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Discussion: X4: Foundations

  1. #4501
    - Non
    - Aucune idée ^^

    Les seules fois où je scanne une station (en dehors de vouloir voler un blueprint de module), c'est parce qu'une mission le demande Comme tu dis les bonus que l'on peut débloquer tombent rarement au bon moment, et ne sont clairement pas si intéressants que ça, donc je passe.

    Arrête de t'entêter à vouloir scanner les stations, tu vas juste encore te dégoûter du jeu
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  2. #4502
    Citation Envoyé par Cassin Voir le message
    Arrête de t'entêter à vouloir scanner les stations, tu vas juste encore te dégoûter du jeu
    Oui tu as raison. Et merci pour ton aide précieuse.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  3. #4503
    Le scan de stations permet souvent de récupérer des missions mais elles sont souvent sans intérêt : sans rapport avec ton niveau au moment où elle est proposée ou c'est une galère à remplir (ouvrir des coffres qui prend des plombes à faire par exemple et peut de te péter à la g... si tu n'as pas de bol)... Perso, je n'accepte que 3 types de missions : en début de jeu les missions de taxi et de réparation de fuites de données ou de satellites (les plus simples pour gagner des crédits) et une fois "bien installé" les missions de construction de stations (elles rapportent bien mais il faut avoir des moyens à engager pour les remplir). Pour le reste, c'est bof...

  4. #4504
    J'ai eu de la chance avec une de ses missions.
    Il fallait pirater un stockage. Pour cela il fallait un module de sécurité.
    Scan L, je tombe sur un coffre, 2 cadenas, pas de bombes, bingo; le module de sécurité gratos.
    Je pirate ==> 500K crédits d'un coup...

    Depuis que j'ai pris l'extension, je suis sur un autre jeu; l'histoire est sympa mais surtout j'ai une bien meilleure pioche.
    Ce n'est plus la cata de ma première partie.

    Ils ont repris le principe des autoroutes; mais c'est bien amené.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  5. #4505
    et en route pour la beta 4

