranscription a été considérable. Et les bruitages et musiques (et vidéos) directement récupérés de D2 aident à se mettre dans l'ambiance.
    Gaming Since 198X : http://gamingsince198x.fr/
    Par des vieux cons, pour des vieux cons...

  4. #1354
    Niveau installation, cela donne quoi?
    Ca efface les parties de GD classique en cours, ou le mod est activable/désactivable à la volée?
    Dans une autre vitrine, un gros homme avec un tablier de boucher égorgeait de petits enfants. C'était une vitrine de propagande pour l'assistance publique (B.Vian)

  5. #1355
    Citation Envoyé par Shane Fenton Voir le message
    Est-ce qu'il y en a parmi vous qui ont essayé le mod Reign of Terror qui transforme GD en Diablo 2 ?

    Je suis en train de l'essayer (version 0.5.3) et je suis aux anges. Ce sont mes deux hack'n'slash préférés, et j'ai l'impression d'avoir le meilleur des deux mondes. L'univers de Diablo 2 est retranscrit au mieux : zones, donjons, créatures, items, mais aussi classes, adaptées au système de GD (3 skill points par niveau, arbre de compétences un peu différent, double mastery). Et même si la patte graphique reste avant tout GD, l'effort de retranscription a été considérable. Et les bruitages et musiques (et vidéos) directement récupérés de D2 aident à se mettre dans l'ambiance.
    Oui déjà fait, extra, un boulot magnifique. Surement mieux qu'une énième arnaque remaster de Blizzard.

  6. #1356
    Citation Envoyé par Nickocko Voir le message
    Niveau installation, cela donne quoi?
    Ca efface les parties de GD classique en cours, ou le mod est activable/désactivable à la volée?
    Ça ne modifie pas la campagne principale. Tu cliques sur Main Campaign dans le menu principal puis custom et là tu choisis le mod que tu as installé.

    Les persos sont également spécifiques.

  7. #1357
    Patch note (Beta) de la 1.9.0.2:

    Spoiler Alert!

    Please note that until the patch is live, all changes listed here are subject to change and are NOT FINAL.

    V1.1.9.2

    [Crucible]

    Increased reward quality scaling on Gladiator difficulty, with a more substantial increase at higher waves.
    Reduced Max Number of Grava’Thul’s Void Pools that can exist at any one time in the Crucible
    Nemesis Bosses now have reduced Crowd Control resists in the Crucible to match most boss Crowd Control resist values, also affects a select few bosses that had similar resists (Ex. The Sentinel). This change will mostly impact builds reliant on Crowd Control to maximize damage.

    [Shattered Realm]

    Nemesis Bosses now have reduced Crowd Control resists in the Shattered Realm to match most boss Crowd Control resist values, also affects a select few bosses that had similar resists (Ex. The Sentinel). This change will mostly impact builds reliant on Crowd Control to maximize damage.

    [Tech]

    Fixed an issue where certain item skill modifiers for pets would not correctly update the tooltip if multiple copies of the same modifier were equipped. This was a display issue only.

    [Animation]

    Updated Jump Attack animation speed for 1h-melee and 2h-melee to match the speed used when dual wielding. This animation is used in many WPS skills and granted weapon attacks from items and components, as well as Soldier’s Markovian’s Advantage, and should result in a roughly 34% improvement.

    [Game]

    Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems, for real this time. Previously change only affected Ashes of Malmouth and not Forgotten Gods.
    Various human enemies and bosses no longer having scaling Elemental Resistance. This previously only applied to the Crucible game mode but is now game-wide.
    Damage converted to Physical is now properly reduced by Armor. This fix also applies to Retaliation damage converted to Physical.
    Reduced Armor on high armor enemies (ex. Bosses/Nemesis) at levels 90+. This reduction starts out small and scales up to roughly 4.5% for the highest level enemies encountered.

    [Itemization]

    Faction - Bloodrender: added +3 to Whirling Death
    Faction - Bloodsurge: increased Physical damage to 28
    Faction - Bysmiel’s Grasp: added 16% Cast Speed
    Faction - Corruptian: increased Physical damage modifier for Ravenous Earth to 122
    Faction - Howl of the Wendigo: increased % Attack Speed to 18% and increased Vitality damage modifier for Blade Arc to 115
    Faction - Solael’s Devourer: added 6 Energy Regen
    Faction - Wrathguard: increased % Attack Speed to 12% and increased % Pierce damage on the granted skill to 80%
    Rare Prefix - Cutthroat: removed % Attack Speed, reduced % Cunning to 5% on level 82+ versions of the affix
    Rare Prefix - Renegade: reduced % Cunning to 5% on level 82+ versions of the affix
    Rare Suffix - Amarasta’s Flurry: removed Cunning, this affects level 82+ versions of the affix only
    Rare Suffix - Blades: removed % All Retaliation
    Rare Suffix - Butchery: replaced % Cunning with Defensive Ability, this affects level 82+ versions of the affix only
    Relic - Avenger: replaced % Elemental damage with 110% Lightning damage and increased Lightning Retaliation to 250-700. Increased % Retaliation added to Attack damage on the skill proc.
    Relic - Blademaster’s Talisman: further increased % Activation Chance on the granted skill
    Relic - Bysmiel’s Domination: added 5% Physical Resist and 40 Defensive Ability, removed % All damage and % Chaos damage and removed Chaos damage for the player from the skill proc
    Relic - Eldritch Pact: increased Chaos damage to 8-24 and % Chaos damage to 124%
    Relic - Honor: reduced % Retaliation added to Attack on the granted skill
    Relic - Malediction: replaced % Poison Resist with 40% Vitality Resist
    Relic - Menhir’s Bastion: increased % Heal to 18%
    Relic - Necrosis: increased Health to 600
    Relic - Nemesis: removed % Damage to Humans
    Relic - Oblivion: increased % Chaos damage to 90%
    Relic - Oleron’s Wrath: increased % Bleed damage to 110% and increased Bleed damage and % Weapon damage on the skill proc
    Relic - Plunderer’s Talisman: increased Elemental damage to 16-20 and further increased % Activation Chance on the granted skill
    Relic - Reckoning: increased % Physical damage to 85% and Physical damage to 12-18
    Relic - Salvation: increased Duration on the skill proc to 10s
    Relic - Scourge: increased Cold and Vitality damage to 16 and % Spirit and % Physique to 5%. Increased Frostburn and Vitality Decay damage on the granted skill.
    Relic - Solael’s Decimation: increased Offensive Ability to 90
    Relic - Uroboruuk’s Reaping: replaced % Aether damage with 50% All damage and reduced % Vitality damage to 80%. Increased Vitality damage and reduced Targets and % Weapon damage on the granted skill. Removed Aether damage on the granted skill.
    Relic - Vengeance: increased % Defensive Ability to 5% and increased % Chance on Hit for the skill proc to 30% and increased its Cold damage
    Component - Seal of Destruction: removed % Crit damage on the granted skill
    Component - Seal of Night: removed % Crit damage on the granted skill
    Component - Seal of Shadows: removed % Crit damage on the granted skill
    Component - Seal of Skies: removed % Crit damage on the granted skill

