What's up crew. Just uploaded the steam build candidate to itch. Lots of things fixed in this one. And, surprisingly, quite a few added features. Namely, plants reacting to light and hotkey rebinds. This build will likely be the one that is uploaded to steam before I push the big green button on Friday. Let me know if you see any huge issues. Thanks!
v067
-Cooked and raw foods will rot over time. When food rots, it turns into 'Rotten Food'. Rotten food will degrade over time and disappear after a couple days. The time it takes food to rot varies depending on the food item. Generally, meats and animal based foods rot faster than vegetables and fruits.
-Entities will no longer get hungrier while sleeping.
- The < and > keys can be used to switch settler in the entity overlay.
-Added a helper tutorial popup for entity overlay - describes use of window and how to equip items.
-Tuned starting settler loadouts to have much more food.
-Set custom loadouts to have 140 points to spend on items instead of 60.
-Tuned settler hunger to 250 from 200.
-Added the ability to rename settlers from the entity overlay.
v070:
-Added an icon to plants to indicate when they can be harvested.
-Fish will now procreate.
-Added battle music when in combat.
-Light will now affect plant growth. Without enough light, plants won't grow at all, and too little will result in them taking longer to grow. Mushrooms are the exception and can grow underground.
-Added glass roof tile.
-Added hotkey rebinds to the settings window.
-Added a help window with some answers to frequently asked questions.