    Version: 7.00 Beta 4 (530606) - Last updated: 2024-05-02
    New Feature: Reimagined Teladi and Argon capital ships.
    New Feature: Redesigned Xenon PE and SE ships.
    New Feature: Flyable Xenon ships (selected ships only).
    New Feature: Historic Terraformer ships.
    New Feature: Observation Deck module for stations.
    New Feature: Additional sectors and landmarks.
    New Feature: Race-specific managers' offices.
    New Feature: Improved AI.
    New Feature: Reworked, improved and expanded tutorials (work in progress during Public Beta).
    New Feature: Late-game crisis for advanced players.
    New Feature: Customisable radial menu for quick access to actions.
    New Feature: Extended input mapping options.
    New Feature: Enhanced external camera system.
    New Feature: Visual Enhancement Goggles.
    New Feature: Improved explosion effects.
    New Feature: FOV slider.
    New Feature: TAA support.
    New Feature: Enhanced shadows.
    New Feature: New accessibility options.
    Added gamestart recommendations for new players.
    Added option to choose default camera when piloting ships.
    Added possibility to customise external camera position per ship model.
    Added means to rescue people who are stranded in space suits, with options for player to request rescue.
    Added crew bailing out of player-owned ships that are destroyed.
    Added player character to list of things Live Stream camera can showcase.
    Added auto-targeting of next hostile or next surface element on destruction of current target.
    Added target type identification voice feedback for surface elements.
    Added visual effect when hovering over HUD target elements.
    Added icons to Data Vaults to indicate unlock progress.
    Added icon on Map for orphaned build storages with wares to sell.
    Added cover status information to message ticker.
    Added weapon and turret range of ships to Object Information menu.
    Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
    Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
    Added new weapon modes and renamed some old weapon modes for clarity.
    Added faction filter to Station Configuration menu shuffle function.
    Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
    Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
    Added full module names to search in Station Build menu.
    Added visual hint to indicate which categories contain searched items in Station Build menu.
    Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
    Added separate default options for Global Standing Orders for military ships.
    Added option to disable transform gizmo in Station Build menu.
    Added ability to show external target view for ships in highways.
    Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
    Added information about automatically calculated buy amount to Station Overview resource boxes.
    Added fleet and sector names to Map menu searches, and provided suggestion box.
    Added skip buttons to sliders in menus to immediately set them to their limit.
    Added ticker history to Logbook.
    Added ability to select options in dropdowns by typing.
    Added mouse-over texts explaining mission difficulties.
    Added Interact menu of station or ship when interacting with surface elements.
    Added Deposit Inventory order for multiple selected ships.
    Added reset buttons to Global Standing Orders menu.
    Added option to mark Build Storages as hostile.
    Added mission arrow to HUD for multiple mission targets that are close together.
    Added shield bar animation when receiving damage or boosting.
    Added wiggle animation to hull and shield bar when being attacked.
    Added visualisation for projected weapon heat after next shot.
    Added up-arrow button above tab icons to close top level menu and hide icons.
    Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
    Added warnings about missing military or mining equipment to Ship Configuration menu.
    Added warning when removing last controller input from certain important menu navigation controls.
    Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
    Added feedback for input actions.
    Added Numpad-5 as an additional input to reset map view.
    Added wider range of ready-made input profiles.
    Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
    Added HUD scaling.
    Added glow option for UI.
    Added colour-blind options to accessibility settings.
    Added Reduced Speed Mode accessibility option.
    Added more achievements.
    [Beta 2] Added Weapons and Turrets tutorial (new feature in 7.00).
    [Beta 2] Added Inventory and Crafting tutorial (new feature in 7.00).
    [Beta 2] Added docking UI in external view.
    [Beta 3] Added dialog option to postpone Existential Crisis (new feature in 7.00).
    [Beta 3] Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
    [Beta 3] Added flickering of lights in rooms when ship or station is taking heavy damage.
    [Beta 4] Added option to override ware baskets of subordinates with trade assignments.
    [Beta 4] Added indication of critical wares to AutoTrade default behaviour.
    [Beta 4] Added more details to Timelines start menu entry (new feature in 7.00).
    Changed placement of station target elements to be in visual center of stations.
    Changed appearance of mission targets that are relative to objects.
    Changed target speed display to use more appropriate units.
    Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
    Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
    Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
    Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
    Changed discovered Data Vault icons to remain on Map even outside of live view.
    Changed Laser Towers to show up as "ping" on map after long range scan.
    Changed messages in ticker to no longer disappear while game is paused.
    Changed faction colours to be more distinct.
    Changed colour of collectable HUD elements that cannot currently be collected.
    Changed hull bar colour in Map and radar from green to white to match HUD representation.
    Changed missile reload bar to animate from full to empty.
    Changed SSAO quality settings and added Ultra option.
    [Beta 4] Changed start menu to put Load Game option back into top level (problem introduced in 7.00).
    [Beta 4] Changed radial menu setup dropdown in Controls menu (new feature in 7.00).
    [Beta 4] Changed white flash effect when opening menu to more subtle colour.
    Removed interaction icons for NPCs that are not your current target.
    Removed option to minimize Map menu.
    Removed mouse HUD mode.
    [Beta 3] Removed chance for fighters to deploy mines in dogfights.
    [Beta 4] Removed UI glow from Ship scanning elements (new feature in 7.00).
    Improved balancing of mineral and gas region yields across whole map.
    Improved balancing of drop rates, types and amounts for ships and lockboxes.
    Improved balancing of seminar prices to match equivalent NPC hiring fees.
    Improved balancing of stellar output across all systems to match stars and locations.
    Improved balancing of storage volume for S and M storage modules.
    Improved ware allocation for wharfs, shipyards and equipment docks.
    Improved Find Resources mission to have more variation and to take into account new resource regions.
    Improved fleet composition of Terran Protectorate.
    Improved spacesuit manoeuvrability.
    Improved character appearance when moving and performing certain activities.
    Improved mission guidance and NPC pathfinding in large walkable areas.
    Improved presentation of NPCs greeting passers-by in certain situations.
    Improved behaviour of collisions between capital and S/M sized ships.
    Improved tolerance of turret friendly fire between player and non-player factions.
    Improved friendly fire handling between non-player factions.
    Improved flee behavior of S or M ships under attack by capital ships or stations.
    Improved boarding pod launch velocity.
    Improved flight behaviour of guided missiles.
    Improved missile hit detection.
    Improved docking guidance.
    Improved precision of target guidance in space.
    Improved AI flight by not interrupting travel mode due to small course changes.
    Improved AI flight while moving to jump gates.
    Improved capital ship movement when approaching and exiting gates, accelerators and highways.
    Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
    Improved combat behavior of missile-armed fighters attacking large targets.
    Improved combat approach for capital ships attacking very large, very slow or immobile targets.
    Improved boost usage of ships in fleets that are traversing jump gate to attack.
    Improved capital ships approaching gates prior to sector transition.
    Improved fleet gate traversal to sectors with hazardous regions.
    Improved long-distance movement to moving objects.
    Improved gate transition for very long NPC ships.
    Improved ships with mining orders avoiding asteroids they are not currently targeting.
    Improved free traders finding trades when operating over multiple sectors.
    Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
    Improved manual mining order for solid resources.
    Improved manual mining order when cargo is already full.
    Improved reliability of capital ships getting supplies.
    Improved reliability of construction ships building stations in owned faction space.
    Improved repair and resupply for ships with repeating orders.
    Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
    Improved damage calculations for certain weapons when player not nearby.
    Improved response to being boarded.
    Improved price balancing for several MK2 weapons.
    Improved voice feedback for repeated target selection.
    Improved fighter pursuit of very fast, large targets.
    Improved fighter pursuit of targets when player not nearby.
    Improved Flee order, particularly when fleeing from ships attacking head-on.
    Improved behaviour of NPC ships regaining lost subordinates.
    Improved reliability of carrier-based fleet subordinates.
    Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
    Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
    Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
    Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
    Improved delivery of scrap to processing modules.
    Improved order to deploy satellites to show radar range of satellite before deployment.
    Improved messages for stations reporting friendly ships being attacked close to station.
    Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
    Improved station deconstruction by transferring remaining cargo to build storage.
    Improved Live Stream view target selection logic.
    Improved ticker message when picking up crates or asteroid chunks.
    Improved selectability of small target elements in HUD.
    Improved look and feel of mouse interactions in space and on radar.
    Improved visuals of communication channel video feed.
    Improved display of effective countermeasure resilience for missiles in encyclopedia.
    Improved Controls settings menu layout.
    Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
    Improved conflicting controls popup when remapping is not possible.
    Improved range of control mapping options.
    Improved support for DualShock and DualSense controllers.
    Improved performance of Player Info menu under certain circumstances.
    Improved cockpit visuals for Irukandji.
    Improved historical accuracy of broken Terran jump gate model.
    Improved presentation of loadout editor for Boron ships.
    Improved structure of Options menu.
    Improved visuals for Thermal Disintegrator bullets.
    Improved appearance of stardust effect.
    Improved lighting in Station and Ship Loadout menus.
    Improved flickering of object lights when transitioning between functional and non-functional.
    Improved visuals for scan mode.
    Improved consistency of glow with different anti-aliasing and upscaling modes.
    Improved readability of weapon heat bar on bright backgrounds.
    Improved subtitle readability.
    [Beta 2] Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
    [Beta 2] Improved station-based trader handling of ware shortages.
    [Beta 2] Improved balancing of several newly introduced ships (new feature in 7.00).
    [Beta 3] Improved station selection for Gride's delivery station in Paranid story.
    [Beta 3] Improved scanning mission to verify that opposing faction matches that given in briefing.
    [Beta 3] Improved mission to track ship to abort if target was destroyed before accepting mission offer.
    [Beta 3] Improved stellar output to some systems based on community feedback (improves changes in 7.00).
    [Beta 3] Improved Rescue by allowing player to call for help again if rescue attempt is cancelled (new feature in 7.00).
    [Beta 3] Improved drone launching and recovery at ships with launch tubes.
    [Beta 3] Improved capital ship combat movement against large targets.
    [Beta 3] Improved colours of exclusion zones and building lot bounds in station design menu.
    [Beta 3] Improved colours on Behemoth E and Colossus E to bring them more in line with non-E variants (new feature in 7.00).
    [Beta 3] Improved differentiation between radial menus (new feature in 7.00).
    [Beta 3] Improved elevator on Xenon B (new feature in 7.00).
    [Beta 3] Improved visuals on bridge of Xenon H (new feature in 7.00).
    [Beta 3] Improved visuals of Xenon Plasma Cutter Beam (new feature in 7.00).
    [Beta 3] Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
    [Beta 3] Improved detail on wall of Terran 4M10S Luxury Dock Area.
    [Beta 4] Improved ending of Combat Scenario to be less confusing.
    [Beta 4] Improved Station Design Simulator environment.
    [Beta 4] Improved guided missile accuracy against certain targets.
    [Beta 4] Improved capital ship combat movement (further improvement in 7.00).
    [Beta 4] Improved auto-aim targeting on engines, shields and turrets.
    [Beta 4] Improved visibility of defence modules in station build menu (further improvement in 7.00).
    [Beta 4] Improved readability of target monitor while using ship modes (further improvement in 7.00).
    [Beta 4] Improved quantity and locations of Xenon Defence Stations (in new games only).
    [Beta 4] Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
    Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
    Fixed missing default paint theme when at high reputation with Queendom of Boron.
    Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
    Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
    Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
    Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
    Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
    Fixed stereo audio issues in some cutscenes of Boron story.
    Fixed incorrect countdown in Casino welfare module research time trial.
    Fixed mission-only module blueprints being unlocked in Station Design Simulator.
    Fixed missing animations when selecting New Game under certain circumstances.
    Fixed ships not using travel mode when ordered to attack target in distant sector.
    Fixed several situations where ships could fly through station or carrier while docking.
    Fixed dock assignment and ship hologram persisting when stopping control.
    Fixed various issues with retrieving ships from internal storage.
    Fixed various issues with player docking requests.
    Fixed NPC subordinates sometimes docking indefinitely.
    Fixed some pilots finding it hard to land on Boron Wharfs.
    Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
    Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
    Fixed free traders sometimes not finding trades, particularly when only working with one ware.
    Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
    Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
    Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
    Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
    Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
    Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
    Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
    Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
    Fixed Attack orders sometimes generating failure messages even if order resulted from automated behavior.
    Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
    Fixed attack subordinates attacking targets other than their commander's without provocation.
    Fixed ships attacking targets that are being boarded by non-hostile faction.
    Fixed capital ships sometimes approaching too closely in combat.
    Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
    Fixed Coordinate Attack including subordinate groups that have been set to Docked.
    Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
    Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
    Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
    Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
