SPRING MEGA UPDATE!
12 MAI - SHRIKE
Hey Everyone!
Our latest patch is now live! Update 15 brings many new shiny features and content, including new Weapons, Items, a brand new Prestige system for dedicated players, as well as balancing changes. On top of that we reworked the networking code to allow everybody to play co-op!
Here’s the full list of changes (brace yourself, it’s a big one!):
PRESTIGE SHOP
You can now “Prestige” a class at class level 25, resetting the class level and granting a prestige level. The first prestige grants a small bonus for all classes and first and second grant a small cosmetic effect.
New Prestige Shop Menu (Unlocked by research)
Allows the purchase of:
Mystery Boost (now has 6 different effects).
Re-roll Daily Modules
Class EXP Token
Class Prestige
SPECIAL MODES
You can now unlock special run modes, which will change the essence of the game
For your singleplayer runs. These are all paid for in the prestige shop.
Madness Run (reward for defeating the end boss).
Faster, more enemies, slightly more damage, high alert
Hyper Adrenaline Run (reward for beating the end boss twice).
High tension, Deal extreme damage and take extreme damage
Tactical Run (Reward for beating 50 Bosses).
Slower and more tactical, focus on headshots
NEW RELAY SERVER SYSTEM
The first version of the relay servers is now live!
A lot of netcode has been reworked for this and as a result, networking performance also has improved.
This solves all connection issues by connecting through a server of ours. The game will then try to connect directly to the other player with the old system to improve the ping but the server makes sure all traffic reaches its destination. We have a western European server live, but we’ll have even more coming soon.
This also means that we are not using the engines hosting functionality anymore, which means Players with IPv6 addresses can now host games.
GAMEPLAY
Removed the delay between dashing.
Multiplayer pickup drop modifier increased from 35% > 45% of singleplayer value
Multiplayer ammo pickup amount increased
Increased spawn amount in Military Floor slightly and decreased enemy health by 15%.
Mystery chest can no longer cost 400.
Increased chest’s open ranges.
Max health stat upgrade now also heals for the same amount of health.
Fixed max plating increase not working.
Weapon and item drop algorithm improved and fixed.
Mystery Package Shrine cost is now 300.
Timed chest quest upon room start now lasts 3 seconds longer.
Curse of the Flesh now also grants 2 vial charges and more ammo.
Drop Chance for Artefact, Ammo Type, and Class Perk chest increased from 0.1 to 0.4.
SHRINES
New Terminal - Supply Hack Weapon Shop (Selection of 3 Supply Hack weapons).
New Terminal - Supply Hack Item Shop (Selection of 3 Supply Hack items).
Shop Prices now start at 75% and raise by 5% after each room!
Item and weapon shops now only sell Epic+ items when in third or fourth floor.
Item and weapon shops no longer sell double items.
Item terminals now always have a supply token item, similar to weapon shops.
GENERAL
Mystery Boost removed - Level-up on class level cap now grants a data reward.
Reduced costs on some research in the research menu.
Daily reward EXP greatly increased.
Added a 4th supply token to both, item and weapon database
Healing stat now shows effective healing.
Stored EXP is now shown in main menu.
Stat Bonus tooltips now show bonuses from Hard Core 1.
New players start with 200 data instead of 0.
CLASSES
As with the items and weapons, class modules have seen a bit of a spring cleaning with varied reworks and improvements.
Guardian - I-Frame now lasts longer, but has a cooldown. Duration is now shown.
Guardian - Core delay decay takes a bit longer at higher stacks (Buff)
Guardian - Scrap plating now gives either scavenging or armor.
Guardian - Core no longer lets you take additional 10% damage.
Guardian - Enrage now grants double if over 75 Heat.
Guardian - Shield Overclock regeneration doubled.
Guardian - Berserk Stack duration increased.
Guardian - Aegis MK5 reworked.
Rogue - Freeze! rebalanced
Rogue - Power tuning reworked
Rogue - Spotter no longer targets friendly units
Commando - Now has plasma grenade instead of explo grenade.
Commando - Take Cover now lights up properly when in cover.
Commando - Routine now stacks 5 -> 8 times.
Commando - Pack a Punch now increases damage, not mastery.
Commando - Specialized ammo reworked.
Commando - Hold Breath buffed slightly
Commando - Just on Time removed.
Commando - Scarred totally reworked.
Commando - New Perk: Field Rations.