    Monster Infrequents

    Ascendant Cowl: increased bonus to Summon Briarthorn to +3
    Ascendant Hood: increased bonuses to Devastation and Inquisitor Seal to +3
    Ascended Diadem: increased bonuses to Reckless Power and Stormcaller’s Pact to +4. Increased % Offensive and % Defensive Ability modifiers for Stormcaller’s Pact to 6%.
    Bane’Gargoth’s Shard: replaced % Pierce dealt as Physical modifier for Forcewave with 100% of Physical dealt as Fire
    Blaze Herald: increased Aether damage modifier for Word of Pain to 66 and removed its % Aether Resist Reduction modifier
    Bloodbriar’s Thorn: replaced Physical damage modifier for Blitz with -1s Cooldown modifier and increased its % Crit damage modifier to 50%. Replaced Pierce damage modifier for Ring of Steel with -1s Cooldown modifier and increased its % Crit damage modifier to 50%.
    Bloodsworn Codex: reduced % Damage Modified modifier for Summon Briarthorn to 30%
    Chosen Gaze: reclassified as Light Armor, armor and attribute requirements adjusted accordingly and base Energy Regeneration removed. Increased bonus to Forcewave to +3. Increased % Crit damage modifier for Forcewave to 25% and its Physical damage modifer to 110.
    Chosen Mask: increased bonus to Thermite Mine to +3
    Chosen Visage: increased bonus to Summon Hellhound to +3. Increased Fire damage modifiers for Flame Touched and Summon Hellhound to 33 and 50, respectively.
    Fleshwarped Casque: increased bonuses to Overload and War Cry to +3
    Fleshwarped Core: increased % Crit damage modifier for Callidor’s Tempest to 50%
    Gargoyle Gaze: increased Acid and Cold damage modifiers for Amarasta’s Blade Burst to 90 and added 140 Frostburn / 3s modifier for Rune of Hagarrad
    Heart of Theodin Marcell: reduced % Weapon damage and Aether damage on the granted skill
    Incendiary Casque: increased bonuses to Fire Strike and Flames of Ignaffar to +3. Added 26 Fire damage modifier for Fire Strike and reduced its % Crit damage modifier to 18%. Added 60 Fire damage modifier for Flames of Ignaffar and reduced its % Crit damage modifier to 18%.
    Kalis’Ka’s Harvest: added 10% Attack damage Converted to Health modifier for Blade Arc and increased its Physical damage modifier to 100 and its Bleed damage modifier to 110 / 3s
    Korvaak’s Burning Blade: removed % Attack Speed for pets. Increased % Attack Speed modifier for Flame Touched to 12% and its Vitality dealt as Fire modifier to 100%. Added 36 Burn damage / 3s modifier for Flame Touched.
    Korvaak’s Storm-Blade: increased % Attack damage Converted to Health modifier for Stun Jacks to 6%
    Korvan Casque: replaced bonus to Laceration with +3 to Blade Arc. Increased Internal Trauma and Vitality Decay modifiers for Blade Arc to 140 / 3s.
    Kymon’s Badge: increased Lightning damage modifier for Callidor’s Tempest to 28-82 and its % Fire dealt as Lightning modifier to 100%
    Kymon’s Sanctified Blade: increased bonus to Soulfire to +3. Increased % Weapon damage modifier for Eye of Reckoning to 13% and added 10% Attack Speed modifier for it. Added modifiers for Mirror of Ereoctes.
    Kyzogg’s Skull: increased % Crit damage modifier for Callidor’s Tempest to 35% and added 100% of Lightning dealt as Fire modifier for it
    Lagoth’Ak’s Voidbinding: replaced bonus to Aegis of Menhir with +3 to Avenging Shield
    Lucius’ Blade-Arm: added Aether damage modifier for Word of Renewal and removed Aether damage modifier for Reckless Power
    Mark of Harvoul: removed Pierce dealt as Physical modifier for Vire’s Might
    Mark of Nacrathan: increased Cold damage modifier for Callidor’s Tempest to 55
    Mark of Plagius: removed Pierce dealt as Vitality modifier for Vire’s Might
    Milton’s Casque: increased bonuses to Blitz and Overguard to +3
    Murderer’s Cowl: increased bonuses to Blade Trap and Ring of Steel to +3
    Packla’s Skins: added % Vitality damage and replaced bonus to Tenacity of the Boar with +3 to Savagery. Added 100% of Lightning dealt as Vitality modifier for Savagery and increased its Vitality damage modifier to 40.
    Packla’s Visage: added % Bleed damage and replaced bonus to Heart Seeker with +3 to Phantasmal Blades. Added +3s Duration modifier for Siphon Souls and increased Bleed damage modifier for Phantasmal Blades to 140 / 3s.
    Pit Master’s Axe: increased % Weapon damage modifier for Blade Arc to 50%
    Pusquill’s Tail: increased bonuses to Nidalla’s Hidden Hand and Vulnerability to +3. Increased % Acid Resist Reduction modifier for Curse of Frailty to -10% and Poison damage modifier for Belgothian’s Shears to 144 / 5s
    Ragrathar’s Horn: fixed missing % Energy Regeneration
    Ronaprax’s Sting: increased % Weapon damage modifiers for Aegis of Menhir and Dreeg’s Evil Eye to 90% and 28%, respectively
    Rylok Crest: replaced Physical damage modifier for Savagery with 10% Weapon damage modifier for it
    Salazar’s Sovereign Blade: reduced effectiveness of granted pet’s Resist Reduction debuff and its Nova ability
    Sandclaw Slicer: increased bonuses to Laceration and Rebuke to +3. Increased Physical damage modifier for Blade Arc to 132 and added 6% Attack damage Converted to Health modifier for it. Added modifiers for Presence of Virtue.
    Scarab Shell: fixed an issue where the Blade Spirit modifiers were not applying to all of the Blade Spirit’s damage sources
    Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 140 / 3s
    Servitor’s Corruptor: increased Chaos damage modifier for Cadence to 130 and added modifiers for Field Command
    Shambler’s Heart: added 16 Physical damage modifier for Flame Touched
    Spectral Crown: increased bonus to Raise Skeletons to +3
    Ugdenbog Arcaneweaver: removed Elemental damage modifier for Fire Strike
    Vilgazor’s Heart: replaced % Pierce dealt as Fire Conversion with 10% of Physical dealt as Fire and increased % Pierce dealt as Fire modifier for Pneumatic Burst to 100%
    Viper Hemorrhager: increased Bleed damage modifier for Phantasmal Blades to 144 / 3s
    Wendigo Barb: replaced Health and bonus to Nidalla’s Hidden Hand with % Acid damage and +3 to Spectral Binding. Added modifiers for Spectral Binding. Replaced Conversion modifier for Blood of Dreeg with 45% of Vitality dealt as Acid.
    Wendigo Claw: increased bonus to Markovian’s Advantage to +3 and added Bleed damage modifier for it
    Zaria’s Pendant: reduced % Damage Modified modifier for Summon Briarthorn to 25%