    Fixed many cases of ships stopping abruptly upon destruction.
    Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
    Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
    Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
    Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
    Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
    Fixed Construction Vessels with no drones having no efficiency penalty.
    Fixed mining ships sometimes shooting empty asteroids when player is nearby.
    Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
    Fixed free-flying police scanning space suits.
    Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
    Fixed guided missiles not properly targeting stations and build storage.
    Fixed missiles sometimes not leaving launcher in forward direction.
    Fixed turret control acquiring only one missile per missile swarm.
    Fixed ships launching countermeasures against unguided missiles.
    Fixed trade discounts not being taken into account when traders are looking for trades.
    Fixed stations not selling resources to their build storages under certain circumstances.
    Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
    Fixed stations that are starved of resources sometimes not paying high enough price.
    Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
    Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
    Fixed inconsistencies in M turret pricing.
    Fixed beams and ricocheting bullets distorting accuracy stats.
    Fixed player being personally blamed for some hostile actions by other ships belonging them.
    Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
    Fixed ship repair taking longer than it should with crew aboard.
    Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
    Fixed ships sometimes changing directions very abruptly.
    Fixed ships disappearing during docking animation.
    Fixed collision with invisible walls on some wrecked objects.
    Fixed capital ships sometimes reacting too strongly to collisions.
    Fixed force effects, e.g. of anomalies, not working after exiting superhighway.
    Fixed outdated game start image of Boso Ta.
    Fixed dock areas not having any props.
    Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
    Fixed excessively dirty cockpit glass in XL Argon ships.
    Fixed incorrectly rotated shield impact effects.
    Fixed ship ID being cut off on Syn and Guppy.
    Fixed logo being cut off on Thresher and Dolphin.
    Fixed logo and ship ID being cut off Heracles.
    Fixed logo and ship ID on Yasur disappearing at certain view angles.
    Fixed missing logo on Osaka lower left hull.
    Fixed flickering surface on Yasur.
    Fixed missing geometry on Asgard and Peregrine.
    Fixed incorrectly placed elements near the docking area on Nomad.
    Fixed space suit dock not being visually integrated into the Boron luxury dock.
    Fixed floating geometry on Barbarossa.
    Fixed floating geometry on Kalis fighter in ship build menu.
    Fixed landing gear of Lux being out of place.
    Fixed cockpit ramp of Shih clipping out of ship while in flight.
    Fixed Ion Pulse turret bullets clipping into ship hull on launching.
    Fixed certain small weapons not firing straight ahead.
    Fixed floating turrets on Terran defence tube.
    Fixed turrets of Scrap Recycler being inside module.
    Fixed turret positioning issue on Magnetar.
    Fixed shield generator positions on Donia, Yasur and Shark.
    Fixed shield generator on Shark being located inside ship hull.
    Fixed missing flame animation in Teladi S all-round engines.
    Fixed incorrectly positioned engine flames on small Xenon ships.
    Fixed multiple cases of out of place hologram in airlock.
    Fixed transporter room doors on small ships not closing properly.
    Fixed black surface appearing on Kyushu when viewed from further away.
    Fixed hole in Split corridor.
    Fixed invisible keyboard in manager's office.
    Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
    Fixed visual glitch on capital ships under construction.
    Fixed incomplete wreck for Falcon.
    Fixed missing wreck for Jian.
    Fixed missing wreck for collectible containers.
    Fixed incorrectly textured wreck for Magpie.
    Fixed incorrectly positioned wreck for Chimera.
    Fixed incorrectly positioned wreck for Teladi small container storage module.
    Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
    Fixed imprecise collisions with Asgard main weaponry.
    Fixed imprecise collisions with derelict station in Duke's Haven.
    Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
    Fixed incorrect rotations of station modules under construction after loading.
    Fixed missing sound on large mining turrets.
    Fixed guidance on Map not working when not sitting or standing in ship.
    Fixed re-selection of previous object after selecting None in Object List or Property Owned menus.
    Fixed Protectyon Shield Generator showing up in Logical Station Overview menu if only condensate storage has been built.
    Fixed Automatic Resupply option not allowing global or commander's setting.
    Fixed some Encyclopedia entries showing wrong names for construction methods.
    Fixed Trade menu not allowing player to buy wares after previously planning to sell.
    Fixed wares legality information showing factions that player does not yet know.
    Fixed range of non-operational satellites and resource probes being shown on Map.
    Fixed gate icons cluttering map when using filter text.
    Fixed supply buy offers on stations hiding regular buy offers.
    Fixed scan range for resource probes in Object Info menu.
    Fixed sorting of subordinates in Object Crew Information menu.
    Fixed Live Stream camera displaying spacesuit pilots in space.
    Fixed menus in undefined state after using Live Stream View under certain circumstances.
    Fixed unidentified Laser Towers showing as Unknown Ship in target monitor.
    Fixed UI shaking during cutscenes and when using Live Stream to view ship in highway.
    Fixed control mode message appearing in External Static View.
    Fixed Left Mouse Button opening context menus in Floating View (F4) when player is not controlling ship.
    Fixed first person interactions not working under certain circumstances.
    Fixed conversation option to ask some NPCs for job not appearing.
    Fixed Station Build menu freezing under certain circumstances.
    Fixed menus not working correctly when using top level menu shortcuts under certain circumstances.
    Fixed off-screen target elements appearing in front of player under certain circumstances.
    Fixed target speed not updating correctly under certain circumstances.
    Fixed surface elements not being auto-targeted in Gamepad Mode.
    Fixed cases of being unable to select targets in HUD with Left Mouse Button.
    Fixed input being rejected when only changing direction of range input while remapping controls.
    Fixed sliders in Station Overview menu stopping while dragging under certain circumstances.
    Fixed radar not being interactive under certain circumstances.
    Fixed save option being available in Station Design Simulator.
    Fixed non-functional Mark as Hostile option being available for drops, lockboxes, nav beacons, resource probes and satellites.
    Fixed missing deadzone for mouse axes when mapping controls.
    Fixed various other control mapping issues.
    Fixed toggling steering axis not affecting stick controls.
    Fixed gamepad/joystick buttons not working when Shift or Ctrl are pressed on keyboard at same time.
    Fixed release of keyboard keys such as Shift or Alt not being recognised under certain circumstances.
    Fixed joystick/gamepad rumble not stopping when game is paused.
    Fixed remapping control removing wrong input under certain circumstances.
    Fixed not being able to manage controllers/joysticks under certain circumstances.
    Fixed overlapping text at hacking terminals.
    Fixed HUD monitors being cut-off on low aspect ratios.
    Fixed weapon heat bar not scaling up linearly.
    Fixed speed SI prefixes in HUD not working for negative speeds.
    Fixed motion blur persisting when leaving a highway while in external view.
    Fixed reflection probes being permanently affected by effects.
    Fixed some joysticks breaking UI on Linux.
    Fixed unnecessary CPU utilisation when game window is minimised.
    [Beta 2] Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
    [Beta 2] Fixed PAR stations in Cardinal's Domain not transferring to Trinity in existing saves (problem introduced in 7.00).
    [Beta 2] Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
    [Beta 2] Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
    [Beta 2] Fixed not being able to dock at some stations in new clusters when loading older saves (new feature in 7.00).
    [Beta 2] Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
    [Beta 2] Fixed unlocking of signal leaks in external view.
    [Beta 2] Fixed Xenon working for player if their capital ship is successfully boarded (new feature in 7.00).
    [Beta 2] Fixed Gatling bullets passing through targets (problem introduced in 7.00).
    [Beta 2] Fixed small and medium ship wrecks not showing any contained Raw Scrap (problem introduced in 7.00).
    [Beta 2] Fixed stations buying certain wares below minimum price (problem introduced in 7.00).
    [Beta 2] Fixed certain story characters repeatedly turning around (problem introduced in 7.00).
    [Beta 2] Fixed buy prices of Protectyon not updating based on supply and demand.
    [Beta 2] Fixed characters speaking to player sometimes looking in wrong direction.
    [Beta 2] Fixed pilots remaining visible in elevator after being relieved (problem introduced in 7.00).
    [Beta 2] Fixed target name being spoken again without changing targets (problem introduced in 7.00).
    [Beta 2] Fixed multiple NPCs standing or sitting in same place on Observation Deck (new feature in 7.00).
    [Beta 2] Fixed equipment of owned Xenon ships not showing in ship upgrade/repair menu (new feature in 7.00).
    [Beta 2] Fixed Xenon equipment blueprints not unlocking (new feature in 7.00).
    [Beta 2] Fixed Xenon S/M ships not abandoning properly (new feature in 7.00).
    [Beta 2] Fixed incorrect collisions when flying Xenon PE (new feature in 7.00).
    [Beta 2] Fixed incorrectly oriented engines on Phoenix E (new feature in 7.00).
    [Beta 2] Fixed incorrectly oriented weapons on Odysseus E.
    [Beta 2] Fixed Xenon SE not being able to pick up mined resources while player is nearby (new feature in 7.00).
    [Beta 2] Fixed corridor towards Split managers office sometimes clipping through dark wall (new feature in 7.00).
    [Beta 3] Fixed incorrect office in gamestarts/stories resulting in problems with locations of NPCs, terminals, etc. (problem introduced in 7.00).
    [Beta 3] Fixed E model Paranid capital ships not being used in Paranid story.
    [Beta 3] Fixed progress blockers in various tutorials (new feature in 7.00).
    [Beta 3] Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
    [Beta 3] Fixed HQ-related achievements not being unlocked in some storylines.
    [Beta 3] Fixed speech being cut short in Rescue Ship generic mission.
    [Beta 3] Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
    [Beta 3] Fixed cipher ship vulnerability in Paranid story.
    [Beta 3] Fixed Xenon Research not unlocking Xenon L Shield Mk2 (problem introduced in 7.00).
    [Beta 3] Fixed damage fields in Torus Aeternal.
    [Beta 3] Fixed certain sectors reporting negative resource values (problem introduced in 7.00).
    [Beta 3] Fixed pilots failing to bail out of player-owned ships (new feature in 7.00).
    [Beta 3] Fixed docking request with rescuing ship sometimes getting cancelled if player asked to be rescued (problem introduced in 7.00).
    [Beta 3] Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
    [Beta 3] Fixed small/medium ships sometimes teleporting short distance after being hit.
    [Beta 3] Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
    [Beta 3] Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
    [Beta 3] Fixed ships and turrets refusing to attack or shoot at stations that are under construction (problem introduced in 7.00).
    [Beta 3] Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
    [Beta 3] Fixed weapons aiming at target sometimes moving erratically when target is lost.
    [Beta 3] Fixed ships fleeing towards station stopping to recall subordinates.
    [Beta 3] Fixed being able to purchase mining drones for installation onto ships that can't use them.
    [Beta 3] Fixed xenon pilots not abandoning ship properly again (problem introduced in 7.00).
    [Beta 3] Fixed build storages with cargo sometimes not having any visible cargo pods, preventing their destruction.
    [Beta 3] Fixed excessive deconstruction times for station modules.
    [Beta 3] Fixed not being able to call elevator up again when standing in cockpit of PE and SE (new feature in 7.00).
    [Beta 3] Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
    [Beta 3] Fixed inability to drag order icon of Rescue people in range order on map (new feature in 7.00).
    [Beta 3] Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
    [Beta 3] Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
    [Beta 3] Fixed ship doors remaining open when they become visible while ship is undocking.
    [Beta 3] Fixed incorrect engine position on Xenon F (new feature in 7.00).
    [Beta 3] Fixed incorrect shield orientation and surface element positions on Crane E (new feature in 7.00).
    [Beta 3] Fixed incorrect surface elements orientation on Heron E (new feature in 7.00).
    [Beta 3] Fixed force field in Paranid interior not preventing player from entering area..
    [Beta 3] Fixed several cases of weapons not being aligned properly.
    [Beta 3] Fixed logo being cut off on Kyd.
    [Beta 3] Fixed graphical glitch on Eclipse hull.
    [Beta 3] Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
    [Beta 3] Fixed incorrect surface appearance of wreck of Paranid S Dome.
    [Beta 3] Fixed incorrectly positioned wreck of Paranid L Dome.
    [Beta 3] Fixed free-floating debris pieces in wreck of Maja Snail production module.
    [Beta 3] Fixed missing detail on Boron M container storage causing turrets to appear floating.
    [Beta 3] Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
    [Beta 3] Fixed transporter room door clipping through wall in Argon corridor.
    [Beta 3] Fixed transporter room door fading out too quickly.
    [Beta 3] Fixed being able to walk through dock area walls on Behemoth.
    [Beta 3] Fixed bridge on Behemoth E being too far forwards (new feature in 7.00).
    [Beta 3] Fixed missing holo trackballs on newly introduced small/medium ships (new feature in 7.00).
    [Beta 3] Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
    [Beta 3] Fixed bridge lights remaining off after ship has been constructed (problem introduced in 7.00).
    [Beta 3] Fixed headlights of Xenon F not turning off when docked (new feature in 7.00).
    [Beta 3] Fixed boost effect on Xenon F starting too far behind ship (new feature in 7.00).
    [Beta 3] Fixed doors of Xenon F vibrating erratically (new feature in 7.00).
    [Beta 3] Fixed glow on Boron dock area appearing cut off.
    [Beta 3] Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
    [Beta 3] Fixed sun shining through large ships in external target view.
    [Beta 3] Fixed lens-flare blocking view from Xenon B and Xenon PE cockpits (new feature in 7.00).
    [Beta 3] Fixed engine flames of Kha'ak ships not being animated.
    [Beta 3] Fixed brightness of some map elements being too high (problem introduced in 7.00).
    [Beta 4] Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
    [Beta 4] Fixed Combat Scenario not being completable (problem introduced in 7.00).
    [Beta 4] Fixed destroyed ship equipment being paid for when selling ships.
    [Beta 4] Fixed station-based traders trading with empty ware basket.
    [Beta 4] Fixed autopilot being active after teleporting to ship.
    [Beta 4] Fixed ships and drones docking without properly avoiding object they are docking with on path to dock (problem introduced in 7.00).
    [Beta 4] Fixed abandoned ships continuing to move (problem introduced in 7.00).
    [Beta 4] Fixed some ships being frozen above docks after loading savegame (problem introduced in 7.00).
    [Beta 4] Fixed crew transfer not working with Xenon PE and SE (new feature in 7.00).
    [Beta 4] Fixed people in ownerless space suits ejecting out of player-owned ships (new feature in 7.00).
    [Beta 4] Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
    [Beta 4] Fixed menu crash when changing input modifiers under certain circumstances (new feature in 7.00).
    [Beta 4] Fixed target monitor remaining hidden after opening menu (new feature in 7.00).
    [Beta 4] Fixed alignment of docking UI in external view (new feature in 7.00).
    [Beta 4] Fixed Head Movement Intensity game option not being applied to camera shaking.
    [Beta 4] Fixed several causes of crashes.
    Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

    Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  6. #4506
    Salut les Pro;

    J'ai des hallucinogènes à vendre, qui qu'en veut dans X4.
    A part les stations pirates (je suppose)... J'ai pensé aux bars mais j'ai cru comprendre que c'est un endroit qui apparait lors de certaines missions.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  7. #4507
    C'est un objet d'inventaire, et illégal qui plus est, donc ça se vend à un marchand du marché noir

    Tu dois aussi pouvoir s'utiliser pour crafter des trucs plus chers aussi -mais toujours illégaux- sur les tables de crafting à côté des vendeurs, si tu veux les garder Mais attention aux scans de police (ouais ils ont des scanners qui fouillent tes poches ), ou alors installe le mod Secret Stash qui garde tes poches privées
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  8. #4508
    Premier conseil tu a une encyclopédie dans le jeux (le symbole du livre dans le menu)qui au furr et az mesure de tes pérégrination se remplis elle te permet de voir arme vaisseau et objet d inventaire avec la oiu tu le trouve et la legalité de l objet

    Pour l hallucinogène C est plus des objets de craft qui par contre X3 avec une seringue créer une drogue illégale bien sur ( sauf chez les teladis et les pirates et les spits il me semble ) cela se vend a une somme plus que coquette je te laisse decouvrir sois bien plus que le produit de base .

    Apres si tu arrive a faire une mission marchée noir tu peut aussi le revendre sur une station ou tu y a accès

    Comme tu a pu le lire ses missions se déclenche avec des scan de station certaine demande parfois un cadeau ou une livraison de produits illégal mais après te donne accès sur la station ou tu a réaliser la mission accès au vendeur de marchée noir .
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  9. #4509
    P'tain... Depuis tout à l'heure je perd de la réputation toutes les 5 minutes avec MIN, "unauthorized attack", mais je ne sais pas pourquoi / d'où ça vient Je n'étais déjà pas très bien vu chez eux (à cause des Empyrean Curs), là j'ai perdu mes droits de docking

    Pire, ma station commerciale chez GOD s'est mise à tirer sur les vaisseaux Paranids en patrouille Tout le secteur s'est retourné contre elle Heureusement que j'ai le mod Apologize for Attack, j'ai juste eu le temps de sauter dans mon Moreya pour foncer sur place et présenter mes plus plates excuses, sinon c'était l'escalade ^^ En vanilla je perdais "juste" la station (quelques 10aines de millions d'investissement quand même) et je frôlais la guerre avec eux
    Sans raison, je ne sais pas pourquoi. Je n'ai rien d'illégal à bord donc ce n'est pas la police locale qui a pu scanner un truc qui ne leur a pas plus, ou un truc du genre, et je suis à 19 de réput' avec eux donc on est copains depuis longtemps. Je pige pas.
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  10. #4510
    Merci les gars pour les renseignements.
    Concernant les scan; au début je pétochais de me faire prendre, mais je n'ai pas de souci, ils ne voient rien.
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  11. #4511
    et voila donc la beta 5 lien original ici https://forum.egosoft.com/viewtopic.php?f=192&t=405397


