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  1. #1


    SYNTHETIK est un rogue-like/rogue-lite/twin stick shooter.

    ****

    SYNTHETIK, sur le papier, c'est :

    - Quatre classes : Guardian, Rogue, Commando et Specialist, toutes évolutives et configurables.
    - 60 armes modifiables, 80 mods offensifs ou défensifs.
    - Une difficulté modulable via 10 modificateurs à activer ou désactiver.

    - L'éjection du magasin nécessaire avant de recharger.
    - Un rechargement parfait récompensé par un bonus de dégât.
    - Des munitions limitées.
    - Des armes qui peuvent s'enrayer.
    - Des armes qui peuvent surchauffer.

    - Un dash.
    - Des headshots.
    - Du loot.
    - De l'XP (pour la classe jouée).

    - Du solo.
    - De la coop en ligne (2 joueurs).

    SYNTHETIK, après deux petites heures de jeu, c'est un jeu violent, pêchu, mais bien moins bourrin qu'en apparence, où il vaut mieux ajuster ses tirs et soigner ses approches. Les munitions sont suffisantes pour terminer les niveaux mais le gâchis peut être fatal. Le loot est régulier, toujours avantageux, mais des décisions s'imposent parfois. Certains mods, par exemple, peuvent présenter un risque. Dans le même ordre d'idée, certaines armes s'autodétruisent en un temps donné. Etc.

    Le jeu mélange, plutôt élégamment, beaucoup de mécaniques intéressantes, voire gratifiantes. Le simple fait de devoir éjecter le magasin avant de recharger peut paraître un gadget mais c'est en fait extrêmement immersif et ça peut aussi être incroyablement stressant si l'on a mal assuré son approche et qu'on se retrouve dos au mur, le magasin vide, face à trois ou quatre adversaires blindés qui nous viennent dessus en droite ligne.

    ****






    > Synthetik Release Announcement Trailer <

    ****

    > Site officiel <
    > Page itch.io <
    > Page Steam <
    Dernière modification par azruqh ; 23/03/2018 à 23h45.

  2. #2
    J'espère qu'il va sortir sans DRM...
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  3. #3
    Citation Envoyé par Cotopaxi Voir le message
    J'espère qu'il va sortir sans DRM...
    Peut-être ici ! : )

  4. #4
    Yes ! Un topic ! Mes impressions sur la bêta étaient excellentes, je vais le prendre d'ici peu.
    No brain, no headache.

  5. #5
    Yep bien sympa comme petit rogue
    Meet Blender 3D with Substance !
    Besoin de vous formez ? Essayer ceci : UDemy

  6. #6
    J'ai encore trop peu joué pour prétendre donner des masses de conseils mais il me semble, après quelques heures de pratique, que, contrairement à ce que le jeu préconise, les débutants pas très à l'aise avec ce genre de jeu devraient commencer avec le Rogue plutôt que le Guardian.

    Certes, le Guardian a plus de santé et la possibilité de se soigner mais je le trouve moins fatal que le Rogue. Parce qu'il est moins efficace, il tire plus, donc s'expose plus. Il doit donc être joué par un joueur déjà à l'aise avec les mouvements de son personnage, capable de se replier rapidement, en usant du dash autant que possible sans se jeter contre les murs.

    Par contraste, le Rogue m'a paru beaucoup plus dangereux à armes équivalentes (les armes de base notamment). Je n'ai pas encore étudié les mécanisme d'évolution des classes mais j'ai cru constater que, depuis que mon Rogue est niveau 4, il one-shot assez fréquemment ses cibles, y compris les engins blindés, pour peu qu'il les prenne à revers (c'est après tout comme ça qu'un rogue devrait être joué).

    Pas encore essayé les deux autres classes. Je suis juste en train de tomber amoureux du Rogue, mais je ne serais pas étonné qu'il soit nerf dans un proche avenir... Même si, mauvais comme je suis, je continue de peiner à enchaîner quatre maps d'affilée. ^^

  7. #7


    Hope you’re having a great weekend! We’ve been listening to all of your feedback and reports during the week and have been hard at work addressing as many of them as possible, while also continuing to improve SYNTHETIK. Today, we’re proud to unveil UPDATE 13, bringing a slew of fixes, general improvements and also adding some new starting weapons!

    You can find the full changelog below:


    GENERAL

    Friendly fire is now 50% instead of 100% (this applies also to self-damage!)
    Add friendly fire notification to offending player.
    If all enemies are dead, the “Escape in Time” notification appears faster.
    Ammo chests are no longer usable by both players, to ensure consistency.
    Changed the “room with closed doors” to now be constantly open.
    Server hack boss spawn amount has been slightly reduced.
    Timed chests now last longer, depending on difficulty.
    Floor 2 enemy spawn frequency reduced.
    Floor 2 duration reduced by one room, should be 3.
    Floor 4 enemy spawn frequency increased.
    Laser Turrets damage increased.
    Add Player Death Explosion and dissolve effect.
    Added acceleration to Gamepads - more coming in the next days


    WEAPONS

    Minor increase to weapon pickup distance.
    Buffed 8.8mm Bullets baseline damage from 280 to 300 (DMRS, Heavy MG, etc.)
    Nailgun Nails damaged reduced from 200 to 190.
    Default Fusion ammo no longer penetrates.
    Kaida Laser Pistol recoil has been slightly reduced.
    KSG2000 damage buffed by 5%.
    Dragon’s Breath shotgun ammo damage modifier from 0.8x to 0.92x of basic Buckshot
    New sound effect for AMD 65 and changed ammo to 8.8mm. Damage and recoil are also increased.
    Buffed Ion Obliterator damage by around 10%.
    Weapon experience requirement increased.
    New model for the P33 pistol. Buffed to increase accuracy when moving.
    New model for the Coil Pistol.