    Epic Items

    Amulet of the Eye: added 10% of Physical dealt as Elemental
    Baldir’s Regalia Set: increased Bleed damage on the skill proc
    Mythical Baldir’s Armor: increased Offensive Ability to 55 and Health to 700
    Mythical Baldir’s Mantle: increased Bleed damage to 14 / 3s and Offensive Ability to 55
    Mythical Baldir’s Mask: increased Bleed damage to 14 / 3s
    Blazeseer Set: added 16 Fire damage bonus
    Blazeseer Girdle: replaced Chaos damage with Fire damage
    Blazeseer Signet: added 4% Attack Speed
    Callidor’s Defense Set: increased Damage and reduced Cooldown on the granted skill
    Mythical Callidor’s Shard: added 18% Bleed Resist
    Corruptor of Souls Set: increased Vitality damage for pets on the skill proc
    Mythical Corruptor’s Mantle: added 25% stun resist for pets
    Mythical Corruptor’s Mask: added 18% Chaos Resist and increased Vitality damage for pets to 12
    Mythical Corruptor’s Robe: added 480 Health
    Daega’s Oath Set: increased % damage on the skill proc and added % Acid Retaliation damage to it
    Daega’s Hood: increased Defensive Ability to 40
    Daega’s Mantle: increased Health to 500
    Daega’s Raiment: increased Health to 660
    Desecrator Covenant Set: added 8% Attack Speed for pets bonus and increased % Physical dealt as Chaos for pets to 100% on the granted skill
    Mythical Unholy Mantle of the Covenant: added 18% Elemental Resist and increased Defensive Ability to 55
    Mythical Unholy Sigil of the Covenant: added 18% Pierce Resist and 280 Health
    Mythical Unholy Visage of the Covenant: added 5% Defensive Ability for pets
    Mythical Bloodied Dagger of the Covenant: increased Chaos damage for pets to 12
    Dreadwalker Set: increased % Health to 12%
    Dreadwalker Cowl: increased Offensive Ability to 36 and Defensive Ability to 30
    Dreadwalker Raiment: increased Offensive Ability to 36 and % Bleed Resist to 34%
    Dreadwalker Tome: replaced % Crit damage with % Cast Speed
    Empowered Amulet of the Eye: added 10% of Physical dealt as Elemental
    Empowered Essence of Beronath: added 10% of Physical dealt as Elemental
    Empowered Quickdraw Gloves: reduced Pierce damage to 4-6
    Empowered Gems of Arcane Chill: added 10% of Physical dealt as Elemental
    Essence of Beronath: added 10% of Physical dealt as Elemental
    Festerblaze Set: increased damage on the skill proc
    Festerblaze Mantle: increased Defensive Ability to 50
    Festerblaze Tome: increased Offensive Ability to 98 and Health to 450
    Festerblaze Vestments: increased Health to 500 and Offensive Ability to 40
    Gems of Arcane Chill: added 10% of Physical dealt as Elemental
    Keeper of the Blaze Set: increased Damage and % Activation Chance on the granted skill
    Luminari Regalia Set: increased % Attack Speed bonus to 10%
    Luminari Commendation: removed % Pierce dealt as Elemental
    Luminari Hat: increased % Pierce dealt as Elemental to 25%
    Luminari Jacket: added 25% Pierce dealt as Elemental
    Mogdrogen’s Peace Set: replaced Bleed damage for pets with Physical damage for pets
    Mythical Blessed Cleaver of Mogdrogen: increased Physical damage for pets to 24
    Myrmidon Bastion Set: increased damage and reduced cooldown on the granted skill
    Mythical Myrmidon Chestguard: added 50 Offensive Ability
    Mythical Amulet of the Eye: added 10% of Physical dealt as Elemental
    Mythical Eastern Gloves: added 280 Health
    Mythical Eastern Robes: added 16% Poison Resist
    Mythical Essence of Beronath: added 10% of Physical dealt as Elemental
    Mythical Gems of Arcane Chill: added 10% of Physical dealt as Elemental
    Mythical Quickdraw Gloves: reduced Pierce damage to 7
    Mythical Runed Topaz of Gillad: added 10% of Physical dealt as Elemental
    Mythical Unseeing Eye of the Blind Assassin: added 18% Aether Resist
    Runed Topaz of Gillad: added 10% of Physical dealt as Elemental
    Sharpshooter’s Duty Set: reduced Pierce damage bonus to 33 and increased % Activation Chance on the granted skill
    Mythical Sharpshooter’s Coat: increased Offensive Ability to 50
    Mythical Sharpshooter’s Glass Eye: added 16% Chaos Resist to the granted skill and reduced its Pierce damage
    Sharpshooter’s Mark Set: reduced Pierce damage bonus to 18
    Sharpshooter’s Glass Eye: reduced Pierce damage on the granted skill
    Stonefather Set: replaced % Attack Speed bonus with 6% Offensive Ability
    Stonefather Armor: added Physical damage and increased Offensive Ability to 60 and Health to 550
    Stonefather Bulwark: added 55 Offensive Ability
    Stonefather Mark: increased Offensive Ability to 60
    The Arcane Tempest Set: increased damage on the granted skill
    The Magelord Set: added 20 Aether damage
    Magelord Band: removed Aether damage
    Magelord Signet: removed Aether damage
    The Unseeing Eye Set: removed % Crit damage bonus
    The Unseeing Gaze Set: removed % Crit damage bonus

