Update 3 Patch Notes: Early Access (EXPERIMENTAL) - v0.3.1.0 - Build 114985
Hi Pioneers!
After the hotfixes from last week, here is the first bigger update with fixes and improvements to Update 3. This includes several quality of life features we hope you will be excited about, some balancing changes outside of recipes (your factories are safe for the moment), a little bit of polish, and a whole lot of bug fixes. Check out the full list of changes below.
Your posts and feedback on the new questions site have been very helpful, thank you very much! The new site has more features to help us react to posts and update them as we fix stuff, so if you haven’t checked it out yet consider giving it a go.
https://questions.satisfactorygame.com/
It has been super exciting to see so many of you enjoy Update 3, so I hope you’ll like the content of this patch as well! Thank you all for playing <3
QUALITY OF LIFE
Pipe attachments such as Pipeline Pumps and Junctions can now be placed on Walls and Foundations
Splitters and Mergers now snap onto Conveyor end points and directly onto Conveyor Poles as well
While in Dismantle or Build mode you can now switch to any placed Factory Building by hovering over it and pressing the middle mouse button
Miners and Power Poles can now be upgrade the same way as Conveyor Belts
Added text on the plaques for the three levels of pioneering statues
Tweaked air control and collision on the Factory Cart
Added some custom slurping sounds for the Coffee Cup
BALANCING
Consumable items now require the animation to finish before applying their healing. (And they finally play their animation if you only have one of them equipped)
Fall damage is a bit more linear now
Balanced the foliage drop amounts for all Dune Desert oasis foliage
Wall Power Pole costs have been tweaked
Fluid Freight Platforms and Fluid Freight Cars can now handle 500m3 of fluid instead of 50m3
UI
AWESOME Shop now immediately switches to the Purchases tab if something is purchased that will show up there, such as parts or the Coffee Cup
Changed the text on “Send feedback” button in the escape menu to “Go to feedback site”
Craft Bench categories now properly remember if they are collapsed or not
Added a hover over effect to the Inventory trash slot when dropping parts there
Some AWESOME Shop UI polish (colour tweaking, small fixes)
Added a m3/min stat on Fuel Generators to make the consumption rate more understandable
Tweaks to the Alternate Recipe selection in the MAM
Updated the in-game map so it contains the changes to the Dune Desert
LOCALISATION
Updated all localisation files with the latest translations
FACTORY
Updated VFX for the Smelter and Coal Generator
Tweaks and polish for several older resources and parts
Polished some of the wall textures
Liquid Fuel colour was changed to orange due to popular demand
Smoke on factory buildings now doesn’t go through objects anymore on VFX quality settings Medium to Ultra (doesn’t work yet on the Nuclear Power Plant and Refinery)
Changed the names of some alternate recipes
Biomass Coal to Biocoal
Wood Coal to Charcoal
WORLD
Tweaked some foliage assets in the western oasis in Dune Desert
Adjusted a few faulty resource nodes in the Dune Desert (not high enough hitbox, hidden in a cliff or that wasn’t removed from an earlier iteration of the Dune Desert)
Fixed some dunes players could fall through
Kapok Trees in the western oasis in Dune Desert now drop Wood
BUG FIXES
The 30 new alternate recipes we added to the game can now actually be unlocked through Hard Drives. Big whoopsie.
Drop Ship on the HUB should no longer be missing
Several rarer crashes have been fixed
The Cyber Wagon can now be fuelled normally
Removed the grey cube from Grass Fields
Nuclear Generators now actually require water. Whoopsie.
The AWESOME Shop now displays the correct category on opening
The Overclocking target should now take the purity of extractors into consideration
Big inventory slots don’t significantly change window sizes anymore
Factory Cart now has correct interaction text
Fixed z-fighting on the factory legs placed with buildings
Fixed z-fighting on the Foundry
Made sure the hitbox for the Inventory trash slot is correct
Added several missing water volumes to the level
Quick fix for Chainsaw audio issues
“Mark all as read” in Codex should now work on tutorial messages as well
Fixed a typo in Pipeline Pumps UI
Pipes and Hyper Tubes no longer give double refunds when dismantling
Turbo Motor now has the correct mesh
Fixed Oil Refinery position
Factory Cart can no longer be picked up when it is being driven
Fixed a crash on load (and sometimes potentially during game) related to the Object Scanner
The Space Elevator should show the correct values in cost slots now
AWESOME Sink should no longer stop working
It is no longer possible to split stacks in the Coal Generator which results in half the stack disappearing
Reduced the aggressiveness of creature spawning so they don’t spawn in factories anymore
AWESOME Sink should no longer display negative stats
The MAM is now properly removed from the HUB instead of just hidden
Chainsaw now consumes fuel on client
Fixed a FOV issue on the Factory Cart while being held as an equipment
Repositioned the Ladder on the Assembler to the correct position
Camera position in the Factory Cart no longer follows when the Cart flips
The Factory Cart now returns its inventory on Dismantle
Fixed some landscape issues where the player could get stuck
Added a temporary fix for infinite loops in pressure propagation