    NEW STARTER WEAPONS!
    New Guardian pistol - Master Chief.
    New Commando pistol - Desert Eagle .50.
    New Rogue pistol - G17 Undercover.
    New Specialist pistol - PPQ-H.




    UI

    Added 5% additional damage tooltip in the attachment selection.
    Added a 2 stage savegame back-up. If you lose your progress, check out the backup.ini in %appdata%.
    Fixed lab level showing the wrong total level.
    Reduced camera shake / visual recoil option further reduces shake.
    You can now see daily perk rank ups in the loadout.
    E and R cursor prompt now shows the first letter of custom binding that it has been reassigned to.
    Added indicator to the pause menu showing collectible progress like bolts.


    DATA

    Data changed - Quests and Terminals now grant 4 data (increased from 2).
    Data changed - Clearing a room now grants 2 data.
    Data changed - Daily login now grants 25 * time data (increased from 12)
    It is intended that you play around 3 - 4 runs to buy a 200 data item, tell us if this differs too much.


    ITEMS

    Added tooltips to all items, showing which stats are altered at upgrade shrines.
    Heart Core now grants double health per stack and heals fully upon usage.
    Homing Missile item now shoots two missiles.
    Increased Gundrone Spawner item chance from 7 to 10%.
    Reduced Seeker item chance from 35 to 25%.
    Akira explosions now scale with power and starts with one more explosion.
    Ring of Glass charges required reduced from 1000 to 750.
    Shield Splash item now has a duration where it continuously splashes. It now has a longer cooldown.
    Item upgrades scale less extremely in some cases.


    CLASSES

    Commando Core now grants 2 Strafe charges.
    Rogue healing gain reduced.


    PERFORMANCE

    Optimized certain objects
    Fixes a stuttering issue caused by idle particles
    Disabled global chat and lobby in coop, decreasing stuttering
    High quality light setting now can turn off lighting for better performance


    FIXES

    Fixed varied crashes and bugs
    Fixed Arena & Defense boss not dying
    Fixed/Improved pickups spawning on unreachable areas
    Fixed grenade exploit
    Fixed Jet Glider shooting outfight
    Fixed ultra particles setting not working.


    Thanks again, and as always, don’t forget to join the conversation on Discord!
    More news about the relay servers and controller changes soon!
    Ah tiens, un peu de nerf pour le Rogue... ^^

  8. #8
    J'en profite pour re-poster ma vidéo pour ceux qui veulent un aperçu.
    Citation Envoyé par lstaff Voir le message
    Pour ceux intéressés par Synthetik , j'en ai fait une petite vidéo découverte!

    C'est une superbe surprise ! Il est en promo sur steam en ce moment.
    http://store.steampowered.com/app/528230/Synthetik/


  9. #9
    Citation Envoyé par lstaff Voir le message
    J'en profite pour re-poster ma vidéo pour ceux qui veulent un aperçu.
    Bonne idée Istaff, merci.

  10. #10


    ARTEFACTS & CHESTS

    New rare multi-core chest - offering a selection of perks from all classes.
    New rare ammo unlock chest - offering a selection of ammo types.
    New rare treasure Roomba - Now drops a credits chest when destroyed.
    New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
    Dropped on kills. This grants a strong bonus that stays for the whole run.

    10 Artefacts added!

    Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
    Improved model of mystery and credits chest.
    Credits chest no longer spawns.
    Character Stat upgrades from chests/stat kit now have sweet 3D icons.
    The first character stat upgrade has 50% more stats, but only grants a selection of two
    Quests now have a 50% chance of granting a stat upgrade.

    GENERAL

    New model for God shrine.
    Increased in-game credits cap to 10000.
    Increased crit chance cap to 40%.
    Added an additional backup save file, which records each daily login.
    Mystery Package terminal cost reduced from 350 to 275..
    Injury treatment cost reduced from 500 to 350.
    Blood donation / divine offerings can no longer kill.
    Ammo drop chance increased from 1.55 to 1.65
    Chests now show on the minimap after discovery on screen.
    Terminals now show on the minimap after discovery on screen.

    EXPERIENCE

    Small flying MG/Missile drone exp decreased from 100 to 40.
    Glider Shotgun exp increased from 100 to 150.
    Glider Railgun exp increased from 85 to 150.
    Disco Spider exp increased from 35 to 75.
    Missile Spider exp increased from 35 to 75.
    Boss exp increased from 500 to 1000.

    LOOPING

    Beating the final boss now loops the Run, starting from the first floor again
    with higher difficulty.
    Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
    Looped rooms are dark and look different and menacing.
    Looped rooms grant double the experience and 50% more credits.
    Good luck!
    Fixed final boss spawning enemies during the boss intro.
    Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
    Final boss now closes the door so no new enemies can spawn in

    RECYCLING

    Credits received for recycling the follow item tiers has been increased:
    Blue - 200 to 300.
    Epic - 350 to 450.
    Legendary - 500 to 650.

    WEAPONS

    New Weapon - HIGS PARTICLE CANNON (Epic)
    New Weapon - ANNIHILATOR (Legendary)

    Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
    Weapon (and item) extra drop chance from main menu tokens now works as expected.
    Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
    Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
    Weapon perks are now split into weapon perks and variant / other perks in the menu.