Commando - Dexterity renamed to Drill, now only loses half the stacks and is stronger
Specialist - On Fire Heat cooling slightly reduced
Specialist - Weapons Deal can no longer give standard variants and ammo changed.
Specialist - Grenadier Perk reworked.
Specialist - Unceasing heat removal decreased, but also heat increase amount reduced
Specialist - Transmutate now increases recycling gain.
Specialist - Inner Fire reworked.
Specialist - Calculated nerfed.
Specialist - Focus buffed.
Varied class items changed (see Items)
BOSSES
While still not perfect, the the final encounter has been drastically improved and will continue to improve. Generally many issues around the Machine Legion have been ironed out.
Bosses now spawn a mystery chest additionally in co-op.
Heavy loaded Boss modifier no longer grants 20 armor.
Armored Boss Modifier grants less armor
Jet Boss now switches targets every 8 seconds, instead of constantly.
Server Hack Boss Fight now has a 66% chance to play in the orange area.
Server Hack now has a maximum spawn amount.
Server Hack and Arena Trio fixed item targeting a hidden object.
Endboss Disco Room spawn-rate increased from 7sec to 10 / (0.75 + (0.25 * difficulty))
(at 100% difficulty, it’s 10, at 200% it’s 8).
Endboss Disco Room spawn-rate is 25% faster in co-op (previously didn’t account for co-op).
Endboss Room has new decals,
Endboss Tanks now reset item cooldowns on kill (solo only).
Fixed spawning when boss has already appeared.
Fixed Boss Disco Tiles spawning on 100% of the area.
Fixed Big Missile directions.
Fixed channeling of servers not working for Player 2.
Fixed ammo crates not appearing in Disco room.
After one perk core boss drop, the chance of successive drops is further reduced.
If no perk core drops, an upgrade kit drops instead.
Loop debuff no longer reduces health per room instead reduces healing and increases damage taken.
OTHERS
Glider Railgun and Glider Shotgun health increased.
Stinger Glider taser no longer uses Guardian taser projectile, which is much stronger.
Military Laser Turret deals more damage.
All tanks now have a 1000 HP shield.
Tanks now have more health in co-op.
Sniper Turret now spawns gun drones similar to the radar turret.
Elite Enemies now regenerate health again.
WEAPONS
New Weapon - UMP45 Semi (Only drops in mystery boost).
New Weapon - AS-VAL (Epic).
New Weapon - Intervention (Epic) .
With a sick 360° no-scope perk - No Doritos included.
Many weapons have seen new models and balance changes. Every weapon is important and we want to make sure they have a future and not just act as a filler between better weapons.
New Model for Coil Gun; improved gunfire sound.
New Model for Sour DMR; new gunfire sound.
New Model for P33; increased accuracy; now has 5% crit; improved gunfire sound
New Model for Damnation; completely reworked; now Epic instead of Legendary
New Model for Nemesis Prototype; damage increased by 5%
New Model for Last Breath.
New Model for SS58 Plasma Mod; reload now also removes shields.
Improved Model for M79 Terminator; replaced all sounds; now affected by Looter Perk.
Improved Model for Bren; now deals bonus boss damage, split shot bullets have no more penetration but deal more damage
Improved Model for Eraser DMR; new weapon sounds; damage increased slightly.
Improved Model for Mag47, Laser SMG, Spas 12, LSG, MG42, GM6, Twin Mill, M32, AMD65, Flak Cannon, Flamethrower, ML7000, Scar Laser, Enforcer Carbine, Tactical Observer, Last Breath, Kaida Honorary, AEK Special Elite
Double barrel can now stack 5 times instead of 3.
Double barrel changed to 2 round burst from full auto.
Auto Boltcaster mag size increased from 10 -> 12; spare ammo increased from 80 -> 100
Twin Mill MK2 headshot damage increased slightly.
Infinite repeater deviation decreased from 3 -> 2°.
Cursed Weapon variant recoil control and fire-rate slightly improved.
Tactical Observer Burst fire delay reduced from 0.6 -> 0.5.
Raptor Laser Shotgun mag size increased from 6 -> 7.
Eraser DMR no longer gains ammo when at 0.
SS58 Plasma Mod recoil and deviation decreased.
GM6 Lynx Evo gunfire sound improved.
Laser pistol mag size 12 -> 16.
FMG9 max ammo increased from 140 -> 150; bullets per ammo increased from 80 -> 90.