    Legendary Non-Set Items

    Belgothian’s Sigil: removed Pierce damage
    Bladetwister Signet: added 18% Vitality Resist and reduced % Pierce Resist to 22%
    Cindertouch: increased Lightning damage modifier for Eye of Reckoning to 24-35
    Conduit of Divine Whispers: increased Aether damage modifier for Eye of Reckoning to 100 and its Chaos damage modifier to 100
    Conduit of Night Whispers: increased Fire damage modifier for Blade Spirit to 190
    Conduit of Warring Whispers: increased Cold damage modifier for Forcewave to 200 and its Lightning damage modifier to 100-450 and replaced its 100% of Pierce dealt as Lightning modifier with 100% of Physical dealt as Lightning. Removed 100% of Pierce dealt as Cold modifier for Forcewave.
    Crystallum: replaced % Stun Resist and % Lightning Resist with 50% Petrify Resist and 240 Health
    Death’s Reach: adjusted values on the skill proc and replaced its Activation type from Chance on Crit to Chance on Attack
    Empyrion’s Mercy: increased bonus to Soulfire to +3
    Gildor’s Guard: increased % Physical damage to 86% and Health to 670 and added % Physical and % Pierce damage to the skill proc
    Gildor’s Pulverizer: added +2 to Blade Spirit and added modifiers for Blade Spirit
    Gutsmasher: increased % Weapon damage modifier for Eye of Reckoning to 15% and reduced % Weapon damage modifier for Blade Arc to 16%
    Hellscourge: increased damage on the skill proc and increased Fire damage modifier for Sigil of Consumption to 55
    Hyrian’s Bulwark: increased Elemental damage to 86
    Korvan Wyrm: replaced % Lightning damage with % Bleed damage
    Mad Queen’s Claw (mythical): added +3 to Whirling Death
    Malakor’s Infusion: increased % Physical dealt as Elemental to 45%
    Misery: reduced Acid damage to 14 and increased Acid damage modifier for Blood of Dreeg to 18
    Mythical Arcanor, Blade of the Luminari: removed % Pierce dealt as Elemental modifier for Forcewave
    Mythical Belgothian’s Sigil: reduced Pierce damage to 8
    Mythical Blood Sigil of Ch’Thon: removed Pierce dealt as Chaos modifier for Vire’s Might
    Mythical Bloodsong: increased Bleed damage modifier for Blade Arc to 133 / 3s
    Mythical Boots of Primordial Rage: added 4% Physical Resist
    Mythical Consumption of Agrivix: increased Fire damage modifier for Flames of Ignaffar to 55 and increased Burn damage modifier for Callidor’s Tempest to 180 / 4s
    Mythical Crest of Winter Fortitude: increased % Retaliation added to Attack modifier for Blitz to 35% and added 100% of Physical dealt as Cold modifier for it
    Mythical Crimson Spike: increased % Attack Speed to 20%
    Mythical Crystallum: replaced % Stun Resist and % Lightning Resist with 50% Petrify Resist and 410 Health. Replaced bonus to Clarity of Purpose with +3 to Soulfire. Added modifiers for Savagery and Eye of Reckoning.
    Mythical Death Omen: increased Vitality damage to 28
    Mythical Death’s Reach: adjusted values on the skill proc and replaced its Activation type from Chance on Crit to Chance on Attack
    Mythical Deathdealer’s Sidearm: increased Physical damage modifiers for Reaping Strike and Smite to 180
    Mythical Decree of the Circle of Five: added 130% Physical damage modifier for Iskandra’s Elemental Exchange
    Mythical Devil’s Cage Hauberk: increased Physical damage to 21-28
    Mythical Doombringer: increased % Weapon damage modifier for Smite to 55%
    Mythical Dracarris: added 4% Physical Resist modifier for Flame Touched
    Mythical Dread Armor of Azragor: removed % All Retaliation damage and corrected Vitality Retaliation to Physical Retaliation. This was already the case in Ashes of Malmouth, but was not reflected in Forgotten Gods.
    Mythical Dreadscorcher: increased Aether damage modifier for Flame Touched to 44 and added 6% Physical Resist modifier for it
    Mythical Earthsplitter: increased bonus Physical damage to 33-46
    Mythical Edge of Death: added % Bleed damage. Added 110 bleed / 5s modifiers for Markovian’s Advantage and Reaping Strike and added modifiers for Field Command.
    Mythical Empyrion’s Mercy: increased bonus to Soulfire to +3 and % Attack Speed to 18%
    Mythical Exonerator: replaced bonus to Fighting Form with +1 to Soldier Skills and increased Lightning damage modifier for Cadence to 100-150
    Mythical Gavel of Ravenous Souls: increased bonus Physical damage to 32-43. Increased Physical damage modifier for Vire’s Might to 112 and its Internal Trauma damage modifier to 100 / 2s. Increased Physical damage modifier for Soul Siphon 90.
    Mythical Gaze of Khonsar: reduced Fire damage for pets to 8 and reduced Fire damage for pets on the skill proc