    Object 29 DPS increased by 10%.
    ACR fire rate slightly reduced.
    Spas 12 damage increased by 14%.
    Boltcaster damage increased by 15% and more accurate.
    Kaida Honorary headshot damage increased by 10%.
    Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk

    Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
    M79 grenades now have double explosions, max ammo reduced.
    Fixed AEK grenade perk not buffing correctly.

    UI

    Questlog arrow now shows correct direction when dead.
    Fixed incorrect coop chat location.
    Best accuracy stat fixed.
    Upgrade kits no longer shown in the death statistics
    Added display for current terror level in the character menu.
    Terminal selection arrows now flash and move sideways for better visibility.
    Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd

    ITEMS

    New Item - G87 ‘Beamer’ (Common)
    New Item - Icarus (Epic)
    New Item - Redline (Legendary)

    Healing Vial removed, may come back in a different state.
    Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun.
    Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
    Fixed item variants with higher than 100% power not giving all stats.
    Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
    Fixed upgrade kit chance for double upgrades not working.
    Methadone duration no longer scales.
    Duration, healing, and resistance all scaling was making it too powerful.
    Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
    Lightning Battery cooldown reduced from 40s to 28s.
    Sentry DMR turret rank 1+2 firerate reduced
    Elite rank changed: deals double damage with double burst and reload each 2 shots
    Hopefully fixes Divine reconstructor not saving you in some cases

    A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
    This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.

    CLASSES

    Module Hold Breath increases crit chance cap now.
    Fixed Drone Mod module only shooting after 16 minutes.
    Heavy crossbow starting item removed for the moment
    Stimulants regeneration nerfed
    Fixed Fortify Position not giving max ammo.

    CONTROLLER

    New Restricted Look mode - You can toggle between between both modes
    by pressing the right thumb stick

    FIXES

    Fixed varied issues and crashes
    Fixed freeze when no pickup / deployable position can be found

    We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual.

    MULTIPLAYER

    Fixed one bigger issue with the ports / hole punching.
    Fixed some issues
    Les développeurs sont en feu !

  11. #11
    Ils ont interêt l'actu est chargé et la presse ainsi que les youtubeurs/streamers parlent de leur jeu, faut que ça soit impeccable
    No brain, no headache.

  12. #12
    Yop la compagnie ! J'adore le jeux pour le moment, les sensations de tirs sont énormes, meilleur que NT (Nuclear Throne) je trouve, j'ai pas encore énormément d'heure (je dirais 8/10h grand max) et c'est avec le spécialiste que j'ai les meilleurs résultats, bon de dieu la tourelle . Elle s’essouffle malheureusement sur la fin mais fait complètement le café avant. Et comme azruqh, je préfère largement le Rogue au Gardien (encore jamais testé le Commando), le fait de pouvoir augmenter la précision de ses tirs le rend meurtrier.

    Certain item/armes sont vraiment géniaux, attention p'tit spoiler :
    -Celui qui permet de ne plus utiliser de munition pendant 3s, avec un p'tit fusil à pompe auto, ou une bonne mitra, tellement bon . C'est d'ailleurs la différence majeure entre NT et synthetik je trouve, il est impossible d'esquiver les projectiles dans celui-ci, au moment de balancer la sauce, il faut vraiment être sûr de son coup.
    -le sniper violet avec ces balles qui traversent et qui calle des 4k dégâts dans la tête avec une précision démoniaque
    -le laser qui se charge 3 par 3 avec un bonus à chaque kill (pas vu de combien, pas vraiment le temps ) qui se déclenche quand il atteint 100 (ou plus si on l'améliore) qui fait des dégâts colossaux.

    et je suis encore loin d'avoir tout découvert niveau arsenal, y a l'air de vraiment quoi faire. Je viens de débloqué le grenade launcher pour le spécialiste, hâte de voir ce que donne ce p'tit joujou

    Des gens ont réussi à le finir ?
    Spoiler Alert!
    je pense avoir atteint le stage finale, je suis mort dans un niveau où 2(3?) boss s'enchaînent, si c'est ça le jeux serait un poil plus court que NT, alors y a moyen de bidouiller la difficulté mais bon
    , d'ailleurs y a t-il un NG+ ?

    IMPORTANT : Pour ceux qui aurait des problèmes de chauffe de PC, il faut bloquer le nombre d'image seconde à 60 ou 120 (hard lock dans les paramètres), sinon il va monter jusqu'à 200 quitte à utiliser 100% du gpu. Me semble avoir vu un Canard s'en plaindre sur le topic des indies (d'ailleurs merci aux canards pour la découverte !)

    Je le conseille à tout amateur de NT, je ne garantit pas que vous accrocherez car il est moins frénétique, mais les sensations sont bel et bien là !

  13. #13
    Citation Envoyé par sKimo Voir le message
    Je le conseille à tout amateur de NT, je ne garantit pas que vous accrocherez car il est moins frénétique, mais les sensations sont bel et bien là !
    Clairement, SYNTHETIK se joue plus lentement qu'un Nuclear Throne, ne serait-ce qu'à cause des mécaniques d'enrayement et de surchauffe. Et bien qu'ils soient tous les deux des twin stick shooters, je les trouve très différents dans leur philosophie. Les deux sont chouettes et finalement complémentaires.

    Merci pour le retour sKimo ! : )

  14. #14


    SPRING MEGA UPDATE!

    12 MAI - SHRIKE



    Hey Everyone!

    Our latest patch is now live! Update 15 brings many new shiny features and content, including new Weapons, Items, a brand new Prestige system for dedicated players, as well as balancing changes. On top of that we reworked the networking code to allow everybody to play co-op!

