January Update Patch 1
General
Updated
Hide Supporter verification code if not a Supporter
Lock Roll and Pitch rotation for characters (causing titled character bug)
Fixed
Potential crash fix on host migration
Multiple crash fixes
Fixed NVG offset on helmet (fixes floating headwear)
Removed
Performance profiler capture from settings menu (may have contributed to overall performance loss)
Gameplay
Updated
FBI HRT ballistic shield matches regular ballistic shield hitbox dimensions
Fixed
Fixed an issue where interaction would not work sometimes
Fixed an issue where evidence items would not be recoverable if an evidence bag is covering the interaction point
Potential fix for items not equipping if said item’s class was not loaded
Fixed an issue where a grenade could be released whilst in low ready
Fixed an issue where grenades could sometimes go through geometry (walls, doors, etc)
Fixed an issue where trap cables would not sometimes simulate properly
Fixed pistol equipped with shield disappearing and reappearing on alternating frames
Fixed an issue where the hand could be shot while using the FBI HRT ballistic shield
Graphics
New
Spawn blood effects when hitting players
AI
Improved
Improved line of sight checks to reduce instances of AI seeing their enemies through walls
Fixed
Multiple crash fixes for AI
Fixed an issue where AI would not use their unalerted/alerted perception logic (only triggered by noise)
HUD
Fixed
Fixed an issue where equipped player gear would occasionally not display on paper doll.
Performance
Improved
Scale relevant AI tick rate based on distance
Networking
Improved
Replication performance (Hosts should now have a considerable performance boost, especially in full lobbies)
Fixed
Fixed an issue where an objective status would not sync when migrating hosts
Various networking fixes and improvements
Weapons
Updated
Increased SBR-300 damage
BCM MK1 fire rate now matches HK416’s fire rate
Fixed
Fixed MP5 mag in and mag out using wrong sounds
Physics
Physics items (shells, grenades, taser doors, projectiles) now have character interaction disabled
Removed pawn interaction physics off incapacitated humans
SFX
Slight attenuation bump to C2 and beanbag shotgun
Prevent certain weapons from severely blowing out mix
Weapon fire can now be heard from a greater distance than before
Localization
Updated Korean translations
Lobby
Fixed buzzer sound playing when shooting the civilian target when timer was not running
Coffee Machine nasty bugs cleanout:
Fixed an issue where non-host players could not interact with the machine
Fixed an issue where the coffee machine could deadlock forever if interaction was spammed
Fixed an issue where interaction spam and network latency could cause multiple coffee cups to be spawned at once
Fixed an issue where the coffee drinker could still interact with the machine whilst drinking their beverage
Fixed an issue where coffee machine SFX would not play for clients
Fixed an issue where the coffee machine would not reset when cup is left unattended beyond its max allowed time limit (causing deadlocked coffee machine)
Fixed an issue where interacting with unrelated parts of the coffee machine would trigger other parts of the coffee machine (especially when interaction is spammed)
Wenderly Hills Hotel -- 'Checkin' In'
New
Add static TV sound source to bar
Updated
Reduced suspects on Raid
Removed
Hotel briefing audio
Fixed
Fixed multiple sound sources not playing
213 Park Homes -- 'Twisted Nerve'
Updated
Reduced AI unalerted sight range on meth
Blocking volumes to backgarden of fumigated house (fixes falling into the void)
Removed
Outside AI spawns on Raid
4U Gas Station -- 'Thank You, Come Again'
New
Added main room radio tune to Gas