Yes, you can use any VR. We have different ways to provide motion cancellation. You can use any VR set with or without the external reference tracking camera like (Rift or Vive). It is better not to mount camera(s) on motion platform. We have many users reporting better results when camera(s) mounted in front or the platform making sure it is always visible from any helmet location.
We include mounts for Oculus as Vive is easy to mount on the top of the seat video.
Some customers prefer it on the platform, some off.
Oculus VR Motion Cancellation
HTC Vive – Vive Pro VR Motion Cancellation Setup Guide
VR Motion Cancellation:
https://www.xsimulator.net/community...22#post-160590
https://www.xsimulator.net/community...ide-pdf.53774/
https://www.xsimulator.net/community...tup-guide.311/
Depending on where your camera is placed, on rig or off rig, you can encounter the picture inside the HMD (Head Mounted Display) “jumping around.” This is due to the camera and headset working against each other as the VR hardware is not designed for use in motion platforms, there are a few ways to resolve the problem, however neither is ideal nor official.
Method 1.
Attach the camera on the rig and blind the camera (cover it with something). This disables the 3D tracking preventing the camera at jumping around in game. This method also disables the rotation tracking, meaning if the simulator turns 90degrees IRL, you will have to turn your head 90degrees to look forward in game. That is why we suggest limit Yaw from 5%–10% making the rotation just enough for you to feel, but not notice needing to turn your head to look forward in game.
Method 2.
Placing the camera off rig. This yields the same results as above; however, you are able to get off the rig and move around (also in game). You might move slightly around in-game depending on the settings of the simulator.
Method 3.
Placing the camera on rig. If you wish to place the camera on rig and do not wish to blind it to get the full experience, you might need to turn down movement on the simulator to a low setting. This will minimize the “hopping” and will give you a smoother experience with the HMD.
Here is are videos of one of our customers using VR.