    Mythical Grasp of the Dead: increased Cold damage modifier for Blade Spirit to 110
    Mythical Grasp of Unchained Might: increased Physical damage to 19-25. Increased % Pierce dealt as Physical modifier for Aura of Conviction to 100%.
    Mythical Gravetouch: added 45% of Lightning dealt as Cold
    Mythical Hallanx’s Head: added 35 Vitality damage modifier for Dreeg’s Evil Eye
    Mythical Havoc: increased Physical damage to 28-39. Increased Physical damage modifier for Fighting Spirit to 28. Added 30% of Elemental dealt as Physical modifier for Word of Renewal.
    Mythical Herald of Amatok: increased Cold damage modifier for Blade Spirit to 90 and its Frostburn damage modifier to 120 / 2s
    Mythical Inashkor’s Head: increased Physical damage modifier for Albrecht’s Aether Ray to 66
    Mythical Inashkor’s Corrupted Head: increased Physical damage modifier for Doom Bolt to 550
    Mythical Korvaak’s Brand: increased % Activation Chance on the granted skill to 20% and added 12% Weapon damage modifier for Savagery
    Mythical Korvan Wyrm: replaced % Lightning damage with % Bleed damage and increased Offensive Ability to 122. Increased Physical damage modifier for Primal Strike to 330 and its Internal Trauma damage modifier to 270 / 3s. Added -18% Physical Resist Reduction modifier for Inquisitor Seal and increased its Physical damage modifier to 110.
    Mythical Leviathan: increased Physical damage modifier for Necrotic Edge to 330
    Mythical Malakor’s Infusion: increased % Physical dealt as Elemental to 45% and Elemental damage to 25
    Mythical Markovian’s Stratagem: increased Physical damage to 16-25
    Mythical Mask of Infernal Truth: increased % Retaliation added to Attack modifier for Canister Bomb to 12%
    Mythical Maw of the Damned: added 70% Bleed damage with 50% Increased Bleed Duration and added Bleed damage to the granted skill
    Mythical Night’s Embrace: reduced Pierce damage to 7-12
    Mythical Pack of Treacherous Means: moved % Elemental dealt as Pierce to the granted skill and reduced its Pierce damage
    Mythical Pyroclasm Mark: increased % Activation Chance and % Weapon damage on the granted skill
    Mythical Ravager’s Bite: added +1 to Shaman Skills and added modifiers for Bone Harvest
    Mythical Reforged Chains of Oleron: increased Physical damage to 19-28
    Mythical Scion of Noxious Wounds: replaced bonus to Necrotic Edge with +1 to Necromancer Skills. Increased Acid damage modifier for Necrotic Edge to 110 and added 100% of Vitality dealt as Acid modifier for it.
    Mythical Siegebreaker: increased Physical damage to 84
    Mythical Spark of Ultos: increased % Weapon damage modifier for Stun Jacks to 8%
    Mythical Soulblade: added 100% of Lightning dealt as Fire modifier for Callidor’s Tempest
    Mythical Stonefist Rebuke: increased Physical damage bonus to 108 to 147. Removed % Pierce dealt as Physical modifier for Forcewave.
    Mythical Stormreaver: increased Lightning damage modifiers for Cadence and Savagery to 150-250 and 70, respectively and increased Electrocute damage modifier for Savagery to 120 / 3s
    Mythical Stormseer Sapphire: increased Lightning damage modifier for Callidor’s Tempest to 45-110 and its % Fire dealt as Lightning modifier to 100%
    Mythical Vortex of Souls: reduced Aether damage to 61 and reduced base damage
    Mythical Will of Bysmiel: replaced bonus to Manipulation with +1 to Occultist Skills
    Mythical Will of the Blade: reduced Pierce damage to 11
    Night’s Embrace: reduced Pierce damage to 5-10
    Nightshard: increased Vitality Decay damage to 84 / 3s
    Noctirn: removed bonus to Blade Spirit and % Crit damage modifier for Shadow Strike
    Pack of Treacherous Means: reduced Pierce damage on the granted skill
    Phasebreaker: increased Elemental damage to 25
    Scion of Celestial Portents: increased % Weapon damage modifier for Stun Jacks to 10%
    Scion of Noxious Wounds: replaced bonus to Necrotic Edge with +1 to Necromancer Skills
    Shard of the Eternal Flame: removed % Pierce dealt as Fire modifier for Forcewave
    Stormheart: replaced bonus to Stormcaller’s Pact with +1 to Shaman Skills
    Stormheart (mythical): replaced bonus to Stormcaller’s Pact with +1 to Shaman Skills and +1 to Occultist Skills
    The Grey Knight: increased Internal Trauma damage to 77 / 5s and removed % Pierce dealt as Physical modifier for Forcewave
    The Pummeler: removed % Pierce dealt as Physical modifier for Forcewave
    Vortex of Souls: reduced Aether damage to 42 and reduced base damage
    Will of Bysmiel: replaced bonus to Manipulation with +1 to Occultist Skills
    Will of the Blade: reduced Pierce damage to 6