    Version: 7.00 Beta 5 (531045) - Last updated: 2024-05-06
    New Feature: Reimagined Teladi and Argon capital ships.
    New Feature: Redesigned Xenon PE and SE ships.
    New Feature: Flyable Xenon ships (selected ships only).
    New Feature: Historic Terraformer ships.
    New Feature: Observation Deck module for stations.
    New Feature: Additional sectors and landmarks.
    New Feature: Race-specific managers' offices.
    New Feature: Improved AI.
    New Feature: Reworked, improved and expanded tutorials (work in progress during Public Beta).
    New Feature: Late-game crisis for advanced players.
    New Feature: Customisable radial menu for quick access to actions.
    New Feature: Extended input mapping options.
    New Feature: Enhanced external camera system.
    New Feature: Visual Enhancement Goggles.
    New Feature: Improved explosion effects.
    New Feature: FOV slider.
    New Feature: TAA support.
    New Feature: Enhanced shadows.
    New Feature: New accessibility options.
    Added gamestart recommendations for new players.
    Added option to choose default camera when piloting ships.
    Added possibility to customise external camera position per ship model.
    Added means to rescue people who are stranded in space suits, with options for player to request rescue.
    Added crew bailing out of player-owned ships that are destroyed.
    Added player character to list of things Live Stream camera can showcase.
    Added auto-targeting of next hostile or next surface element on destruction of current target.
    Added target type identification voice feedback for surface elements.
    Added visual effect when hovering over HUD target elements.
    Added icons to Data Vaults to indicate unlock progress.
    Added icon on Map for orphaned build storages with wares to sell.
    Added cover status information to message ticker.
    Added weapon and turret range of ships to Object Information menu.
    Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
    Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
    Added new weapon modes and renamed some old weapon modes for clarity.
    Added faction filter to Station Configuration menu shuffle function.
    Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
    Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
    Added full module names to search in Station Build menu.
    Added visual hint to indicate which categories contain searched items in Station Build menu.
    Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
    Added separate default options for Global Standing Orders for military ships.
    Added option to disable transform gizmo in Station Build menu.
    Added ability to show external target view for ships in highways.
    Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
    Added information about automatically calculated buy amount to Station Overview resource boxes.
    Added fleet and sector names to Map menu searches, and provided suggestion box.
    Added skip buttons to sliders in menus to immediately set them to their limit.
    Added ticker history to Logbook.
    Added ability to select options in dropdowns by typing.
    Added mouse-over texts explaining mission difficulties.
    Added Interact menu of station or ship when interacting with surface elements.
    Added Deposit Inventory order for multiple selected ships.
    Added reset buttons to Global Standing Orders menu.
    Added option to mark Build Storages as hostile.
    Added mission arrow to HUD for multiple mission targets that are close together.
    Added shield bar animation when receiving damage or boosting.
    Added wiggle animation to hull and shield bar when being attacked.
    Added visualisation for projected weapon heat after next shot.
    Added up-arrow button above tab icons to close top level menu and hide icons.
    Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
    Added warnings about missing military or mining equipment to Ship Configuration menu.
    Added warning when removing last controller input from certain important menu navigation controls.
    Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
    Added feedback for input actions.
    Added Numpad-5 as an additional input to reset map view.
    Added wider range of ready-made input profiles.
    Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
    Added HUD scaling.
    Added glow option for UI.
    Added colour-blind options to accessibility settings.
    Added Reduced Speed Mode accessibility option.
    Added more achievements.
    [Beta 2] Added Weapons and Turrets tutorial (new feature in 7.00).
    [Beta 2] Added Inventory and Crafting tutorial (new feature in 7.00).
    [Beta 2] Added docking UI in external view.
    [Beta 3] Added dialog option to postpone Existential Crisis (new feature in 7.00).
    [Beta 3] Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
    [Beta 3] Added flickering of lights in rooms when ship or station is taking heavy damage.
    [Beta 4] Added option to override ware baskets of subordinates with trade assignments.
    [Beta 4] Added indication of critical wares to AutoTrade default behaviour.
    [Beta 4] Added more details to Timelines start menu entry (new feature in 7.00).
    [Beta 5] Added Wayward Scion gamestart.
    [Beta 5] Added option to disable automatic reset of VE Goggles (new feature in 7.00).
    [Beta 5] Added option to adjust intensity of UI glow (new feature in 7.00).
    [Beta 5] Added configurable ware baskets for station-based miners (new feature in 7.00).
    [Beta 5] Added new default controller profile (see Input Profiles feedback thread).
    Changed placement of station target elements to be in visual center of stations.
    Changed appearance of mission targets that are relative to objects.
    Changed target speed display to use more appropriate units.
    Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
    Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
    Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
    Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
    Changed discovered Data Vault icons to remain on Map even outside of live view.
    Changed Laser Towers to show up as "ping" on map after long range scan.
    Changed messages in ticker to no longer disappear while game is paused.
    Changed faction colours to be more distinct.
    Changed colour of collectable HUD elements that cannot currently be collected.
    Changed hull bar colour in Map and radar from green to white to match HUD representation.
    Changed missile reload bar to animate from full to empty.
    Changed SSAO quality settings and added Ultra option.
    [Beta 4] Changed start menu to put Load Game option back into top level (problem introduced in 7.00).
    [Beta 4] Changed radial menu setup dropdown in Controls menu (new feature in 7.00).
    [Beta 4] Changed white flash effect when opening menu to more subtle colour.
    Removed interaction icons for NPCs that are not your current target.
    Removed option to minimize Map menu.
    Removed mouse HUD mode.
    [Beta 3] Removed chance for fighters to deploy mines in dogfights.
    [Beta 4] Removed UI glow from Ship scanning elements (new feature in 7.00).
    [Beta 5] Removed message ticker rotation while shown on top of menu (new feature in 7.00).
    [Beta 5] Removed message ticker appearing for normal messages while menus are open (new feature in 7.00).
    Improved balancing of mineral and gas region yields across whole map.
    Improved balancing of drop rates, types and amounts for ships and lockboxes.
    Improved balancing of seminar prices to match equivalent NPC hiring fees.
    Improved balancing of stellar output across all systems to match stars and locations.
    Improved balancing of storage volume for S and M storage modules.
    Improved ware allocation for wharfs, shipyards and equipment docks.
    Improved Find Resources mission to have more variation and to take into account new resource regions.
    Improved fleet composition of Terran Protectorate.
    Improved spacesuit manoeuvrability.
    Improved character appearance when moving and performing certain activities.
    Improved mission guidance and NPC pathfinding in large walkable areas.
    Improved presentation of NPCs greeting passers-by in certain situations.
    Improved behaviour of collisions between capital and S/M sized ships.
    Improved tolerance of turret friendly fire between player and non-player factions.
    Improved friendly fire handling between non-player factions.
    Improved flee behavior of S or M ships under attack by capital ships or stations.
    Improved boarding pod launch velocity.
    Improved flight behaviour of guided missiles.
    Improved missile hit detection.
    Improved docking guidance.
    Improved precision of target guidance in space.
    Improved AI flight by not interrupting travel mode due to small course changes.
    Improved AI flight while moving to jump gates.
    Improved capital ship movement when approaching and exiting gates, accelerators and highways.
    Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
    Improved combat behavior of missile-armed fighters attacking large targets.
    Improved combat approach for capital ships attacking very large, very slow or immobile targets.
    Improved boost usage of ships in fleets that are traversing jump gate to attack.
    Improved capital ships approaching gates prior to sector transition.
    Improved fleet gate traversal to sectors with hazardous regions.
    Improved long-distance movement to moving objects.
    Improved gate transition for very long NPC ships.
    Improved ships with mining orders avoiding asteroids they are not currently targeting.
    Improved free traders finding trades when operating over multiple sectors.
    Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
    Improved manual mining order for solid resources.
    Improved manual mining order when cargo is already full.
    Improved reliability of capital ships getting supplies.
    Improved reliability of construction ships building stations in owned faction space.
    Improved repair and resupply for ships with repeating orders.
    Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
    Improved damage calculations for certain weapons when player not nearby.
    Improved response to being boarded.
    Improved price balancing for several MK2 weapons.
    Improved voice feedback for repeated target selection.
    Improved fighter pursuit of very fast, large targets.
    Improved fighter pursuit of targets when player not nearby.
    Improved Flee order, particularly when fleeing from ships attacking head-on.
    Improved behaviour of NPC ships regaining lost subordinates.
    Improved reliability of carrier-based fleet subordinates.
    Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
    Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
    Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
    Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
    Improved delivery of scrap to processing modules.
    Improved order to deploy satellites to show radar range of satellite before deployment.
    Improved messages for stations reporting friendly ships being attacked close to station.
    Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
    Improved station deconstruction by transferring remaining cargo to build storage.
    Improved Live Stream view target selection logic.
    Improved ticker message when picking up crates or asteroid chunks.
    Improved selectability of small target elements in HUD.
    Improved look and feel of mouse interactions in space and on radar.
    Improved visuals of communication channel video feed.
    Improved display of effective countermeasure resilience for missiles in encyclopedia.
    Improved Controls settings menu layout.
    Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
    Improved conflicting controls popup when remapping is not possible.
    Improved range of control mapping options.
    Improved support for DualShock and DualSense controllers.
    Improved performance of Player Info menu under certain circumstances.
    Improved cockpit visuals for Irukandji.
    Improved historical accuracy of broken Terran jump gate model.
    Improved presentation of loadout editor for Boron ships.
    Improved structure of Options menu.
    Improved visuals for Thermal Disintegrator bullets.
    Improved appearance of stardust effect.
    Improved lighting in Station and Ship Loadout menus.
    Improved flickering of object lights when transitioning between functional and non-functional.
    Improved visuals for scan mode.
    Improved consistency of glow with different anti-aliasing and upscaling modes.
    Improved readability of weapon heat bar on bright backgrounds.
    Improved subtitle readability.
    [Beta 2] Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
    [Beta 2] Improved station-based trader handling of ware shortages.
    [Beta 2] Improved balancing of several newly introduced ships (new feature in 7.00).
    [Beta 3] Improved station selection for Gride's delivery station in Paranid story.
    [Beta 3] Improved scanning mission to verify that opposing faction matches that given in briefing.
    [Beta 3] Improved mission to track ship to abort if target was destroyed before accepting mission offer.
    [Beta 3] Improved stellar output to some systems based on community feedback (improves changes in 7.00).
    [Beta 3] Improved Rescue by allowing player to call for help again if rescue attempt is cancelled (new feature in 7.00).
    [Beta 3] Improved drone launching and recovery at ships with launch tubes.
    [Beta 3] Improved capital ship combat movement against large targets.
    [Beta 3] Improved colours of exclusion zones and building lot bounds in station design menu.
    [Beta 3] Improved colours on Behemoth E and Colossus E to bring them more in line with non-E variants (new feature in 7.00).
    [Beta 3] Improved differentiation between radial menus (new feature in 7.00).
    [Beta 3] Improved elevator on Xenon B (new feature in 7.00).
    [Beta 3] Improved visuals on bridge of Xenon H (new feature in 7.00).
    [Beta 3] Improved visuals of Xenon Plasma Cutter Beam (new feature in 7.00).
    [Beta 3] Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
    [Beta 3] Improved detail on wall of Terran 4M10S Luxury Dock Area.
    [Beta 4] Improved ending of Combat Scenario to be less confusing.
    [Beta 4] Improved Station Design Simulator environment.
    [Beta 4] Improved guided missile accuracy against certain targets.
    [Beta 4] Improved capital ship combat movement (further improvement in 7.00).
    [Beta 4] Improved auto-aim targeting on engines, shields and turrets.
    [Beta 4] Improved visibility of defence modules in station build menu (further improvement in 7.00).
    [Beta 4] Improved readability of target monitor while using ship modes (further improvement in 7.00).
    [Beta 4] Improved quantity and locations of Xenon Defence Stations (in new games only).
    [Beta 4] Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
    [Beta 5] Improved high speed carrier undocking.
    [Beta 5] Improved capital ship combat movement (further improvement to 7.00).
    [Beta 5] Improved Flee behaviour if player intervenes with order to dock (further improvement in 7.00).
    [Beta 5] Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
    [Beta 5] Improved colour variation of paint mods on Teladi E ships (new feature in 7.00).
    [Beta 5] Improved icons for various ship types.
    [Beta 5] Improved dataleak visuals.
    Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
    Fixed missing default paint theme when at high reputation with Queendom of Boron.
    Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
    Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
    Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
    Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
    Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
    Fixed stereo audio issues in some cutscenes of Boron story.
    Fixed incorrect countdown in Casino welfare module research time trial.
    Fixed mission-only module blueprints being unlocked in Station Design Simulator.
    Fixed missing animations when selecting New Game under certain circumstances.
    Fixed ships not using travel mode when ordered to attack target in distant sector.
    Fixed several situations where ships could fly through station or carrier while docking.
    Fixed dock assignment and ship hologram persisting when stopping control.
    Fixed various issues with retrieving ships from internal storage.
    Fixed various issues with player docking requests.
    Fixed NPC subordinates sometimes docking indefinitely.
    Fixed some pilots finding it hard to land on Boron Wharfs.
    Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
    Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
    Fixed free traders sometimes not finding trades, particularly when only working with one ware.
    Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
    Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
    Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
    Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
    Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
    Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
    Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
    Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
    Fixed Attack orders sometimes generating failure messages even if order resulted from automated behavior.
    Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
    Fixed attack subordinates attacking targets other than their commander's without provocation.
    Fixed ships attacking targets that are being boarded by non-hostile faction.
    Fixed capital ships sometimes approaching too closely in combat.
    Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
    Fixed Coordinate Attack including subordinate groups that have been set to Docked.
    Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
    Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
    Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
    Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