    Here’s the full list of changes (brace yourself, it’s a big one!):



    PRESTIGE SHOP

    You can now “Prestige” a class at class level 25, resetting the class level and granting a prestige level. The first prestige grants a small bonus for all classes and first and second grant a small cosmetic effect.

    New Prestige Shop Menu (Unlocked by research)
    Allows the purchase of:
    Mystery Boost (now has 6 different effects).
    Re-roll Daily Modules
    Class EXP Token
    Class Prestige



    SPECIAL MODES

    You can now unlock special run modes, which will change the essence of the game
    For your singleplayer runs. These are all paid for in the prestige shop.
    Madness Run (reward for defeating the end boss).
    Faster, more enemies, slightly more damage, high alert

    Hyper Adrenaline Run (reward for beating the end boss twice).
    High tension, Deal extreme damage and take extreme damage

    Tactical Run (Reward for beating 50 Bosses).
    Slower and more tactical, focus on headshots



    NEW RELAY SERVER SYSTEM

    The first version of the relay servers is now live!
    A lot of netcode has been reworked for this and as a result, networking performance also has improved.

    This solves all connection issues by connecting through a server of ours. The game will then try to connect directly to the other player with the old system to improve the ping but the server makes sure all traffic reaches its destination. We have a western European server live, but we’ll have even more coming soon.

    This also means that we are not using the engines hosting functionality anymore, which means Players with IPv6 addresses can now host games.



    GAMEPLAY

    Removed the delay between dashing.
    Multiplayer pickup drop modifier increased from 35% > 45% of singleplayer value
    Multiplayer ammo pickup amount increased
    Increased spawn amount in Military Floor slightly and decreased enemy health by 15%.
    Mystery chest can no longer cost 400.
    Increased chest’s open ranges.
    Max health stat upgrade now also heals for the same amount of health.
    Fixed max plating increase not working.
    Weapon and item drop algorithm improved and fixed.
    Mystery Package Shrine cost is now 300.
    Timed chest quest upon room start now lasts 3 seconds longer.
    Curse of the Flesh now also grants 2 vial charges and more ammo.
    Drop Chance for Artefact, Ammo Type, and Class Perk chest increased from 0.1 to 0.4.



    SHRINES

    New Terminal - Supply Hack Weapon Shop (Selection of 3 Supply Hack weapons).
    New Terminal - Supply Hack Item Shop (Selection of 3 Supply Hack items).

    Shop Prices now start at 75% and raise by 5% after each room!
    Item and weapon shops now only sell Epic+ items when in third or fourth floor.
    Item and weapon shops no longer sell double items.
    Item terminals now always have a supply token item, similar to weapon shops.



    GENERAL

    Mystery Boost removed - Level-up on class level cap now grants a data reward.
    Reduced costs on some research in the research menu.
    Daily reward EXP greatly increased.
    Added a 4th supply token to both, item and weapon database
    Healing stat now shows effective healing.
    Stored EXP is now shown in main menu.
    Stat Bonus tooltips now show bonuses from Hard Core 1.
    New players start with 200 data instead of 0.



    CLASSES

    As with the items and weapons, class modules have seen a bit of a spring cleaning with varied reworks and improvements.
    Guardian - I-Frame now lasts longer, but has a cooldown. Duration is now shown.
    Guardian - Core delay decay takes a bit longer at higher stacks (Buff)
    Guardian - Scrap plating now gives either scavenging or armor.
    Guardian - Core no longer lets you take additional 10% damage.
    Guardian - Enrage now grants double if over 75 Heat.
    Guardian - Shield Overclock regeneration doubled.
    Guardian - Berserk Stack duration increased.
    Guardian - Aegis MK5 reworked.

    Rogue - Freeze! rebalanced
    Rogue - Power tuning reworked
    Rogue - Spotter no longer targets friendly units

    Commando - Now has plasma grenade instead of explo grenade.
    Commando - Take Cover now lights up properly when in cover.
    Commando - Routine now stacks 5 -> 8 times.
    Commando - Pack a Punch now increases damage, not mastery.
    Commando - Specialized ammo reworked.
    Commando - Hold Breath buffed slightly
    Commando - Just on Time removed.
    Commando - Scarred totally reworked.
    Commando - New Perk: Field Rations.
    Commando - Dexterity renamed to Drill, now only loses half the stacks and is stronger

    Specialist - On Fire Heat cooling slightly reduced
    Specialist - Weapons Deal can no longer give standard variants and ammo changed.
    Specialist - Grenadier Perk reworked.
    Specialist - Unceasing heat removal decreased, but also heat increase amount reduced
    Specialist - Transmutate now increases recycling gain.
    Specialist - Inner Fire reworked.
    Specialist - Calculated nerfed.
    Specialist - Focus buffed.

    Varied class items changed (see Items)



    BOSSES

    While still not perfect, the the final encounter has been drastically improved and will continue to improve. Generally many issues around the Machine Legion have been ironed out.
    Bosses now spawn a mystery chest additionally in co-op.
    Heavy loaded Boss modifier no longer grants 20 armor.
    Armored Boss Modifier grants less armor

    Jet Boss now switches targets every 8 seconds, instead of constantly.
    Server Hack Boss Fight now has a 66% chance to play in the orange area.
    Server Hack now has a maximum spawn amount.
    Server Hack and Arena Trio fixed item targeting a hidden object.