Laser SMG, FMG9, Spectre, Vector damage increased by 7%+-.
Heavy Flak Cannon main projectile from 200 to 500 and visible now; ammo increased.
Heavy Crossbow renamed; The new Intervention is now named Sniperdragon.
Fixed bullets stopping to move sooner after penetration
Kar 98 resets recoil slightly faster; +50% boss damage; 5% overall damage increase.
Spectre damage increased by 7%.
AEK damage increased by 5%.
Flamethrower fire-rate and ammo halved; damage doubled.
RPK drop-rate decreased.
Kaida ACR-X is now purple.
Armageddon HP loss when firing now scales with healing gained (less healing; less loss).
Doubleshot Attachment now causes a lot less deviation when triggering.
Kaida Honorary headshot bonus removed; recoil reduced; damage increased.
Last Breath damage increased; heat decreased; final shot now work.
Desert Eagle headshot bonus increased.
Added new gunfire sounds for both revolvers.
Master Chief and P33 gunfire sound improved; Master Chief damage slightly increased.
Improved/replaced certain other sounds.
Mjolnir Chain lightning deals around 35% more damage.
Viciator Ultra deals around 25% more damage and now has a magsize of 6.
Ion Cannon slightly buffed overall; sounds reworked and model reworked.
X512 Experimental, ML7000 now only drop in single player until missiles are reworked (Missiles draw high amount of networking performance due to being fully dynamic)
WEAPON GENERAL CHANGES
Hyper burst variants now only add one burst for DMG/Sniper or weapons where mag size are greater than 12. It also generally reduces deviation by 20%.
Modular variants now grant double the damage upgrade when at maximum.
Increased amount of guaranteed weapon drops from 1 to 2 (3 in co-op)
If less than 2 (3 in co-op) weapons have dropped by room 3, a weapon shop spawns.
Fixed weapon drop rates resetting on game restart (reduces the frequency of receiving the same weapons).
Fixed bullets stopping to fly too soon after penetration
AMMO
High Caliber Sniper Rifle bullets now deal 2x damage to bosses (14.4 & 12.7mm).
Bow Arrows deal 25% more damage to bosses and turrets.
Impact Grenades buffed.
40mm Grenades and similar have new bullet models.
Bloodbolt (Red Missiles) craziness reduced.
Dumbfire Missile craziness halved.
ATTACHMENTS
Impact CPU changed - Deals increased damage to turrets; removed heat reduction.
Hotswap changed - Removed heat increase; now increases ammo gain.
Digitalizer 3% crit chance removed.
Muzzle Compensator damage increased from 10 ->15%; adds additional 2° Deviation.
Vital data collector now always can gain up to 400 HP; regardless of the player’s max HP.
ITEMS
A bunch of new assassin themed items! Enjoy.
New Item - Kunai Throwing Knifes (Common)
New Item - Biting Throwing Star (Common)
New Item - Scoundrel’s Dagger (Common)
New Item - Fan of Knives (Epic)
New Item - Z1 Sundering Shuriken (Legendary)
ITEM BALANCE PASS
We went over nearly all items and basically buffed or changed all the weaker ones. The overall roster should feel far better and consistent as a result.
Improved a handful of item icons.
Item extra chances now properly scale with item power.
Items can no longer be recycled when active.
Items can no longer be used while stunned.
Face Melter chance and cooldown increased; now causes annihilator explosion.
Face Melter headshot damage bonus reduced.
Aircom now uses normal instead of mini explosions.
Auto Taser damage increased from 575 -> 850; cooldown reduced from 15 -> 14.
Divine Reconstructor now stacks.
Fixed smoke grenade cooldown issue.
Twin Link 2 changed to a duration
Incubus lifesteal scaling reduced; self HP draining now works again.
Stinger Glider Item HP increased.
Ring of Glass EXP requirement from 750 -> 500.
Methadone cooldown increased.
Direct Current cooldown reduced; deals more damage; now applies twice.
Reverbing Blade damage increased by 100.
Stun Bolt damage increased by 50%; now has 5 max charges; 5 seconds cooldown.
Lightning boots damage interval shortened; base damage increased.
Mass Shotgun System base damage decreased from 200 -> 175 per pellet.
Steel Trap base damage increased from 500 -> 650.
Field Supply channel time reduced.
Icarus cooldown reduced from 40s -> 25s; beam damage area increased.
Beamer duration increased; cooldown decreased from 40 -> 25.