    Legendary Set Items

    Ardor of Octavius Set: added 50 Offensive Ability bonus. Increased Physical damage modifier for Rune of Kalastor to 110.
    Bulwark of Octavius: increased Internal Trauma damage to 70 and added 45% of Elemental dealt as Physical. Increased Internal Trauma damage modifiers for Aegis of Menhir and Forcewave to 120 / 3s.
    Pauldrons of Octavius: added 30% Elemental dealt as Physical
    Platemail of Octavius: increased Offensive Ability to 55 and removed % Elemental dealt as Physical
    Visor of Octavius: increased Internal Trauma damage to 22 / 5s. Increased Internal Trauma damage modifier for Rune of Kalastor to 100 / 2s and removed % Elemental dealt as Physical.
    Blood Knight Set: added 30% of Aether dealt as Vitality and added 140 Bleed damage / 3s modifier for Counter Strike
    Chillwhisper Set: increased Cold damage modifier for Blade Spirit to 160 and its Frostburn damage modifier to 140 / 2s
    Chillwhisper Crown: increased Cold damage modifier for Blade Spirit to 80
    Dagallon’s Destruction Set: reduced Fire and Lightning damage modifiers for Fire Strike to 10
    Dagallon’s Annihilator: reduced Lightning damage to 8-22
    Dagallon’s Destroyer: reduced Fire damage to 14-16
    Ember’s Calling Set: increased % Attack damage Converted to Health modifier for Vindictive Flame to 20%
    Armor of Ember’s Calling: increased Health to 855
    Mask of Ember’s Calling: added 10% Health modifier for Vindictive Flame
    Goredrinker Set: increased % Health to 22% and increased Bleed damage modifiers for Cadence and Word of Pain to 210 / 2s and 200 / 1s, respectively
    Goredrinker’s Mantle: increased Health to 660
    Goredrinker’s Mask: increased Health to 660 and added 38 Defensive Ability
    Goredrinker’s Ward: increased Health to 450
    Harra’s Artifice Set: increased Cold damage modifier for Callidor’s Tempest to 110 and its Frostburn modifier to 220 / 4s
    Harra’s Ward: increased % Attack damage Converted to Health modifier for Stun Jacks to 5%
    Korba’s Fury Set: added 100% of Physical dealt as Cold modifier for Savagery
    Krieg’s Armament Set: reduced Aether damage bonus to 25-32 and removed Aether damage modifier for Reckless Power. Added 33 Aether damage modifier for Field Command.
    Krieg’s Chestguard: increased Health to 740
    Krieg’s Grip: removed Health
    Ludrigan’s Pride Set: added 100% of Pierce dealt as Lightning modifier for Chilling Rounds
    Ludrigan’s Hat: increased Lightning damage modifier for Chilling Rounds to 28-74
    Ludrigan’s Jacket: increased Health to 480
    Ludrigan’s Sidearm: increased % Attack Speed to 18% and Lightning damage to 7-30. Added 10% Weapon damage modifier for Chilling Rounds.
    Mythical Bloodrager’s Cowl: removed % Weapon damage modifier for Savagery
    Mythical Demonslayer’s Defense: increased Vitality damage modifier for Blade Spirit to 90
    Mythical Demonslayer’s Hat: increased Vitality damage modifier for Blade Spirit to 80
    Mythical Light’s Defender Epaulets: increased % Armor to 9%
    Mythical Light’s Defender Gauntlets: increased % Armor to 9%
    Pyran’s Ruminations Set: added 100% of Lightning dealt as Fire modifier for Mortar Trap. Removed cooldown on Granted Skill, values adjusted accordingly.
    Rotgheist Set: increased % Weapon damage modifier for Dreeg’s Evil Eye to 80% and added 8% Attack damage converted to Health for it
    Rotgheist Mask: increased Vitality damage modifier for Primal Strike to 200
    Stronghold of the Legion Set: increased bonus to All Skills to +2
    Stronghold Revolver: increased Fire damage to 23 and % Attack Speed to 18%
    Targo’s Craft Set: increased Physical damage modifiers for Amarasta’s Blade Burst and Blade Arc to 280 and 180, respectively.
    Targo’s Helm: added 18% Bleed Resist. Increased Physical damage modifier for Amarasta’s Blade Burst to 90.
    Targo’s Mallet: increased Physical damage modifier Amarasta’s Blade Burst to 124. Increased Physical damage modifier for Blade Arc to 100 and its Internal Trauma damage modifier to 100 / 3s. Increased Internal Trauma damage modifier for Judgment to 100 / 2s.
    The Cataclysm Set: increased bonus to All Skills to +2
    The Runebinder Set: replaced Cold damage modifier for Rune of Hagarrad with 100% of Pierce dealt as Cold and removed % Pierce Resist Reduction modifier for Inquisitor Seal
    The Spellscourge Set: increased Physical damage modifier for Devastation to 150
    Spellscourge Bulwark: increased Physical damage modifiers for Blade Arc and Devastation to 124 and 130, respectively
    Spellscourge Deflector: increased Physical damage to 25-32
    The Vileblade Pact Set: reduced Acid damage modifier for Amarasta’s Blade Burst to 80
    Veilkeeper’s Mask: added modifiers for Iskandra’s Elemental Exchange
    Wildheart Vanguard Set: reduced Bleed damage modifiers for Devouring Swarm and Grasping Vines to 90 / 1s and 210 / 1s, respectively

