PATCH 1.3.4.6 SUMMARY
Patch 1.3.4.6 follows a tested-and-proved formula you should now be familiar with, if you’ve followed our previous October, November and December Major Updates.
Along with the new Cawdor DLC, Necromunda’s Dev Team has once again prioritized community feedback and reports in order to continue iteration on the experience.
This new patch also brings much requested AI improvements, with a special focus on enemy aggressivity. Indeed, we’ve been hard at work rethinking some of the decision-making algorithms to make big and small tweaks that will make a big difference in the general threat that AI-gangs will pose to their rivals (both human and other AIs), notably:
- AI Fighters will now favor attacking enemies over buffing allies.
- AI Fighters are now less likely to buff themselves if this cannot be immediately followed up by an offensive action.
- AI Fighters with long-range capabilities will now seek to maintain an optimal distance from their foes, in order to maximize both their offensive and defensive capabilities.
- AI Fighters will no longer spend AP on some environment interactions that provide no immediate use/benefit to them or their teammates.
As with all previous patches, we’ve also put a lot of effort into removing various reported crashes, soft blocks and numerous bugs on all platforms - the complete list of which can be found in the exhaustive 1.3.4.6 Patch Notes below.