    Fixed many cases of ships stopping abruptly upon destruction.
    Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
    Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
    Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
    Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
    Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
    Fixed Construction Vessels with no drones having no efficiency penalty.
    Fixed mining ships sometimes shooting empty asteroids when player is nearby.
    Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
    Fixed free-flying police scanning space suits.
    Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
    Fixed guided missiles not properly targeting stations and build storage.
    Fixed missiles sometimes not leaving launcher in forward direction.
    Fixed turret control acquiring only one missile per missile swarm.
    Fixed ships launching countermeasures against unguided missiles.
    Fixed trade discounts not being taken into account when traders are looking for trades.
    Fixed stations not selling resources to their build storages under certain circumstances.
    Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
    Fixed stations that are starved of resources sometimes not paying high enough price.
    Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
    Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
    Fixed inconsistencies in M turret pricing.
    Fixed beams and ricocheting bullets distorting accuracy stats.
    Fixed player being personally blamed for some hostile actions by other ships belonging them.
    Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
    Fixed ship repair taking longer than it should with crew aboard.
    Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
    Fixed ships sometimes changing directions very abruptly.
    Fixed ships disappearing during docking animation.
    Fixed collision with invisible walls on some wrecked objects.
    Fixed capital ships sometimes reacting too strongly to collisions.
    Fixed force effects, e.g. of anomalies, not working after exiting superhighway.
    Fixed outdated game start image of Boso Ta.
    Fixed dock areas not having any props.
    Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
    Fixed excessively dirty cockpit glass in XL Argon ships.
    Fixed incorrectly rotated shield impact effects.
    Fixed ship ID being cut off on Syn and Guppy.
    Fixed logo being cut off on Thresher and Dolphin.
    Fixed logo and ship ID being cut off Heracles.
    Fixed logo and ship ID on Yasur disappearing at certain view angles.
    Fixed missing logo on Osaka lower left hull.
    Fixed flickering surface on Yasur.
    Fixed missing geometry on Asgard and Peregrine.
    Fixed incorrectly placed elements near the docking area on Nomad.
    Fixed space suit dock not being visually integrated into the Boron luxury dock.
    Fixed floating geometry on Barbarossa.
    Fixed floating geometry on Kalis fighter in ship build menu.
    Fixed landing gear of Lux being out of place.
    Fixed cockpit ramp of Shih clipping out of ship while in flight.
    Fixed Ion Pulse turret bullets clipping into ship hull on launching.
    Fixed certain small weapons not firing straight ahead.
    Fixed floating turrets on Terran defence tube.
    Fixed turrets of Scrap Recycler being inside module.
    Fixed turret positioning issue on Magnetar.
    Fixed shield generator positions on Donia, Yasur and Shark.
    Fixed shield generator on Shark being located inside ship hull.
    Fixed missing flame animation in Teladi S all-round engines.
    Fixed incorrectly positioned engine flames on small Xenon ships.
    Fixed multiple cases of out of place hologram in airlock.
    Fixed transporter room doors on small ships not closing properly.
    Fixed black surface appearing on Kyushu when viewed from further away.
    Fixed hole in Split corridor.
    Fixed invisible keyboard in manager's office.
    Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
    Fixed visual glitch on capital ships under construction.
    Fixed incomplete wreck for Falcon.
    Fixed missing wreck for Jian.
    Fixed missing wreck for collectible containers.
    Fixed incorrectly textured wreck for Magpie.
    Fixed incorrectly positioned wreck for Chimera.
    Fixed incorrectly positioned wreck for Teladi small container storage module.
    Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
    Fixed imprecise collisions with Asgard main weaponry.
    Fixed imprecise collisions with derelict station in Duke's Haven.
    Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
    Fixed incorrect rotations of station modules under construction after loading.
    Fixed missing sound on large mining turrets.
    Fixed guidance on Map not working when not sitting or standing in ship.
    Fixed re-selection of previous object after selecting None in Object List or Property Owned menus.
    Fixed Protectyon Shield Generator showing up in Logical Station Overview menu if only condensate storage has been built.
    Fixed Automatic Resupply option not allowing global or commander's setting.
    Fixed some Encyclopedia entries showing wrong names for construction methods.
    Fixed Trade menu not allowing player to buy wares after previously planning to sell.
    Fixed wares legality information showing factions that player does not yet know.
    Fixed range of non-operational satellites and resource probes being shown on Map.
    Fixed gate icons cluttering map when using filter text.
    Fixed supply buy offers on stations hiding regular buy offers.
    Fixed scan range for resource probes in Object Info menu.
    Fixed sorting of subordinates in Object Crew Information menu.
    Fixed Live Stream camera displaying spacesuit pilots in space.
    Fixed menus in undefined state after using Live Stream View under certain circumstances.
    Fixed unidentified Laser Towers showing as Unknown Ship in target monitor.
    Fixed UI shaking during cutscenes and when using Live Stream to view ship in highway.
    Fixed control mode message appearing in External Static View.
    Fixed Left Mouse Button opening context menus in Floating View (F4) when player is not controlling ship.
    Fixed first person interactions not working under certain circumstances.
    Fixed conversation option to ask some NPCs for job not appearing.
    Fixed Station Build menu freezing under certain circumstances.
    Fixed menus not working correctly when using top level menu shortcuts under certain circumstances.
    Fixed off-screen target elements appearing in front of player under certain circumstances.
    Fixed target speed not updating correctly under certain circumstances.
    Fixed surface elements not being auto-targeted in Gamepad Mode.
    Fixed cases of being unable to select targets in HUD with Left Mouse Button.
    Fixed input being rejected when only changing direction of range input while remapping controls.
    Fixed sliders in Station Overview menu stopping while dragging under certain circumstances.
    Fixed radar not being interactive under certain circumstances.
    Fixed save option being available in Station Design Simulator.
    Fixed non-functional Mark as Hostile option being available for drops, lockboxes, nav beacons, resource probes and satellites.
    Fixed missing deadzone for mouse axes when mapping controls.
    Fixed various other control mapping issues.
    Fixed toggling steering axis not affecting stick controls.
    Fixed gamepad/joystick buttons not working when Shift or Ctrl are pressed on keyboard at same time.
    Fixed release of keyboard keys such as Shift or Alt not being recognised under certain circumstances.
    Fixed joystick/gamepad rumble not stopping when game is paused.
    Fixed remapping control removing wrong input under certain circumstances.
    Fixed not being able to manage controllers/joysticks under certain circumstances.
    Fixed overlapping text at hacking terminals.
    Fixed HUD monitors being cut-off on low aspect ratios.
    Fixed weapon heat bar not scaling up linearly.
    Fixed speed SI prefixes in HUD not working for negative speeds.
    Fixed motion blur persisting when leaving a highway while in external view.
    Fixed reflection probes being permanently affected by effects.
    Fixed some joysticks breaking UI on Linux.
    Fixed unnecessary CPU utilisation when game window is minimised.
    [Beta 2] Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
    [Beta 2] Fixed PAR stations in Cardinal's Domain not transferring to Trinity in existing saves (problem introduced in 7.00).
    [Beta 2] Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
    [Beta 2] Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
    [Beta 2] Fixed not being able to dock at some stations in new clusters when loading older saves (new feature in 7.00).
    [Beta 2] Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
    [Beta 2] Fixed unlocking of signal leaks in external view.
    [Beta 2] Fixed Xenon working for player if their capital ship is successfully boarded (new feature in 7.00).
    [Beta 2] Fixed Gatling bullets passing through targets (problem introduced in 7.00).
    [Beta 2] Fixed small and medium ship wrecks not showing any contained Raw Scrap (problem introduced in 7.00).
    [Beta 2] Fixed stations buying certain wares below minimum price (problem introduced in 7.00).
    [Beta 2] Fixed certain story characters repeatedly turning around (problem introduced in 7.00).
    [Beta 2] Fixed buy prices of Protectyon not updating based on supply and demand.
    [Beta 2] Fixed characters speaking to player sometimes looking in wrong direction.
    [Beta 2] Fixed pilots remaining visible in elevator after being relieved (problem introduced in 7.00).
    [Beta 2] Fixed target name being spoken again without changing targets (problem introduced in 7.00).
    [Beta 2] Fixed multiple NPCs standing or sitting in same place on Observation Deck (new feature in 7.00).
    [Beta 2] Fixed equipment of owned Xenon ships not showing in ship upgrade/repair menu (new feature in 7.00).
    [Beta 2] Fixed Xenon equipment blueprints not unlocking (new feature in 7.00).
    [Beta 2] Fixed Xenon S/M ships not abandoning properly (new feature in 7.00).
    [Beta 2] Fixed incorrect collisions when flying Xenon PE (new feature in 7.00).
    [Beta 2] Fixed incorrectly oriented engines on Phoenix E (new feature in 7.00).
    [Beta 2] Fixed incorrectly oriented weapons on Odysseus E.
    [Beta 2] Fixed Xenon SE not being able to pick up mined resources while player is nearby (new feature in 7.00).
    [Beta 2] Fixed corridor towards Split managers office sometimes clipping through dark wall (new feature in 7.00).
    [Beta 3] Fixed incorrect office in gamestarts/stories resulting in problems with locations of NPCs, terminals, etc. (problem introduced in 7.00).
    [Beta 3] Fixed E model Paranid capital ships not being used in Paranid story.
    [Beta 3] Fixed progress blockers in various tutorials (new feature in 7.00).
    [Beta 3] Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
    [Beta 3] Fixed HQ-related achievements not being unlocked in some storylines.
    [Beta 3] Fixed speech being cut short in Rescue Ship generic mission.
    [Beta 3] Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
    [Beta 3] Fixed cipher ship vulnerability in Paranid story.
    [Beta 3] Fixed Xenon Research not unlocking Xenon L Shield Mk2 (problem introduced in 7.00).
    [Beta 3] Fixed damage fields in Torus Aeternal.
    [Beta 3] Fixed certain sectors reporting negative resource values (problem introduced in 7.00).
    [Beta 3] Fixed pilots failing to bail out of player-owned ships (new feature in 7.00).
    [Beta 3] Fixed docking request with rescuing ship sometimes getting cancelled if player asked to be rescued (problem introduced in 7.00).
    [Beta 3] Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
    [Beta 3] Fixed small/medium ships sometimes teleporting short distance after being hit.
    [Beta 3] Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
    [Beta 3] Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
    [Beta 3] Fixed ships and turrets refusing to attack or shoot at stations that are under construction (problem introduced in 7.00).
    [Beta 3] Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
    [Beta 3] Fixed weapons aiming at target sometimes moving erratically when target is lost.
    [Beta 3] Fixed ships fleeing towards station stopping to recall subordinates.
    [Beta 3] Fixed being able to purchase mining drones for installation onto ships that can't use them.
    [Beta 3] Fixed xenon pilots not abandoning ship properly again (problem introduced in 7.00).
    [Beta 3] Fixed build storages with cargo sometimes not having any visible cargo pods, preventing their destruction.
    [Beta 3] Fixed excessive deconstruction times for station modules.
    [Beta 3] Fixed not being able to call elevator up again when standing in cockpit of PE and SE (new feature in 7.00).
    [Beta 3] Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
    [Beta 3] Fixed inability to drag order icon of Rescue people in range order on map (new feature in 7.00).
    [Beta 3] Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
    [Beta 3] Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
    [Beta 3] Fixed ship doors remaining open when they become visible while ship is undocking.
    [Beta 3] Fixed incorrect engine position on Xenon F (new feature in 7.00).
    [Beta 3] Fixed incorrect shield orientation and surface element positions on Crane E (new feature in 7.00).
    [Beta 3] Fixed incorrect surface elements orientation on Heron E (new feature in 7.00).
    [Beta 3] Fixed force field in Paranid interior not preventing player from entering area..
    [Beta 3] Fixed several cases of weapons not being aligned properly.
    [Beta 3] Fixed logo being cut off on Kyd.
    [Beta 3] Fixed graphical glitch on Eclipse hull.
    [Beta 3] Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
    [Beta 3] Fixed incorrect surface appearance of wreck of Paranid S Dome.
    [Beta 3] Fixed incorrectly positioned wreck of Paranid L Dome.
    [Beta 3] Fixed free-floating debris pieces in wreck of Maja Snail production module.
    [Beta 3] Fixed missing detail on Boron M container storage causing turrets to appear floating.
    [Beta 3] Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
    [Beta 3] Fixed transporter room door clipping through wall in Argon corridor.
    [Beta 3] Fixed transporter room door fading out too quickly.
    [Beta 3] Fixed being able to walk through dock area walls on Behemoth.
    [Beta 3] Fixed bridge on Behemoth E being too far forwards (new feature in 7.00).
    [Beta 3] Fixed missing holo trackballs on newly introduced small/medium ships (new feature in 7.00).
    [Beta 3] Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
    [Beta 3] Fixed bridge lights remaining off after ship has been constructed (problem introduced in 7.00).
    [Beta 3] Fixed headlights of Xenon F not turning off when docked (new feature in 7.00).
    [Beta 3] Fixed boost effect on Xenon F starting too far behind ship (new feature in 7.00).
    [Beta 3] Fixed doors of Xenon F vibrating erratically (new feature in 7.00).
    [Beta 3] Fixed glow on Boron dock area appearing cut off.
    [Beta 3] Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
    [Beta 3] Fixed sun shining through large ships in external target view.
    [Beta 3] Fixed lens-flare blocking view from Xenon B and Xenon PE cockpits (new feature in 7.00).
    [Beta 3] Fixed engine flames of Kha'ak ships not being animated.
    [Beta 3] Fixed brightness of some map elements being too high (problem introduced in 7.00).
    [Beta 4] Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
    [Beta 4] Fixed Combat Scenario not being completable (problem introduced in 7.00).
    [Beta 4] Fixed destroyed ship equipment being paid for when selling ships.
    [Beta 4] Fixed station-based traders trading with empty ware basket.
    [Beta 4] Fixed autopilot being active after teleporting to ship.
    [Beta 4] Fixed ships and drones docking without properly avoiding object they are docking with on path to dock (problem introduced in 7.00).
    [Beta 4] Fixed abandoned ships continuing to move (problem introduced in 7.00).
    [Beta 4] Fixed some ships being frozen above docks after loading savegame (problem introduced in 7.00).
    [Beta 4] Fixed crew transfer not working with Xenon PE and SE (new feature in 7.00).
    [Beta 4] Fixed people in ownerless space suits ejecting out of player-owned ships (new feature in 7.00).
    [Beta 4] Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
    [Beta 4] Fixed menu crash when changing input modifiers under certain circumstances (new feature in 7.00).
    [Beta 4] Fixed target monitor remaining hidden after opening menu (new feature in 7.00).
    [Beta 4] Fixed alignment of docking UI in external view (new feature in 7.00).
    [Beta 4] Fixed Head Movement Intensity game option not being applied to camera shaking.
    [Beta 4 HF 1] Fixed Dal Busta repeatedly contacting player (problem introduced in 7.00).
    [Beta 5] Fixed final basic tutorial recommending playing Timelines if extension is not enabled (new feature in 7.00).
    [Beta 5] Fixed Dal Busta not being available to talk to continue Hatikvah story.
    [Beta 5] Fixed falling through floor in certain situations.
    [Beta 5] Fixed moving characters sometimes adopting T-pose when interrupting turning animation (problem introduced in 7.00).
    [Beta 5] Fixed player being left behind when NPC activates transporter (problem introduced in 7.00).
    [Beta 5] Fixed ejected NPC pilots not speaking (problem introduced in 7.00).
    [Beta 5] Fixed name of Crane E (new feature in 7.00).
    [Beta 5] Fixed hatch on Xenon B becoming invisible (new feature in 7.00).
    [Beta 5] Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
    [Beta 5] Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
    [Beta 5] Fixed joysticks on Linux sometimes changing input mode incorrectly.
    [Beta 5] Fixed several causes of crashes.
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  12. #4512
    Merde, ben voilà, j'ai cassé ma molette.
    Je dis souvent de la merde...