    [Class & Skills]
    Devotion

    Attak Seru: increased Elemental damage to 16
    Dire Bear: added 14 Physical damage
    Kraken: increased % Attack Speed to 26% and % Cast Speed to 10%
    Ulzaad: increased Physical damage to 12-16
    Blades of Wrath: added point-blank damage penalty

    Soldier

    Forcewave: increased % Weapon damage scaling with rank to 220% by rank 16, 270% by max ultimate rank
    Tremor: increased % Weapon damage penalty to -60%
    Rending Force: Pierce damage replaced with Physical damage

    Demolitionist

    Brimstone: reduced Fragments scaling with rank to 5-6 by rank 12, 6-7 by max ultimate rank

    Occultist

    Dreeg’s Evil Eye: reduced Energy Cost scaling at ultimate ranks

    Nightblade

    Blade Spirit: reduced damage scaling with rank. Innate blade burst ability now has a point-blank damage penalty and reduced Bleed damage.

    Shaman

    Savagery: increased % Weapon damage scaling at ultimate ranks to 162% by max ultimate rank

    Oathkeeper

    Soulfire: increased Lightning damage scaling with rank
    Vire’s Might: increased Physical damage and removed Pierce damage



    ça fait trop longtemps que j'y ai plus joué pour bien comprendre l'étendue des modifs mais apparemment les changements les plus impactants seraient:
    - Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems, for real this time. Previously change only affected Ashes of Malmouth and not Forgotten Gods.
    - Various human enemies and bosses no longer having scaling Elemental Resistance. This previously only applied to the Crucible game mode but is now game-wide.
    - Damage converted to Physical is now properly reduced by Armor. This fix also applies to Retaliation damage converted to Physical.
    - Reduced Armor on high armor enemies (ex. Bosses/Nemesis) at levels 90+. This reduction starts out small and scales up to roughly 4.5% for the highest level enemies encountered.

  8. #1358
    Hello, je voulais me relancer sur Grim dawn, je m'étais bien éclaté avec Druid arme à distance, avec des éclairs et tornades qui partait de partout. C'était bien fun.
    Du coup je voudrais m'orienter sur quelque chose complètement différents un cac (qui encaisse )en dégât feu (ou autre élémentaire) ou physique ( avec Dot ?).

    Donc en classe de base je pensais
    Oathkeeper
    Guerrier
    Shaman
    Par contre en 2e class c est la grande inconnue.

    Alors sans chercher le build ultime, qu est ce qui vous semble sympa et qui aligne survie et efficacité ?

  9. #1359

  10. #1360
    Cac feu c'était mon build préféré sur Titan Quest...
    Ce message ne reflète que l'avis subjectif de son auteur, tout avis général péremptoire indiqué en son corps devra être compris avec la mention "je trouve/pense que" ou "à mon avis" en introduction dudit avis, même si non mentionné clairement.

  11. #1361
    Citation Envoyé par zorglub1422 Voir le message
    Oathkeeper / Demo première idée qui me vient
    Du coup je suis en train de tester dans l'optique d'un 1hand/shield je pars sur ça :

    https://www.grimtools.com/calc/O2Gd3g6V

    Bon y a des chose qui me chagrine, je ne suis pas convaincu, vu que je fais l'impasse ( ou presque) sur thermite mine qui me semble un bon debuff.

    Apres je ne suis pas fixé sur l'armes ( 2hand ou 1hand/shield)
    Anál nathrach, orth' bhais's bethad, do chel denmha
    Flickr Steam Flickr2

  12. #1362
    Je trouve le bouclier décevant dans GD... enfin c'est peut-être parce que je le compare à TQ où il est un peu OP on est d'accord

  13. #1363
    Citation Envoyé par Dragonsaure Voir le message
    Je trouve le bouclier décevant dans GD... enfin c'est peut-être parce que je le compare à TQ où il est un peu OP on est d'accord
    J'ai du mal a voir si l'augmentation de survivabilité qu'apporte le bouclier compense la perte de DPS, en partant du principe que plus du descend vite les ennemis, plus tu augmentes ta chance de survie.
    Bon en tout cas c'est sympa comme combo, meme si je m'amuse moin qu'avec mon druide

    Question concernant le DLC Forgotten Gods , en normal ca va de quel lv a quel lv ? Je ne connaissais pas le DLC, donc je découvre en alternant une map de chaque continent.
    Anál nathrach, orth' bhais's bethad, do chel denmha
    Flickr Steam Flickr2

  14. #1364
    Citation Envoyé par Durack Voir le message
    J'ai du mal a voir si l'augmentation de survivabilité qu'apporte le bouclier compense la perte de DPS, en partant du principe que plus du descend vite les ennemis, plus tu augmentes ta chance de survie.
    .
    Alors pour avoir testé le setup arme 1h + bouclier en shaman/soldier, j'ai trouvé la perte de DPS assez flagrante, surtout en mono cible. Cela venait également peut-être (sûrement) de mon build, qui était orienté multi cible. En revanche l'apport du bouclier en défense se ressent vraiment, à condition d'éviter tout ce qui est flaques au sol qui ne peuvent pas être bloquées ! Par conter pour cela, il faut vraiment investir et maxer les skills associés au bouclier.

    Pour résumer, à quelques exceptions près, la défense apportée par le bouclier augmente quand même bien ta survivabilité, même si tu es entouré de beaucoup plus d'ennemis que si tu faisais plus de dégât. En revanche, la perte de DPS est conséquente.