    Endboss Disco Room spawn-rate increased from 7sec to 10 / (0.75 + (0.25 * difficulty))
    (at 100% difficulty, it’s 10, at 200% it’s 8).
    Endboss Disco Room spawn-rate is 25% faster in co-op (previously didn’t account for co-op).
    Endboss Room has new decals,
    Endboss Tanks now reset item cooldowns on kill (solo only).
    Fixed spawning when boss has already appeared.
    Fixed Boss Disco Tiles spawning on 100% of the area.
    Fixed Big Missile directions.
    Fixed channeling of servers not working for Player 2.
    Fixed ammo crates not appearing in Disco room.
    After one perk core boss drop, the chance of successive drops is further reduced.
    If no perk core drops, an upgrade kit drops instead.
    Loop debuff no longer reduces health per room instead reduces healing and increases damage taken.



    OTHERS

    Glider Railgun and Glider Shotgun health increased.
    Stinger Glider taser no longer uses Guardian taser projectile, which is much stronger.
    Military Laser Turret deals more damage.
    All tanks now have a 1000 HP shield.
    Tanks now have more health in co-op.
    Sniper Turret now spawns gun drones similar to the radar turret.
    Elite Enemies now regenerate health again.



    WEAPONS

    New Weapon - UMP45 Semi (Only drops in mystery boost).
    New Weapon - AS-VAL (Epic).
    New Weapon - Intervention (Epic) .
    With a sick 360° no-scope perk - No Doritos included.

    Many weapons have seen new models and balance changes. Every weapon is important and we want to make sure they have a future and not just act as a filler between better weapons.

    New Model for Coil Gun; improved gunfire sound.
    New Model for Sour DMR; new gunfire sound.
    New Model for P33; increased accuracy; now has 5% crit; improved gunfire sound
    New Model for Damnation; completely reworked; now Epic instead of Legendary
    New Model for Nemesis Prototype; damage increased by 5%
    New Model for Last Breath.
    New Model for SS58 Plasma Mod; reload now also removes shields.

    Improved Model for M79 Terminator; replaced all sounds; now affected by Looter Perk.
    Improved Model for Bren; now deals bonus boss damage, split shot bullets have no more penetration but deal more damage
    Improved Model for Eraser DMR; new weapon sounds; damage increased slightly.
    Improved Model for Mag47, Laser SMG, Spas 12, LSG, MG42, GM6, Twin Mill, M32, AMD65, Flak Cannon, Flamethrower, ML7000, Scar Laser, Enforcer Carbine, Tactical Observer, Last Breath, Kaida Honorary, AEK Special Elite

    Double barrel can now stack 5 times instead of 3.
    Double barrel changed to 2 round burst from full auto.
    Auto Boltcaster mag size increased from 10 -> 12; spare ammo increased from 80 -> 100
    Twin Mill MK2 headshot damage increased slightly.
    Infinite repeater deviation decreased from 3 -> 2°.
    Cursed Weapon variant recoil control and fire-rate slightly improved.
    Tactical Observer Burst fire delay reduced from 0.6 -> 0.5.
    Raptor Laser Shotgun mag size increased from 6 -> 7.
    Eraser DMR no longer gains ammo when at 0.
    SS58 Plasma Mod recoil and deviation decreased.
    GM6 Lynx Evo gunfire sound improved.
    Laser pistol mag size 12 -> 16.
    FMG9 max ammo increased from 140 -> 150; bullets per ammo increased from 80 -> 90.
    Laser SMG, FMG9, Spectre, Vector damage increased by 7%+-.
    Heavy Flak Cannon main projectile from 200 to 500 and visible now; ammo increased.
    Heavy Crossbow renamed; The new Intervention is now named Sniperdragon.
    Fixed bullets stopping to move sooner after penetration
    Kar 98 resets recoil slightly faster; +50% boss damage; 5% overall damage increase.

    Spectre damage increased by 7%.
    AEK damage increased by 5%.
    Flamethrower fire-rate and ammo halved; damage doubled.
    RPK drop-rate decreased.
    Kaida ACR-X is now purple.
    Armageddon HP loss when firing now scales with healing gained (less healing; less loss).
    Doubleshot Attachment now causes a lot less deviation when triggering.
    Kaida Honorary headshot bonus removed; recoil reduced; damage increased.
    Last Breath damage increased; heat decreased; final shot now work.
    Desert Eagle headshot bonus increased.
    Added new gunfire sounds for both revolvers.
    Master Chief and P33 gunfire sound improved; Master Chief damage slightly increased.
    Improved/replaced certain other sounds.
    Mjolnir Chain lightning deals around 35% more damage.
    Viciator Ultra deals around 25% more damage and now has a magsize of 6.
    Ion Cannon slightly buffed overall; sounds reworked and model reworked.

    X512 Experimental, ML7000 now only drop in single player until missiles are reworked (Missiles draw high amount of networking performance due to being fully dynamic)



    WEAPON GENERAL CHANGES

    Hyper burst variants now only add one burst for DMG/Sniper or weapons where mag size are greater than 12. It also generally reduces deviation by 20%.
    Modular variants now grant double the damage upgrade when at maximum.
    Increased amount of guaranteed weapon drops from 1 to 2 (3 in co-op)
    If less than 2 (3 in co-op) weapons have dropped by room 3, a weapon shop spawns.
    Fixed weapon drop rates resetting on game restart (reduces the frequency of receiving the same weapons).
    Fixed bullets stopping to fly too soon after penetration



    AMMO

    High Caliber Sniper Rifle bullets now deal 2x damage to bosses (14.4 & 12.7mm).
    Bow Arrows deal 25% more damage to bosses and turrets.
    Impact Grenades buffed.
    40mm Grenades and similar have new bullet models.
    Bloodbolt (Red Missiles) craziness reduced.
    Dumbfire Missile craziness halved.



