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Dominions 5.41
All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.
General
New late age nation: Vaettiheim
Niefelheim, Jotunheim and Utgård have been updated
New heroes for Jotunheim and Utgård
New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti
Illwinter global now enables a limited recruitment of Niefel Giants in all Forts
Illwinter cold spread didn't work correctly
Moose Riders leave behind a rider when the moose die
More Nordic names
Curse Tablet is now difficult to resist
New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge
New unit for LA Marignon: Plague Doctor
New twiceborn chassis
Twiceborn ritual cost is now size dependent
Option to close windows by clicking outside them
Speedup when selecting commander with sail ability
Icon for Summon Allies
Ind hidden dominion information leakage fixed
Flame Jelly fireshield didn't work under water
Squad size was not always updated correctly after setting guard commander order
lumber construct increased prot
Mictlan jaguar pretender cost fix
New icons for some underwater sites
Contact Jinn & Summon Jinn Warrior more expensive
Na'Ba lab cost 250 only in wastes
Hit locations did not take Larger bless into account
Supply usage did not take Larger bless into account
Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head
Unique non-artifacts could be mass produced on one turn, fixed
Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras)
Automatically found sites are now found on turn 0 (for games with extra start provinces)
Crossbows and Arbalests had infinite ammo, fixed
Beam Weapons no longer hit the user
Fix for battle summonings from retreated units
Break Siege now lasts for the entire turn (also vs. random events)
It was possible to keep reanimating Supayas when besieged
Wrong popup for Supaya reanimation
Most heroes are now unique, i.e. there can be only one of each
Kavi Archer cheaper
Zhayedan more expensive and -1 Att skill
Caelum could sometimes get guardian angles for non-priests, fixed.
Commander recruitment point fix
New random pretender title
Improved spell info for certain combat spells
Recruitment greyed out when province has 0 resources
Faery Queen now has Iron Vulnerability
Message when a commander dies from old age
Items didn't go to lab when dying from old age due to ritual, fixed
Assassination targets now don't care about conservative gem usage
Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage)
Huntress for Ind 2 rec points
Perpetual Storm now always has a visible snow/rain effect in battle
Undo for Alchemy
Help screen for Alchemy
Arena combatants could refuse to fight when they wore the slave collar
Net and Web are now separate effects
Possible game freeze fix
Ghost Ship Armada wasn't removed properly when the last armada was defeated
Mictlan Slave Warrior got a Stone Spear
Darkvision bless effect from sites wasn't shown properly
Ind Lord of Heathen Tribes ability is no longer restricted to one per province
Ind Lord of Heathen Tribes ability now increases unrest slightly
Ind Bishop Vicomte & Viceroy Primate now reduces less unrest
Game Victory message is now written to debug log
New random events
Event fixes, stat fixes, typo fixes
Modding
New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain
New nation commands: #badindpd, #coastrec, #coastcom
New site commands: #nat, #natcom, #natmon
New monster commands: #domshape, #notdomshape
New monster & item commands: #dompower, #slaver, #slaverbonus
New item command: #deathpower
Maximum number of descriptions increased
#snaketattoo didn't work
New event commands: #req_arenadone, #req_godismnr
Don't crash when the maximum number of researched spells for a player has been exceeded
Fix for #noreqlab getting the wrong popup
#req_targnotowner and similar new commands didn't work
#tempscalecap now caps all scales