    C'était un essai pour un personnage HC que je voulais vraiment défensif, et ça a plutôt bien fonctionné !

  15. #1365
    Ok merci de ton retour
    Anál nathrach, orth' bhais's bethad, do chel denmha
    Flickr Steam Flickr2

  16. #1366
    Si si ça marche le bouclier, suffit pour s'en convaincre de lire les caractéristiques, en plus avec le Oathkeeper y tout ce qu'il faut, sans compter quelques dévotions savoureuses sur la droite.

  17. #1367
    mon perso ayant le plus gros ratio dps/survi est un captain america
    ____Crameur du mois _____


  18. #1368
    Pareil j'ai monté un perso bouclier renvoi de dégâts qui est venu à bout de Callagadra donc tout à fait viable les persos bouclier
    Designer/Graphiste/Illustrateur
    http://www.penguinscrossing.com

  19. #1369

  20. #1370
    Ça manque sacrément de recul quand même ^^

    Et ce ciel / plafond tout noir, ça me rappelle le tout début de Neverwinter Nights quand il n'y en n'avait pas non plus ^^
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  21. #1371
    Citation Envoyé par Dragonsaure Voir le message
    Je savais pas qu'il y avait un mod pour jouer à GD en vue FPS:

    https://www.youtube.com/watch?v=cPSySR5xRjY

    On se croirait un peu dans Gothic
    Amusant ça, merci

  22. #1372
    wow taré !
    Designer/Graphiste/Illustrateur
    http://www.penguinscrossing.com

  23. #1373
    Mon shieldBreaker 1hand spé feu avance bien (lv75) j'attaque la partie en élite , j en suis plutôt contant entre les compétences Démolitions et les Devotions j'ai du feu partout sur mon écran c'est fun
    ( je posterais mon build actuel plus tard )

    Pour changer un peu je voulais essayer un inquisiteur en dual distance, mais je me demandais ce qui était préférable partir sur Mage Hunter ( Inqui/Arcaniste) ou Vindicator ( Inqui/shaman) que ce soit l'un ou l'autre ca sera de l'elemental/lightning
    Un avis ? Préférence ? meilleurs DPS/Survie ?
    Anál nathrach, orth' bhais's bethad, do chel denmha
    Flickr Steam Flickr2

  24. #1374
    Citation Envoyé par Dragonsaure Voir le message
    Je savais pas qu'il y avait un mod pour jouer à GD en vue FPS:

    https://www.youtube.com/watch?v=cPSySR5xRjY

    On se croirait un peu dans Gothic
    Ce retour dans les années 90

  25. #1375
    Citation Envoyé par Durack Voir le message
    Pour changer un peu je voulais essayer un inquisiteur en dual distance, mais je me demandais ce qui était préférable partir sur Mage Hunter ( Inqui/Arcaniste) ou Vindicator ( Inqui/shaman) que ce soit l'un ou l'autre ca sera de l'elemental/lightning
    Un avis ? Préférence ? meilleurs DPS/Survie ?
    Ce genre de build gagne beaucoup à avoir une compétence qui amplifie l'attaque de base (comme Savagery côté Shaman), du coup je ne conseille pas vraiment le Mage Hunter (y'a moyen en utilisant un composant Shard of Beronath, mais c'est beaucoup moins puissant qu'une compétence fournie par une maîtrise).

    Le Purifier est aussi un choix à prendre en considération, il y a même un set dédié pour du dual wield distance (Dagallon).

  26. #1376
    Citation Envoyé par Nxt Voir le message
    Ce genre de build gagne beaucoup à avoir une compétence qui amplifie l'attaque de base (comme Savagery côté Shaman), du coup je ne conseille pas vraiment le Mage Hunter (y'a moyen en utilisant un composant Shard of Beronath, mais c'est beaucoup moins puissant qu'une compétence fournie par une maîtrise).

    Le Purifier est aussi un choix à prendre en considération, il y a même un set dédié pour du dual wield distance (Dagallon).
    Merci
    Je n'ai pas pris le purifier en compte parce que je voulais changer un peu de mon ShiedBreaker spé feu qui ressemblera +/- a ca :https://www.grimtools.com/calc/m23xeoQV , quelque ajustement a prévoir en fonction de l'équipement que je trouverais.

    Bon du coup je vais regarder ce qui me plait coté Vindicator
    Anál nathrach, orth' bhais's bethad, do chel denmha
    Flickr Steam Flickr2

  27. #1377
    Pour le dual Gun, j'avais fait un Sorcerer (Arca / Demo) avant la sortie de l'inqui. Suffit d'avoir une ceinture/relique ou ce que tu veux avec autorisation Dual Gun, avec la ligne FireStrike et Brimstone qui donne tout son potentiel.

    J'ai testé les classes inqui après ça, j'avais trouvé ça franchement mou en comparaison, voilà voilà. Remplacer Demo par Shaman pour Dual Lightning.

  28. #1378
    Hello, p'tit up du topic, je monte un necro/chaman que j'essaye de spécialiser pet only, ils font les dégâts et moi je supporte derrière. Alors c'est pas mal, y'a une bonne gestion, c'est intéressant mais y'a un gros problème d'aggro, j'ai pas l'impression que le jeu le gère si bien que ça. Vous avez des conseils, des idées ?

  29. #1379
    Aller taper avec eux ^^

    Sur TQ c'était possible de laisser les pets faire tout le boulot et de glander tranquille derrière, sur GD on est bien plus souvent pris pour cible et monter un perso fragile qui se focus sur les pets au détriment de sa défense est une mauvaise idée
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  30. #1380
    Oui, du coup ça rend certains packs de mobs étoiles très chaud à gérer. C'est dommage, j'aurais bien voulu un p'tit summoner en papier maché. Merci pour ta réponse.

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