11:58:59 Loading "E:/Installation programmes/Valley Benchmark 1.0/bin/../data/valley_1.0.cfg"...
11:58:59 Loading "GPUMonitor_x86.dll"...
11:58:59 Loading "dxgi.dll"...
11:58:59 Loading "openal32.dll"...
11:58:59 Set 1920x1080 fullscreen video mode
11:59:03 Set 1.00 gamma value
11:59:03 Unigine engine
http://unigine.com/
11:59:03 Binary: Windows 32bit Visual C++ 1600 Release Feb 14 2013 r11294
11:59:03 Features: OpenGL Direct3D9 Direct3D11 OpenAL XAudio2 XPad360 Joystick Flash Editor
11:59:03 App path: E:/Installation programmes/Valley Benchmark 1.0/bin/
11:59:03 Data path: E:/Installation programmes/Valley Benchmark 1.0/data/
11:59:03 Save path: C:/Users/XXXX/Valley/
11:59:03
11:59:03 ---- System ----
11:59:03 System: Windows 8 (build 9200) 64bit
(bizarrement j'ai windows 10, pas 8 mais bon...)
11:59:03 CPU: AMD Athlon(tm) X4 740 Quad Core Processor 3194MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A SSE5 AVX HTT x2
11:59:03 GPU: AMD Radeon (TM) R9 200 Series 21.19.519.2 x1
11:59:03 System memory: 2047 MB
(J'ai 8Go de ram par contre, pas seulement 2...)
11:59:03 Video memory: 2048 MB
11:59:03 Sync threads: 1
11:59:03 Async threads: 2
11:59:03
11:59:03 ---- MathLib ----
11:59:03 Set SSE2 simd processor
11:59:03
11:59:03 ---- Sound ----
11:59:03 Renderer: OpenAL Soft
11:59:03 OpenAL vendor: OpenAL Community
11:59:03 OpenAL renderer: OpenAL Soft
11:59:03 OpenAL version: 1.1 ALSOFT 1.14
11:59:03 Found AL_EXT_LINEAR_DISTANCE
11:59:03 Found AL_EXT_OFFSET
11:59:03 Found ALC_EXT_EFX
11:59:03 Found EFX Filter
11:59:03 Found EFX Reverb
11:59:03 Found EAX Reverb
11:59:03 Found QUAD16 format
11:59:03 Found 51CHN16 format
11:59:03 Found 61CHN16 format
11:59:03 Found 71CHN16 format
11:59:03 Maximum sources: 256
11:59:03 Maximum effect slots: 4
11:59:03 Maximum auxiliary sends: 2
11:59:03
11:59:03 ---- Render ----
11:59:03 D3D11Render::D3D11Render(): Unknown ATI GPU
11:59:03 Direct3D11 desc: AMD Radeon (TM) R9 200 Series
11:59:03 Found feature level 11.0
11:59:03 Found compute shader 11.0
11:59:03 Maximum texture size: 16384
11:59:03 Maximum texture units: 16
11:59:03 Maximum texture renders: 8
11:59:03
11:59:03 ---- Physics ----
11:59:03 Physics: Multi-threaded
11:59:03
11:59:03 ---- PathFind ----
11:59:03 PathFind: Multi-threaded
11:59:03
11:59:03 ---- Interpreter ----
11:59:03 Version: 2.52
11:59:03
11:59:03 Loading "valley/unigine.cpp" 99ms
11:59:03 Unigine~# render_restart
11:59:03 Loading "valley/locale/unigine.en" dictionary
11:59:03 Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 8ms
11:59:03 Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 15ms
11:59:03 Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 19ms
11:59:03 Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 7ms
11:59:03 Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 9ms
11:59:03 Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 20ms
11:59:03 Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 12ms
11:59:03 Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 3ms
11:59:03 Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 5ms
11:59:03 Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 7ms
11:59:03 Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 3ms
11:59:03 Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 4ms
11:59:03 Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 23ms
11:59:03 Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 1ms
11:59:03 Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 10ms
11:59:03 Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 9ms
11:59:03 Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 3ms
11:59:03 Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 2ms
11:59:03 Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 8ms
11:59:03 Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 8ms
11:59:03 Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 1ms
11:59:03 Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 27ms
11:59:03 Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 21ms
11:59:03 Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 2ms
11:59:03 Loading "core/properties/unigine.prop" 2 properties 0ms
11:59:04 Unigine Valley Benchmark 1.0 (1.0)
11:59:04 Unigine~# world_load valley/valley
11:59:04 Loading "valley/valley.cpp" 203ms
11:59:06 Loading "valley/valley.mat" 72 materials 1991ms
11:59:06 Loading "valley/sound/sound.prop" 142 properties 4ms
11:59:08 Loading "valley/valley.world" 3887ms
12:01:36 Direct3D11 error: device hung
12:03:03 Direct3D11 error: device hung