  13. #4513
    Citation Envoyé par [dT] Moustik Voir le message
    Merde, ben voilà, j'ai cassé ma molette.
    C'est vrai qu'une petite balise spoiler sauverait surement pas mal d'entre nous d'une entorse d'index

  14. #4514
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  15. #4515
    On ne peux pas leur reprocher de ne pas communiquer et de ne pas être transparents.
    Par contre, l'esprit de synthèse...
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  16. #4516
    Oings..... Papa Cassin.......oings....... ils zont été méchants.
    Au cours d'un de mes voyages, je croise un coffre de données. Quezako?
    Phénomène de la poule devant un peigne, sur ce jeu, c'est quotidien, j'essaye de trouver des renseignements.
    Il faudrait les réparer, avec à la clé une ou plusieurs récompenses. Bien... Celui la n'a pas l'air en panne mais bon, tentons tout de même.

    Pas une pas deux; sans aucune explication je me retrouve la totalité de la flotte du coin qui veut me trucider...
    Je me dis que ces trucs ont une importance; certaine, mais laquelle? et comment interagir sans finir pâté de l'espace.

    Papounet, peux tu lâcher tes champs rectangulaires pour m'éclairer?
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  17. #4517
    Les coffre de donnée c est un peut une sorte de quête.

    Tu dois avec ton laser de réparation débloquer des interrupteur rouge qui vont faire bouger des portes ou modifier des placements . ceci fais tu aura un signal a décrypter en gros comme quand tu scanne les stations même mécanique) qui te donne accès a des extraits de l histoire X4 .

    Des que tu a fais le premier cela te donne une quête de boso ta 5et il y en a 28 c est plus une chasse au trésors très longue et parfois frustrante qu autre chose ) (petit lien ici avec un peut de spoil )https://forum.egosoft.com/viewtopic.php?t=411152
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  18. #4518
    Citation Envoyé par loupgarou93 Voir le message
    Les coffre de donnée c est un peut une sorte de quête.

    Tu dois avec ton laser de réparation débloquer des interrupteur rouge qui vont faire bouger des portes ou modifier des placements . ceci fais tu aura un signal a décrypter en gros comme quand tu scanne les stations même mécanique) qui te donne accès a des extraits de l histoire X4 .

    Des que tu a fais le premier cela te donne une quête de boso ta 5et il y en a 28 c est plus une chasse au trésors très longue et parfois frustrante qu autre chose ) (petit lien ici avec un peut de spoil )https://forum.egosoft.com/viewtopic.php?t=411152
    Merci LoupGarou, et pourquoi toute la galaxie me tombe dessus? Aucun rapport?; Ils ne sont pas gardés?
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  19. #4519
    alors la ? encore un beau bug est tu sur la version beta ?

    Il m'est arrivé d avoir des soucis mais en général c est plus du au secteur ou tu est ou certain profite du fait de ta sortie en scaphandre pour t aligner ce qui est assez frustrant ? Ah apparemment il y a au moins un endroit ou c est lié a une quêtes mais vu que c est lie a un dlc pas sûr que cela sois cela .

    je t avoue mon ignorance la de ce phénomène encore que j ai noter avec la beta des moment ou sans raison apparente les forces du secteurs te prenne pour XAAviere dipont lygonesse un célèbre tueur en série teladi et décide qu'il faux te stopper j ai eu le cas dans argon prime en testant le nouveau démarrage .
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  20. #4520
    Non je suis sur la version publiée.
    Bah pas grave, pare deux fois j'ai eu un souci de ce type; je vais recharger une vieille version.
    Je posais la question pensant à un acte sacrilège de ma part. Merqui!
    Pétard... Où ai je foutu les clés du tank? (Général Bismuth 1548-1585)

  21. #4521
    7.00 Public Beta 6 Changelog
    (visit our forum for the full 7.00 changelog overview)
    [Beta 6] Added possibility to skip conversation lines in interactive dialogues with Space key.
    [Beta 6] Added support for multiple colour profiles (new feature in 7.00).
    [Beta 6] Added HUD indicator for Reduced Speed Mode (new feature in 7.00).
    [Beta 6] Added further mouse-over texts to start menu (new feature in 7.00).
    [Beta 6] Added new ship icons to Map legend (new feature in 7.00).
    [Beta 6] Added unassigned personnel to Personnel Management menu (new feature in 7.00).
    [Beta 6] Added sound effects for shield recharging and shield fully recharged.

    [Beta 6] Removed names of landmarks from their target element.

    [Beta 6] Improved late-game crisis feature to make it fully opt-in, provide more information and be better balanced (new feature in 7.00).
    [Beta 6] Improved automatic collision avoidance for player ship when near moving objects.
    [Beta 6] Improved docking of spacesuits on S and M sized ships.
    [Beta 6] Improved capital ship combat movement (further improvement to 7.00).
    [Beta 6] Improved visualisation of docking guidance when it passes behind objects (new feature in 7.00).
    [Beta 6] Improved map zoom level range to allow it to show whole map.
    [Beta 6] Improved balancing of chance that Xenon will abandon ship (new feature in 7.00).
    [Beta 6] Improved rendering distance of Kha'ak Defence Platform.

