Want to know how today's update changed Encased? The list of changes is below!
The prologue has been redesigned;
Added part one of the first act for the new Committee;
The entry points to the storylines of the following factions have been added: Fops, Carmine Heights, Church of Maelstrom, Phalanx;
Added a skill tree for psionic abilities;
Added equipment that allows to use psionic abilities;
Added a mechanism for hiring companions;
Added companion: Crump;
Added companion: Yoko;
Added a unique companion model: Yoko;
Added a unique companion model: Crump;
Added Crump's companion quest;
Added Yoko's companion quest;
Added tutorial;
New story location: Landing capsule;
New story location: Landing area of the Concord station;
New story location: The internal premises of the Concord station;
New story location: Suburb;
New story location: Project "Emulator";
New story location: Robbed caravan;
New story location: Parking station "Magellan";
New story location: Wasteland;
New nonstory location: Pit;
New nonstory location: "Sonora" storage bunker;
New nonstory location: "Roadside Picnic" Transit Point (1 act);
Redesigned location "Petrol station";
Redesigned location "Magellan: Hall";
Redesigned location "Magellan: Warehouse";
Redesigned location "Magellan: Garrison";
Redesigned location "Magellan: Laboratories and infirmary";
Redesigned location "Magellan: Living quarters";
Redesigned location "Magellan: Administration";
Redesigned location "Magellan: Reactor Room";
Added an ability to rent buildings;
Added an ability to place bets in the underground arena;
Added an ability to participate in battles for the title of arena champion;
Added mines of various power;
Added exploding barrels that deal multiple types of damage;
Added flamethrower;
Added traveling merchants;
Graphics enhancements: Redesigned fog system;
Graphics enhancements: Fixed terrain shading;
Graphics enhancements: Added multilayered terrain;
Added several new relics;
Added several new portraits for the player;
Improved AI: Added scheduling system, now opponents are thinking tactics for several moves forward;
Improved AI: Added different enemy behaviors;
Improved AI: Now an enemy uses better positions to attack the player;
Numerous changes and minor improvements in the dialog interface;
The "equalize" button appeared in the barter interface;
Added companion management interface;
Fixed errors with displaying tooltips in the interface;
Added character avatars;
Added an ability to destroy doors with an explosion/shot;
Added the degree of rarity to objects;
Added "fog of war";
Added extended DLC support;
Added perks;
Fixed character's abilities;
Fixed description of some attributes;
Changed the cost and attributes of the weapons;
Fixed roof behavior on locations: now roofs always disappear when the character is underneath them;
Improved performance;
Added new location sounds;
Added sounds for interactive and non-interactive location elements;
Parts of vignettes are now with sound;
Added sound for servo armor;
Fixed memory leak problems at some locations;
Fixed the problem with ragdoll;
Fixed problems with passability on the level grid;
Fixed problems with corpses falling through locations;
Fixed bunker tileset, bunker locations rebuilt for a new tileset,
Added tileset for settlements;
Added tileset for concrete buildings;
Added environment models: medical office, garage;
Community requests:
Added an ability to load user portraits;
Added a photo mode to create screenshots;