    ATTACHMENTS

    Impact CPU changed - Deals increased damage to turrets; removed heat reduction.
    Hotswap changed - Removed heat increase; now increases ammo gain.
    Digitalizer 3% crit chance removed.
    Muzzle Compensator damage increased from 10 ->15%; adds additional 2° Deviation.
    Vital data collector now always can gain up to 400 HP; regardless of the player’s max HP.



    ITEMS

    A bunch of new assassin themed items! Enjoy.
    New Item - Kunai Throwing Knifes (Common)
    New Item - Biting Throwing Star (Common)
    New Item - Scoundrel’s Dagger (Common)
    New Item - Fan of Knives (Epic)
    New Item - Z1 Sundering Shuriken (Legendary)



    ITEM BALANCE PASS

    We went over nearly all items and basically buffed or changed all the weaker ones. The overall roster should feel far better and consistent as a result.
    Improved a handful of item icons.
    Item extra chances now properly scale with item power.
    Items can no longer be recycled when active.
    Items can no longer be used while stunned.
    Face Melter chance and cooldown increased; now causes annihilator explosion.
    Face Melter headshot damage bonus reduced.
    Aircom now uses normal instead of mini explosions.
    Auto Taser damage increased from 575 -> 850; cooldown reduced from 15 -> 14.
    Divine Reconstructor now stacks.
    Fixed smoke grenade cooldown issue.
    Twin Link 2 changed to a duration
    Incubus lifesteal scaling reduced; self HP draining now works again.
    Stinger Glider Item HP increased.
    Ring of Glass EXP requirement from 750 -> 500.
    Methadone cooldown increased.
    Direct Current cooldown reduced; deals more damage; now applies twice.
    Reverbing Blade damage increased by 100.
    Stun Bolt damage increased by 50%; now has 5 max charges; 5 seconds cooldown.
    Lightning boots damage interval shortened; base damage increased.
    Mass Shotgun System base damage decreased from 200 -> 175 per pellet.
    Steel Trap base damage increased from 500 -> 650.
    Field Supply channel time reduced.
    Icarus cooldown reduced from 40s -> 25s; beam damage area increased.
    Beamer duration increased; cooldown decreased from 40 -> 25.
    Fixed Beam items targeting friendly units.
    M205 cooldown reduced from 20 -> 17s.
    Order 322 cooldown reduced from 45s -> 35s.
    Shock Impulse splash range increased from 175 -> 200; base damage slightly increased.
    Psy Field base damage increased from 40 -> 75; damage scaling improved.
    Fire Prism is now Legendary.
    Fixed unidentified potion not healing Player 2 properly.
    Helsing Bolt sound is now audible for Player 2.
    Power array now penetrates all walls.
    Fast Sling no longer locks weapon switching.
    Refractor Crystal duration reduced from 3 -> 2.5; scaling reduced slightly.
    Madness Goggles effect reworked
    Black Berserk Charm HP regen improved.
    Ripjack Hyper blade no longer passive; cooldown doubled.
    Maverick and Sidewinder now both scale in damage with upgrades.
    Smoke grenade cooldown increased from 20 ->28; dodge chance increased.
    Stun grenade cooldown decreased from 20 -> 17.
    Flash grenade cooldown from 30 > 20; base damage and scaling increased.
    Explosive grenade now causes double explosion.
    Plasma grenade explosion damage increased.
    Summoned Units and Turrets reworked - very durable initially, but will fade faster.



    ARTEFACTS

    New ones with a couple of community ideas - For a total of 15 Artefacts
    New Artefact - RHETT
    New Artefact - PU-55
    New Artefact - RYNN
    New Artefact - KEVV
    New Artefact - HOBB-S



    MAIN MENU

    Made main menu a bit more clean.
    Loadout window has been rearranged.
    You can now deselect modules with RMB in the Loadout screen.
    You can now close an open tab using ESC.
    Reduced animation time of new unlock popup and improved/fixed animation.



    SETTINGS

    Reworked Settings menu
    New Settings: Rebind Items keybindings.
    New Setting: Start game in Fullscreen.
    New Setting: Set resolution to window size - Not required at all, especially when running full-screen but can help certain cases.

    The first item slot now defaults to RMB.
    Removed low memory setting as it reduced image quality substantially with little zero FPS gain. Please let us know if it really made a change for you.
    Red Mist can now be toggled properly.
    Removing High quality light setting; now doesn’t remove colored ambient lighting anymore.
    Added a savefile backup for the daily login the day before the current daily login.
    Bloom setting now save properly.



    UI

    Added help text for terminal arrow usage and headshots for beginners.
    Hovering over items now disables weapon firing and item activation.
    Disabled weapon firing also disables reloading and ejecting.
    Tooltip now can not go outside of the screen anymore with text on vertical axis.



    PERFORMANCE

    Improved performance of overhead popups.
    Improved performance of damage numbers.
    Improved performance of center UI frame text.
    Improved performance of buffs and debuffs text.
    Improved performance of the dashing effect.
    Improved performance of Item drawing.
    Player Drones are now only enabled in solo play, which saves networking performance.



    GRAPHICS

    New subtle reflections for static props with 0 performance cost.
    Changed ambient occlusion to look less messy and have more realistic spread.
    Improved look of walls, fences, and big barricades.
    Tinted some objects to fit better into the environment.
    Re-rendered Wood crates.
    Removed Blur in the Pause menu.



