Hit points – 42,500. Plating - 25 mm.
Main battery - 3x2 234 mm. Firing range - 15.7 km. Maximum HE shell damage – 3,350. Chance to cause fire – 21%. HE initial velocity - 881 m/s. Maximum AP shell damage - 5,550. AP initial velocity - 881 m/s. Reload time - 15.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 141 м. Sigma – 2.05.
Torpedo tubes - 2x4 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.
AA defense:
10x2 40.0 mm. 20x2 20.0 mm. 8x2 113.0 mm.
AA defense short-range: continuous damage per second - 249, hit probability - 85 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 228, hit probability - 90 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 168, hit probability - 90 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 7, damage within an explosion - 1,470, action zone 3.5 - 5.8 km.
Maximum speed - 34.0 kt. Turning circle radius - 720 m. Rudder shift time – 10.5 s. Surface detectability – 12.4 km. Air detectability – 7.7 km. Detectability after firing main guns in smoke – 7.7 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party (duration time 20 s; HP per second 850.0; reload time 120 (80) s; charges 1 (2);
3 slot - Hydroacoustic Search (duration time 180 s; torpedo detection range 3.0 km; ship detection range 3.0 km; reload time 180 (120) s; Charges 2 (3));