BETA 7.3.0
Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
Added Steam Friend Listing in the server browser
Fixed aqueducts not transporting water correctly
Fertilizer will now stack
Fishing no longer causes ghost fish to (not) appear in your inventory
Fish will now bite slightly faster
Repairs now scale with the skill required to repair them
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Tool calorie consumption no longer scales with durability
World markers now appear on a list in a Minimap panel.
You can now see all markers on the minimap and click them.
Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
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'Add Marker' in the minimap will add to where you're looking at.
Updated the string table with more strings, removed some invalid strings.
Fixed the fuel supply tab remaining time display not showing up.
Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new instances should not happen.)
Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
Save config file when selecting 'skill points on action' on a local world
Better messaging when /ban fails to find user
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Fixed a case of carts having the wrong weight
Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
Fixed exception when vehicles fall through the world
Fixed broken skill tooltips
Fixed Excavator / Powered cart moving while no one is driving
Fixed Excavator digging while the arm is disabled
Excavator has stronger brakes
Fixed Fishery occupancy
Fixed Stove chimney
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Adds and fixes functionality to ServerWatcher
Meteor Shard can't push physics objects anymore
Avatars now put away tools while driving
Fixed linux startup stalling during "Compressing"
Fixed some people not having their working directory set correctly, which prevented starting up servers
Improved error messages when starting new worlds from in game
Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
Fixed projects getting stuck at 100% progress without outputting their last item.
Made stomach contents tooltip line wrap
Change string references to language to enums
update CSV to include language
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Added a framed glass door
Fix translation dropdown indexing
Obscure "Gibberish" option
Added more options to control target frame rate & vsync
Reduced FPS to 10 while game is unfocused
Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
Made /spawnplant case insensitive, and added better messaging for error cases.
Replaced the prop backpack with an actual backpack
Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
Adds ability to reset keybindings to default.
Prevents issue where users get deadlocked after assigning keys.
Fixes misc. bugs related to above
Fixed land animals occasionally getting stuck under water
Stopped the toolbar from scrolling while the cursor is shown
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Prevented an exploit where you could continue dragging and dropping an item stack while walking around
Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
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Fixed a crash when trying to repair the road tool
Fixed a bug where the skillpoints bar would get stuck at maximum
Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
Fixed a crash caused by picking up a chest with stuff in it.
Increased starting skill points from 9 to 12
Increased the cost of the first two specializations from (0, 0) to (1, 2)
https://ecoauth.strangeloopgames.com/changelog