    FIXES

    Fixed Beam Freeze.
    Fixed Enforcer crash.
    Fixed Room switch Freeze.
    Fixed Burst Stats being incorrect in Weapon Stats.
    Fixed Text Input crash.
    Fixed getting multiples of the same items in a row.
    Fixed getting all last run experience for Guardian when closing/crashing the game
    Fixed second floor having enemy scaling of Military Bay. Second floor is easier now.
    Fixed getting collectible rewards more than once.
    Fixed some bad prop locations and chests being semi-covered by shrines.
    Fixed incorrect shop pricing reduction.
    Fixed Commando upgrade-shop discount not working.
    Fixed Ammo Type chest not spawning.



    UP NEXT

    For Update 16, we are planning to add new rooms for all existing floors, port to the v2 version of the engine with DX12, add at least one new boss, item dropping, along with a bit of extra and general improvements as always.

    A few more fixes will be rolled out over the next few hours and days and we will also add the new co-op server regions.

    ----

    In other great news, we just have hired our first employee, Karl, who'll be helping us in game design and other areas moving forward.. We’ve also just moved into our first office in a co-working space in Berlin. Previously, we were developing independently, so us finally have our own office together is a massive step for us.

    Phew! Thats it. We hope you enjoy the new update and stay with us for more to come! As always, be sure to let us know what you think on Twitter and Facebook, and Discord[discord.gg].



    - Eric & Alex

  15. #15


    UPDATE 16



    Hey everyone!
    The Steam Summer Sale is here! It is also time for our next big Update!

    We ported the game to the next Engine version resulting in a whopping 50-100% performance increase! The porting took longer than we had hoped as we had to find and fix a few nasty bugs.

    If you want to help test future Updates or just have an early peak, don’t hesitate to join our discord (link in launcher) and sign into the Beta channel on Steam!

    As always we also took the time and improved various other aspects of the game such as the Controller support and balancing. Two new Items and the awesome new Railgun found their way into the Citadel, let us know what you think



    CONTROLLER REWORK

    We have made huge changes to controller support
    Menus now fully work with the controller
    You can now toggle between 2 controller aiming modes by pressing right stick
    Reworked and added 2 seperate working aiming modes
    Added aim assist for controller aiming
    Added proper button names and icons for controller buttons
    Reworked control scheme fully
    You can now recycle items with the controller
    Added aim assist setting
    Added force feedback on shots and damage taken
    Controllers are now automatically detected on game start

    PERFORMANCE AND ENGINE CHANGE

    We have completed the switch to the V2 version of the engine, this mostly means futureproofing and changes under the hood, as well as improved performance on all machines
    Particle performance drastically improved
    Optimized varied areas of the game
    Fixed performance leak introduced last update
    Improved coop Server performance
    Overall performance increased by 50-100%

    NEW TUTORIAL

    The new Tutorial gives a better overview of the game while also being more engaging
    Added Option to replay the Tutorial

    Usable Items now sort automatically (+ New Setting)
    You now automatically get unstuck when stuck in objects
    Prestige visual effects now start when you prestige, stat bonus is still part of 25
    Ammo unlock, Artefact and Class core chest pool drop chance from 0.5 to 1.25% and now
    can drop more than once per run
    Timed chest quest now shows the timer briefly
    Internal dodge chance cooldown from 1.5 to 0.75s
    Dumbfire missiles now have stronger aiming

    Artefacts now always give a selection of 3 and a small chance for 4
    Stat upgrades now give a selection of 3 again at the start at normal strength

    Teleporter screen flash on usage removed, added new ring effect indicating room alert
    Teleporter now triggers after 1.5 seconds of being in range when fully charged
    Added Ping display to FPS display in coop

    Loop now does not reduce below 100 Movement speed
    Jet Boss can no longer spawn pickups in the air
    Questlog made more visible

    Terminal Interface improved
    Normal Terminals are now affected by shop pricing stat
    Normal Terminals are now on a predictable loop that is persistent, not fully random anymore
    Shops: Weapon Shops now hold 4 instead of 3 weapons
    Shops: Red weapons and items now have 60% + (10% per boss kill) * luck chance of being considered for rolling (previously reds had the same chance as blues)
    Red items and weapons now gain half the discount
    Supply crate terminals removed for the moment as they added a lot of complexity for little gain

    Beta Stimulants Terminal now grants 20% critchance and 20% damage for 80 seconds
    Upgrade kit terminal replaced with new weapon + attachment terminal
    Gamble Data terminal removed
    Added gamble item terminal event

    Red Guard Riotshield now has 200 less HP but 50 Health Regeneration

    Stinger Glider now triggers shield + taser with 100% chance at <75% hp instead of 50% chance at <90% hp, so is clearly predictable
    Shotgun Glider / Executioner damage decreased

    Ballbots attacks now deal deal a lot more shield damage and slightly less health damage and are more dangerous now if they get close and have 750 > 800 HP

    Ball Defender bots now have 600 > 900 Shield as they always felt very weak

    Fixed enemy laser bullets not triggering the shield timer - This caused certain things to be much weaker than intended, for example a specialist could regenerate more shield than a elite ranked executioner glider could deal shield damage.

