Release
1.000.0
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Added English, French, Italian, German, Spanish, Russian, Chinese localization
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Added Eastern European Rebels faction (requires at least basic edition)
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Added United Arab Forces faction (requires at least basic edition)
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Added new Singleplayer campaign (requires Deluxe Edition, Ultimate Edition or Season Pass)
• Added achievements
• Added new loading screen
• Added new game result dialog
• Added humans weapon magazine falls to the ground on reload
• Added collect items in third/first person (press v or c)
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Added real-time lights to effects
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Added dynamic weather effects
• Added new localization system
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Added new 6v6 heroes map
• Added advanced speculars with all rgb channels and glossiness factor modulation
• Added unlock ultra settings only with over 6Gb of installed memory
• Added pierce humans with rocketlauncher, heat, atgm, fg
• Added FiringTimeout weapon param to control delay between shots or bursts
• Added better visibility heightmap calculation for thin volumes
• Added new civilian models
• Added "misc" material for plastic/rubber/tissue type assets
• Added {no_grain} keyword can now be used in levels for TPC to disable grain effect
• Added localization language detection from registry
• Added game hints for koth capturing team
• Changed more detailed human pather network grid (helps with some strange path decisions)
• Changed koth score panel
• Improved M1A2 Abrams tank model
• Improved evac fortification
• Improved heroes mode gameduration balancing
• Improved armored combat gamemode gameplay
• Increased health damage of 9x39mm (armor-piercing bullets)
• Increased max allowed slope for human pather
• Increased max allowed slope for tanks
• Removed sprint on double forward
• Fixed btr-80 mgun movement
• Fixed mortar tpc zoom
• Fixed lots of asset issues
• Fixed that in MP vehicles did not switch to stationary mode after driving in manual mode, which lead to human pathing issues
• Fixed sniper aimer not initialized during start
• Fixed flag spawning in ammunition game mode
• Fixed negative resource income in armored warfare
• Fixed snipers not rotating all the way to the target sometimes
• Fixed aiming with IK setups like in heavy_mg_m2
• Fixed initial resources amount in custom games
• Fixed visibility patch update on structure entity move in editor
• Fixed ignore fortification entities in GetAim if they can't be built with current actor
• Fixed being able to shoot at side while walking
• Fixed some stuttering on correction to near targets
• Fixed automatic fire without burst delay on attack order spamming with right click etc
• Fixed replay file timestamp read
• Fixed SP hardcore mode will now properly use hardcore setup for outlines
• Fixed vehicles sometimes get stuck near buildings and cannot move in manual control
• Fixed recoil 'jumping'
• Fixed muzzle flash and other transparent geometry render ordering
• Fixed scenario desyncs in cooperative
• Fixed crash on pressing "Continue Game" when last game no longer available (mod map)
• Fixed crash on library if failed to spawn an entity
• Fixed crash in shadow material
• Fixed crash on vertically oriented camera
• Fixed crash when pressing kick button
• Fixed crash when human is blown away from building by blastwave
• Fixed crash in attack_melle
• Fixed crash in shadow manager
• Fixed crash in chat service
• Fixed crash in mod dialog
• Fixed crash on mod unsubscribe
• Fixed crash on loading screen if steam is not available
• Fixed OOS in sniping aimer
• Fixed most OOS related to 64-bit float values