Fixed Beam items targeting friendly units.
M205 cooldown reduced from 20 -> 17s.
Order 322 cooldown reduced from 45s -> 35s.
Shock Impulse splash range increased from 175 -> 200; base damage slightly increased.
Psy Field base damage increased from 40 -> 75; damage scaling improved.
Fire Prism is now Legendary.
Fixed unidentified potion not healing Player 2 properly.
Helsing Bolt sound is now audible for Player 2.
Power array now penetrates all walls.
Fast Sling no longer locks weapon switching.
Refractor Crystal duration reduced from 3 -> 2.5; scaling reduced slightly.
Madness Goggles effect reworked
Black Berserk Charm HP regen improved.
Ripjack Hyper blade no longer passive; cooldown doubled.
Maverick and Sidewinder now both scale in damage with upgrades.
Smoke grenade cooldown increased from 20 ->28; dodge chance increased.
Stun grenade cooldown decreased from 20 -> 17.
Flash grenade cooldown from 30 > 20; base damage and scaling increased.
Explosive grenade now causes double explosion.
Plasma grenade explosion damage increased.
Summoned Units and Turrets reworked - very durable initially, but will fade faster.
ARTEFACTS
New ones with a couple of community ideas - For a total of 15 Artefacts
New Artefact - RHETT
New Artefact - PU-55
New Artefact - RYNN
New Artefact - KEVV
New Artefact - HOBB-S
MAIN MENU
Made main menu a bit more clean.
Loadout window has been rearranged.
You can now deselect modules with RMB in the Loadout screen.
You can now close an open tab using ESC.
Reduced animation time of new unlock popup and improved/fixed animation.
SETTINGS
Reworked Settings menu
New Settings: Rebind Items keybindings.
New Setting: Start game in Fullscreen.
New Setting: Set resolution to window size - Not required at all, especially when running full-screen but can help certain cases.
The first item slot now defaults to RMB.
Removed low memory setting as it reduced image quality substantially with little zero FPS gain. Please let us know if it really made a change for you.
Red Mist can now be toggled properly.
Removing High quality light setting; now doesn’t remove colored ambient lighting anymore.
Added a savefile backup for the daily login the day before the current daily login.
Bloom setting now save properly.
UI
Added help text for terminal arrow usage and headshots for beginners.
Hovering over items now disables weapon firing and item activation.
Disabled weapon firing also disables reloading and ejecting.
Tooltip now can not go outside of the screen anymore with text on vertical axis.
PERFORMANCE
Improved performance of overhead popups.
Improved performance of damage numbers.
Improved performance of center UI frame text.
Improved performance of buffs and debuffs text.
Improved performance of the dashing effect.
Improved performance of Item drawing.
Player Drones are now only enabled in solo play, which saves networking performance.
GRAPHICS
New subtle reflections for static props with 0 performance cost.
Changed ambient occlusion to look less messy and have more realistic spread.
Improved look of walls, fences, and big barricades.
Tinted some objects to fit better into the environment.
Re-rendered Wood crates.
Removed Blur in the Pause menu.
FIXES
Fixed Beam Freeze.
Fixed Enforcer crash.
Fixed Room switch Freeze.
Fixed Burst Stats being incorrect in Weapon Stats.
Fixed Text Input crash.
Fixed getting multiples of the same items in a row.
Fixed getting all last run experience for Guardian when closing/crashing the game
Fixed second floor having enemy scaling of Military Bay. Second floor is easier now.
Fixed getting collectible rewards more than once.
Fixed some bad prop locations and chests being semi-covered by shrines.
Fixed incorrect shop pricing reduction.
Fixed Commando upgrade-shop discount not working.
Fixed Ammo Type chest not spawning.
UP NEXT
For Update 16, we are planning to add new rooms for all existing floors, port to the v2 version of the engine with DX12, add at least one new boss, item dropping, along with a bit of extra and general improvements as always.
A few more fixes will be rolled out over the next few hours and days and we will also add the new co-op server regions.
----
In other great news, we just have hired our first employee, Karl, who'll be helping us in game design and other areas moving forward.. We’ve also just moved into our first office in a co-working space in Berlin. Previously, we were developing independently, so us finally have our own office together is a massive step for us.
Phew! Thats it. We hope you enjoy the new update and stay with us for more to come! As always, be sure to let us know what you think on Twitter and Facebook, and Discord[discord.gg].
- Eric & Alex