    New Legendary Weapon - Liandry PentaBurst-Railgun
    Fires a crazy 5 shot burst of high damage fully wall penetrating projectiles

    All Special weapons now count as specialist class weapons
    Ripjack now also counts as shotgun

    P33 firing sound changed (Tell us if you prefer that one) + 2% damage
    Ripjack weapon no longer hurts yourself when shooting the hyper blade
    Ion Obliterator max ammo 35>45, deviation reduced by 1° and also counts as sniper

    Mjolnir base ammo now loses damage per enemy hit
    Mjolnir new alternative ammo, gaining damage per hit, starting with lower damage
    Mjolnir no longer gets ammo refunded on non hit, has +1 mag size and more max ammo
    Orb of Lightning now properly shows the lightning bolt between targets and hits 3>4 targets
    Kar 9800K fire rate, damage and recoil reset slightly improved
    Nemesis Prototype ammo now destroys one additional plating on hit

    Hitting enemies now causes a small body shake animation which feels nicer
    Hitting enemies now has an additional impact light effect, colored on energy weapons
    Hitting shielded enemies now has a visual shield effect

    Firing weapons now has a new muzzle smoke effect that can appear
    Firing weapons can now cause a new bullet smoke trail depending on damage
    Firing weapons now has an additional particle effect, most notably on energy weapons

    Bullets now have a new trail effect (The white line)
    Bullets now often show a actual bullet sprite in front of the trail instead of just white line
    Firing and Hitting props now has a new smoke effect that is additive

    New Interface shake effect for more impact & according Setting

    New Item - Z1 Living Bomb
    New Item - Seismic Resonator Sticky Bomb

    Rogue Take aim is currently tied to the Power Bolt item! Power Bolt cooldown 16 > 20
    R-Plating item reworked, now destroys 1 extra plating on hit and chance to gain plating
    Lightning boots bug fixed that locked charges at 10, recharge time made 50% faster
    Gun Drone spawner new icon, 50% increased chance but 10 second cooldown
    Gun Drone spawner drones pickup chance decreased and last 2 seconds longer
    Gun Drones now spawn around the cursor and crash fixed

    Shieldburst item now deals (shield * 1.3) instead of (shield + 200) damage (+ power scaling)
    Doubleshot item duration and cooldown halved
    Splash item changed due to performance reasons, now lower cooldown and duration
    Divine reconstructor now works when hit by non bullets
    Bloodrite Stacking duration fixed

    Artefacts now always have a selection of 3 and a small chance for 4
    Ensiferum artefact now gives 2 upgrade kits in addition
    Cario artefact now gives 5% dodge chance as addition
    Hobb-s artefact tooltip fixed (Now states 125% ricochet bonus damage and 20% chance)
    Pu-55 artefact has a new icon

    FIXED VARIED ISSUES + Varied unlisted things

    Known issues:
    Muzzle smoke appearing at wrong places
    You can move your torso in the tutorial when the screen is freezed
    Item sorting setting not turning off
    Sprites of shops changing in crystal floor



    Thanks for reading and playing! Let us know what you would like to see!
    - FF

  16. #16
    Intéressant ce petit jeu, faudra que je m'y intéresse à l'avenir.
    J'adore les rogues likes de toute manière . Mais en ce moment je suis sur moonlighter

  17. #17
    J'ai galéré à configurer les touches pour mon clavier AZERTY (le "Z" qui ne veut pas rentrer pour le déplacement avant). J'ai fini par y arriver je ne sais comment, si jamais quelqu'un a besoin du fichier avec les key bindings...

    Sinon le jeu avait la réputation d'avoir de la patate, c'est pas usurpé

  18. #18
    Citation Envoyé par Kaelis Voir le message
    J'ai galéré à configurer les touches pour mon clavier AZERTY (le "Z" qui ne veut pas rentrer pour le déplacement avant). J'ai fini par y arriver je ne sais comment, si jamais quelqu'un a besoin du fichier avec les key bindings...
    Pas de mise à jour du fil depuis l'update 16 de juin 2018, j'ai honte ! D'autant plus honte que j'ai décidé de m'y remettre et que je me rends compte que le jeu a basculé entièrement en QWERTY et qu'il n'est pas possible de réattribuer les touches (en tous pas cas de façon simple). Par ailleurs, étrangement, basculer en EN avant de lancer le jeu ne change rien. Du coup, si je ne m'y prends pas trop tard, je veux bien voir ton fichier Kaelis. , )

    - - - Mise à jour - - -

    J'ai parlé trop vite, je viens de trouver l'interface de réattribution des touches. Y a du boulot...
    Dernière modification par azruqh ; 08/07/2019 à 20h20.

  19. #19
    Bon si jamais, dans Utilisateurs/[ton nom]/AppData/Local/Synthetik il y a le fichier Settings.sav, j'ai ça dedans :
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    Quelque part là-dedans

  20. #20
    Citation Envoyé par Kaelis Voir le message
    Bon si jamais, dans Utilisateurs/[ton nom]/AppData/Local/Synthetik il y a le fichier Settings.sav, j'ai ça dedans :
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    Quelque part là-dedans
    Merci Kaelis. Je suis allé voir là dedans aussi, mais j'ai pas eu le courage d'entrer dans la matrice.

    D'abord un peu perdu après tout ce temps loin du jeu, j'ai fini par trouver l'interface de réaffectation des touches. La touche Z est TOUJOURS un peu pénible à affecter mais ça finit par passer. J'ai rejoué cinq-dix minutes, c'est toujours aussi excellent. Les sensations de tir sont ultra jouissives et la DA propre et chiadée (les mecs se font plaisir sur le design des armes, ça frôle le porn).

    Pour ceux qui seraient tentés d'essayer le jeu mais hésiteraient encore, j'ai vu qu'il y avait une version gratuite, SYNTHETIK: Arena, que je n'ai pas essayée mais qui devrait donner un aperçu assez fiable de la version payante, rebaptisée dans mon dos SYNTHETIK: Legion Rising, au moins pour ce qui est des sensations. Pour le reste, le jeu est tellement touffu...

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