    [Beta 6] Fixed Xenon war subscription missions not targeting new Xenon PE (new feature in 7.00).
    [Beta 6] Fixed missing mission targets in space under certain circumstances (problem introduced in 7.00).
    [Beta 6] Fixed hidden mission objectives getting prominent target elements under certain circumstances.
    [Beta 6] Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
    [Beta 6] Fixed SCA Harasser jobs not being properly disabled after completing SCA-related terraforming project (problem introduced in 7.00).
    [Beta 6] Fixed boarding pods not appearing when launched to claim small ships (problem introduced in 7.00).
    [Beta 6] Fixed Mimic subordinates not inheriting their commander's manual ware basket (new feature in 7.00).
    [Beta 6] Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
    [Beta 6] Fixed bullet impacts pushing ships with too much force.
    [Beta 6] Fixed S and M variants for several weapons having incorrect prices.
    [Beta 6] Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
    [Beta 6] Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
    [Beta 6] Fixed engine surface elements showing speed of 0 m/s at all times.
    [Beta 6] Fixed Personnel Management menu not listing all employed service crew and marines (problem introduced in 7.00).
    [Beta 6] Fixed mouse support in Radial menu with Steering or Direct Steering Mode active (new feature in 7.00).
    [Beta 6] Fixed targetable surface elements on player-controlled ship (problem introduced in 7.00).
    [Beta 6] Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
    [Beta 6] Fixed target select sounds being played in first person (new feature in 7.00).
    [Beta 6] Fixed engines of Xenon H not showing in Encyclopedia (problem introduced in 7.00).
    [Beta 6] Fixed small scouts using small fighter ship icon (new feature in 7.00).
    [Beta 6] Fixed wrong ship icon being assigned to Tuatara, Asgard and Kalis (new feature in 7.00).
    [Beta 6] Fixed several causes of crashes.
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  22. #4522
    et on passe a la beta 7.7

    7.00 Public Beta 7 Changelog
    (visit our forum for the full 7.00 changelog overview)
    [Beta 7] Added advice message for first-time players.
    [Beta 7] Added player character portraits to New Game menu.
    [Beta 7] Added wrecked equipment in Object Loadout menu.
    [Beta 7] Added confirmation dialog when deleting Construction Plans.
    [Beta 7] Added option to select order sector parameter by clicking on Map.
    [Beta 7] Added option to delete input profiles.
    [Beta 7] Added option to delete colour profiles (new feature in 7.00).
    [Beta 7] Added new default profiles for various joysticks.

    [Beta 7] Removed shield recharge sounds (new feature in 7.00).

    [Beta 7] Improved accuracy of weapon aim prediction.
    [Beta 7] Improved some cases where weapons fire with no chance of hitting target.
    [Beta 7] Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
    [Beta 7] Improved capital ship combat movement (further improvement to 7.00).
    [Beta 7] Improved docking of spacesuits on S and M sized ships (further improvement to 7.00).
    [Beta 7] Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
    [Beta 7] Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
    [Beta 7] Improved balancing of drop rate for spacefly eggs from ships (problem introduced in 7.00).
    [Beta 7] Improved behaviour of missiles targeting stations.
    [Beta 7] Improved clarity of icons representing obstructed enemies.

    [Beta 7] Fixed Hatikvah story getting stuck on Fly To objective (further fix for issue fixed in 7.00).
    [Beta 7] Fixed crisis research being selectable via custom gamestart menu (new feature in 7.00).
    [Beta 7] Fixed mass traffic sometimes not having collisions.
    [Beta 7] Fixed stations scheduled for dismantling sometimes still allowing ships to dock (problem introduced in 7.00).
    [Beta 7] Fixed player not being able to approach spacesuit to rescue it while spacesuit is trying to dock at player ship (new feature in 7.00).
    [Beta 7] Fixed loadout presets on player-owned shipyards not selecting optional software.
    [Beta 7] Fixed infiltration phase of boarding taking longer with higher-skilled marines.
    [Beta 7] Fixed factions not building certain factories needed to support ship building.
    [Beta 7] Fixed modules in station editor disappearing when selecting new module after resetting rotation.
    [Beta 7] Fixed container magnet not working correctly on certain ships.
    [Beta 7] Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
    [Beta 7] Fixed help text shortcuts not working (problem introduced in 7.00).
    [Beta 7] Fixed check engine light not showing when ship's engines are destroyed.
    [Beta 7] Fixed persistent smoke and fire effects on previously damaged objects (problem introduced in 7.00).
    [Beta 7] Fixed Casino not being entirely visible in station construction menu.
    [Beta 7] Fixed commander not being listed in ship destruction log entry (problem introduced in 7.00).
    [Beta 7] Fixed issues with notifications being queued while menus are open (problem introduced in 7.00).
    [Beta 7] Fixed pink logbook text (problem introduced in 7.00).
    [Beta 7] Fixed detail on Xenon large seismic charge turret becoming invisible (new feature in 7.00).
    [Beta 7] Fixed bridge of Xenon H clipping into ship hull (new feature in 7.00).
    [Beta 7] Fixed front landing gear of Xenon F not animating correctly (new feature in 7.00).
    [Beta 7] Fixed inverted player logo on Theseus.
    [Beta 7] Fixed incorrect orientation of right main weapon on Odysseus E.
    [Beta 7] Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
    [Beta 7] Fixed incorrect reflections on small ship hulls.
    [Beta 7] Fixed several causes of crashes.
    T'as déjà le fond de jeuxvidéo.com, alors t'es gentil, n'adopte pas la forme.

  23. #4523
    Ca sort un jour cette foutue extension ?
    L'espoir est le premier pas sur le chemin menant à la déception.

  24. #4524
    Envie d'espace en ce moment.
    Le meilleur moyen d'éviter de relancer Space exploration (mod de Factorio), ce serait de jouer à X4 ou à Elite.
    Vous conseilleriez lequel (bon x4 je suppose vu le topic) mais quelles sont les différences majeures de gameplay entre les 2 ?

  25. #4525
    Elite c'est beaucoup de grind, tu passes la majorité de ton temps à sauter de système en système / speeder vers la station / faire demi-tour parce que tu n'as pas freiné à temps / accoster / vendre en trois clics / acheter en trois clics / repartir. Et tu es cantonné, comme le riz, à ton seul vaisseau. Tu peux en changer, mais tu ne peux toujours en avoir qu'un à la fois, les autres seront dans le hangar.

    X4 c'est plus du développement d'empire (commercial ou non), tu commences avec juste un vaisseau mais tu en a rapidement plusieurs 10aines occupés dans divers coins de la galaxie. Tu construis aussi tes propres stations, il n'y a pas que celles de l'IA. L'univers est plus "condensé" aussi, au lieu d'avoir un système avec 6 planètes vides et 2 outposts, les secteurs comprennent pas mal de stations. Mais la cartes est moins grande (mais ce n'est pas de la génération procédurale du coup)
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  26. #4526
    X4 est plus arcade niveau pilotage, c'est plus un jeu de gestion empire commercial si j'exagère un peu. Si tu veux jouer à Steve Fossett dans l'espace je prendrais Elite, si tu veux jouer à Elon Musk dans l'espace faut prendre X4. Soit être l'explorateur soit le mec qui vient après, qui construit et fais de l'argent.

  27. #4527
    L'ambiance sonore dans Elite est absolument fantastique aussi
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  28. #4528
    Ça dépend de ce que tu veux visuellement également.

    X4 n'est pas aussi beau qu'elite et surtout on y passe 90% de son temps sur des cartes noires avec une UI assez moche.
    On peut avoir de joli panoramas de temps en temps mais on est loin d'elite a ce niveau là. Et impossible de se poser sur les planètes également .

    Comme l'ont dit les canards du dessus, on est vraiment sur un jeu de gestion un peu austère et pas du tout dans le trip voyage et découvertes des étoiles à la starfield, NMS, ou SC.

  29. #4529
    Mouais, Elite c'est beau mais au bout de 100 voyages aller-retour c'est chiant à mort et ça se renouvelle pas beaucoup.
    L'espoir est le premier pas sur le chemin menant à la déception.

  30. #4530
    Et pouvoir braquer du vaisseau capital dans X4 c’est tout de même franchement le pied
    De mémoire, on a les messages de ses marines qui progressent sur les différents ponts, le résultat n’est pas garanti et il faut préparer son assaut, éviter de se faire blaster par les renforts qui vont arriver s’il y en a à proximité, etc. Le tout n’étant pas salement scripté avec des vaisseaux de renfort qui spawnent de nulle part.

    Enfin de mémoire hein. Pas touché à X4 depuis des lustres mais j’y ai trouvé de multiples éléments qui me manquaient dans ED.
    X4 est aussi différent au niveau design général et peut avoir un aspect vieillot sur certains points - l’équipe n’est pas douée dans tous les domaines et l’interface se noie dans sa complexité et austérité - (un truc que j’aurais aimé voir évoluer au fil des années mais c’est forcément complexe).

    Sinon ça donne envie de replonger mais c’est également bien chronophage…

    ----

    Une possibilité marrante à l’époque : des pirates braquent mes vaisseaux (commerce, miniers) -> je monte un groupe de frappe et je vais leur casser la gueule dans leur secteur, le plus compliqué étant de détruire leurs stations pour réduire leur activité (à néant dans l’idéal) - l’IA étant un gros frein à l’époque, nos vaisseaux n’étant pas efficaces contre les tourelles de défense (en actions/réaction/initiatives, pas en armements) (je ne sais pas si ça a changé).
    Mais : on a la totale possibilité d’anéantir une nuisance (et ça, c’est bonheur, c’est liberté, c’est dans ta face saloperie de pirate)

    ----

    Question au passage : les formations mixtes fonctionnent enfin de nos jours ? (càd par ex avoir des vaisseaux d’escorte qui accompagnent un vaisseau d’exploitation minière avec tous les vaisseaux qui restent ensemble au lieux de les voir dispersés) (en notant que le vaisseau à escorter est généralement bien lent et ne devrait pas souvent distancer son escorte (sauf parfois en voyage rapide, il me semble (oublié le terme)).
    UTC+4
    Discord :
    bourrinopathe | Steam ID : 76561198002650224

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